Mists of Pandaria Live Developer Q&A Transcript

Mists of Pandaria Live Developer Q&A Transcript

Topic: World of Warcraft: Mists of Pandaria Content & Features
Time: Thursday, October 28, 2:00 a.m. - 3:00 a.m. CEST

Host: Community Manager Zarhym
Panelist: Lead Content Designer Cory "Mumper" Stockton
Panelist: Lead Systems Designer Greg "Ghostcrawler" Street

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Ninuviel
Kul Tiras
Ninuviel
05/11/2011
@Morphface: Ironforge? Darnassus? I have not heard of these places. Whereabout in Stormwind are they?
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Acrisor
Emerald Dream
Acrisor
28/10/2011
I love the idea of a panda race. This is new content and it is very girlie, so this will attract new players.

I like the idea of building new zones and adding new content. I am tired to see old content modified or reforged by changing some values in a database.

I am not that pleased with the idea of a new class that can do everything: tank, heal, and dps. This is just too overpowered and will destroy the balance of the game. Players want something new, not the same thing they are used doing, like a coffee 3 in 1. There will be nothing special in old classes because this new class can do just about everything. Players will be able to choose to have monk, and ignore all other classes. There is no point in choosing other class. I, for one, feel ignored, I do not feel as a valued customer because I feel like I am left behind, alone, without any upgrade to my class, and without the special purpose that my class once had (like a few years ago).

Regarding the talent points, this is the biggest mistake ever, if it gets implemented. To reduce the whole complexity of the current talent points in just 6 talent points, means reducing the whole flexibility in complexity on all the classes of the game. Players will feel flat, will feel equal, and they do not want to feel equal, they all want tot feel special in his/her own unique way, by using their brain. Talent points provide that special feeling by forcing the players NOT to do, but to think on what they do and how they do it.
Items do not always make a character special, because these change with every patch. Talent points are the hard part, they define how a person thinks the game, and what they like most in the game.

It all comes down to Blizzard Entertainment. It is their game, it is their business and the company can implement any easy features they want. For players, a nice big game goes down. For Blizz, a big profit business goes slowly down. We can all start over, a new game or a new business. But players will loose something more: the fun they have put in this game so much time.
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Theriomourne
Magtheridon
Theriomourne
28/10/2011
@Acrisor: Well said kind sir.
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Nastydroo
Twisting Nether
Nastydroo
29/10/2011
@Acrisor: How is the current talent system flexible? There are talents you have to take because they define your class and some because you can't move over to the next tier. (Have you seen a feral without feral charge lately? Or a restro with, for that matter. Catching my drift?) In Cata I can freely spend 3 talent points? On what? Nothing that could change my toon's playstyle much. Is that flexible? Vanilla talents up to wotlk were flexible, but probably caused cofussion to many new players. I've seen newbies with really bad talents(do not mean a hybrid). I'd love to play a true hybrid druid(feral-restro or restro-feral). Feral in Vanilla was a lot more hybrid then now. People hated playing against a good feral for that ;) I don't think it's ever going to be like that since nowdays everyone can heal themselves. Anyway, I think the change is this time for the better(Can it even be worse then now?)
You guys are just scared of any changes. Better the devil you know...
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Kîba
Ravencrest
Kîba
29/10/2011
@Acrisor:
just a little note on the "monk can do dps, tanking and healing - and this will ruin the balance"
Druids can do dps(ranged and melee), tanking and healing 2. so i dont see why this would ruin the balance. :)
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Acrisor
Emerald Dream
Acrisor
29/10/2011
@Kîba: regarding druids, I agree with you, but I consider one class enough. If Blizzard Entertainment does not consider it enough, then so be it, they can add many many classes that can do everything. It is their product, and they can do whatever they want with it. So, if they want monks and druids doing everything, I have nothing against it.

However, the clients loose the taste for their product, and the decreasing number of active players shows it. Now, I think the cause of this is not the old content that kept the players playing the game, but the new content and modifications that make the product too easy. As result Blizz will loose money, and the remaining players will loose fun, because a part of their friends will no longer taste the game. The interactiveness of the game between players may fade away slowly in the future, as it does now, simply because players feel to equal, they don't feel special.

In conclusion, it does not matter how much content exists in this game, it matters the ideas behind the content together with the flexibility and complexity and role playing of the players in the game. Each class must have a role, a specific role, a special role, that combined with a complex talent system, make it unique for every player (or at least makes the players feel unique).
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Morphface
Auchindoun
Morphface
29/10/2011
@Kîba: pallas can do everything to
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Suljina
Aerie Peak
Suljina
29/10/2011
@Morphface: was going to say just that. We have 2 classes that can fill all roles already. I don't see any server with only druids and paladins though. People will still play the class they want to play. Each class plays differently. The monk's proposed healing style sounds interesting to be honest, but not something that could keep a tank up if he's taking massive single target damage. Perhaps they will have interesting abilities, such as taunting for a few seconds to absorb the damage themselves? It sounds interesting and very different to the current healers.

Overall, I think we'll have to see how this expansion goes. Every expac there are people crying "it's the end of WoW, run away" and every expac, people are still playing. This may just be the xpac to revitalise the game to some degree. Let's see how it goes.

ps, the new talent system makes much, much more sense. Chances are you'll be changing your talents for almost every situation based on what you'd need the most. Definately creates more choice, and more care in choosing those talents. Currently you have to take roughly 36-38 points per spec, no matter your class, with a mere 3 optional that really don't change a damn thing.
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Acrisor
Emerald Dream
Acrisor
29/10/2011
@Suljina: You say that on every expansion people think it is the end of WoW and they still play afterwards, you are somewhat right, but not entirely. Only a part of these people still play, many left the game and play other games. This is why WoW is no longer the No. 1 mmorpg game as it was back in 2005-2008. So, for the past few years, WoW lost players, they did get some new players, but mostly they lost players simply because they were not satisfied with the game.

Regarding talents, you are right, the new talent system makes more sense, based on the situation, and that is exactly the problem, my problem. There is nothing complex, there is nothing difficult or exciting about it, it is too easy. Most people don't want to play an easy game, they want to get captivated in the game, they want to test things, do some math, and see where they did wrong. That is what talents should be: thinking hard on choosing between what you want and what you like, some of this and some of that.
I don't say the old talent system was flexible, no, it was not. In fact it was interesting and flexible back when we had hybrids, but this is another story lost in time and history of the game.
I think a new talent system will be great, but not this talent system they presented us with. Things should be way more difficult in my opinion.
I like to exercise my mind when playing games, this is probably just me and my taste.
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Zaalbeth
Xavius
Zaalbeth
29/10/2011
@Acrisor: Firstly, there are many more MMORPGs nowadays than there were back in 2005. Not only big names but a zillion little "free-to-play" games as well. In the last few years, the market has taken-off, and naturally has diversified with a ton of other companies getting in on the market. It would be crazy if with all its success, WoW was still one of the only MMORPGs on the market.

Paladins and Druids have been able to fulfil all 3 roles since Vanilla... infact back then, Shaman could too, correct? So the idea that Blizzard will ruin the game by "introducing" a class that does this is farcical.

While I think it is WAY too early to forming an concrete opinions on any aspect of the expansion, the proposed talent system (which may well change before launch) offers more flexibility and variety, and more importantly, more meaningful, truly significant variety between players of the same spec. The whole hybrid thing is exactly what they're proposing; a Holy priest can choose what would normally be a Shadow talent ability, a tank can grab some dps ability to help at critical moments, etc. The IDEA (and no-one knows how it will actually work out...) is that people have more choice, more variety. The current model leaves a few talent points that are likely to be spent with any variety. The majority are spent in the same talents time and time again. Instead they're proposing a ton of meaningful choices, each offering different possibilities and playstyles.

This also sounds like a lot more 'mental exercise' than simply choosing where the last few points go. Each spec has unique abilities of its own - more than now, by the sounds of it. In addition you have 3 choices for each of the 6 tiers. That's 729 different possible combinations. How can you possibly think that's LESS complex than the current dilemma of where to spend the last few talent points - haste or mana efficiency? Deciding whether to get 3% more haste or 3% cheaper instants is one thing - deciding which type of heal to go for, which type of fear to go for... these are far bigger decisions. Hell, Warlocks (of any spec) for their final tier have to choose between 3 abilities, one of which allows them to CAST WHILE MOVING. Tell me that's less diversity and flexibility than the existing system.

Nobody knows how this expansion will work out - or the future of WoW as a whole. But so far I hear a predictable if lamentable landslide of Hatred for Pandas(TM), and the usual amount of fear of the unknown. The changes proposed offer the potential to re-vitalise the existing class/spec structures, and bring new, fun possibilities. I'm afraid I hear little in your arguments that makes any sense when reviewing the facts.
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Acrisor
Emerald Dream
Acrisor
30/10/2011
@Zaalbeth: I can not understand you, I simply can't. I don't like the idea of just 6 talent points and that's it. No matter how many combinations are possible, or what combinations are possible, it is still just 6 talent points. Probably is just my taste, and you will never ever understand me, because you have a different taste and opinion about the game.
We will see how this will be in the end. I strongly hope the Blizzard Entertainment decisions will satisfy everyone at MoS launch.
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Manidoowag
Eonar
Manidoowag
31/10/2011
@Acrisor: lol I think you will find my friend that only a very small percentage of wow players want to do math when they log into their game
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Weetry
Ragnaros
Weetry
02/11/2011
@Kîba: So you know it the monk Will shure be like the Pally if you know what i mean
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Ninuviel
Kul Tiras
Ninuviel
05/11/2011
@Morphface: Shamans can do everything too. Just .. uh .. very badly.
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Mmacbeth
The Maelstrom
Mmacbeth
28/10/2011
Well gives a good feeling of good fun and happiness given the lovely faces of the panda :)) Will be nice to have Pandria on a nice piece of continent tho than the previous underseas Cata. Just wondering where its location is gonna be, otherwise dully expected and welcomed!!!
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Shaindy
Spinebreaker
Shaindy
28/10/2011
wooow looks great! lot's of people give bad comments about blizz adding the 'panda'. think it's quite fun! =] panda's aren't very diffirent from the worgen anyway, just a big walking human alike animal ;P, but i've heard on my server that panda is only going to be for horde, its horde and alliance right?
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ßarbados
Aszune
ßarbados
29/10/2011
@Shaindy: yes both, you choose your faction then are unable to communicate with other Pandarans on the opposing faction...which is weird...but then again it would be weird talking to a horde as alliance.
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Ninuviel
Kul Tiras
Ninuviel
05/11/2011
@Shaindy: uhh .. try this for a difference.

Werewolves are imaginary, supposed to be dangerous, bedded in European and US mythology and scary.

Pandas are real, actually are dangerous, bedded in Chinese lore and - here's the thing - not the slightest bit scary.
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Klukkluk
Mazrigos
Klukkluk
28/10/2011
One thing i really wonder about is, if pandaren had to choose there faction at lvl 10. how can they be death knights?
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Nagarythe
Trollbane
Nagarythe
28/10/2011
@Klukkluk: They can't?
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Petanca
Darksorrow
Petanca
28/10/2011
@Klukkluk: they can't!
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ßarbados
Aszune
ßarbados
29/10/2011
@Petanca: why can't they?

Pandaran are a race, not a class. There will be Pandaran DKs, you can choose ur faction then.
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Zaalbeth
Xavius
Zaalbeth
29/10/2011
@Skader: There will NOT be pandaren Death Knights - Blizzard said this early-on.

Like all races, only some classes will be available - browse the original releases for the list.

Since Pandaria has been protected, hidden, during the invasion of the Burning Legion, the rise of the Lich King and all the events of the Cataclysm, how could there be pandaren DKs? Leaving aside of course the obvious possibility of lone, exceptional individuals.
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I was just thinking about scribers in 5.0. If only max levels can fly and not all of the fly paths will be displayed, what if scribers can make a scroll for specific zones that reviel the flypaths? :) It was too late for me in my country to being online while this live conversation was on :(
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@Ident: reveal* soz for the typo
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Deathdien
Auchindoun
Deathdien
28/10/2011
I agree with Chyria
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Shadowstep
Arathor
Shadowstep
28/10/2011
MoP FTW !
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Morphface
Auchindoun
Morphface
28/10/2011
do we get more server space so we can have all 11 classes on 1 realm?
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Sisten
Darkmoon Faire
Sisten
28/10/2011
@Morphface: I can't remember where I've read this but I know that we won't be.
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Sisten
Darkmoon Faire
Sisten
28/10/2011
@Morphface: It was one of the questions asked on the Classes, Items and Proffesions panel:
I have 10 characters, will you add an 11th slot so we can have all 11 classes?
Not sure just yet, might keep the current character cap but let you have them on any realm, so you can have many many charaters on one realm
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Zaalbeth
Xavius
Zaalbeth
29/10/2011
@Sisten: that's more or less the same thing. If they do this, you will be able to have *50* characters on 1 realm, nevermind 11 ;)
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Chyria
Lightning's Blade
Chyria
28/10/2011
just give us the dk tier D:
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Jordañ
Outland
Jordañ
28/10/2011
but if ppl dont like the pandas dont roll 1 simple
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Raakshas
The Maelstrom
Raakshas
28/10/2011
No one asked them about remaking the old races :(
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Zandozin
Emerald Dream
Zandozin
28/10/2011
@Raakshas: They answered that at BlizzCon.
They said they wanted it done just as much as we do, they just don't know when they'll do it.
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Warlcok
Hellscream
Warlcok
28/10/2011
a friend once told me that he wanted a new race of panda's so he could jump happy around. it is now true 0.o
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Zunduriel
Burning Steppes
Zunduriel
28/10/2011
Although what really really bugs me...
5 Zones? In- excluding the starting zone? About the size of the new Cata-zones?
Sorry, but that sounds like a LOT less then Northrend with it's 9 zones, or Outland with 7 Zones. Hope they're not trying to optimize their profit by trying to downsize expansion content. Here's hope that the island reaches the size of the previous newly added lands.
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Rheggash
Moonglade
Rheggash
28/10/2011
@Zunduriel:

It's worth noting that Vashj'ir is about the size of three Outland zones in total, given that it has three subzones. Add in the rest of the levelling zones, and I think it's pretty large overall.

Plus, we'll be on foot, which will make it seem even larger.
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Khalador
Sylvanas
Khalador
28/10/2011
@Rheggash: + they have allready said that the zones WILL be larger and with running around on ground mounts, it'll seem MUCH larger, so i think it'll compete quite nicely with the size of Northrend.
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Silve
Shattered Hand
Silve
28/10/2011
Guys stop Complain about the pandas,,, If u think about it its was exactly the same when Blizz announced Deathknight, But it turned out very well. so think about that