Explanation of 4.3 Balance Changes, Part Two

Explanation of 4.3 Balance Changes, Part Two

Don’t take this as an announcement that the release of patch 4.3 is imminent. While we have completed a lot of work, it’s just hard to know at this stage when the patch will be ready. Nothing is set in stone until the actual patch, and even then we still have the ability to hotfix any major problems that we missed or caused.

First, here is the link to Part One of our balance explanations. We’ll discuss additional changes below.

In particular, you may want to pay attention to my comments about rates of change. While we do overhaul mechanics when we think it’s warranted, we try to save as many of those as possible for expansions. As exhilarating as it can be for players who log in regularly to suddenly be able to look at a talent or spell in a different light, it can also be frustrating for players who maybe took a break in between patch 4.2 and 4.3 to have to relearn rotations or re-gem their character. In particular, we try to be really conservative when buffing spec B of a class upwards to compete with spec A of the same class. We have gotten it wrong before, and forced a large number of players to swap specs. Ideally we want you to play the spec you enjoy the most and not the one that does the highest DPS, but asking you to continually swap specs to achieve that highest DPS is an unreasonable thing for us to ask.

Mortal Strike (and similar debuffs)

We dropped the healing debuff from 50% to 10% some time ago, but were convinced at 10% that it was hard to appreciate the effect at all. We want to try Mortal Strike et al. at 25% to see if it feels useful but not mandatory. If 25% is too much and 10% is too little, then it may mean the entire mechanic may not have much of a future. We decided to only change the debuff for the warrior, rogue, and hunter, restoring the original relationship between “strong” and “weak” MS that we had in Lich King.

Death Knight

We decided not to prevent or discourage block capping for paladins and warriors, because it would have required several corresponding changes to compensate for such severe nerfs and the risk of getting things wrong or asking players to change gear was just too great. Instead, we decided to buff DK and druid tanks to improve their ability to handle streaks of bad luck. In the DK’s case, we increased the armor bonus of Blood Presence.

Druid

As mentioned above, we increased the Stamina bonus of bear form in order to reduce the chance of tanks being killed too quickly by bad luck. We also changed the armor bonus for bears at lower levels by removing the mechanic that mimicked the warrior and paladin transition from mail to plate. Bears were having difficulty surviving in low-level dungeons, which honestly we don’t want to be that challenging. The armor change should not affect end-game tank balance. We changed the Glyph of Shred so that Feral druids wouldn’t need to vary their rotation in situations where they could not Shred (such as on Ultraxion). We changed the pushback on Cyclone because we decided that it was appropriate for DPS casters to not have pushback protection on heals, and for healers to not have pushback protection on nukes, but that utility spells should be protected for both roles. This will be a small PvP buff for caster druids.

Hunter

We provided a modest DPS buff for Beast Mastery and Survival hunters to help them catch up with the Marksman spec. As I mentioned above, we wouldn’t consider it a success if we made every Marks hunter respec to Survival, so our intent is to get close without going over. BM also suffers from a lack of AE damage, so we increased the damage of two of their AE pets.

Mage

We offered some buffs to Fire mages to help them compete with Arcane. Frost is viable in PvE, but at high-end raiding we understand that its damage isn’t perceived as comparable to Arcane or Fire. The problem is that Frost has a lot of control and survivability, and if their damage were also identical, there would be no reason to choose Arcane or Fire. Note that the 5.0 talent design is partially to fix this specific problem, where specs have either higher DPS or higher utility.

Paladin

We continued to adjust Holy Radiance for its new 4.3 design. We want paladins to be a viable group healer without suddenly becoming far and away the best AE healer. We also want Holy paladins to continue to care about Holy Power and Light of Dawn and not revert to just spamming Holy Radiance. We changed Beacon of Light largely because it was unclear which mechanics were supposed to cause the Beacon transfer. This is a change from our previous design, which allowed Protector of the Innocent and other forms of healing to benefit from Beacon. We want Beacon of Light to remain a powerful spell, and it will be even with these changes, but putting slightly less focus on Beacon will allow paladins to still shine in situations where Beacon isn’t operating at its maximum effectiveness. For Retribution, as we suggested previously, we lowered the crit chance of Hammer of Wrath to reduce burst but increased sustained damage through Two-Handed Specialization and Seal of Truth.

Priest

Most of our Holy adjustments were discussed in Part One, but we did buff Guardian Spirit to make it more competitive with Pain Suppression. The Shadowform glyph was strictly a quality of life improvement requested by several Shadow priests.

Shaman

We have slightly unnerfed the initial Wind Shear nerf, but we still want it to be much harder for a healer spec to have such a potent interrupt. Wind Shear (originally Earth Shock) was balanced in the hands of a Resto shaman as a tool for coping with enemy casters in the absence of a magic dispel. While a priest could remove an ally’s Polymorph, the shaman’s only recourse was to prevent it from ever landing in the first place. But in a world where Resto shaman gained the ability to remove magic debuffs, the net result was too potent. We nerfed Elemental’s tier 12 set bonus because it was so powerful that shaman risked passing over their tier 13 set bonus. We increased the passive benefit of Shamanism and Fire Elemental scaling to help compensate for this nerf. There are many other shaman changes discussed in Part One.

Warlock

We increased Demonology and Destruction’s DPS to be more competitive with Affliction, and increased the duration on Improved Soul Fire to make that buff a bit easier to manage. We also fixed a long-standing bug that caused the Doomguard to do too much damage, so Demo’s buff also needed to offset that.

Warrior

We believe we have fixed “charge jumping,” where a target who jumped ended up in a different location from the warrior. The warrior should now end up next to the target. We needed to nerf Fury’s DPS slightly to keep them from being ahead of other melee DPS.

Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. His first hunter pet was a crab named Sushi.

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Comments (575)

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Arcranius
Darkspear
Arcranius
06/02/2012
ORENT ARE YOU MAD?? BALANCE IS SOOOOOOO OP, NERF THE BALANCE DRUID!!
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Abdulkazan
The Maelstrom
Abdulkazan
06/02/2012
Id have to disagree with you orenthub, I dont think you can speak for all balance druids, they are pretty popular on my server...snares, cyclone, silence and also the stuns/heals/speedboosts that you get from utlizing your versatility. Id say this is more a learn to play issue, your ratings show your not even in high end arena and some of your arena partners are questionable, you need to try harder to find a good comp, try mages for example. Anyway I dont know any druid pvp sites but Id recommend you look some up. We dont need blizzard making balance druids OP just because people with less than 1600 let alone 2200 dont yet know how to play their class. Hope this helps.
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Oreentehhoth
Darkspear
Oreentehhoth
21/01/2012
I find this appalling.
I speak on behalf of all balance druids when I say that we are slowly becoming extinct. In PVP I have to sweat my balls off just to compete, have mercy on us and quickly buff us before the Mists of Pandaria finally doom us all.
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Hunterslatt
Nordrassil
Hunterslatt
21/12/2011
who came up with the stupiest idea to boost blood dks?
Instead give ret paladins some boosts not just some nerfs , cuz all buffs are dispelleble :P
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Agamemnom
Burning Blade
Agamemnom
21/12/2011
Lol so blood death knights healing every second with death strike even when they miss
Feral druids go bear form when they are low health and just spam their heals
rogues just vanish in combat and come back with full health
Holy paladins are unkillable right at the moment
But retributions healing was so overpowered right? Congratulations blizzard you just got the medal for being the most idiotic company in balancing pvp, even Runescape is better balanced Rofl..
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Shadowsóng
Sporeggar
Shadowsóng
21/12/2011
@Agamemnom: hello, i know you from somewhere lol. arent you from cz? :P
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Bycoder
Burning Legion
Bycoder
21/12/2011
4.3 Patch notes for me.

Warriors worst PVP class in the game. Conguratulations Blizzard. Love your Mages, Blood DKs!, Rogues, Druids, Palas ..... Blizzard hate warriors and warriors hate Blizzard thats it.
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Shadowsóng
Sporeggar
Shadowsóng
20/12/2011
Why blizz employs fishermen to balance game!!! GTF with your sushi and do your job better and balance it finally
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Draenik
Ravencrest
Draenik
20/12/2011
I dont want to look like a QQer but I dont think that it is fair that the ONLY shaman ranged dps spec has been nerfed from being among the top 10 to being a mediocre spec…. if you nerf arcane they go fire…. if you nerf frost they go unholy…. if you nerf elemental what should we do? go enhancement and regear or wait until we are buffed again?
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Deelicious
Mazrigos
Deelicious
19/12/2011
And I used to be able to kill a blood dk( in prot). Now it is impossible since my highest crit on them is 19 k and they simply outheal me. Blizz...come on. Give a prot pala some dps to work with!
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Shadowsóng
Sporeggar
Shadowsóng
19/12/2011
@Deelicious: nice crits, i cant hit them that hard, and i cant heal vs forst DK(why necrotic strike isnt like MS, fair play), i cant outdps them, and i cant cc them like they do
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Deelicious
Mazrigos
Deelicious
19/12/2011
When did the paladin get buffed? All I had was nerfs over the years...
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Skoe
Ahn'Qiraj
Skoe
18/12/2011
unfortunately, There is no balance between Classes all of ya admit it
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Inandout
Laughing Skull
Inandout
18/12/2011
I would really like to have a chat with the game designer if it is possible. Because to be honest classes are far from being balanced.So please if you have time /w me in game(you are gm after all)since I've got some really good ideas.

Regards,

Fanatik
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Priezthigh
Tarren Mill
Priezthigh
16/12/2011
BLIZZARD! Y U NO Listen to players ?
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Cannibala
The Sha'tar
Cannibala
16/12/2011
Balance changes the joke of the year
4,4 resil and blood dks 3 hits me nice work Blizzard specialy that designer who doubt if knows what pvp is
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Drazekiel
Emerald Dream
Drazekiel
14/12/2011
Instead of nerfing stuff so much why dont you do something else [proposed in a sec] and it seems that you only listen or respond to the players who hardly ever play so ofc they aren't as skilled as other casual /hardcore players.. So instead of nerfing so many things so often why dont you instead make a 'tutorial' type thing... say agladiator school quest hub... 'class school' quest hub similar to darkmoon faire say but teaches the players how to use and utilies their class and skills... that would make players more competent and you would then get less "OMFG n00b " type of language.. and the content would be more challenging giving the game content a longer life span...
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Shadowsóng
Sporeggar
Shadowsóng
09/12/2011
Street is the lead systems designer for World of Warcraft, How is called this street, We Love Mages(i am lazy write another classes), maybe Nerfed warriors. Cata system is best in histry of wow, but PVP is worst balanced ever.
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Drazekiel
Emerald Dream
Drazekiel
14/12/2011
@Shadowsóng: <quote>Street is the lead systems designer for World of Warcraft, How is called this street </quote>

eh what are you asking or saying ?
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Brokenaxe
Bladefist
Brokenaxe
08/12/2011
You only think about PvE when you nerf
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Brokenaxe
Bladefist
Brokenaxe
08/12/2011
y u no nerf blood dks?
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Taeh
Sporeggar
Taeh
07/12/2011
lol funny game, blood DK death strike hits plate 4.5k ressi warr for 5.4k hp/ Fury warrior Bloodthirts hits cloth mage(without any barrier or buble on) for 5.4k hp wtf is this :P
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Ayreon
Earthen Ring
Ayreon
20/12/2011
@Taeh: you only hit for 5.4k? wow...... i hit em for 40 - 60k with a single deathstrike......... ow and dont forget the healing i get for that lol....... blizzard did not think this through enough i guess.......... unleash 3 blood dk's in warsong gulch and you stop an entire midfield..... meaning the entire enemy team.....
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Ayreon
Earthen Ring
Ayreon
20/12/2011
@Taeh: sry didnt notice your lvl hehehe anyways ... ever seen the oldschool pally duels? they could go on for hours before there was a winner....... thats kinda the same now for dk's
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Quadrasid
Bladefist
Quadrasid
07/12/2011
BUff Huntards now plx
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Drazekiel
Emerald Dream
Drazekiel
14/12/2011
@Quadrasid: ROFL they are doing more than enough dmg.. I highly doubt that will be high on the devs list of things to do... ther are many other classes alot worse off then hunters... All the hunters I have played with have been very competiive in both pve and pvp...
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Blacksmell
The Venture Co
Blacksmell
07/12/2011
i dint even read the patch notes but needed to becos i suddly noticed how fast my rdruid dies now, 2 ppl can take me out im fully geared over 4k res ? this is bad, but i wont stop playing my rdru cos i love it please fix it i dont play much anymore but was hoping to come back for some rbg this season but if they wont take us cos we die so fast then ruins it for us i dnt like playing any other class :<<
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Madone
Skullcrusher
Madone
07/12/2011
Hunter changes LOL
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Palakira
Hellfire
Palakira
07/12/2011
Nerf Blood DK in PvP -.-" Is impossible vs Meele, By Palakira from Italy.
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Cyntaxx
Frostmane
Cyntaxx
07/12/2011
I always appreciated Blizzard. But I do not understand how they cannot see the obviously overpowered specs. For example Blood DK's, they are not even meant for PvP, but they are literally immortal, very annoying. Also other DK's are a lot better than warriors and paladins. I played many bg's this week, and DK's were always the top DPS. I hate balance druids but I think they need a buff for pvp. They are completely useless in arena, especially in 2v2. Actually, feral is the only viable druid spec for arena atm. I am pretty sure they are trying hard on this balance issues bu they must try a lot harder.
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hey blizz wıll you thınk about rogues something you don't do anythıng about rogues like a joke you give all of one more buff and dk too but you dont gıve anythıng rogue:)) do u thınk this is normal??
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Knockedout
Ghostlands
Knockedout
07/12/2011
@Mét: rouges op mate ;PpPPPpp
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Shadowsóng
Sporeggar
Shadowsóng
09/12/2011
@Mét: Do you think its normal nerfing Fury and leave rogues?
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Kriickz
Kilrogg
Kriickz
20/12/2011
@Knockedout: idd rogues are actually OP atm :p
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Tbugcrusade
Thunderhorn
Tbugcrusade
07/12/2011
And while i'm at it: isn't it time to fix Heroic Leap soon? In tank mode it works ok, but in pvp it fails 40-50% of the time. uphill or a tiny stone infront of you; it doesnt work ALOT of places. I have to ask : is it so hard having a man from Blizz working on this fulltime so you eventually can fix a spell that is critical for warriors? or even better: give us Interzept back not sharing cd with Charge? Even today there are issues even with Charge not reaching its target. Comon...forget the panda...fix stuff that doesnt work first!
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Randomízze
Xavius
Randomízze
07/12/2011
@Tbugcrusade: Very good that you mention this, I really want some answers to why blizzard is retarded. Truly retarded.
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Kriickz
Kilrogg
Kriickz
20/12/2011
@Tbugcrusade: couldnt agree more to this
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Tbugcrusade
Thunderhorn
Tbugcrusade
07/12/2011
Why buff dk? There was never any tanking issues vs warriors, frost dps was greater than fury with equal gear, and pvp wise the dk killed the warrior easily, and now u buff them with increased armor? sry, but i have to ask: why are you making it impossible for a warrior to kill a dk? Is it this you guys at Blizz call balance?
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Kriickz
Kilrogg
Kriickz
20/12/2011
@Tbugcrusade: its possible to kill frost dks and maybe some unholys but u cant even damage a blood dk anymore xD
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Roosszcsont
Ragnaros
Roosszcsont
07/12/2011
BLOOD DK PVP !@#$ YEAH :D