Dragon Soul Difficulty Change

During the scheduled server maintenance on the week of February 28, the “Power of the Aspects” spell will grow more powerful, reducing the health and damage dealt of all enemies in the Dragon Soul raid by 10%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Raid Finder difficulty.
Don’t need the help of the Dragon Aspects? The spell can be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul.
We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.
Tags:
Dragon Soul

Grim Batol
Vek'nilash
That makes me laugh, as soon as every server has thier realm first for HC in any new raid im sure that blizzard are more than entitled to Nerf what they like.
news flash: this could not be an argument after each realm has thier own realm first for HC as this means everyone else has already lost the competition.
Ghostlands
Well the Heroic guilds can just disable the buff if they want to be hardcore..
Alonsus
Vek'nilash
Alonsus
Frostmane
Twisting Nether
Ragnaros
The game used to be a real challenge but nowadays they have made WoW so much easier that it's ridiculous. In Vanilla if you saw someone with full epic gear it would really be an "epic character" but nowadays if you don't have full epic you would be called bad geared or whatever. They keep adding stuff all the time but for what good?
Each time they add something new alot of other things gets forgotten and useless. You could pretty much remove half of Kalimdor/Eastern Kingdoms and it wouldn't even affect the game so much. The zones are empty all the time and you might spend an hour or two in each zone when leveling nowadays with all the bonus experience from heirlooms/guild rewards/ recruit a friend and so on...You pass through the zones so quickly you barely get to see them...and adding mount to lvl 20 and epic mount to lvl 40 and reducing the gold cost so severly... it's all getting more and more automated and easier. It's not gonna be much left of wow soon other then to enter an instance/BG/arena and play it. You can basicly TP everywhere, you can queue from any place and you can get summoned everywhere, what does the huge world of Azeroth serve for purpose then?
The Cata raids can't even measure compared to previous raids. Pretty much all of the Vanilla raids were really nicely done and you got that epic feeling when you took down a boss you might have struggeled with for weeks. Nowadays you complete pretty much everything in a couple of days and you can pug most instances on normal atleast or just use the raid finder to further simplify the game. In my opinion most of the BC raids were pretty good and Sunwell was pretty epic, I really enjoyed Ulduar, some of the fights were so nicely thought out and still challenging, I didn't think ICC was that special except for Lich King which really was a good fight.
And the PvP part of the game, well what is there left to say? You completely ruined it Blizzard, Vanilla PvP was awesome (I'm not gonna say that is was the most balanced stuff though), beacuse you allways had fun. Anyone remember the epic Alterac Valleys which could last for several hours where teams would try to push each other back and forth? I think thats what was intended by Blizzard instead of the nowdays boring strategy of rushing and killing the boss as fast as u bloody can (It was a really epic BG back in the days where you tried to summon the Ice Lord guy for horde for example or turned in blood to upgrade your soldiers etc etc).
Not to mention there was so much fun world pvp everywhere due to people actually bothering doing stuff instead of afking in Orgrimmar 24/7 while waiting for your bloody raid finder to pop up.
About TBC PvP, the introduction of arena was what WoW needed to be a game to be able to compete in other then raid progress and as such it was really good, sure PvE gear was kind of imbalanced on rogues and warriors and resto druids was maybe just a bit to good but I still bloody enjoyed it. The fact that you gained 400 arena points (conquest points) a week if you had a 3v3 team compared to that 1700 a week you can earn now also made it alot more desirable to reach a high rating to get your gear faster.
Anyways this has been a way to long post and to summarize it, what's the point of playing when everything is so god damn easy that everyone runs around with pretty much the same gear and you can have full epic 2-3 days after reaching the lvl cap. Blizzard made a huge mistake when they made the game easier and easier and easier patch after patch after patch to suit all the 12 year olds and the people who never bothered to learn the game.
Greed lost you this game Blizzard, you wanted more people to play it so you made it more available to all the different types of people, but instead you lost most of your true players who loved the game. In Vanilla/TBC alot of people I knew played the game but nowadays I barely know anyone that plays it.
Mazrigos
Twilight's Hammer
Saurfang
Grim Batol
Darkspear
Alonsus
Mazrigos
Aszune
ye, but why should i get better gear when i dont have anything to use the new gear on. its nothing pushing me to do normal or heroics anymore. ive seen it all. and this all happends at the end of the expansions. right when you get a complete top set, you get better greens a month later. same with achivements and titles. now everyone is a kingslayer
i like the raidfinder for 1 reason. you can experience the game without playing more than a few hours a week. lol you can experience the game by sitting in goldshire Q-ing for instances, then just fly over everything.
I remember back in the days where wow was huge, and every charecter was different. now you have so many ways to teleport all around. you fly over every zone and every class is the same. classes have nothing special going on for them anymore. a priest healer is just as strong as every other healer. (ye i know it can go back and forth with patches, but im talking generally.) and if you are wearing cloth, you have all sorts of things making you just as hard to kill as everyone else.
I wish every class was special. like priests better healers, but they die easily if they dont watch out. pala healer healing less but can take more. mages can do more dmg but dying easily. warrior 50/50.
i dont know why it isnt like this. people say its unfair, but its up to you what class you want to be and everyone have pros and cons.
same with the new talent system. the illution of freedom of choice. we have more choice now. and people are going to find the most effective builds.
if you take a look at skyrim, you can see a perfect talent system where you can be unique. there you start as a nobody but make your own combinations.
anyways. this is about DS getting too easy. i like to have the opportunity of seeing it all as a casual player, but i can just as well see it after i level 90.
The world is smaller and the mysteries are gone.
I miss the days when i started playing. a gnome warrior. i didnt understand questing and leveled to 16 by killing boars (most of them were gray). most people were friendly and helpful and i spent weeks grinding to get money for a new axe. i get 1 - 3 kopper from the troggs i killed and i needed 2.5 gold for an axe i was going to buy from a vendor. (yes, it was gray.)
i got a group and we traveled through westfall and took a long journey into duskwood where got killed all the time. after we left the main road, one of the guys told us he had heard a rumor of a huge dragon in the mountain.
now they have made it easier to find groups, travel, level and all that stuff. most of it sucked, but it was still a great part of the game. life sucks too, but teleporting everywhere would make things boring. it would be easy but boring in the long run.
Eonar
Eonar
Grim Batol
Doomhammer
Azjol-Nerub
Chamber of Aspects
Azjol-Nerub
Defias Brotherhood
Eonar
Al'Akir
Vek'nilash
Argent Dawn
And why are players who pay for this kind of content not allowed to get a fair chance of experiencing the game they bought?
Blizzard is being kind to all of their players and they want everyone to be able to play the whole game.
If you find the % buff unnecessary, disable it. You can still brag at people who killed heroic with the buff by saying u killed it without the buff.
Nothing has to change for you, only for those who actually need it to reach endgame content.
Kilrogg
Eonar
Chamber of Aspects
Aszune
Kilrogg
Chamber of Aspects
Runetotem
Neptulon
I am not part of a "hardcore" raiding guild and we are sitting at 5/8 heroic. You do not need 24/7 commitment for that. Our officers, as well as most of our core, simply log for raid and sometimes log on alts to do some pvp in the weekends.
At least in heroic they should have let it stay the same :(
Steamwheedle Cartel
Aszune
Ravencrest