Units

Zergling

The small, savage Dune-Runners of the sandworld Zz’gash were incorporated into the Swarm to serve as lookouts and assault troops. Although Zerglings are little more than feral animals, they work well in large groups under the command of larger Zerg. The voracious Zerglings are fond of ripping enemies to shreds with their razor-sharp, sickle-like limbs and fangs. Because the genetic code of the Zergling is so simple to replicate, a single Larva can spawn two separate Zerglings.
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 35
Armor: 0 (3)
Movement: Fast
Cargo Size: 1
Attributes: Light - Biological

Production

Producer: Larva
Hotkey: Z
Requires: Spawning Pool
Cost: 50 -
Supply: 1
Build time: 24

Combat

Upgrades:
Weapon:
Ability:

General Strategy

  • High-speed, fast-attacking ground unit.
  • Inexpensive and fast, but individually fragile.
  • Can increase movement speed with the [METABOLIC BOOST] upgrade, which can help assist in surrounding enemy units and catching fleeing foes.
  • Can increase attack speed with [ADRENAL GLAND] upgrade.
  • Can burrow with the [BURROW] upgrade.
  • Can be turned into Banelings with the [BANELING MORPH] upgrade.
  • Effective scouting unit due to low cost and ability to burrow once researched.

Upgrades

  • Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
  • Metabolic Boost: Increases zergling movement speed.
  • Adrenal Glands: Increases zergling attack rate by 20%.

Countermeasures

VS Terran
  • Employ hellions, which burn multiple zerglings with single flamethrower shots. Their speed also gives them an opportunity to run away from Zerglings. Get the infernal preigniter upgrade.
  • Wall off entry points to your base with bunkers or supply depots, attempting to either prevent zerglings from entering or funneling them into a narrow chokepoint while blasting at them with ranged units.
  • At range, stimpacks increase the Marines’ effectiveness against Zerglings.
VS Zerg
  • Utilize Roaches against Zerglings -– their regeneration can help ward off individual attacks as long as you can avoid getting surrounded. Use burrow when needed to regenerate their health.
  • Ultralisks can deliver destructive area-of-effect attacks that eliminate multiple Zerglings at the same time, as can detonating Banelings.
VS Protoss
  • Utilize photon cannons to protect your base –- they can kill smaller groups of Zerglings very quickly, and can also be used to create chokepoints to funnel Zerglings through and limit their attacks.
  • Zealots, especially those with weapon upgrades and the Charge ability, can efficiently slay Zerglings without taking heavy losses themselves. Create choke points for your Zealots using Sentry Force Fields.
  • Area-of-effect attacks or attacks with ’splash damage’ like those of Colossi can be extremely effective in taking down Zerglings. High Templars’ ’Psi Storm’ ability can achieve a similar effect.
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Comments (61)

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CROlav #999
CROlav
12/04/2012
SOOOO CUTE WHEN HE LOOKS AT ME AHHHHHH SO CUTE!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Kachinsky #813
Kachinsky
10/04/2012
Here in Mother Russia we call zerglings "dogs".
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ShadowLord #530
ShadowLord
07/04/2012
lings+baneling+mutas = will make the game easier. =D
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Moip #133
Moip
17/11/2010
4 lings>hydra/maruader/stalker, i have tested this (no upgrades or micro though, and flat terrian)
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DinoCop #222
DinoCop
17/11/2010
@Moipster: Shoot and "scoot" (move) is the key to deal with Close Combat units... This is were is their price. So you test is good against Medium A.I. or complete noob.
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BrotherDeath #851
BrotherDeath
18/11/2010
@Moipster: sounds pretty accurate; 4 Zerglings = 100 Minerals. 1 Hydralisk = 100 Minerals + 50 Gas. 1 Marauder= 100 Minerals + 25 Gas. 1 Stalker = 100 Minerals + 50 Gas. so fairly good value for money.
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DinoCop #222
DinoCop
17/11/2010
10 things I like about Zerglings: I like the way they run. I like their speed. I like when they got speed upgrade look. I like their portrait. I like when they swarm enemies. I like they´re so cheap. I like they come in pairs. I like MZF (Mass Zergling Fluds) in enemy base. I like when they kill marine and run to another. And I like I you create them. THX Blizzard.
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Rambol #724
Rambol
31/10/2010
cute dog
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Hege #948
Hege
30/10/2010
I suggest you put:

Strong against:

SCV, Drone, Probe
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DinoCop #222
DinoCop
17/11/2010
@Hege: everything is good against workers! And it´s better to see what unit zerglings best counter.
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Hege #948
Hege
30/10/2010
Strong against... WHAA?!
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BrotherDeath #851
BrotherDeath
01/11/2010
@Hege: They actually are strong against those units, but only if you truly mass them, and sometimes micro as well.
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DinoCop #222
DinoCop
17/11/2010
@BrotherDeath: Mass Zergling Fluds (MZF) are great against any unit... even BattleCruiser, Carrirer, Broodlord. Because MZF is numberless, so you won´t kill them before you "Lose your whole F-king base".
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BrotherDeath #851
BrotherDeath
17/11/2010
@DinoCop: This is why the Yamato Cannon should deal area damage against non-massive targets.
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DinoCop #222
DinoCop
17/11/2010
@BrotherDeath: or they might bring back the lance barrage upgrade for BattleCruiser that was shown in Terran preview back then.
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Raven #1759
Raven
23/11/2010
@DinoCop: You know nothing... Play more, and than post. If you were serious, than think, why no reasonable player doesnt go mid/lategame pure mass lings.

BC aoe upgrade roflpalmed. You still don't kno why it was removed? xD. Not only their aoe from alpha, but even their base ground dmg was nerfed, cuz of not a solid ground answer against BC from any race. Their ASPD just shreds through ur 200+ lings before they do anything And yet you want AoE for them Oo. Hellions, siegie tanks, storms, protoss ball, anything just laughs at mass lings strategy. Trying it in ZvZ = gg against thinking player, cuz of blings & transition faster, while you wasted tons of cash on useless lings.
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BrotherDeath #851
BrotherDeath
26/11/2010
@Selerius: Who mentioned mass lings? I was saying the BC Yamato should get AoE vs. Non-Massive, and DinoCop said that or they should get the Plasma Torpedoes, which is also fair enough. If the other player has BCs out when you're still using mass lings, you are a fool unto yourself, not to mention a complete f***ing n00b.
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Raven #1759
Raven
27/11/2010
@BrotherDeath: eww, waste of energy to argue. But ok. The main mistake from low-level players is thinking like yours. Like "this will work only against lings". But that aoe would in a single try shred through: Marines, workers, hydra/roach, whole protoss ball etc etc. It was removed especialy cuz of that "single unit-army" fact. Either you complain or not, Blizzard won't listen to this "give more AoE for T", and thank god it won't happen.
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Michael #1348
Michael
30/10/2010
Looks like you gone an'mashed up some poor fellow's dog, sarge!
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AdrianRaynor #272
AdrianRaynor
21/10/2010
why are the genetic code simple? :/
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BrotherDeath #851
BrotherDeath
21/10/2010
@AdrianRaynor: BECAUSE THEY'RE SMALL
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Greenman #486
Greenman
15/10/2010
We used to call these guys dogs back in SC but now that they get wings after upgrade we should consider a switch to chicken as they can't fly lmao! Mass chicken N chicken rush Gotta love'em <3
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BrotherDeath #851
BrotherDeath
18/10/2010
@GreenmanFred: Or turkeys ;)
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epiczerg #192
epiczerg
27/10/2010
@BrotherDeath: or pengins :D
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BrotherDeath #851
BrotherDeath
28/10/2010
@epiczerg: or maybe just lings :(
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Exitium #515
Exitium
30/10/2010
@BrotherDeath: Dog that evolves into chicken that is called ling? Okay...
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DinoCop #222
DinoCop
17/11/2010
@Exitium: they are not dogs, nor chicken... they are zergling.
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BrotherDeath #851
BrotherDeath
04/10/2010
You know what, Blizzard should give the Zergling a line of thin spikes down it's back. Just for looks.
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BrotherDeath #851
BrotherDeath
29/09/2010
Actually a roach would be a good Zerg pet in the case of riding... But what would you feed it?
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BrotherDeath #851
BrotherDeath
29/09/2010
lol, I want one as a pet so I can ride it everywhere :)
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BrotherDeath #851
BrotherDeath
22/09/2010
Zerglings on stimpacks would be fun. It's just their two upgrades rolled into one easy payment of health :)
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MythWar #782
MythWar
24/09/2010
@BrotherDeath: You can do that in cortex with the following commands :
@spawn Marine
@scale 0.01
@attach Zergling
@scale 1

It's pretty funny, and you can research stims anyway :P
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Ace #1453
Ace
18/09/2010
nydus worm behind enemy base+50-200 zerglings=pwnage
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epiczerg #192
epiczerg
27/10/2010
@Ace: i won my first game that way
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BrotherDeath #851
BrotherDeath
17/11/2010
@epiczerg: :D WELL DONE!
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DinoCop #222
DinoCop
17/11/2010
@Ace: I´ve did that too and it´s really spectacular... "Keep ´em dead boyz" - DinoCop =;)
Mutas rule in the air, but one hundred of these lovely creatures rules in the ground - thats fifty larvaes ond only fifty supply for one hundred... Amazing
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BrotherDeath #851
BrotherDeath
22/09/2010
@: I've always seen Mutas as the Hydralisks of the skies, not the Zerglings.
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AGXeNon #247
AGXeNon
02/09/2010
right all :D but they are the gross units^^
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Nyghtshadow #381
Nyghtshadow
27/08/2010
They're more powerful now with all of these upgrades than they were in the original starcraft partly because units tend to cluster more (you can surround an enemy easily and your zerglings won't have pathfinding problems if you want a lot of them to cross a narrow pass) but also because you can make the creep superhighway that absolutely rocks when using speedlings to catch an opponent.