Public Test Realm Patch 4.3 Notes — Last update: 4 November

Public Test Realm Patch 4.3 Notes — Last update: 4 November

The time for testing out many of the upcoming patch 4.3 features is upon us. In this article you’ll find frequent updates to the official patch 4.3 notes as development continues. You can find a list of the major features we’ve discussed thus far on our official forums.

If you’ll be testing this major content patch, be sure to visit the PTR Discussion forum often to share your thoughts with the community.

World of Warcraft PTR Patch 4.3.0

Notes for all World of Warcraft patches can be found here.

These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released."

Table of Contents

Click a link to be taken directly to the corresponding section of the patch notes.

 

 

General

  • New Dungeon & Raid Content
    • End Time is now available for testing. Your participation and feedback here is appreciated.
    • Hour of Twilight is now available for testing. Your participation and feedback here is appreciated.
    • Well of Eternity is now available for testing. Your participation and feedback here is appreciated.
    • The new Baradin Hold boss, Alizabal, is now available for testing. Your participation and feedback here is appreciated.
    • Dragon Soul is now available for testing. Your participation and feedback is appreciated. For the latest testing schedule, please visit the PTR Discussion forum here.
  • Raid Finder
    • This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid. Raid Finder is now available for testing. Your participation and feedback here is appreciated.
  • Transmogrification
    • This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
  • Void Storage
    • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
  • Reforging
    • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Outland & Northrend Quest Flow
    • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
    • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
    • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
  • North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.

 

Achievements

  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
  • The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.

 

Classes: General

  • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
    • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
    • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
    • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.

 

Death Knights

  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master’s crit and spell penetration stats.
  • Talent Specializations
    • Blood
      • Blade Barrier has been redesigned. It now passively reduces damage taken.
      • Bone Shield now has 6 charges, up from 4.
      • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
    • Unholy
      • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.
      • Unholy Might now increases Strength by 25%, up from 20%.

 

Druids

  • Wrath has a new spell effect.
  • Hurricane has a new updated visual effect.
  • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
  • Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
  • Bear Form now provides a Stamina bonus of 20%, up from 10%.
  • Talent Specializations
    • Balance
      • Celestial Focus now also reduces Cyclone spell pushback.
    • Restoration
      • Wild Growth healing has been reduced by 20%.
      • Nature’s Focus now also reduces Cyclone and Entangling Roots spell pushback.
  • Glyphs
    • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
    • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

 

Hunters

  • Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
  • Talent Specializations
    • Beast Mastery
      • Animal Handler now increases Attack Power by 30%, up from 25%.
      • Widow Venom now reduces the target’s healing received by 25%, up from 10%.
      • Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
      • Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
    • Survival
      • Explosive Shot damage has been increased by 15%.

 

Mages

  • Mages
    • Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
    • Fireball damage has been increased by approximately 17%.
    • Talent Specializations
      • Fire
        • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.

 

Paladins

  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
  • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
  • Talent Specializations
    • Holy
      • Clarity of Purpose now also reduces the cast time of Holy Radiance.
      • Illuminated Healing (mastery) now also applies to Holy Radiance.
      • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
      • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
      • Light of Dawn now affects 6 targets (base effect), up from 5.
      • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
      • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
      • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
      • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
    • Retribution
      • Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
      • Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
  • Glyphs
    • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

 

Priests

  • Divine Hymn now affects 5 targets, up from 3.
  • Talent Specializations
    • Discipline
      • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
      • Divine Aegis has a new spell effect.
    • Holy
      • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
      • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
      • Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
      • Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
  • Glyphs
    • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

 

Rogues

  • Wound Poison now reduces the target’s healing received by 25%, up from 10%.

 

Shaman

  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
  • Talent Specializations
    • Elemental
      • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
      • Earthquake damage has been increased by roughly 75%.
      • Elemental Fury now removes the cooldown from Chain Lightning.
      • Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
      • Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
    • Enhancement
      • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
      • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
      • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
      • Maelstrom Weapon can now also proc from fully absorbed melee attacks.
    • Restoration
      • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
      • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

 

Warlocks

  • Shadow Bolt has a new spell effect.
  • Soul Fire now scales with 72.6% of spell power, up from 62.5%.
  • The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
  • Talent Specializations
    • Demonology
      • Demonic Knowledge now provides a damage bonus of 20%, up from 15%.
      • Master Demonologist now grants a base bonus of 20%18.4% and 2.5%2.3% per mastery, up from 16% and 2% per mastery.
      • Impending Doom is now also activated by Soul Fire.
    • Destruction
      • Cataclysm now increases Fire damage by 30%, up from 25%.
      • Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
      • Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
      • Buning Embers damage cap has been raised.
      • Shadowburn now deals Shadowflame damage, instead of Shadow damage.
      • Improved Soul Fire now lasts 20 sec, up from 15sec.
  • Bug Fixes
    • Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.

 

Warriors

  • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Slam now uses a new character attack animation.
  • Colossus Smash now uses a new character attack animation.
  • Talent Specializations
    • Arms
      • Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
    • Fury
      • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
      • Furious Attacks now reduces the target’s healing received by 25%, up from 10%.

 

Dungeons & Raids

  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
  • Ruins of Ahn'qiraj
    • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
  • Zul’Gurub
    • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.
  • Zul’Aman
    • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.

 

Guilds

  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.

 

Items

  • Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.

 

Races

  • The orc racial Blood Fury now increases spell power rather than only spell damage.

 

User Interface

  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search
    • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.

 

General Bug Fixes

  • Coming soon.

 

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Comments (2,261)

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Wraythë
Ravenholdt
Wraythë
15/01/2012
I indeed with Headlice, PvP has gone to far crazy. The damage is to high. Before you had time to cast heals, pop shields, run behind cover and i don't know better examples, but play TACTICAL! Now it's just a Blood DK and a hunter who 1 shot you. It's just a damage race. U have no time to think, just dmg dmg dmg.
And nerf DK's!
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Lwin
Argent Dawn
Lwin
04/08/2012
@Wraythë: Who cares about PvP...?
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Drazekiel
Emerald Dream
Drazekiel
14/12/2011
Instead of nerfing stuff so much why dont you do something else [proposed in a sec] and it seems that you only listen or respond to the players who hardly ever play so ofc they aren't as skilled as other casual /hardcore players.. So instead of nerfing so many things so often why dont you instead make a 'tutorial' type thing... say agladiator school quest hub... 'class school' quest hub similar to darkmoon faire say but teaches the players how to use and utilies their class and skills... that would make players more competent and you would then get less "OMFG n00b " type of language.. and the content would be more challenging giving the game content a longer life span...
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Headlice
Ravencrest
Headlice
09/12/2011
Blood Deathknights..what were the developers thinking to buff them in PvE? jesus christ, they are the most OP class in PvP, they already were overpowered and now they buff them, really stupid blizzard, really really stupid.
Frost mages. and i know lot of mages will troll on this comment but your class is a 2 button class:
Frost nova, ice lance - win. against warriors
This game is now a rock paper scissors game but then with 10 classes.
then druids, druids have 4 specs:
Resto Druid
Balance Druid.
Feral Druid. (Dps)
Feral Druid (Tank)
The damage of feral is unbelievable in catform, and when you manage to down them to 20%, they think trolololol i go in bearform with my dodge chance and selfhealing 8 people cant even kill me.
Holy Paladin' even when you are oom you can heal forever. nerf that.
Ret pala damage, faceroll class.

PvP is a joke since this patch
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Frostski
Skullcrusher
Frostski
03/12/2011
Yay no Frost Nerf and Fire Buff <3
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Nighttfall
Chamber of Aspects
Nighttfall
30/11/2011
Death Knight's... Are slowly but surely becoming top all round Dps both offence and defence. C u all N the arena :P
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Shadowsóng
Sporeggar
Shadowsóng
30/11/2011
@Nighttfall: Average rating will be 1500, all games will draw cos DKs will face another DK setup :P
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Headlice
Ravencrest
Headlice
09/12/2011
@Nighttfall: Yeah get off your high horse DK, there is no skill required for Blood
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Lwin
Argent Dawn
Lwin
04/08/2012
@Headlice: Agreed.
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Shadowsóng
Sporeggar
Shadowsóng
30/11/2011
Public realm patch 4.3 note last update 4.11., today patch realese and look at General bug fixes, they will come 30.11. 2012?
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Holyfever
Kilrogg
Holyfever
30/11/2011
After all i have read about this will be more difficult for all classes in the pacth 4,3 People this is going to be hardcore in the new dungeons (hc) and the the new raid , Ppl remeber this game is not for ppl without any brain or small kids , this game is about ppl with a brain and play as good player .
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Ápollo
Eonar
Ápollo
30/11/2011
@Holyfever: People with brains type "ppl" do they?
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Hulluworgen
Chromaggus
Hulluworgen
30/11/2011
dammed i get better dk now :D
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Hopebinder
Sylvanas
Hopebinder
30/11/2011
•Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.

blizz always been !@#%#.
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Tahrip
Silvermoon
Tahrip
30/11/2011
We love blizz=P
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Carhas
The Sha'tar
Carhas
29/11/2011
nice buff for dk tanks thank you blizz
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Miraji
Grim Batol
Miraji
29/11/2011
No backstab nerf! Great job blizz :)
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Yappi
Defias Brotherhood
Yappi
29/11/2011
Btw. what about Justice and valorpoints. Does valorpoints vanish?
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Tecksoo
Genjuros
Tecksoo
29/11/2011
Elemental Shaman need mana buff in pvp-.-`
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Twinkdd
Hellfire
Twinkdd
29/11/2011
Rogue w Posion from 10% 25? thats all?...
Rogue dmg has been -.. what about the dmg?
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Fangól
Draenor
Fangól
29/11/2011
http://simulationcraft.org/430/Raid_T13H.html
- Hope it lies badly

Not nice nerf for warriors, and the set bonus is not good...
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Iornside
Aerie Peak
Iornside
29/11/2011
Yay my 2 favorate pets are geting a BUFF! just a shame me druid is going to have to be casting Wild grouth sooner so as to prevent droping an dps or 2. :p
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Braydan
Laughing Skull
Braydan
29/11/2011
I just love the "Why we getz NERF fu bliezzz!" at EVERY SINGLE upcomming patch. After 3 days you don't even remember your pre-patched char anymore. Stop complaining and live with it.

I personally look forward to the new patch, not because I get some nice buffs, but just because WoW changes a bit again. Changes are always nice. Keeps the game interesting and makes you understand your class a bit more every time.
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Thefreedom
Outland
Thefreedom
29/11/2011
its silly letin warlock pet get taunt we'd get kick from grp cus of it
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Hairyloco
Thunderhorn
Hairyloco
29/11/2011
@Thefreedom: You get disable pet abilities in the pet spellbook.
I'd say it's only convenient for you demonic brats ;)
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Activate
Burning Blade
Activate
29/11/2011
NICE
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Zodìac
Trollbane
Zodìac
29/11/2011
Why the hell is it nescessary to nerf resto druids. Cmon... No need to do that... Wild Growth is one of the main Raid healing spells. You can't just reduce the healing with fuc**** 20%.. Srsly
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Appelboom
Ragnaros
Appelboom
29/11/2011
No dk nerfing!!
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Imbahaxxor
Ragnaros
Imbahaxxor
29/11/2011
@Appelboom: nop u getting buffed :D
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Klunkè
Outland
Klunkè
29/11/2011
Wow, wound poison is what you can do to us after you increasing the health regeneration to DK's. This is rediculous. A skilled DK, which isn't hard to be, can keep himself aliove againt 3-4 melee enemies. Yes they have problems against skilled ranged, but with DG even taht is easy. NERF DK'S NOW. You buff the one spec that is OP already. Yes I know rogues get the increased meele damage from all the raidbuffs, but that benefits the DK's aswell. And then you boost both their offensive and defensive spells. Rredo Blizzard.
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Mcâlf
Outland
Mcâlf
29/11/2011
@Klunkè: lol how the Hell can u whine when rogues have the most OP SELFHEAL!!!!

as a rogue u shall have no problem killing em lool
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Húnterjess
Aggramar
Húnterjess
30/11/2011
@Klunkè: IDD NERF DK'S!!!!
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Miraji
Grim Batol
Miraji
30/11/2011
@Mcâlf: Have u seen blood dks in action? They're ridiculous OP with their healing. Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried.
You have a chance if u stun em the whole time...
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Dassrul
Bladefist
Dassrul
29/11/2011
Kick !@# of deatwing :D
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Owndk
Ravencrest
Owndk
29/11/2011
what happend to conguest point?
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Mageistic
Frostwhisper
Mageistic
29/11/2011
4.3 confirmd on 30th November on the US forums.
http://us.battle.net/wow/en/forum/topic/3595678220
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Eldanor
Eonar
Eldanor
29/11/2011
@Mageistic: Just logged in, an extended maintenance to implement 4.3 so looks like its tomorrow here too.
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Baleo
Azuremyst
Baleo
28/11/2011
tomorrow blizz release patch or i wrong ?
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Shámmyx
Darksorrow
Shámmyx
28/11/2011
nice earthquake :P but i still dont like this...
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Inconspicuus
Ravenholdt
Inconspicuus
28/11/2011
yaiks soo much changes for shamans