Coffee with the Devs: Scenarios

Coffee with the Devs: Scenarios

We recently began revealing the Scenarios you’ll experience at level 90 in World of Warcraft: Mists of Pandaria on our preview site. As the final tweaks are being made, we thought it would be a good time to sit down with Senior Game Designer Dave Maldonado and Game Designer Jonathan LeCraft for a little behind-the-scenes perspective on this unique new system.

Q: What do Scenarios bring to World of Warcraft that we haven't seen before?

Dave Maldonado: From a technological standpoint, almost everything in the system is new. Players are obviously going to see the World of Warcraft they know and love when they're running Scenarios, but all of the technology driving what we can do with Scenarios is new, and we took that as an opportunity to really indulge in new ways of interacting with the players, the NPCs, and the environment. It was a lot of work to design the technology, with a whole new UI, and new tracking systems and so forth, and while that programming was going on, we got to dream up and implement a lot of randomization and many new things for monsters to do and for the environment to do.

Jon LeCraft: With Scenarios, we can do even more than we could previously do with group quests, because even with phasing and all of our options in the outdoor world, there were a number of things that we still wanted to bring to the game. We can now change the environment and change the ways things spawn and change the behavior of enemies on the fly, and that opens up nearly infinite possibilities.


The Battle of Theramore, Alliance Scenario

DM: My favorite example is the concept of a ship that you want to destroy by setting it on fire. So you could storm the ship, kill everyone on-board, and then burn it down. But what happens when you decide to sneak on to the ship, leave everyone alive, and set the fire while they're all standing around? In Scenarios, we have a lot of flexibility to imagine the different ways that players might choose to play, and have the NPCs and the environment react to that more naturally. The result is -- you're going to see all those NPCs on the ship jump off because it's on fire, and then look back at it in amazement. Other NPCs that were making deliveries to the ship before it became a floating inferno are going to react to the change in their world. Instead of trying to put the box that they're carrying on the boat, or despawning and disappearing before your eyes, or something else unrealistic, they're going to stop and gawk at the flames.

Q: We've seen Scenarios compared to dungeons a lot, yet you're comparing them to group quests. What aspects of Scenarios are like dungeons, and what aspects are like group quests, and what’s just new?

JL: For one, you're in a group and you start the Scenario by going into the Dungeon Finder, and if you aren't in a group, one will be provided for you. That's dungeon-like. Also, Scenarios have a boss at the end.

DM: The boss at the end brings everyone together.

JL: They're very different than the bosses you're used to, though, because Scenarios are designed to be completed by three characters of any spec.


The Greenstone Village Scenario

DM: We're still tuning and discussing exactly how difficult Scenarios will be, but there are many major differences between Scenario bosses and dungeon bosses. Scenario bosses often can't be tanked, or tanking isn't very helpful. They can be easier than dungeon bosses, because they have to be feasible for three DPS players, but they can also be much more difficult than dungeon bosses, because they can have very high damage attacks that must be avoided by the players. These encounters are designed in a way that you can't tank or heal through their massive attacks. You either pay attention to the signs that an attack is coming and avoid it, or you fail.

JL: Because there won't always be a certain number of interrupts, or a certain amount of aggro control or healing in a Scenario, these boss encounters rely on placement, timing, and pattern recognition.

DM: At the same time, there are many different things you can do to bosses in Scenarios. You can often crowd-control them, or stun them, or interrupt what they're doing. This would make them very easy to deal with in other circumstances, but they have a huge health pool and the ability to deal massive amounts of damage. Very few can be "tank-and-spanked."

Q: As World of Warcraft players, how would you describe the Scenario experience?

DM: Watching other players test Scenarios, and testing them ourselves, they’re really what I would call a “pure WoW” experience. They give you the option to do a lot more with your character than in other aspects of the game. In PvP, for instance, there isn’t a lot of room for experimenting, or using all of your spells, or even using most of your spells -- unless you want to get killed. In Scenarios, we see every class, every spec, and every style of play being viable. Furthermore, Scenarios are places where you get to experiment with how you move through the environment. There are all sorts of things you can skip, or choose to interact with that someone else might skip, and those decisions you make will have a noticeable impact on what happens next in that Scenario.


The Arena of Annihilation Scenario

JL: I keep coming back to that. Choosing to interact with things is a constant in Scenarios. A huge ghost mob might be mind-controllable. An urn might be something that you can try to access, and it might drop a few gold for you while spawning a couple of mobs that you have to deal with.

Q: What’s coming next for this system?

DM: More Scenarios! We’ve got a lot of really cool ideas, and this is content that we hope to make even more of as we start producing post-expansion content patches.

You can check out feature pages on the Greenstone Village and A Brewing Storm Scenarios on our Mists of Pandaria website.

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Comments (61)

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Zakzu
Vek'nilash
Zakzu
30/03/2013
copying of loads of mmos
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Zanzul
Twisting Nether
Zanzul
30/11/2012
meh
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Tumpzo
Mazrigos
Tumpzo
02/11/2012
Sweet
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Caszanix
Defias Brotherhood
Caszanix
29/08/2012
Totally awesome!
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Elean
Azjol-Nerub
Elean
28/08/2012
[quote]JL: Because there won't always be a certain number of interrupts, or a certain amount of aggro control or healing in a Scenario, these boss encounters rely on placement, timing, and pattern recognition.[/quote]As a colourblind person, I hope that pattern recognition doesn't translate to "colour recognition"
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Dethslayer
Ravencrest
Dethslayer
28/08/2012
Well its cool enough... but i think you should go watch
https://www.youtube.com/watch?v=OhxcITcCkvE&feature=plcp
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Hydrule
Darksorrow
Hydrule
27/08/2012
Like the idiot who said about make a 18 server lol. Just turn the mature langue filter off and it can be an 18 anyway lol. But just be prepared from when you are told of those words that come up as stars won't anymore lol.
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Flinderr
Nagrand
Flinderr
25/08/2012
looks like you never gonna see any tank or healing spec in here. or is there any way to give them a use in here?
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Encrypted
Terokkar
Encrypted
19/08/2012
i heard somewhere that scenarios are basicly battlegrounds for PvE, so put AV, IoC and SoTA in there, thx.
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Dagga
Mazrigos
Dagga
18/08/2012
I reckon scenarios will be amazing, as long as Blizz pulls them off well... for instance I loved the rogue solo bosses and stealth scenario I was required to kill and complete to get my shiny legendary daggers I've got atm...
if Blizz could make the scenarios similar to those just with teamwork and coordination between the 3 players being essential me thinks these could be a blast.
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Neshgar
Defias Brotherhood
Neshgar
18/08/2012
i dont like coffee
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Heatspell
Azuremyst
Heatspell
19/08/2012
@Neshgar: lol
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Cant w8 for The Battle of Theramore i hope it will be epic :D
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Sartherás
Argent Dawn
Sartherás
17/08/2012
Well I love the idea, and I think you should be able to have custom scenarios, I don't know how much work or money it'd cost though.
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Valhazred
Shadowsong
Valhazred
17/08/2012
sounds cool..but its gotta be said...make ogres playable!! (unrelated i know but what the hell)
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cool!!
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Darksargx
Kazzak
Darksargx
17/08/2012
Time to "Tank and Spank"
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Seriba
Scarshield Legion
Seriba
16/08/2012
Time to "Tank and Spank"
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Dyrus
Stormrage
Dyrus
16/08/2012
It sounds like something that will be fun enough, but also like something that will get boring pretty quickly...
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Severnaya
Neptulon
Severnaya
16/08/2012
too little, too late *shrugs*
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Pythía
Bloodhoof
Pythía
15/08/2012
"JL: Because there won't always be a certain number of interrupts, or a certain amount of aggro control or healing in a Scenario, these boss encounters rely on placement, timing, and pattern recognition."

- This is what we need as a means to train players for pve challenges such as raids.
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Darkkiler
Terokkar
Darkkiler
15/08/2012
http://www.youtube.com/watch?v=4behxzNWerQ&feature=plcp The trailer for scenarios C:
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Proleex
Jaedenar
Proleex
15/08/2012
5 Hours in BG's today , didn't win daily. Make 18+ servers, idiots.
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Indigochild
Saurfang
Indigochild
15/08/2012
@Proleex: Yea, you sound really mature to play in 18+ servers
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Empy
Silvermoon
Empy
15/08/2012
@Proleex: Lol most kids are better then most older players. (30-40
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Proleex
Jaedenar
Proleex
15/08/2012
@Indigochild:
What exactly was imature ? School starts soon, enjoy your vacation while it lasts.
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Sobbe
Defias Brotherhood
Sobbe
15/08/2012
@Proleex: Why does it matter if some players will go to school soon? Why it was imature of you to write "idiots" and blame players that they are minors? Hard to believe you are mature.
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Neshgar
Defias Brotherhood
Neshgar
15/08/2012
@Sobbe: hard to bealive what ppls do on bgs
[inner rage]
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Proleex
Jaedenar
Proleex
15/08/2012
@Sobbe:
I'm not blameing anyone, just showing the facts. Minor/kids will allways break this game regardless if it's PvE or PvP. And calling a person imature cause he swore, makes me question you rationality.
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Sobbe
Defias Brotherhood
Sobbe
16/08/2012
@Proleex: Minor/kids can actually be really good players, u simply cannot discrimate them. U are imature cuz of that :)
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Yesbaby
Drak'thul
Yesbaby
16/08/2012
@Empy: Not in our server ... 20+ :-)
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Dyrus
Stormrage
Dyrus
16/08/2012
@Proleex: It won't help making 18+ servers. BGs are cross realm.
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Nøxiøn
Karazhan
Nøxiøn
17/08/2012
@Proleex: isnt this game for 12+ ?? i see what you mean by that, but blizzard arent idiots:P
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Tánéista
Moonglade
Tánéista
17/08/2012
@Nøxiøn: yeah same, and no Blizzard aren't idiots.. and yeah Dyrus's right, wether they made the game to fit to your liking or not it wouldn't change a fat lot tbh mate.. :P
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Sartherás
Argent Dawn
Sartherás
17/08/2012
@Proleex: We don't need 18+ servers for a 12+ game. And why would they make age-exclusive servers when blizzard will lose customers? 12+ gives younger players a chance to get good at the game before they become too intelligent to start another game or stop playing games. It's business, 12 year olds are more likely to get addicted because they haven't got the intelligence to avoid those games yet.
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Dust
Burning Blade
Dust
18/08/2012
@Dyrus: LOL
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Zaalbeth
Xavius
Zaalbeth
19/08/2012
@Proleex: D'oh >_<
Do you realise that makes no sense? The kids or 'idiots' are on BOTH SIDES in BGs. You not winning a BG all day has nothing to do with kids, unless you're playing an RBG team comprised mostly of kids. If so... boy is that funny for you ;)
Even if you only allowed the best 1000 players in the world to ever play BGs... the balance would still be the same, because they would be on BOTH SIDES.
Meanwhile, young people are not inherently bad at WoW - I expect there are a lot of people younger than you who regularly kick your !@# in BGs ;)
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Superlow
Alonsus
Superlow
15/08/2012
pandari is the !@#$!
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Getuza
Wildhammer
Getuza
15/08/2012
@Superlow: i sence a skyrim spy
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Romnak
The Sha'tar
Romnak
15/08/2012
Sounds pretty unique..
I'm guessing it can pretty much send you down two different questlines with the ship thing?