Dragon Soul Difficulty Changes

During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.
The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.
For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.
We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.

Stormscale
Genjuros
Ragnaros
Ragnaros
Tarren Mill
Runetotem
for the newbies this buff is used
for experienced ones who love a challenge take it off and off you go.
everyones a winner
Runetotem
woohoo
Tarren Mill
Mazrigos
Kazzak
Ravencrest
Aerie Peak
Crushridge
Scarshield Legion
"most of dps was done by rouges" - rubbish, 31/0/20 mages were top on most encounters, Vael in bwl and a few others only were rogue fest.
"druids and pala was there for support" - partly but not entirely, t2/t3 druid was crucial for healing, so were paladins that knew how to gear up themselves and did not go for full t1 lmao
"now, i just spam frostbolt and thats it.." - no comment
---> You havent played !@#$ out of vanilla
Twilight's Hammer
Azuremyst
The players who call for nerfs are not players who want to see the content, they are the kind of players who want to get epics in the easiest way possible. The loot given out from LFR is already ridiculously good for the the amount of difficulty involved, If reward was in line with the difficulty it would drop 333 gear, why do we need this stuff to be made more 'accessable'
Also the effect of always nerfing content is like lowering pass grades for tests, the more you keep dropping the pass grades the more complacent people get, the less effort they put in and their knowledge or in this case skill slips another notch. And the more whiny and entitled the attitudes of these players become when they see a positive reaction to thier behaviour, gg blizz
Aerie Peak
Hardcore players will knock down the content whether it's nerfed or not, so really they're just complaining for the sake of it.
Kazzak
Outland
The Venture Co
Haomarush
Crushridge
Aerie Peak
I dont see why there is cause for complaint, yes; people with lives can get the end tier gear, but you can get the 'feelgood' of doing it without the nerf.
Haomarush
Thunderhorn
Uldum
Sylvanas
Terokkar
Terokkar
Kazzak
So.. we'll see how this nerf goes, time will tell :)
Ravencrest
Tarren Mill
Tarren Mill
Honostly, why did they bring in LFR when they were just going to nerf the other modes aswell? C'mon..... Now the casuals have experienced the end game content, isn't that enough for them?
Blizzard needs to fire the people that make these changes, cause that's probably the main reason that Ensidia (aswell as other top guilds) quit the game.
Aerie Peak
Frostmane
The Sha'tar
Kazzak
Auchindoun
Those comments, in my opinion, are invalid when it comes to nerfing heroic content.
There are even 3 difficulty modes now in Wow since this patch.
LFR - casuals / alts
Normal - raiders / casuals
Heroic - raiders
LFR & Normal mode are both easy and even casuals should have cleared DS by now or maybe in the next month. (if you put in the slightest of effort)
I have no problem that the nerf affects Normal mode, which in time everyone, who wants it, should have done Normal mode.
I DO have a problem with the nerf affecting Heroic mode.
Let me elaborate further why I think casuals' comments on Heroic mode are invalid.
Simply put, casuals that don't want to put effort in raiding nor any sort of commitment to it, have NO place in Heroic mode.
Heroic mode was created for a purpose (raiders)
LFR mode was created for a purpose (casuals)
Casuals shooting down Raiders who give their opinion about NOT nerfing Heroic, the content that raiders play, are dumb & ignorant.
I absolutely do not get why Blizzard wants to nerf heroic so bad. their argument about everyone seeing content is good (NORMAL & LFR).
Everyone is seeing the content this way, there is NO need to nerf Heroics.
Well that's it for my opinion. Just 1 more thing to Blizzard.
I expect you have the expansion ready in 2 months? Seeing that you want to rush us through Heroic, in 2 months everyone should be done.
The Sha'tar
The nerf can be disabled.
If you want to be hardcore and do it like it was intended, do so.
There really is no need to preech at people who don't agree with you. Common logic will tell you that Blizzard has to do this, just so you will be able to keep playing this game. They're bleeding paying costumers. If they don't give the masses what they want, there won't be masses. If there's no masses, there's no income. If there's no income there's no design team. If there's no design team there's nothing for you to play.
And again, you can still play it as hard as you want. So why complain? Is the idea of other people taking the easy way out somehow blocking you from playing the game the way you enjoy?
And don't give me "it's unfair" as a responce, 'cause you also have the option to make it easier, if you wanted that.
I really don't see a problem with this. I'll just disable the little buff and keep on going where I left off.
I think everyone who has a problem with this just has too big an ego and can't live with the fact that others might accomplish the same as them with less effort. But then you're quite shallow for caring so much about your reputation.
Defias Brotherhood
You can talk about ego boosting all you want, but at the end of the day its not just about the challenge, its about fun, and having the option to tone something down and not taking it, despite decreasing the challenge, destroys the competition that drives top guilds. Because let's face it, we don't raid to SEE content, we do it because its FUN, and its fun because its challenging and we know everyone can't do it. If that weren't the case, people would have fun blowing air out their noses for god's sake!
All that aside, its not about the legitimacy of the nerf so much as its timing; its coming too bloody early! There's less than a HUNDRED guilds who've cleared Deathwing Heroic I mean COME ON! And that's not even considering the fact that the patch came right before Christmas!
At the end of the day, I think Blizzard should have really left Heroic mode alone with their nerf, at least for a while longer. Its Heroic mode, if it isn't hard, people finish content quick, get bloody bored, and QUIT. That's WHY you're losing customers, and as much as it makes sense to ease things out for new people, if you go as far as alienating old players who've been playing the game for 7+ years, you're going too far!