Units

Zealot

For more than a thousand years, the Protoss of the Templar caste have defended their people, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless warriors who have yet to ascend to the uppermost ranks of the Khala. Ever eager for advancement, they train for decades in hand-to-hand combat, tactics, pain tolerance, and martial discipline. Their formidable physiques are further enhanced by cybernetic implants and power suits. Zealots use their substantial psionic abilities to create blades of pure energy that serve as their primary melee weapons.
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 100
Shield: 50
Armor: 1 (4)
Movement: Normal
Cargo Size: 2
Attributes: Light - Biological

Production

Producer: Gateway
Hotkey: Z
Cost: 100 -
Supply: 2
Build time: 38

Combat

Upgrades:
Weapon:
Ability:

General Strategy

  • Light infantry unit that can attack ground targets.
  • This is the first military unit that Protoss can build; all you need is a Gateway.
  • Tough and hard-hitting, but expensive compared to other tier 1 units such as Marines.
  • Powerful combatants, their weakness is the time it takes them to reach their target. Susceptible to kiting as well.
  • Researching Charge will allow your Zealots to instantly close the gap to their target.
  • Can be warped into the battlefield quickly by means of a Warp Gate.
  • Increase their survivability to ranged attacks by having a Sentry with Guardian Shield.

Upgrades

  • Charge: Allows Zealots to automatically intercept nearby enemies, and is a passive increase to their movement speed.

Countermeasures

VS Terran
  • Reapers are very effective against Zealots due to their speed and damage. Getting the Nitro Packs upgrade will make them difficult to catch.
  • Hellions excel against Zealots after you research the Infernal Pre-Igniter upgrade.
  • A mix of Marines and Marauders should do the job, but do not fight in the open.
VS Zerg
  • Roaches are a great counter to Zealots, especially if you research the movement speed upgrade.
  • Spawn an Infestor or two and cast Fungal Growth on the Zealots and use ranged units such as Hydralisks to pick them off.
VS Protoss
  • Build a force of Stalkers and kite the enemy Zealots.
  • Summon a few Sentries and fight the enemy at a spot where you could easily separate his troops with a well- placed force field.
  • Construct a few Colossi.
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Comments (51)

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carle #514
carle
01/01/2012
this unit needs to be faster or marines /maraoders makes them useless, of course you can research charge, but it is still to slow
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Polite #762
Polite
15/12/2011
This unit is retarded.. just as the whole protoss race.
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Kiloneie #543
Kiloneie
04/11/2011
it's not dark edition but a templar edition of the dark
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Exterminator #117
Exterminator
08/03/2011
I LIKE THE DARK EDITION OF ZEALOT MORE THAN THIS ONE...
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Demetios #991
Demetios
10/02/2011
blizzard should make zealots better i always lose angainst teran and zerg rush. why do they cost 100 minarals and 2 populotion and they dont have range they are so weak.
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Oris #685
Oris
06/03/2011
@Demetios: I played mostly Prottos and i think Zealots are strong and they worth the 100minerals.If you want to stop a Zerg rush just build a cannon and b;ocl the entrance with Buildings and a Zealot. it ll works!
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Drakonium #759
Drakonium
13/05/2011
@Demetios: I play Protoss, and as Oris said, Zealots are worth it. Add a +1 Attack and Armor upgrade, Charge and you will hack and slash your way through Siege Tanks, SCV's, Vikings and the early Zerg units.
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Sarge #935
Sarge
02/02/2012
@Demetios: Because they are good if uses properly. You cannot rely on a zealot-only army too long, but they are effective early on and with the right upgrades a perfect mineral sink for mid- and end-game scenarios.
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SGTKeroro #784
SGTKeroro
17/01/2011
They sounded MUCH cooler before (when the game wasn´t released)
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DinoCop #222
DinoCop
30/11/2010
Blind fanatics they are, I tell you that!
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Zeratul #1852
Zeratul
09/10/2011
@DinoCop: and what r zerg? Bugs without brain controled by somebody..
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Sylux #860
Sylux
15/10/2011
@Zeratul: they have brains, otherwhise they could not walk or fight. They only not use there brain for thinking.
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dontcryitsok #214
dontcryitsok
27/11/2010
it says that it's strong vs marauders... ????no way.. stempack upgrade.. and you can't touch marauders with zealots...
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NONE #813
NONE
10/12/2010
@biggie: strange cuz i often beat groups of marauders with zealots ( with charge ( if u say charge does not count i can say stim packs also doesnt :P)) with little looses
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Spiderweb #794
Spiderweb
17/12/2010
@biggie: then your facing lots of players who DO actually micro their units
it more useable to kill noobs who ust A-move to the base and get back to staring at their base for a long time
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Machine #510
Machine
27/11/2010
zealots pwned marines seriously marauders own zealots with proper micro
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AlexOdhin #947
AlexOdhin
25/11/2010
Why don't they post the damage of all units as well ?
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Gataren #674
Gataren
07/11/2010
1 Zealot>2 Marines. 1 Zealot>4 Zerglings
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Moip #133
Moip
12/02/2011
@Gataren: actually if you micro the zerglings, you can survive with all 4, ofcourse th zealot is unmicroed, just a-click.
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Reborn #740
Reborn
06/11/2010
maraders >> zelots....
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Spiderweb #794
Spiderweb
17/12/2010
@Bosko: as long as the terran micros and the protoss doesnt
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DirtyJack #187
DirtyJack
09/10/2010
hard to counter , bit op i guess
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MythWar #782
MythWar
01/11/2010
@DirtyJack:
1) Mech
2) Banelings
3) Colossus
4) Air to Ground
5) Dunno Wut Lol
They aren't OP at all only 000000000000000000.000001% when I see them rushing against my zerglings. It's a P.I.T.A. :(
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WinDGhosT #570
WinDGhosT
05/06/2011
@WarBobz: you can beat easily collosi with many of them and the charge
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AlKir #411
AlKir
27/09/2010
Can't find quantity of attacks. Zealot has 2 attacks it's mean that his damages counts as 8(+up) * 2
It's very important information and very strange that is not shown.
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BlackAdder #975
BlackAdder
22/09/2010
Charge picture should be updated according to patch 1.1
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BrotherDeath #851
BrotherDeath
29/09/2010
@BlackAdder: it was. It's coloured now, and I for 1 prefer many of the alterations Blizz made in 1.1
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Masterious #157
Masterious
15/09/2010
LoL, I dont get any points for winning with a zealot rush, i just won 4 game, but got no points for them... Do i win them too fast??
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Hassanen #895
Hassanen
14/09/2010
they are awesome and agressive
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Krusnik #888
Krusnik
11/09/2010
awesome unit,, looks mean... not sure they're that good against marauders. maybe 1v1 but group v group not really ur gonna suffer heavy losses
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theJ #493
theJ
21/09/2010
@LencadriX: They're a decent counter if the Marauders lack Concussive Shell, and a GREAT counter if the Zealots have Charge. Still, so long as the Terran player does his research properly, the Protoss can only properly counter the Marauder with Immortals or better. I'd call that a design flaw, tbh...
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BrotherDeath #851
BrotherDeath
27/08/2010
... kiting? srry, Im not up to date with this kid of thing :(
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Scaramanga #172
Scaramanga
29/08/2010
@BrotherDeath:
kiting is a hit 'n' run technique; you hit 'em with a ranged attack from distance and then run away and then hit again. because zealots are melee units they can't attack you if you kite properly.
(btw srry for my english :) )
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BrotherDeath #851
BrotherDeath
29/09/2010
@vhozon: thx
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Nyghtshadow #381
Nyghtshadow
26/08/2010
Best tier 1 unit by far. Kiting against them is pretty much useless once the charge is researched. Good units the entire game
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theJ #493
theJ
17/08/2010
Reminds me - when SC: Ghost was in development, we had short scenes of Zealot-style troops with heavy ranged weapons, hinting at Zealots sometimes using weapons other than their iconic psi-blades. Is there any chance we'll get to use differently armed versions of the Zealot in the Protoss campaign? Or perhaps even in multiplayer at some point? Protoss could use another biological unit...
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theJ #493
theJ
25/08/2010
EDIT(kinda):
Found the unit in question - http://starcraft.wikia.com/wiki/Vindicator#StarCraft:_Ghost - sorta low quality, and the GIANT FRIKKIN' LAZOR BEAMZ might need to be scaled down a bit. Nontheless, this, or a similiar unit, could be used in the future Protoss campaign as an early biological ranged unit - sorta like the Terran marine, but with Protoss flavour on it (shields, slower firing but stronger, more expensive, etc.) Due to the size of that gun, it'd probably be effective against armoured units.
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BrotherDeath #851
BrotherDeath
27/08/2010
@theJ: I dunno, it seems kinda un-Protoss to use guns in such a conventional style. Hand-held weapons just seem to terran-ize other SC2 races, when all Protoss ranged weapons are built into the units. Still, there's definitley potential in a ranged Zealot.
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Naja #505
Naja
07/09/2010
@BrotherDeath: well isnt protos alredy have 1
called Sentry
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BrotherDeath #851
BrotherDeath
29/09/2010
@Naja: good point, actually, though they are more spellcasting-orientated, something I never really bother with (except High Templar)