Mists of Pandaria Buff and Debuff Design

We recently released an update to the Mists of Pandaria talent tree. Since the expansion is still in development, these updates represent a snapshot of where we are at any given moment and not a final design where we step back and say “Ladies and gentlemen, we have achieved perfection. Let us not change a thing.” If you’ve been playing the game for a while, you’ve probably realized by now that we never think we’ll hit perfection, and we probably never will.
One design that we haven’t focused on much yet is the plan for various group buffs and debuffs. Some specs have their buffs in place and some do not. Rather than trying to describe each omission, we thought we’d just dump the whole design on you here. As with the rest of the expansion’s systems, we’re not even in beta yet, so there’s plenty of time for things to change.
First, some underlying design goals, so you might understand where we’re coming from. Our main goals for group buffs are:
- Make you feel more powerful when grouped with other players.
- Give you lots of freedom to invite whom you want. This gets to be a problem when there are too many mandatory buffs spread out among too many specs. . .
- …But not offer too many incentives to class stack. If you can achieve every buff with, say, only three players, then there might be a tendency to fill all of the other slots with whoever is best for a particular situation. Some class stacking is inevitable at the cutting-edge level, but to some extent, the players on the cutting edge of raiding enjoy extreme min-maxing. For the rest of us, we try to make sure you can finish all of the encounters without feeling like you need a huge roster of folks waiting in the wings for their one fight.
- We tend to be more generous to DPS specs, since groups — especially raids — already have ample reasons to bring tanks and healers.
- We generally don’t want a DPS spec to have to switch to a different spec in the same role just to bring a different buff. An example would be a Combat rogue who has to go Assassination just for a buff. In our experience, players are less likely to switch from a ranged to a melee DPS spec just for a buff, so DPS shaman and DPS druids might bring different buffs.
And finally some notes on the categories below:
- The list only includes what we consider “traditional” buffs, such as Prayer of Fortitude. It doesn’t include utility like being great at snaring, battle rez, knock backs, high DPS while moving, and other mechanics. Those ultimately all factor into a raid or Battleground comp as well.
- The matrix is a little more complex than it appears. A paladin, for example, can only offer one Blessing at a time, while a warrior can only do one shout at a time. You can’t assume one character can cover every buff or debuff listed below at the same time.
- Some of these are active (you must cast them, like Prayer of Fortitude) while others are passive. Note that totems no longer bring passive buffs as a rule.
- You’ll see several categories consolidated or gone. Bleeds no longer made sense, since everyone who cared about bleeds already buffed themselves. Magical resistance we just removed from the game, though there are some abilities that provide magical damage reduction.
- We are still likely to use the design that hunters, especially Beastmaster hunters, can fill in for missing buffs or debuffs by using certain pets.
As always, we’d love to get your feedback on this design.
Buffs
Stats
Effect: +5% Strength, Agility, and Intellect
Example: Blessing of Kings
Brought by: Any druid, any monk, any paladin
Stamina
Effect: +10% Stamina
Example: Power Word: Fortitude
Brought by: Any priest, any warlock, any warrior
Attack Power
Effect: +10% melee and ranged attack power (which will be the same value again)
Example: Battle Shout
Brought by: Any death knight, any hunter, any warrior
Spell Power
Effect: +10% spell power (there will no longer be a 6% version)
Example: Arcane Brilliance
Brought by: Any mage, any shaman, any warlock
Haste
Effect: +10% melee and ranged haste
Example: Improved Icy Talons
Brought by: Frost and Unholy death knights, any rogue, Enhancement shaman
Spell Haste
Effect: +5% spell haste
Example: Moonkin Aura
Brought by: Balance druids, Shadow priests, Elemental shaman
Critical Strike
Effect: +5% ranged, melee, and spell critical chance
Example: Leader of the Pack
Brought by: Guardian and Feral druids, any hunter, any mage
Mastery
Effect: +5 mastery
Example: This is a new category
Brought by: Windwalker monks, any paladin, any shaman
Debuffs
Weakened Armor
Effect: -12% armor
Example: Sunder Armor
Brought by: Any druid, any rogue, any warrior
Physical Vulnerability
Effect: +4% physical damage taken
Example: Brittle Bones
Brought by: Frost and Unholy death knights, Retribution paladins, Arms and Fury warriors
Magic Vulnerability
Effect: +8% spell damage taken
Example: Curse of the Elements
Brought by: Any rogue, any warlock
Weakened Blows
Effect: -10% physical damage done
Example: Previously Demoralizing Shout; now Thunder Clap
Brought by: Blood death knight, Feral and Guardian druid, Brewmaster monk, Protection or Retribution paladin, any warrior (any tank)
Slow Casting
Effect: -30% casting speed
Example: Mind-numbing Poison
Brought by: Any death knight, any rogue, any warlock
Mortal Wounds
Effect: -25% healing received
Example: Mortal Strike
Brought by: Arms or Fury warrior, any rogue, any hunter
Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He was unsuccessful in convincing the rest of the class team to change Arms warrior mastery to decreased falling damage taken.

Bronze Dragonflight
Kilrogg
Emeriss
Darkmoon Faire
Dragonblight
Looking down this list you could still field a raid team of hybrid classes plus a rogue and have every buff and have the flexibility hybrid classes bring.
between this and the new talent trees it just seems like yet more dumbing down of wow which makes me sad.
Stormscale
Sylvanas
Argent Dawn
Emerald Dream
Ravencrest
Ahn'Qiraj
Argent Dawn
could you turn the buff system into something more boring and generic?
Auchindoun
Die Nachtwache
Draenor
Emeriss
Sporeggar
Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He was unsuccessful in convincing the rest of the class team to change Arms warrior mastery to decreased falling damage taken
He is crazy, Arms warriors have good mastery. Keep playing RP with your fury but dont change his abilities pls, cos its always wrong step :P
Alonsus
Bronze Dragonflight
Alonsus
Genjuros
Genjuros
Genjuros
PS: Do u 'Ghostcrawler' realy thing that changing warrior Mastery for decreasing falling dmg is good idea? pfffff i don't think so? this sucks ;/
Ghostlands
I didnt self choosed who mi would have in lvl 80
It should have been my 26 mage on doomhammer instead of my lvl 30 pala on ghostland
Bloodhoof
Twisting Nether
Stormscale
Dragonblight
Terokkar
Stormscale
Alonsus
Ravencrest
Shadowsong
Ravencrest
Argent Dawn
All these defenders and their " The changes will obviously change bla-bla-bla" So you say on every single expansion, yet blizzard seem to fail balancing the game. And it always feel like Mage and rogue are the one topping the OP score. All the f###### time. Just look at the changes now, rogues will be come even stronger tanks, even very promising buffs for mages. ( Not for us other classes ) Mage/Monk/Rogue anyone? The new OP instant 2.2k without any skill setup.
Stormscale
Earthen Ring
Nagrand
Drak'thul
Darkspear
God i love you ,all the whining and B*tching, but think about a couple of factors before you all start ranting.
1: in time things change , look around you ... also out in the real world things change.So that being stated its kinda normal things change within WOW also.I play this game for 7 years now and sure indeed it use to be harder.Nonetheless who of you cleared DS10/25 on HC? Dont think that will be an awefull lot of people...So actually you can make it as hard as you want .
2: Indeed Blizz is making it all towards raiding end content or PvP.Thats logic ,Since most people want that , Or does any of you want to be stuck in like lets say : End time , or stonecore????.didnt think so too.
3: Fact is alot of people are whining about alot of stuff ,when in fact they havent played the new expansion yet , nor have seen it all work together.
and in short dont know,cant know and will not know untill they either play Beta or when its out in store.
But the last thing and thats actually what personally stuns me , is that i see alot of people complain and whine ,that on top of that actually KEEP ON paying 13 euros a month to blizzard .....is this your "whining" Fee? Cause if i would constantly have to whine about my class the game in general ...i would just stop ...MOVE ON , do something else. there is a world out there also , BUT be warned things change in that world , people dont like whiners and complainers there , so be carefull out there if you cannot stand changes or invent a time machine so you can keep yourself stuck in time
Apo out!