Battle Shout: Now grants 10% increased attack power, not Strength and Agility. Now also generates 20 rage.
Battle Stance: Now increases damage done by 10%.
Berserker Rage: Duration reduced to 6 sec, down from 10 sec. No longer grants extra rage generation from taking damage.
Berserker Stance: Increases damage done by Whirlwind and Cleave by 20%.
Bladestorm: Renamed from Whirlwind. You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 75% weapon damage. Also does 75% weapon damage for off-hand.
Charge: No longer requires Battle Stance. Cooldown increased to 20 sec, up from 15. Now can be used in combat and generates 20 rage, up from 15.
Cleave: Now has a 1.5 sec cooldown, down from 3 sec. Now does 75% weapon damage.
Commanding Shout: Now increases Stamina by 10%.
Deep Wounds: New. Your Mortal Strike, Bloodthirst and Devastate cause the target to bleed for 1090 over 15 sec.
Demoralizing Banner: New. Throw down a war banner that decreases the damage dealt by all enemies within 30 yards of the banner by 10%. You can Intervene to your war banner. Lasts 15 sec. 30 yd range, 3 min cooldown, Instant cast.
Disarm: No longer requires Defensive Stance. No longer costs rage. No longer disarms the ranged weapon.
Enrage: Critical strikes with special abilities and critical blocks Enrage you, increasing the rage you generate from normal melee attacks by 25% for 6 sec.
Execute: Now costs 30 rage. No longer has a stance requirement. No longer consumes additional rage to do more damage.
Hamstring: No longer has a stance requirement.
Heroic Strike: Now has a 1.5 sec cooldown, down from 3 sec. Now deals 160% weapon damage plus 796.8 (224% plus 1116 if a one-handed weapon is equipped).
Heroic Throw: Now has a 30 sec cooldown, down from 1 min. Now does 50% weapon damage and no longer causes high threat.
Incite: Reworked: Your Heroic Strike criticals cause the next Heroic Strike to also be a critical. These guaranteed criticals cannot re-trigger the Incite effect.
Intervene: No longer has a stance requirement or rage cost. Now only takes the next hit while the target remains within 10 yards.
Intimidating Shout: No longer has a rage cost. Now has a 1 min cooldown, down from 2 min.
Mocking Banner: New. Throw down a war banner that forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 sec. Lasts 30 sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant cast.
Pummel: Now has a 15 sec cooldown, up from 10 sec. No longer has a rage cost.
Shattering Throw: No longer has a stance requirement and no longer does damage based on attack power.
Skull Banner: New. Throw down a war banner that increases the critical chance of party or raid members within 30 yards of the banner by 30%. Lasts 10 sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant cast.
Spell Reflection: No longer has a stance requirement or rage cost.
Sunder Armor: No longer causes a large amount of threat.
Taunt: No longer has a stance requirement.
Thunder Clap: No longer has a stance requirement. Now reduces target's physical damage done by 10%, down from 20%. Damage no longer increased by attack power.Protection
Bastion of Defense: Renamed from Shield Mastery. Increases your block chance by 15%. Increases your armor value from items by 10%. Reduces the cooldown of your Shield Wall by 3 min.
Devastate: No longer has a rage cost. Deals 75% weapon damage plus 945 and sunders the target, causing Weakened Armor. Replaces Sunder Armor.
Revenge: No longer has a stance requirement or rage cost. Now has a 9 sec cooldown, up from 5 sec. Now hits up to three enemies.
Shield Barrier: New. Requires Shields. Raise your shield, reducing magical damage taken by 25% for 6 sec. 60 Rage, 1.5 sec cooldown, Instant cast.
Shield Block: Now has a 1.5 sec cooldown, down from 1 min. Now costs 60 rage, up from 10. No longer has a stance requirement. Raise your shield, blocking the next melee attack against you and increasing your block chance by 25% for 6 sec. If your total chance to block exceeds 100%, your chance to critically block is increased by the excess.
Shield Slam: Now generates 10 Rage, but no longer dispels a magic effect.
Sword and Board: Your Revenge has a 60% chance of resetting the cooldown of your Shield Slam and increasing the rage it generates by 5 for 5 sec.
Unwavering Sentinel: Reworked: Increases your total Stamina by 15%. Reduces the chance you will be critically hit by melee attacks by 6%.
Bloodsurge: Your Bloodthirst hits have a 30% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.
Bloodthirst: Now generates 10 rage. Now has a 6 second cooldown, up from 3 sec. Instantly attack the target causing 916 damage and restoring 1% of your health.
Crazed Berserker: You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Your autoattacks do an additional 40% damage, and your off-hand attacks do an additional 25% damage.
Flurry: Your melee hits have a 9% chance to increase your attack speed by 25% for your next 3 swings.
Raging Blow: No longer has a stance requirement. Now costs 30 rage, up from 20. Now does 85% weapon damage, down from 100%.
Single-Minded Fury: When you dual-wield one-handed weapons, you deal 35% additional damage with your main hand and 40% with your off-hand.
Titan's Grip: Allows you to dual-wield a pair of two-handed weapons.
Whirlwind: No longer has a stance requirement. Now has a 6 sec cooldown, down from 10. In a whirlwind of steel you attack all enemies within 8 yards, causing 35% weapon damage to each enemy.
Wild Strike: New. A quick strike with your off-hand weapon that deals 135% weapon damage plus 469 and causes Mortal Wounds on the target. Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. 30 Rage.
Blood and Thunder: Your Thunder Clap now also applies Deep Wounds.
Colossus Smash: No longer has a stance requirement. Now costs 30 rage, up from 20. Smashes a target for 175% weapon damage plus 221 and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target. Bypasses less armor on players. Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.
Die by the Sword: New. Increases your parry chance by 100% and reduces damage taken by 20% for 5 sec. 2 min cooldown.
Mortal Strike: Now generates 10 rage. Now has a 6 sec cooldown, up from 4.5 sec. A vicious strike that deals 125% weapon damage plus 1282 and causes Mortal Wounds on the target.
Overpower: No longer has a stance requirement or rage cost. Now does 140% weapon damage, up from 125%.
Seasoned Soldier: While wielding a two-handed melee weapon, your Physical damage dealt is increased by 20%, up from 12%.
Slam: Now costs 30 rage, up from 15. Now is instant cast, down from 1.5 sec. Now does 150% weapon damage, up from 145%.
Sudden Death: No longer allows you to keep 10 rage after using Execute.
Sweeping Strikes: No longer has a stance requirement.
Taste for Blood: You have a 100% chance for Mortal Strike to enable the use of Overpower, and a 30% chance for Overpower to enable the use of an additional Overpower.
mal ein kleiner einblick in die änderungen, evtl mach ich mich mal ran um den käse komplett zu übersetzen.