Mists of Pandaria Buff and Debuff Design

We recently released an update to the Mists of Pandaria talent tree. Since the expansion is still in development, these updates represent a snapshot of where we are at any given moment and not a final design where we step back and say “Ladies and gentlemen, we have achieved perfection. Let us not change a thing.” If you’ve been playing the game for a while, you’ve probably realized by now that we never think we’ll hit perfection, and we probably never will.
One design that we haven’t focused on much yet is the plan for various group buffs and debuffs. Some specs have their buffs in place and some do not. Rather than trying to describe each omission, we thought we’d just dump the whole design on you here. As with the rest of the expansion’s systems, we’re not even in beta yet, so there’s plenty of time for things to change.
First, some underlying design goals, so you might understand where we’re coming from. Our main goals for group buffs are:
- Make you feel more powerful when grouped with other players.
- Give you lots of freedom to invite whom you want. This gets to be a problem when there are too many mandatory buffs spread out among too many specs. . .
- …But not offer too many incentives to class stack. If you can achieve every buff with, say, only three players, then there might be a tendency to fill all of the other slots with whoever is best for a particular situation. Some class stacking is inevitable at the cutting-edge level, but to some extent, the players on the cutting edge of raiding enjoy extreme min-maxing. For the rest of us, we try to make sure you can finish all of the encounters without feeling like you need a huge roster of folks waiting in the wings for their one fight.
- We tend to be more generous to DPS specs, since groups — especially raids — already have ample reasons to bring tanks and healers.
- We generally don’t want a DPS spec to have to switch to a different spec in the same role just to bring a different buff. An example would be a Combat rogue who has to go Assassination just for a buff. In our experience, players are less likely to switch from a ranged to a melee DPS spec just for a buff, so DPS shaman and DPS druids might bring different buffs.
And finally some notes on the categories below:
- The list only includes what we consider “traditional” buffs, such as Prayer of Fortitude. It doesn’t include utility like being great at snaring, battle rez, knock backs, high DPS while moving, and other mechanics. Those ultimately all factor into a raid or Battleground comp as well.
- The matrix is a little more complex than it appears. A paladin, for example, can only offer one Blessing at a time, while a warrior can only do one shout at a time. You can’t assume one character can cover every buff or debuff listed below at the same time.
- Some of these are active (you must cast them, like Prayer of Fortitude) while others are passive. Note that totems no longer bring passive buffs as a rule.
- You’ll see several categories consolidated or gone. Bleeds no longer made sense, since everyone who cared about bleeds already buffed themselves. Magical resistance we just removed from the game, though there are some abilities that provide magical damage reduction.
- We are still likely to use the design that hunters, especially Beastmaster hunters, can fill in for missing buffs or debuffs by using certain pets.
As always, we’d love to get your feedback on this design.
Buffs
Stats
Effect: +5% Strength, Agility, and Intellect
Example: Blessing of Kings
Brought by: Any druid, any monk, any paladin
Stamina
Effect: +10% Stamina
Example: Power Word: Fortitude
Brought by: Any priest, any warlock, any warrior
Attack Power
Effect: +10% melee and ranged attack power (which will be the same value again)
Example: Battle Shout
Brought by: Any death knight, any hunter, any warrior
Spell Power
Effect: +10% spell power (there will no longer be a 6% version)
Example: Arcane Brilliance
Brought by: Any mage, any shaman, any warlock
Haste
Effect: +10% melee and ranged haste
Example: Improved Icy Talons
Brought by: Frost and Unholy death knights, any rogue, Enhancement shaman
Spell Haste
Effect: +5% spell haste
Example: Moonkin Aura
Brought by: Balance druids, Shadow priests, Elemental shaman
Critical Strike
Effect: +5% ranged, melee, and spell critical chance
Example: Leader of the Pack
Brought by: Guardian and Feral druids, any hunter, any mage
Mastery
Effect: +5 mastery
Example: This is a new category
Brought by: Windwalker monks, any paladin, any shaman
Debuffs
Weakened Armor
Effect: -12% armor
Example: Sunder Armor
Brought by: Any druid, any rogue, any warrior
Physical Vulnerability
Effect: +4% physical damage taken
Example: Brittle Bones
Brought by: Frost and Unholy death knights, Retribution paladins, Arms and Fury warriors
Magic Vulnerability
Effect: +8% spell damage taken
Example: Curse of the Elements
Brought by: Any rogue, any warlock
Weakened Blows
Effect: -10% physical damage done
Example: Previously Demoralizing Shout; now Thunder Clap
Brought by: Blood death knight, Feral and Guardian druid, Brewmaster monk, Protection or Retribution paladin, any warrior (any tank)
Slow Casting
Effect: -30% casting speed
Example: Mind-numbing Poison
Brought by: Any death knight, any rogue, any warlock
Mortal Wounds
Effect: -25% healing received
Example: Mortal Strike
Brought by: Arms or Fury warrior, any rogue, any hunter
Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He was unsuccessful in convincing the rest of the class team to change Arms warrior mastery to decreased falling damage taken.

Drak'thul
keep fighting FTH! :)
(sorry for my english)
Defias Brotherhood
The classes are way too similar as it is. We want more diversity, not less!
Kilrogg
And whats with this talent f*ck up? Balancing, sure, fair enough, but you're taking away class uniqueness! That's not right! the whole reason i became i hunter is because i looked at the details and saw a kick-!@# talent tree where you can be almost anything you want. But now all i see is a f*cked up list of buttons to click that do exactly the same as anybody else. Good job. Ima go make a pally.
Emeriss
Argent Dawn
Lightning's Blade
Care bear ! :)) u haven't ever seen the thing and u allready crying , QQ more :))
Stormreaver
Stormreaver
Darksorrow
Silvermoon
Moonglade
wow er cool
Stormscale
Also referring more to the Spell/Talent tree changes like giving every class tons of selfheals but I had to finally throw it out after reading this because it's just one of those extra things that ruin the game.
Khadgar
Moonglade
Many are complaining about the nerf of shamans, yes, shamans are being nerfed, but only to the point where the raid are'nt dependant on having one. Shamans are still doing damage and healing.
Kilrogg
We are all angry because though blizzard have done a great job balancing, it is too great of a job... they have taken away 50%+ of the uniqueness of the game and as far as i can tell it will cost them many a dorrah.
Argent Dawn
Darksorrow
Crushridge
Druid
1. Stats
2. Weakened Armor
3. (balance) Spell Haste
4. (guardian and feral) Critical Strike, Weakened Blows
Death Knight
1. Attack Power
2. Slow Casting
3. (frost + unholy) Haste, Physical Vulnerability
4. (blood) Weakened Blows
Hunter
1. Attack Power
2. Critical Strikew
3. Mortal Wounds
Mage
1. Spell Power
2. Critical Strike
Monk
1. Stats
2. (windwalker) Mastery
3. (brewmaster) Weakened Blows
Paladin
1. Stats
2. Mastery
3. (retribution) Physical Vulnerability
4. (protection/retibution) Weakened Blows
Priest
1. stamina
2. (shadow) Spell Haste
Rogue
1. Haste
2. Weakened Armor
3. Magic Vulnerability
4. Slow Casting
5. Mortal Wounds
Shaman
1. Spell Power
2. Mastery
3. (enhanced)Haste
4. (elemental)Spell Haste
Warlock
1. stamina
2. Spell Power
3. Magic Vulnerability
4. Slow Casting
Warrior
1. stamina
2. Attack Power
3. Weakened Armor
4. (arms and fury) Physical Vulnerability
5. (arms/fury) Mortal Wounds
and
[quote]
Give you lots of freedom to invite whom you want. This gets to be a problem when there are too many mandatory buffs spread out among too many specs. . .
[/quote]
So... let me guess two things.
1. Gamedesing is difficult and VERY often some healing class is really better than other (it depends by the patch). Take a look here -> http://raidbots.com/dpsbot/Overall_DPS/25H/100/14/365/avg/#1u00000
2. Why in the world someone should have to take priests anymore (as healer at least)?
Wildhammer
Dragonmaw
Dragonmaw
Aggramar
Drak'thul
Shattered Hand
Quel'Thalas
Trollbane
Runetotem
Eonar
Emerald Dream
Bronzebeard
Emerald Dream
In general the panda expansion looks stunning and i am hoping to encapsulate myself in it when it is released.[/quote]
This... :) Well said :)))
On the Buff subject.. Yeh it look good.. I think it needs alittle tweeking.. look a little closer as to which class brings which buff.. But sounds great.. Rogues getting to bring buffs other than Sub + Crit buff Whoot! I'm happy!
Steamwheedle Cartel
Grim Batol
Effect: +10% melee and ranged haste
Example: Improved Icy Talons
Brought by: Frost and Unholy death knights, any rogue, Enhancement shaman"
Yeah give Enh shaman more useless Haste so that in combination with Flurry we wont have to touch the enemy with weapons anymore, the speed will be sooooooo amazing that they will just die when we look down upon them. gz yet again blizz
Terokkar
Ahn'Qiraj
Firstly I like the new buff system, My main is a combat rogue and he really needs a buff.
Please Please However keep our talent trees a little complex with the need for a class understanding at least at a raider level.
I understand that you need lots of new recruits, BUT most of the people who play WoW are the old dungeons and dragons generation and read Tolkien. We are addicted to the difficuilty and contsent striving for the next challenge or the next epic piece of loot. I really believe if you Dumb down the game too much you will lose may of us addicts and replace us in the very short term with children who have no way of paying ongoing subscribstion as we do.
In general the panda expansion looks stunning and i am hoping to encapsulate myself in it when it is released.
Outland
I bet u never player Guild Wars Before so u know Nothing about guildwars there is healers... and Guild Wars 2 is just like wow and any other mmorpg
.......
Quel'Thalas
Moonglade
Please leave us in this sunken ship and GO AWAY.
PS: wanted to add KID at end of that sentence but noticed it will be insult to kids.
Darksorrow
I do like how you are whinging that wow is "sinking" in your words, yet you are still playing the game?
If it is "sinking" as you claim, you would have thought, you would have jumped ship by now. ^^
Azshara