Units
Zealot
Basic information
| Race: | Protoss |
| Life: | 100 |
| Shield: | 50 |
| Armor: | 1 (4) |
| Movement: | Normal |
| Cargo Size: | 2 |
| Attributes: | Light - Biological |
Production
| Producer: | Gateway |
| Hotkey: | Z |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Weapon: | |
| Ability: |
General Strategy
- Light infantry unit that can attack ground targets.
- This is the first military unit that Protoss can build; all you need is a Gateway.
- Tough and hard-hitting, but expensive compared to other tier 1 units such as Marines.
- Powerful combatants, their weakness is the time it takes them to reach their target. Susceptible to kiting as well.
- Researching Charge will allow your Zealots to instantly close the gap to their target.
- Can be warped into the battlefield quickly by means of a Warp Gate.
- Increase their survivability to ranged attacks by having a Sentry with Guardian Shield.
Upgrades
- Charge: Allows Zealots to automatically intercept nearby enemies, and is a passive increase to their movement speed.
Countermeasures
VS Terran
- Reapers are very effective against Zealots due to their speed and damage. Getting the Nitro Packs upgrade will make them difficult to catch.
- Hellions excel against Zealots after you research the Infernal Pre-Igniter upgrade.
- A mix of Marines and Marauders should do the job, but do not fight in the open.
VS Zerg
- Roaches are a great counter to Zealots, especially if you research the movement speed upgrade.
- Spawn an Infestor or two and cast Fungal Growth on the Zealots and use ranged units such as Hydralisks to pick them off.
VS Protoss
- Build a force of Stalkers and kite the enemy Zealots.
- Summon a few Sentries and fight the enemy at a spot where you could easily separate his troops with a well- placed force field.
- Construct a few Colossi.
Previous Protoss Unit: Probe

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[Close]Comments (57)
it more useable to kill noobs who ust A-move to the base and get back to staring at their base for a long time
1) Mech
2) Banelings
3) Colossus
4) Air to Ground
5) Dunno Wut Lol
They aren't OP at all only 000000000000000000.000001% when I see them rushing against my zerglings. It's a P.I.T.A. :(
It's very important information and very strange that is not shown.
kiting is a hit 'n' run technique; you hit 'em with a ranged attack from distance and then run away and then hit again. because zealots are melee units they can't attack you if you kite properly.
(btw srry for my english :) )