Thema
MoP Talent Calculator Feb 16 Update Changes
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Talents:
- Vile Spew: Causes an undead minion to erupt in a shower of bile, dealing 249 Shadow damage to all enemies within 40 yards of the minion, and infecting them with Blood Plague and Frost Fever. 30 Runic Power. - Unholy Blight: Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards every 1 sec, infecting them with Blood Plague and Frost Fever. 1.5 minute cooldown. - NEW - Icy Grip: Reduces the cooldown of your Death Grip spell by 15 sec and causes your Death Grip to reduce the movement speed of the target by 50% for 6 sec. - Death's Advance: Movement-impairing effects may not reduce you below 75% of normal movement speed. - Death Pact: Drain vitality from an undead minion, healing the Death Knight for 50% of his maximum health and causing the minion to suffer damage equal to 50% of its maximum health. 2 minute cooldown. No longer costs Runic Power. - Runic Corruption: When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a 45% (down from 100%) chance to activate Runic Corruption, increasing your rune regeneration rate by 100% for 3 sec. Blood: - Blood Rites: Whenever you hit with Death Strike, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. No longer works with Obliterate. - Veteran of the Third War: Increases your total Stamina by 9% and your expertise by 2%. - Heart Strike: Instantly strike the target and up to two additional nearby enemies, causing 90% (down from 175%) weapon damage plus 761 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present. - Rune Strike: Strike the target for 90% (down from 180%) weapon damage plus 5. This attack cannot be dodged, blocked, or parried. No longer only usable while in Blood Presence, or for 10 sec after the Death Knight dodges or parries. No longer causes a high amount of threat. - Scarlet Fever: Causes your Blood Plague to also afflict enemies with Weakened Blows. - Weakened Blows: Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec. - Bone Shield: Now Blood skill only instead of a talent. Frost: - Frost Strike: Instantly strike the enemy, causing 65% (down from 130%) weapon damage plus 187 as Frost damage. 35 Runic Power. - Howling Blast: Blast the target with a frigid wind, dealing 1389 Frost damage to that foe, and 695 Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. 30 yd range (up from 20 yd). - Obliterate: A brutal instant attack that deals 115% (down from 150%) weapon damage plus 772. Total damage is increased by 12.5% for each of your diseases on the target. - Brittle Bones: Your Frost Fever also applies the Physical Vulnerability effect. Physical Vulnerability: Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec. - Might of the Frozen Wastes: When wielding a two-handed weapon, your melee attacks deal an additional 10% damage and your autoattacks generate 15 Runic Power. - Threat of Thassarian: When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50%. All off-hand weapon damage is also increased by 50%. |
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Unholy:
- Scourge Strike: An unholy strike that deals 75% (down from 100%) of weapon damage as Physical damage plus 484. In addition, for each of your diseases on your target, you deal an additional 18% of the Physical damage done as Shadow damage. - Festering Strike: An instant attack that deals 115% (down from 150%) weapon damage plus 665 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. - Contagion: Increases the damage dealt by your diseases by 100%, and allows them to retain their full power when spread via Pestilence. - Ebon Plaguebringer: Your Blood Plague also applies the Physical Vulnerability effect. - Physical Vulnerability: Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec. Class Skills: - Blood Plague: A disease dealing 17 Shadow damage every 3 sec for 30 sec (up from 21). Caused by Plague Strike and other abilities. - Frost Fever: A disease dealing 14 Frost damage every 3 sec for 30 sec (up from 21). Caused by Icy Touch and other spells. No longer reduces the target's melee and ranged attack speed. - Frost Presence: Strengthens you with the presence of Frost, increasing Runic Power generation by 100%. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power. No longer increases damage. - Plague Strike: A vicious strike that deals 50% (down from 100%) weapon damage plus 217 and infects the target with Blood Plague, a disease dealing Shadow damage over time. - Death Strike: Unleash a powerful strike that heals you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health), while also dealing 75% (down from 150%) weapon damage plus 256 to an enemy if the attack is successful. - Mind Freeze: Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. 10 Runic Power (down from 30). 15 second cooldown (up from 10). - Chains of Ice: Shackles the target with frozen chains, reducing movement speed by 60% for 8 sec. Also infects the target with Frost Fever. 30 yd range (up from 20). - Anti-Magic Shell: Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of damage dealt by harmful spells (up to a maximum of 50% of the Death Knight's health) and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Lasts 5 sec. - Raise Ally: Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% (up from 20%) health and 20% mana. - Necrotic Strike: A vicious strike that deals 50% (down from 100%) weapon damage, applies the Slowed Casting effect, and absorbs the next 37 healing received by the target. - Slowed Casting: Clouds the target's mind, slowing their casting speed by 30% for 10 sec sec. - NEW - Soul Reaper: Strikes an enemy for 50% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 46,549 additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. 6 second cooldown. Required Level 87. Costs 1 Death Rune. Quelle: http://www.mmo-champion.com/content/2652-Mists-of-Pandaria-Talent-Calculator-Feb-16-Update-Changes |
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/discuss ^^
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So ne englische Wall of Text in den frühen Morgenstunden 0_0
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When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50%. All off-hand weapon damage is also increased by 50%. Ja spinn ich? Liest sich iwie so als würde mit den Änderungen der DWler wieder ein ganzes Eck besser abschneiden als die 2H Variante... |
- NEW - Soul Reaper: Strikes an enemy for 50% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 46,549 additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. 6 second cooldown. Required Level 87. Costs 1 Death Rune Was soll ich dazu sagen, außer dass ich es lieben werde? :) Vorallem der Cooldown ist recht nett o.O |
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jo, jeden spec erwischt es. blut wird auch im dmg beschnitten. glaube aber andere klassen auch. wobei ich mir beim mage nicht sicher bin. habe auch nicht alles gelesen. nur fix ueberflogen.
gruß, gretchen |
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entweder bin ich blind oder ihr könnt kein Englisch, aber Nerf im Frost Tree kann ich nicht erkennen.
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Faszinierend.
Geißelstoß kannst du seit Cata sowieso aus der Leiste nehmen, und es wird noch mehr generft ... Naja hab nichts anderes erwartet. Aber mal sehen wie es wird. |
Instantly strike the enemy, causing 65% (down from 130%) weapon damage plus 187 as Frost damage. 35 Runic Power. A brutal instant attack that deals 115% (down from 150%) weapon damage plus 772. Total damage is increased by 12.5% for each of your diseases on the target. was isn das dann? |
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- Might of the Frozen Wastes: When wielding a two-handed weapon, your melee attacks deal an additional 10% damage and your autoattacks generate 15 Runic Power.
- Threat of Thassarian: When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50%. All off-hand weapon damage is also increased by 50%. man muss halt bis ganz nach unten lesen -.- |
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Bearbeitet von Dahrak am 16.02.12 13:18 (UTC)
das ist kein Buff
2H bekommt mehr RP durch sein Talent (dafür bekommt er die 50% Schadensbonus auf Froststrike nicht!) die 10% erhöhter Schaden sind jetzt auch schon da Als DWler wird der Froststoß immernoch weniger Schaden machen als jetzt, auch mit den 50% Bonus. Die 50% mehr Offhandschaden sind aus dem Talent Nerven aus kaltem Stahl, da sinds zwar nur 25% aber wir verlieren die 3% extra Hitrating die uns das Talent verschafft, da es soweit ichs mitbekommen hab, ersatzlos gestrichen wird. Alles in allem wirds ein Nerf, aber das ist nicht so wild, da an allen Klassen in dieser Richtung gedreht wird. Bleibt halt die beta abzuwarten |
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Hab nicht gesagt das es ein Buff wird!
aber Nerf auch keiner, also im Frost Tree wird es sich bei DW wie Waage halten. |
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Nerf...
was da steht sind ja nur Neuerungen und Änderungen, was schon länger bekannt ist steht da ja gar nicht drin als Beispiel das Wegfallen einiger Talente wie z.B. Nerven aus kaltem Stahl UND Vernichtung also nicht nur das Obli jetzt von Haus aus weniger Schaden macht, die 45% extra die wir derzeit aus dem Frostbaum bekommen fallen ebenfalls weg da wird sich nix die Waage halten |
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Die Schadensfähigkeiten, die auf Waffenschaden basieren, wurden bei so gut wie allen Klassen runtergesetzt. Deswegen ist es nicht so schlimm wenn z.b. der Geißelstoß weniger Schaden macht, da z.b. der Tödliche Stoß Schaden auch geringer ist.
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richtig
man kann sowieso davon ausgehen das es vom Balancing her im ersten Betarelease wieder ziemlicher Murks sein wird und sich schlich alles nochmal ändert. Zum Beispiel Soul Reaper, das Ding macht Schattenschaden und skaliert so mit der Unholy Mastery... wenn der so bleibt hat der Unholy damit ein ziemlich mächtiges Spielzeug im Executebereich an der Hand. PvP wie PvE... wie gesagt, Beta abwarten |
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