Units
Void Ray
Basic information
| Race: | Protoss |
| Life: | 150 |
| Shield: | 100 |
| Armor: | 0 (3) |
| Movement: | Normal |
| Attributes: | Armored - Mechanical |
Production
| Producer: | Stargate |
| Hotkey: | V |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Ability: |
General Strategy
- Armored craft that can attack air and ground targets.
- Highly effective against armored units.
- Vulnerable against large numbers of enemy units.
- Void Ray sneak attacks against enemy headquarters can be devastating.
- Use the Prismatic Alignment ability against armored units to deal extra damage to them.
Countermeasures
VS Terran
- Launch Vikings; their long air-to-air range will make it easy to bring Void Rays down.
- Use large groups of Marines with Stimpacks and Medivac support.
- Build Missile Turrets around your Command Center as a temporary deterrent.
VS Zerg
- Spawn Mutalisks; be sure to focus fire.
- Assemble a large number of Hydralisks.
- Build Spore Crawlers around your Hatchery as a temporary deterrent.
VS Protoss
- Engage with Stalkers. Research the Blink ability in order to move away when Prismatic Alignment is activated. Engage again while the ability cools down.
- Phoenixes are great against Void Rays, which are too slow to outrun them.
- Build Photon Cannons around your Nexus as a temporary deterrent.
Previous Protoss Unit: Phoenix

Reported!
[Close]Comments (218)
I have one solution though: keep Void Rays effective but make them require Fleet Beacon :-)
And the Stalker is Armoured, so the Void Ray does extra damage against them.
just for the lulz
try to scout early, push with ground units early = no voids
ravens seeker missle = dead voids
ghosts emp = weak voids
kite with mass mutas = micro dead for voids
does this translate to you?
nevertheless, i think the void concept is screwed. its never a protosslike style to mass single weak units, to beat the whole world. there for my opinion is, to nerf damage buildup while increase range. probably making the thing more expensive.
replay please
mfg
Biggest problem is that Protoss has very little counter units against them - Stalkers can't get there fast enough without blink, and Phoenix are no good against armored units. Usually when I play vs toss I go for their Cybernetics Core, thus disabling them to produce extra Stalkers that would fight back the Void Rays :)
Biggest problem is that Protoss has very little counter units against them - Stalkers can't get there fast enough without blink, and Phoenix are no good against armored units. Usually when I play vs toss I go for their Cybernetics Core, thus disabling them to produce extra Stalkers that would fight back the Void Rays :)
Its like marine vs baneling + zergling (1 of each). Baneling + zergling = Void ray. Muta = Marine
-Makes Dramatic Drinking Water Effect-
Exactly! Void rays!
they're easily countered if you mass their 'weak against' units (which are considerably cheaper)
Void rays should be engaged in the open. Make sure you know from where they are attacking and engage as far away from your base as possible. The differance is that there is almost no "base defence" bonus to engage them in your base (especially for terrans) and the rays can easily charge on buildings... while in the open, it is almost possible to flee from Void Rays even when the speed upgrade is researched. This also applies mostly to terrans. In other words - attack, flee when charge, re-engage (stim to get your marines out of the fire). Even if you use vikings combined with a normal army that is only partially marines, it is still prudent to engage the void rays away from the base...
Thats just common sense, really.
Too much damage, too little weakness... Boring and simple units, best if massed, are the worst units of the game!
We had together like 12 void rays, and then we won.
Conclussion : OP much?
P.S. : It was a 2v2, a late-game. As I said, I was a noob
LecandriX: Flux vanes does not increase attack speed of void rays. ;)