The Future of PvP in Mists of Pandaria

The Future of PvP in Mists of Pandaria

With the Mists of Pandaria beta in full swing we thought we’d take this opportunity to shed some light on what lays ahead for PvP. To that end, we sat down with World of Warcraft Game Director Tom Chilton to discuss the future of PvP in Mists of Pandaria.

What is the overarching design philosophy for PvP in Mists of Pandaria?

Tom Chilton - We want to have more new PvP content than we’ve ever had before. With this expansion we’re adding two completely new Battlegrounds with new gameplay types. We’ve never done that before at the start of an expansion. We also have a new Arena to add to the current pool of options. That will bring our count of Battlegrounds up to ten and our Arena count to six.


Temple of Kot'mogu - Who's got the relic now?

How is the war being brought back to World of Warcraft in relation to PvP?

Tom Chilton - Well, the best answer to that is that we’re very deliberately trying to get people back out into the world, and so that means on a PvP realm, you’ll have more people to kill that are out in the world. Generally speaking, the most fun outdoor PvP is just the spontaneous conflict that happens as a natural result of people being out in the world. It’s not the stuff the designers create for you. 

Many players on PvE realms are concerned about being forced to PvP or take part in World PvP when they don’t want to, what can you say to them about the plans for this?

Tom Chilton - There are no plans to force PvP on players who are on PvE realms. Their experience shouldn’t change and they’ll have the same opportunities for PvP (if they wish to take part) as they do now. It’s also worth noting that the Black Market Auction House has the potential to become a world PvP location for those on PvP realms. Just like the name implies, these are goods being sold out in shady locations away from the prying eyes of guards in the cities. They are not in neutral or safe zones. For PvE realms, it’s not going to have that same risk for placing a bid as on a PvP realm (aside from being outbid).


Temple of Kotmogu - Plenty of room to run and run and run.

On the other hand, PvPers are afraid that things won’t be taken far enough and they won’t get the world PvP they want; they often mention the issue of guards in major cities hampering their ability to do these raids. What could you say about that?

Tom Chilton - We know that for many PvPers, the idea of getting a large raid (or two) together to invade a city is something that can make for great world PvP. We also know that there has been an issue with guards causing this to be a less appealing undertaking for them as the guards have gotten stronger. We obviously want those guards there doing their jobs, but we don’t want them to be the wall that you just can’t get over. So, we are planning to adjust the guards only on PvP realms to where they aren’t quite as strong as you’d find them on a PvE realm, and they won’t respawn quite as quickly either. We’re still working on this, but we hope to get this adjustment in before the release of Mists of Pandaria. It’s worth noting that the guards on PvE realms will remain the same as they are now.


Temple of Kotmogu- One of four artifacts in Temple of Kotmogu

How is it possible to make it different between the realm types when it wasn’t in the past?

Tom Chilton - The difference is in the available technology that we have now that we didn’t have in the past. As the game has evolved over the years, so has technology and our capability to find ways to implement that new technology that makes our ideas of “what if” or “wouldn’t it be cool” become reality. With the change to the guards, we think that could be a real game changer for those that really like the idea of raiding cities or areas and holding them against the “enemy”. Beyond that though, there isn’t really a difference, but with the new daily quest hubs, it should prove to be a real hotspot for PvP on a regular basis.


Silvershard Mine - Which switch is which?

Will there be bigger changes between PvP and PvE realms in the future?

Tom Chilton - It’s always a possibility. We want to see how things go with these changes first. We don’t want to promise any big plans at this point in time, but we are always thinking of ways we can add to the experience where we can.


Silvershard Mine - Up or down?

What about the general idea that there aren’t enough people out in the world to even engage in PvP?

Tom Chilton - The new Cross-Realm Zones technology that we introduced recently in the beta should also help make sure more world PvP happen.


Silvershard Mine - Almost there...

What about the use of flying mounts? Many players are concerned about the use of flying mounts to avoid having to ever engage in PvP on PvP realms.

Tom Chilton - We know this is a concern and we have some things in mind for helping in this regard. First, we’re limiting the use of flying mounts within Mists of Pandaria to level 90. Second, with so many players taking part in the quest hubs, we think we’ll see a lot more PvP happening out in the world. After all, you have to land sometime. If that’s not enough though, we have an item that we’re adding to the game that players will be able to use from the ground that makes it possible to dismount a flying enemy player (within a reasonable range and PvP flagged). We’re still discussing the particulars of how this item will be available.

Will there be a Wintergrasp or Tol Barad for Mists of Pandaria?

Tom Chilton - No. We’re deliberately trying to get people out into the world and these areas ended up being more like instanced areas than World PvP. We don’t want to create another one and have it result in the same sort of gameplay. With that being said though, we’ve instead moved the bosses you would have found within an instance like Baradin Hold out into the world. We think the allure of a boss kill is a great impetus to go out into the world and engage in PvP.

Battlegrounds

Warsong Gulch

Ashenvale Forest

Arathi Basin

Arathi Highlands

Alterac Valley

Hillsbrad

Eye of the Storm

Netherstorm

Strand of the Ancients

Dragonblight

Isle of Conquest

NW of Sholazar Basin
W of Icecrown

Battle for Gilneas

Gilneas

Twin Peaks

Twilight Highlands

Silvershard Mine

Stranglethorn Vale

Temple of Kotmogu

Vale of Eternal Blossoms

Could you recap the new battlegrounds that are being added? What new gameplay styles do the two new Battlegrounds have to offer players?

Tom Chilton - We have two new Battlegrounds that we’ve talked about before, each featuring a completely new type of gameplay that we haven’t had available before.

The design of the Silvershard Mine hasn’t really changed since we last discussed it at our Mists of Pandaria media event. Players essentially escort one of several mining carts to a depot to score points. Strategic locations will feature switches that allow you to change tracks. The more people you have helping out, the better, though you’re going to want to stop or at least stall the other team from getting their carts into a depot as well.

For our other Battleground, Temple of Kotmogu, we’ve made some slight changes since we last talked about it at the event. We did some internal testing with just one artifact and discovered that the gameplay devolved into a sort of deathmatch in the center of the map. So we didn’t just double the amount of artifacts that were in play, we quadrupled it and ended up with four artifacts at different spots that could be used to score points. You’ll still score the most points for staying in the center area of the of the field of battle, but there’s a lot more going on with four artifacts to keep track of and hand off to your team.

.
Tol'vir Proving Grounds - Three is the number

Is the way we queue for Battlegrounds changing at all?

Tom Chilton - Yes, we’re adding a way for players to down-vote two Battlegrounds that they don’t want to see show up when queuing for random Battlegrounds. The exception to this is if it’s the Battleground featured with Call to Arms. You won’t be able to down-vote those when they happen, but this should make it so that it’s less likely you’ll be taking part in a Battleground that you don’t particularly enjoy. It should also help make it more likely that when a particular Battleground comes up on the Call to Arms, you may be able to enjoy it more. We’re also changing the way Call to Arms works so that there will always be a Call to Arms Battleground available. This will allow us to cycle through a larger amount of Battlegrounds on a regular basis.

When will players get to try out the new Battlegrounds for themselves?

Tom Chilton - We’re hoping to have these new battlegrounds in the beta for everyone to play within the next couple of weeks or so. We’re looking forward to getting everyone’s feedback and seeing how they play out with a larger test audience.


Tol'vir Proving Grounds- A peaceful aerial view

Arenas

Circle of Blood

Blades Edge Mountains

Ring of Trials

Nagrand

Ruins of Lordaeron

Tirisfal Glades

Dalaran Arena

Underbelly of Dalaran

Ring of Valor

Orgrimmar

Tol’vir Proving Grounds

Uldum

Is anything changing with Arenas?

Tom Chilton - Yes, actually. Players will be able to see their opponent’s class and specialization before the match begins. They won’t be able to see the specific talent choices or glyphs being used, however. From there, it’s a bit like playing poker. You won’t know what exact abilities your opponent is using, but you’ll be able to modify your own talents in the staging area before the match starts to try to anticipate what they could be using.


Tol'vir Proving Grounds - Are you worthy?

Is anything changing with Rated Battlegrounds?

Tom Chilton - We don’t have any changes planned for Rated Battlegrounds at this time, though we may at some point in the future decide to add in the newest Battlegrounds, Silvershard Mine and Temple of Kotmogu.

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Comments (414)

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Maxius
Ravencrest
Maxius
24/09/2012
PVP rules!!! FOR THE ALLIANCE!!!!!! revenge for theramore!!!!!!!
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Redeyewar
Shattered Hand
Redeyewar
16/09/2012
why did they changed the colour of the flags?
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Redbolt
Nordrassil
Redbolt
15/09/2012
OMAGAAAWD!
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Adiarcher
Argent Dawn
Adiarcher
24/08/2012
omg epic new battlegrounds!!!!!
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Gläedr
Arathor
Gläedr
14/09/2012
@Adiarcher: ikr!!
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Fanàtic
Genjuros
Fanàtic
24/08/2012
seems interesting to me .... new arenas new gameplay in pvp i am looking forward to it...
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Saevas
Magtheridon
Saevas
30/07/2012
watching the beta, pvp looks pretty !@#$ and unbalanced
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Apprehension
Stormscale
Apprehension
23/08/2012
@Saevas: ye cuz its beta.......
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Bankerrich
Defias Brotherhood
Bankerrich
14/09/2012
@Saevas: tell the developers that. Thats the whole point of beta testing.
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Empy
Silvermoon
Empy
21/07/2012
If you can hook people out of the sky, no matter what range they are high up in the sky, that makes flightpath's actually usefull again, if you can't get hooked when you use them! :D +1 +1 +1
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Otenga
Moonglade
Otenga
18/09/2012
@Empy: But from what they said it WILL be limited in range, and the flyer would have to be flagged for pvp. Still it's the best option to counter flying away.
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Alpæren
Al'Akir
Alpæren
21/07/2012
bring skirmishes back to the game and replace that lol arena system with old one arenas has no meaning now even the player who doesnt do any arena can buy cata set full of it and that is.............. all players complain about it blizz could you listen them for a moment
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Rìntting
Stormscale
Rìntting
16/07/2012
BRING SKIRMISHES BACK TO THE GAME
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Doglockx
The Maelstrom
Doglockx
05/07/2012
This sounds like the start of a good plan! Now you just need to bring back skirmishes. I think I speak for more than myself when I say that I miss playing skirmishes, and I would love to be able to play them again! For world PvP it should be added a permanent arena, that is an arena for max level players. In this arena there should be chest that contains either an item that players would love to have, or just a decent ammount of gold. Most of us miss the days when we could go anywhere to PvP. The moment you added the "Looking for group" system, World PvP was killed. I'm not saying it's a bad system, players should simply not be able to "Teleport" to the instance.

Doglockx.
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Kolomparas
Nagrand
Kolomparas
01/07/2012
good evening from Greece ... I want to know whether to continue RACISM IN PALA FC .. It is true that AT WILLFIX NEW EXPATION
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Hailstórm
Aszune
Hailstórm
30/06/2012
also can u bring in like a new shiny gurubashi arena? :D just plonk 1 in org and 1 in sw it would be something new for every1 outside the cities jsut dueling waiting for a cake 2 fall out the sky
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Hailstórm
Aszune
Hailstórm
30/06/2012
are blizz gonna do anything about low level pvp? i mean i have a few lvl 85s i have all looms etc and personaly if i was a new player with no looms wanting to start pvping at lvl 10 id just quit the game because its just stupid :3 i get screwed off enough as it is with lvl 13 priest running round critting 700 on me even with looms it completely removes any fun atall, its a case of which team has the most looms is going 2 win and if every1 has looms its who has the most survival huntards, and i still think you need 2 do somehing about ccs especialy in arena i mean take a mage and disc priest in 2v2 arena all they gotta do is fear polly mc polly polly mc fear db if fire polly mc ................................................no skill atall, or take 2 fire mages i have 4k resil and i was killed in under 3secs stunned.... i dont wanna sound like a nagging misserable cow but for me a huge part of world pvp arenas and bgs was the fact that you had to progress with skill and a knowledge of your class not any1 getting the best pvp gear straight away an just trolling about, its an insult to people who put everything into pvp and are good at it only being able to progress to a level that any plumb could, other than that looks good =) just fed up of getting turned in2 a sheep about 30 times every minute followed by a priest fearing me and taking about 50% of my manna beffore i can do anything about it
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Exadisoul
Grim Batol
Exadisoul
29/06/2012
We damn well better have more city raids going on. Without it, the whole Horde/Alliance thing just doesn't seem to have an impact. The fact that Blizz thought it necessary to have City NPC's doing more damage than well geared level 85 players is completley beyond me. It's time to put things right Tommy boy.
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Altharien
Argent Dawn
Altharien
28/06/2012
I would like to know where RP-PvP realms come into this.
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Ðevron
Ravencrest
Ðevron
26/06/2012
Ok, you write you don't wanna force PvP on PvE players, yet atm ingame you force PvE on PvP players. I hate doing PvE, yet to get the BiS weapon and some nice gear pieces and such I need to do PvE. !@#$ that, I really hope you nerf PvE items to the ground in MoP. Also, give me a beta key, I've been playing this since 2005
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Demofliction
Auchindoun
Demofliction
28/06/2012
@Ðevron: dude? the beta key is for people that got the annual pass, or signs up for it, and hope for 1, you havent done any of those things, so you can just as well screw that key :)
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Hesper
Shattered Hand
Hesper
11/08/2012
@Ðevron: If you've been playing since 2005 then you should know WoW is primarily a PvE game... So of course you're going to have to do PvE content every now and then to get the most out of the game.
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Cscscascavva
Chromaggus
Cscscascavva
26/06/2012
realy guys learn to read blizzard sayd they just thhiking they will do the dismount idea besides they sayd will be available when people are pvp flagged so those who play on pve servers and wana do dungeons areo k as for the pvp servers you choosed pvp server so dont complain you play what you choose so shall not quest or do dungeons xDD so stop say its a sutpid idea.. cheers
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Nidaléé
Shadowsong
Nidaléé
26/06/2012
MoP <3333
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Polmpie
Balnazzar
Polmpie
26/06/2012
when mist of pandaria releases?
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Redeyewar
Shattered Hand
Redeyewar
16/09/2012
@Polmpie: 25th september
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Divinus
Hellfire
Divinus
26/06/2012
Arena skirmishes for all !!
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Elunette
Boulderfist
Elunette
25/06/2012
BRING BACK SKIRMISHES LIKE WOTLK FOR ALL LEVELS! I miss being able to do arenas at low lvl ie:lvl 14/20 etc, because in WOTLK it was most of what i did, also it would give new players a chance to experience them and learn before going straight into them at lvl 70 or 85, well 90 in MOP, without any experience. Also honour/conquest points should be harder to attain but the cost for gear should be cheaper. This in turn will help people purchase PvP gear a lot easier at capped lvl as realistically if one PvP's from lvl 10-85/90 they will surely have capped honor by the time they reach max lvl but as it is in CATA this only gets one two pieces of armour or a single 2h weapon :P. I like the sound of world PvP but with regards to taking bosses out of instances and putting them in the world, will these bosses only be killable by lvl 90's ie: Baradin Hold?? If so then what good will world pvp be for every other level?? I mean yes of course most of the PvP changes would have to attend mostly to everyday players/ maxed lvl players but even they have alts of all lvls/ lvl 70 twinks etc. On both my PvP: Boulderfist and PvE: Eonar realms there are specific lvl 70 guilds. Level 70 is a prime PvP level as im sure u know, but will there be any changes for them? As you can tell im kind of a PvP nut. XD New MOP battergrounds look good :D
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Acepace
Vek'nilash
Acepace
25/06/2012
couldnt agree more. l fondly believed that inequality would gradually become less as my gear improved but found this false. I can go from max health with good gear to R.I.P. within seconds. Two thirds of my time at least is spent upon wild defense trying to keep an enemy at distance to no avail. havent played in weeks and reluctantly will not renew game until this changes
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Ltsteak
Ghostlands
Ltsteak
24/06/2012
Stop people joining random battlegrounds in groups, that's what bliz should announce for MOP. Fed up with queuing for a battleground only to find a lot of the opposing team are from the same server, guild and on vent/skype.
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Nojews
Ragnaros
Nojews
24/06/2012
Good to get peoples out in the world instead of everybody running around in the big cities waiting for que's.
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Deathxstrike
Eonar
Deathxstrike
24/06/2012
yes PVP is really good but only fun with good gear :/
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Miragé
Outland
Miragé
24/06/2012
pvp is amazing
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Chaõs
Frostmane
Chaõs
24/06/2012
awesome :D
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Lildiizz
Kazzak
Lildiizz
23/06/2012
love the idea of bringing world pvp back, it was one of the things that made this game fun
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Caldo
Argent Dawn
Caldo
23/06/2012
gief 5v5 mini Bgs :D
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Whipsnaps
Darksorrow
Whipsnaps
24/06/2012
@Caldo: Would be damn awesome :D exept if there are about 2 ppl with leveling gear xd
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Nyvel
Aggra (Português)
Nyvel
23/06/2012
Pve and Pvp realms wont be merged, thats pretty obvious lol,

and yeh, bring back Arena Skirmishes.
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Knokk
Argent Dawn
Knokk
23/06/2012
Wonder what happens if pve servers merge with pvp servers on cross-server zones... Will the pve-server-people be flagged pvp?
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Seethe
Frostmane
Seethe
28/06/2012
@Braunost: I would imagine cross server zones are obviously avoidable so if your stupid enough to stumble into one, your going to be flagged for PvP. MoP is all about choices remember :)