Mists of Pandaria Buff and Debuff Design

Mists of Pandaria Buff and Debuff Design

We recently released an update to the Mists of Pandaria talent tree. Since the expansion is still in development, these updates represent a snapshot of where we are at any given moment and not a final design where we step back and say “Ladies and gentlemen, we have achieved perfection. Let us not change a thing.” If you’ve been playing the game for a while, you’ve probably realized by now that we never think we’ll hit perfection, and we probably never will.

One design that we haven’t focused on much yet is the plan for various group buffs and debuffs. Some specs have their buffs in place and some do not. Rather than trying to describe each omission, we thought we’d just dump the whole design on you here. As with the rest of the expansion’s systems, we’re not even in beta yet, so there’s plenty of time for things to change.

First, some underlying design goals, so you might understand where we’re coming from. Our main goals for group buffs are:

  • Make you feel more powerful when grouped with other players.
  • Give you lots of freedom to invite whom you want. This gets to be a problem when there are too many mandatory buffs spread out among too many specs. . .
  • …But not offer too many incentives to class stack. If you can achieve every buff with, say, only three players, then there might be a tendency to fill all of the other slots with whoever is best for a particular situation. Some class stacking is inevitable at the cutting-edge level, but to some extent, the players on the cutting edge of raiding enjoy extreme min-maxing. For the rest of us, we try to make sure you can finish all of the encounters without feeling like you need a huge roster of folks waiting in the wings for their one fight.
  • We tend to be more generous to DPS specs, since groups — especially raids — already have ample reasons to bring tanks and healers.
  • We generally don’t want a DPS spec to have to switch to a different spec in the same role just to bring a different buff. An example would be a Combat rogue who has to go Assassination just for a buff. In our experience, players are less likely to switch from a ranged to a melee DPS spec just for a buff, so DPS shaman and DPS druids might bring different buffs.

And finally some notes on the categories below:

  • The list only includes what we consider “traditional” buffs, such as Prayer of Fortitude. It doesn’t include utility like being great at snaring, battle rez, knock backs, high DPS while moving, and other mechanics. Those ultimately all factor into a raid or Battleground comp as well.
  • The matrix is a little more complex than it appears. A paladin, for example, can only offer one Blessing at a time, while a warrior can only do one shout at a time. You can’t assume one character can cover every buff or debuff listed below at the same time.
  • Some of these are active (you must cast them, like Prayer of Fortitude) while others are passive. Note that totems no longer bring passive buffs as a rule.
  • You’ll see several categories consolidated or gone. Bleeds no longer made sense, since everyone who cared about bleeds already buffed themselves. Magical resistance we just removed from the game, though there are some abilities that provide magical damage reduction.
  • We are still likely to use the design that hunters, especially Beastmaster hunters, can fill in for missing buffs or debuffs by using certain pets.

As always, we’d love to get your feedback on this design.

Buffs

Stats
Effect: +5% Strength, Agility, and Intellect
Example: Blessing of Kings
Brought by: Any druid, any monk, any paladin

Stamina
Effect: +10% Stamina
Example: Power Word: Fortitude
Brought by: Any priest, any warlock, any warrior

Attack Power
Effect: +10% melee and ranged attack power (which will be the same value again)
Example: Battle Shout
Brought by: Any death knight, any hunter, any warrior

Spell Power
Effect: +10% spell power (there will no longer be a 6% version)
Example: Arcane Brilliance
Brought by: Any mage, any shaman, any warlock

Haste
Effect: +10% melee and ranged haste
Example: Improved Icy Talons
Brought by: Frost and Unholy death knights, any rogue, Enhancement shaman

Spell Haste
Effect: +5% spell haste
Example: Moonkin Aura
Brought by: Balance druids, Shadow priests, Elemental shaman

Critical Strike
Effect: +5% ranged, melee, and spell critical chance
Example: Leader of the Pack
Brought by: Guardian and Feral druids, any hunter, any mage

Mastery
Effect: +5 mastery
Example: This is a new category
Brought by: Windwalker monks, any paladin, any shaman

Debuffs

Weakened Armor
Effect: -12% armor
Example: Sunder Armor
Brought by: Any druid, any rogue, any warrior

Physical Vulnerability
Effect: +4% physical damage taken
Example: Brittle Bones
Brought by: Frost and Unholy death knights, Retribution paladins, Arms and Fury warriors

Magic Vulnerability
Effect: +8% spell damage taken
Example: Curse of the Elements
Brought by: Any rogue, any warlock

Weakened Blows
Effect: -10% physical damage done
Example: Previously Demoralizing Shout; now Thunder Clap
Brought by: Blood death knight, Feral and Guardian druid, Brewmaster monk, Protection or Retribution paladin, any warrior (any tank)

Slow Casting
Effect: -30% casting speed
Example: Mind-numbing Poison
Brought by: Any death knight, any rogue, any warlock

Mortal Wounds
Effect: -25% healing received
Example: Mortal Strike
Brought by: Arms or Fury warrior, any rogue, any hunter

Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He was unsuccessful in convincing the rest of the class team to change Arms warrior mastery to decreased falling damage taken.

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Comments (401)

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Rebellion
Scarshield Legion
Rebellion
12/03/2012
These comment sections are used to voice opinions and if we are unhappy with the way blizzard are changing the game we have an obligation to let them know!

Your could have just said ''stop complaining'' instead of that incoherant ramble. Let people voice their opinions so we can turn round to Blizzard and say ''I told you so'' when they lose their long-term subscribers.
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Ghostonomy
Anachronos
Ghostonomy
12/03/2012
@Rebellion: I quite liked apothecaris' post actually and i didn't find it incoherent at all. Thing about forums and is people tend to overreact or to jump in with a clever put down on one little thinhg they dislike or just have a bit of a moan rather than taking things in a more measured fashion and seeing the big picture.

That said all of us do have a right to express our opinions and while change is natural and to be encouraged if it makes things better change purely for the sake of change is tiresome. I do believe a certain crab made a post about this very point. I'm not sure how to view the constant tinkering with talents in this context!

On my enhance shammy I like the uniqueness of the totem mechanic and the range of buffs we bring. Kind of sad that some of that seems to go away with the current proposals but we do seem to get mastery and spell power buffs in compensation.
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Elevenhunter
Bloodhoof
Elevenhunter
13/03/2012
@Apothecaris: You make other people's opinion's, opinionated. Blizzard did ask for our input, and some do not like it.
Better to complain before the new expansion come's out, rather than wait to complain. Too late then, init.
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Icecrush
Darkmoon Faire
Icecrush
12/03/2012
As usual deathknight will provide most buffs being the most viable dps tank alongside with warrior rogue and lock, while mage only gives 2 buffs, nice bullcrap. At least make it as it used to be, the class with more buffs have lower dps meaning that the class with less buffs will at least provide more dps, class uniqueness.
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Pavirys
Grim Batol
Pavirys
22/03/2012
@Magìc: are you !@#$ting me? who cares that you get 2 buffs or not. seems like all the pure dps classes whine about this. best thing they could done for mages is to increase their mana regen for longer fights insted of having to swap armor and loose tons of dps...
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Elevenhunter
Bloodhoof
Elevenhunter
12/03/2012
Getting rid of the odd number Buff's is a good idea, now get rid of the 2 and 4% Buff's and round them off too.
As for asking our opinion, why do you bother, you do not listen. Let's see, Rogue's are ridiculously, stupidly overpowered, and the poor, poor Hunter has had his Melee ability seriously flawed, and as for Aimed Shot... Have you tried using Aimed Shot in a Battleground, or PvP, i think not. The time it take's to charge it up, the Hunter is DEAD !!!
With abilities like Charge and other speed increase's, 3 second's is a life time. And bring back "Volley"
If you ask for our opinion, then you should listen. Otherwise, carrying on breaking what is fixed, and supe up what does not need it.
Ranting session over, and yes, i like Hunter's. So, if using a Bow is all they can do, and Melee is non exixtant for a Hunter, then let the Hunter use his Bow at short to Melee range.
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Nahkriin
Stormscale
Nahkriin
14/03/2012
@Elevenhunter: you, are talking out your !@#. a good hunter can easily make a rogue cry. hell hunters can even own frostmages with ease. get some gear and try scattershot-freezing trap a rogue, maybe you can get an aimed shot off then?
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Piccaso
Stormscale
Piccaso
17/03/2012
@Elevenhunter: That`s true what Nahkriin said when i play on my Subtely rogue the class i hate most is hunters haha dks are a laugh about. But i don`t think hunters are Underpowerd they are pretty decent, things change do u remember b4 wow lvl 60 cap Elemental shamans were so overpowered they dominated everyone so i like the changes blizz made but i hate the talent tree changes they suck tho :(
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Komunjara
Kor'gall
Komunjara
22/03/2012
talent tree changes makes this game more for small children & retards,,more money for bliz,cos rest of u should work realy job ,not playing at home,time of new games has come ,blizz wanna make wow for small children & diablo for a little bogger children,, i like wow,i would like it to be more complicated,,not harder but just more stuf,more things that talk abbout magic & stuf ,, about battle,, make room for grownups in game pls bliz
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Georce
Sunstrider
Georce
12/03/2012
Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He was unsuccessful in convincing the rest of the class team to change Arms warrior mastery to decreased falling damage taken.

You should may be they wont die when boomkins or elementals throw them of the cliffs :))
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Alrysia
Dragonmaw
Alrysia
12/03/2012
Time for me to level a Warlock and get full epic in 3 days I think.

PS: Stop fixing things that aren't broken.
PSS: Bring back world PvP - dungeon/raid finder is the worst idea you ever implemented.
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Sgravo
Runetotem
Sgravo
12/03/2012
this game is becoming a games for niubs because the blizz with the nubs make more money.. this game in past was epic now is !@#$
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Bløødhoof
Genjuros
Bløødhoof
12/03/2012
do anyone know when its going to be released? or when Pandaria comes?
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Vázlyra
Stormrage
Vázlyra
12/03/2012
Dear Ghostcrawler,

why do you say you'd love to get feedback while you dont even tend to respond on it properly( you most likely wont even read this)
ever since Wotlk high-end content ppl complain about the game, especially lately there are thousands of posts and hundreds of topics about the fact the game is getting just ridiculously easy that it cannot be unnoticed anymore and blizz cannot ignore this anymore.

I understand that a game like this is impossible to balance but atm its way off both pve and pvp. dungeons,raids, bg,arena,world pvp, questing,proffesions... all a joke atm compared to vanilla and tbc.

I could pretty much write a book about this but ill keep it short.
Make WoW more like TBC style. make the game balanced so its fun for both hardcore and casual players, and again i know its impossible to balance the game but atm this game is pretty much designed for 12 year old casual players.
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Disobedient
Bloodfeather
Disobedient
12/03/2012
rebelion and all of you who think like him LISTEN: FIrst what is not the same game?? yeah now we are more powerfull and more hp than before but so what? or about idiots who run with good gear? WOW always will be !@#$% that are just lucky and have cool items but what you want to say this game will die? The Mist Of Pandaria will be very interesting and how you see blizard make us love this game so many years with new and new series why you dont give a chance for mists of pandaria? and the haters who say they stealed the idea from kung fu panda...go and read the story...........
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Rebellion
Scarshield Legion
Rebellion
12/03/2012
@Disobedient: We may have loved this game for years but just like spamming polymorph on the same target you get diminishing returns! They allow previously legendary items to be farmed solo, taking away the sense of accomplishment and giving long-term subscribers the feeling that all those hours of grinding were pointless.

PVE has been dumbed down to the point where I can already manage Heroic-mode encounters with half RF and PVP gear with no professions or shoulder enchant. I would have been laughed at for attempting such a thing in Icecrown heroics. I have only just changed guilds to one capable of heroic modes (our realm really is in need of a merge or influx of transfers!). But last night I stepped into Ultraxion Heroic and held my own as 1 of only 2 healers and got him to 5% (expecting to get my first kill tonight)

Generally speaking the long-term subscribers (WHO HAVE PAID THE MOST MONEY TO BLIZZARD AND SHOULD THEREFORE HAVE MORE CLOUT!) are the ones who prefer the complexity of the game and who will lose interest and eventually stop playing altogether. Blizzard obviously see them as a guaranteed revenue stream and therefore aim to please the new players in an attempt to line their already uber guild coffers.

Can't wait to spend all of 3 minutes deciding how to spec in MoP and falling asleep while spamming AE heals as discipline, a once unique and dedicated tank-healing spec!
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Rebellion
Scarshield Legion
Rebellion
12/03/2012
I came back to wow after a year not playing (left just before cata came out) and it's just not the same game.

Blizz have made it require little to no skill and even on my terribly low population, neglected realm, Scarshield Legion, you have idiots running round in pretty good gear and it is impossible to tell who is worth inviting to a raid and who just idled through raid-finder.

This game will die a horrible death due to losing the players cabable of independant thought, that enjoy challenges, and that teach the new players how to play better. blizz will have to keep numbing down the complexity of the game till it becomes another generic cartoon game able to be played with an xbox controller!
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Msbrightside
Kul Tiras
Msbrightside
12/03/2012
"Ladies and gentlemen, we have achieved perfection. Let us not change a thing" - now let us to roll back and make everything simply stupid.
"Bleeds no longer made sense, since everyone who cared about bleeds already buffed themselves. Magical resistance we just removed from the game, though there are some abilities that provide magical damage reduction" - now gimme sword then. And shield for rogue111
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I suggest you doing ONE class. Everyone will have same skills and everyone will be the same.
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Msbrightside
Kul Tiras
Msbrightside
12/03/2012
@Arasan: Moreover - everyone will be happy. Easy to play, easy to balance, win!
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Stormspirit
Quel'Thalas
Stormspirit
12/03/2012
I find it very disturbing that a rogue of any spec enhances his group more than a spec called enhancement
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Ravenhunt
Chamber of Aspects
Ravenhunt
12/03/2012
As always, we’d love to get your feedback on this design.

Well, you got that alright... not in a possitive way
*looks down al these posts*
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Joulius
Sylvanas
Joulius
12/03/2012
imagine it like a sh it. the first time u poo the !@#$ is richly colored and full of odors. as long as u eat ur sh it it gets recycled. as long as u recycle ur sh it it gets poorer and poorer... unless u eat something new and sh it something better. thats what ghostcrawler is doin. recycling the elements of the game
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Skywalldoro
Argent Dawn
Skywalldoro
12/03/2012
Warriors, I feel sorry for you. Talent tree sucks as always. Seems like this game from now on should be called World of Castercraft. Just look at the high rated bracket.

Warriors lack survivbility now, how will they survive with just one heal?
While rogues become even stroger tanks than they are now!
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Alrysia
Dragonmaw
Alrysia
12/03/2012
@Skywalldoro: I feel sorry for me too! I just used a Scroll of Resurrection on my friend - he boosted his Priest to level 80 on 7th March. He is now lvl 85 and has 393 ilvl (Pretty fortunate with gear but still..). He's raiding DS hc with us tonight.

The game is so broken lol.
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Mara
Stormscale
Mara
12/03/2012
I did the initial calculations on these buffs, and its just as hard for 10mans to get fully buffed especially magic damage increases...
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Mórage
Kul Tiras
Mórage
12/03/2012
Its dying - has been doing so since Wrath came out ...
Blizz panda to the needs of EPIC Raid guilds and stuff the dedicated players .... The noobs get it all at cut price / time - they dont have a clue about farming for an epic item ...Blizz just want easy money and stuff the old timers ...
Well its gonna bite you in the Bu tt Blizzard !
I will be one that DOES quit come the new expansion cos ever since TBC every expansion has been a whole big dissapointment !
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Dobedoda
Hellfire
Dobedoda
11/03/2012
Ghostcrawler how does it feel killing a once epic game. I can tell you are getting worried about the subs with this recruit a x WOW player and get a mount. I don't see many of those yellow dragons about now, people certainly wasted there money on those. But look you can now get a new mount for free, just recruit a X WOW player. There to many changes being made to this game and not all of them for the better. Cannot wait for GW2 the PVP looks epic.
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Mara
Stormscale
Mara
11/03/2012
This once again seems to screw over 10man setup with buff coverage locking them into very few valid combinations that cover all buffs and once again magic based damage increases are harder to get than physical. This seems to repeat most of the mistakes in the current system. I spend quite a bit of time analyzing the existing system and how it screwed over 10man setups.. You can check the details here -> http://unarmed.dk/wordpress/?p=27
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Thasarian
Stormrage
Thasarian
11/03/2012
Might not be the best place to mention, but I miss many of the buffs requiring a reagent. Makes the game need more requirements than just just press the button. Feels more like an mmo game this way in my perspective..
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Painhealer
Outland
Painhealer
11/03/2012
@Thasarian: i see it as pain in !@# to watch ur reagent and takes ur bag space, noway !
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Joulius
Sylvanas
Joulius
11/03/2012
what i can say is that the changes look good. but blizzard is taking more from players than it can give e.x. removing spell resistances. ok spell resistances arent that important but the are an element of the game. taking it away should give something else in their place. but leaving an element go away withought giving something else in its place, with mathematic accuracy the game will become poorer over the years
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Masztaar
Frostwhisper
Masztaar
11/03/2012
Good idea, but I can't help but notice how Enhancement shaman is only noticed once, and brings a stat that is virtually useless for ourselves. Give us our 10% melee attackpower (wich we had before DKs) and give them the haste. As always when I comment about something, I want to mention that you should remove our searing totem mechanic because it does not work. Also, please give us the love that we deserve now.
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Jumakauta
Kazzak
Jumakauta
11/03/2012
Holy poo! This sounds awesome! :D
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Khainox
Alonsus
Khainox
11/03/2012
Change is enevitable and you all must face the fact that its going to happen no matter what you do or say, change brings new challenges and must be imbraced rather than egnored.
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Êve
Frostmane
Êve
12/03/2012
@Khainox: change brings challenges? Have you read a single topic regarding the expansion of Pandaria?

They're working VERY HARD to make it as non-challenging as possible, which is why people who enjoy the semi-hardcore/hardcore part of the game are filing complains - It won't exist anymore.

Knowing full well the only PVE addition to come in Pandaria is 3 bosses I look forward to see how they will tackle the entertainment factor. My strong belief is hot up an old 40man, make it a 10/5 man and give free epics to people who hardly managed to survive in the barrens against raptors as a prot paladin.
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Alrysia
Dragonmaw
Alrysia
12/03/2012
@Êve: You're 100% correct Eve.. The game is broken beyond repair. All that's left to do is break it some more!
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Rognus
Stormscale
Rognus
11/03/2012
nothing bad with change .. other than that it scares ppl that don´t like it
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Dayfire
Zenedar
Dayfire
11/03/2012
Change is human kind's worst enemy. And this is why people complain when companies like blizzard decide to switch things around.
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Healyah
Vek'nilash
Healyah
11/03/2012
Let's face it, the game has changed ALOT over the years. I myself started playing in WotLK, i can still remember having to skill up your weapons ie. Axes / Swords / Maces +1 Skill... So I won't knock MoP until I've tried it, as long as the game doesn't change in a way that it's not fun for me anymore, then there would be no use of playing.