Cross-Realm Zones Coming to Beta

In the World of Warcraft: Mists of Pandaria beta, we’re introducing a new technology that will enable players to meet up and group with other players in under populated areas of the world such as low level zones or areas that other players may have outleveled or moved on from. This technology will allow players to form a group with other players from within a select pool of realms in order to quest just like they normally would while still allowing the social structures of their home realms to remain intact.
F.A.Q.
Q. Why cross-realm zones?
For many years now, the significant majority of the player population online at any given time has consisted mostly of characters at or near the level cap. This has resulted in an environment where characters that are leveling up experience a world that has fewer other players to interact with than what the world was designed for. Cross-realm zones give us the capability to ensure that level-up zones retain a population size that feels more like the high level areas of the game, leading to a more fun play experience for characters of all levels.
Q. How do cross-realm zones work?
When you’re in a zone that is set as a ‘cross-realm zone’ you’ll notice that in addition to the players you’d ordinarily see from your realm, you’ll also see (and be able to play with) players from other realms. This will happen seamlessly, and players will be able to group and quest as they normally would with players from their own realm.
Q. How will this work on boats or zeppelins?
Usually transitions will occur on area boundaries (think moving from Darkshore to Ashenvale).

Q. Can I form groups with the people I meet in the zone?
Yes! You can group and talk to others within the cross-server zone normally though trading will be restricted much as it is within raids, dungeons, or battlegrounds.
Q. Will my cross-realm group be disbanded if we move on to an adjacent zone together, like from Goldshire to Westfall or from Thousand Needles to Feralas?
Much like how cross-realm groups currently work, your party won’t be disbanded when you move through different zones, though if you’re not in the same home realm, you won’t be able to see each other if you’re in separate zone instances.
Q. Will I be able to group with my friends?
Yes, you will be able to group with your Real ID friends, provided they are within the same faction. The functionality works the same as it does for cross-realm dungeons, raids, or Battlegrounds.
Q. What level range do my friends and I have to be within in order to group?
There is no restriction on level ranges. You’ll be able to group with anyone you would normally be able to.
Q. Can I go into main capital cities while grouped with others?
Capital cities and areas with regularly high populations will not be set as cross-server areas/zones so you will not be able to enter into the same instance of a city as someone who is from a different realm.
Q. Will I be able to trade with others I meet?
Trading restrictions are in place much the same as they are in cross-realm dungeons, raids, and battlegrounds.
Q. How is group loot handled?
Group looting will function the same as it would with any group you would create through normal play.
Q. Who will I be playing with?
You’ll be able to interact with players from within a select pool of realms which will make it possible to run into a player in Redridge that you already ran into within Westfall.
Q. What areas will be shared?
This can vary from realm to realm and relies on how densely populated (or underpopulated) an area is. Capital cities and areas with regularly high populations will not be eligible for area sharing.
Q. What about resources or gathering nodes, will those be shared too?
Resources and nodes will be available to all parties within the shared area the same as always. We will be keeping a close eye on the impact of area sharing and should an area become too populated, we are capable of adjusting how many realms are able to connect to a shared area.
Q. Does this mean that Auction Houses will be merged?
No, when any player access an Auction House, they will be only able to access their home realm’s Auction House.
Q. What about zones which are already overpopulated, like new race starting zones?
With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation. Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.
Q. How will this work for PvP vs. PvE realms? Will these realm types be shared?
No. Realm types will be matched with like realm types. So if you’re on a PvE realm, you’ll only be matched with other PvE realms. The same rules will apply for matching RP realm types and will be restricted to matching RP-PvP with RP-PvP and RP-PvE with RP-PvE. We plan to keep an eye on constructive feedback while testing this new technology.
Q. How will RID groups work? Which realm type would we play on?
If you group up with somebody from a different rule type (via RealID for example) and go into a cross-realm zone you’ll be on the ruleset for that player’s realm type. So, if you’re on a PvP realm and a friend joins your group from a PvE realm and enters a cross-realm zone, the group will be in one of the PvP realm clusters and will use the PvP realm ruleset.

Haomarush
Vek'nilash
If i gonna run into those "oh they not my realm i can be an total @ss" guys while lvling just ugh.
Argent Dawn
Stormscale
Sunstrider
Neptulon
Lightbringer
Blade's Edge
if its just for questing get questing gear,but agree still be too easy.
pvp ,on the other hand heirlooms seems to be a must ,wich is shame,especialy when youre new on server
Vek'nilash
Outland
Drak'thul
sorry for bad english
and one more think, i tried star wars online, if i hadn't payd annual pass than i would start playing it. It is as WoW TBC with a little more features.
Sunstrider
Ps. SWTOR has a fun story but is nothing compared to TBC WoW. TBC was a million times harder then SWTOR.
Chromaggus
Turalyon
Terokkar
Outland
Chromaggus
stop thinking about filling ur pockets by trying to sqeeuze every drop of € from these dying realms by asking 20freaking€/char transfer, its ridiculous! it should be max 20€/ account on that realm -> yes ALL chars in one go!
then we can all move in an orderly fashion and enjoy these CR-zones on populated realms where u can go and sell ur stuff on the AH after farming/questing etc etc
Argent Dawn
Frostmane
btw what about merging RU realms with EU realms? will it be possible? I mean, will I be able to group with some people having ru accounts?
Wildhammer
Turalyon
Nethersturm
Now all you have to do Blizzard is remove Mob taging.
Alonsus
Moonglade
Stormscale
Ragnaros
Defias Brotherhood
Argent Dawn
Merging the low-pop areas will be all hunky-dory, but Goldshire is an unmanageable mess full of people having freaky cyber-s•x all day long and that's going to seriously hurt the lower population realms because suddenly, their empty Goldshires become hellholes.
I've nothing against Blizzard but the RP community seems to feel, and I can understand why, that Blizzard do not care about them what-so-ever. We make do as we can but when it gets to the point that we hear tell of players having to link the terms and conditions to game-masters who were unaware of the rule-changes on our servers it begins to raise worries that we are barely (if at all) considered when these patch changes come into effect.
Outland
Argent Dawn
With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation. Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.. and from what I've seen I think Argent Dawn's Elwynn forest is quite overpopulated at times.
Argent Dawn
Twilight's Hammer
Nordrassil
I stopped playing late 2007 and I'm back 5 years later to a single player game. It's depressing. Even when you don't interact much with other players just SEEING other players around gives make the entire experience more fun. Just imagine you wake up one day and go outside and you see no neighbours, cars, nobody walking on the street, nobody in the stores... You may feel great at first because you have the whole world to yourself but you'll soon realize that you have nobody to share your experiences with, no interesting encounters, no unexpected team-ups. Just boring emptiness.
I'm very glad the Blizzard employees found a SMART solution to this problem. I would advice many here to READ and UNDERSTAND what they just read before they start posting. Many "concerns" I see posted here were addressed. So please for the love of sanity READ and make sure you understood what was written.
Terokkar
Sporeggar
Today is a very different story, if you think this will suddenly mean you will have 20 people in redridge levelling when you are there I think you will be mistaken.
If you think all these people will be interested in grouping with you for 10 minutes and then never seeing you again because some random Dev decided to unlink a zone at X point I think you will be disappointed.
Think about some of the concerns listed and the reality of levelling in the current game and you should realise like most of us have that this kind of system is a very small band-aid and will not suddenly repopulate the entire game world for everyone at every time everywhere.
Sunstrider
The only "real" concern is that some players may become ***holes because they will never meet you again.
Ghostlands
When implemented this will only cause more DC's and lag to all around in the area. Good job though, now we'll take with cross-realm goldsellers in any place we are :p
Draenor
The Sha'tar
Outland