The Future of PvP in Mists of Pandaria

The Future of PvP in Mists of Pandaria

With the Mists of Pandaria beta in full swing we thought we’d take this opportunity to shed some light on what lays ahead for PvP. To that end, we sat down with World of Warcraft Game Director Tom Chilton to discuss the future of PvP in Mists of Pandaria.

What is the overarching design philosophy for PvP in Mists of Pandaria?

Tom Chilton - We want to have more new PvP content than we’ve ever had before. With this expansion we’re adding two completely new Battlegrounds with new gameplay types. We’ve never done that before at the start of an expansion. We also have a new Arena to add to the current pool of options. That will bring our count of Battlegrounds up to ten and our Arena count to six.


Temple of Kot'mogu - Who's got the relic now?

How is the war being brought back to World of Warcraft in relation to PvP?

Tom Chilton - Well, the best answer to that is that we’re very deliberately trying to get people back out into the world, and so that means on a PvP realm, you’ll have more people to kill that are out in the world. Generally speaking, the most fun outdoor PvP is just the spontaneous conflict that happens as a natural result of people being out in the world. It’s not the stuff the designers create for you. 

Many players on PvE realms are concerned about being forced to PvP or take part in World PvP when they don’t want to, what can you say to them about the plans for this?

Tom Chilton - There are no plans to force PvP on players who are on PvE realms. Their experience shouldn’t change and they’ll have the same opportunities for PvP (if they wish to take part) as they do now. It’s also worth noting that the Black Market Auction House has the potential to become a world PvP location for those on PvP realms. Just like the name implies, these are goods being sold out in shady locations away from the prying eyes of guards in the cities. They are not in neutral or safe zones. For PvE realms, it’s not going to have that same risk for placing a bid as on a PvP realm (aside from being outbid).


Temple of Kotmogu - Plenty of room to run and run and run.

On the other hand, PvPers are afraid that things won’t be taken far enough and they won’t get the world PvP they want; they often mention the issue of guards in major cities hampering their ability to do these raids. What could you say about that?

Tom Chilton - We know that for many PvPers, the idea of getting a large raid (or two) together to invade a city is something that can make for great world PvP. We also know that there has been an issue with guards causing this to be a less appealing undertaking for them as the guards have gotten stronger. We obviously want those guards there doing their jobs, but we don’t want them to be the wall that you just can’t get over. So, we are planning to adjust the guards only on PvP realms to where they aren’t quite as strong as you’d find them on a PvE realm, and they won’t respawn quite as quickly either. We’re still working on this, but we hope to get this adjustment in before the release of Mists of Pandaria. It’s worth noting that the guards on PvE realms will remain the same as they are now.


Temple of Kotmogu- One of four artifacts in Temple of Kotmogu

How is it possible to make it different between the realm types when it wasn’t in the past?

Tom Chilton - The difference is in the available technology that we have now that we didn’t have in the past. As the game has evolved over the years, so has technology and our capability to find ways to implement that new technology that makes our ideas of “what if” or “wouldn’t it be cool” become reality. With the change to the guards, we think that could be a real game changer for those that really like the idea of raiding cities or areas and holding them against the “enemy”. Beyond that though, there isn’t really a difference, but with the new daily quest hubs, it should prove to be a real hotspot for PvP on a regular basis.


Silvershard Mine - Which switch is which?

Will there be bigger changes between PvP and PvE realms in the future?

Tom Chilton - It’s always a possibility. We want to see how things go with these changes first. We don’t want to promise any big plans at this point in time, but we are always thinking of ways we can add to the experience where we can.


Silvershard Mine - Up or down?

What about the general idea that there aren’t enough people out in the world to even engage in PvP?

Tom Chilton - The new Cross-Realm Zones technology that we introduced recently in the beta should also help make sure more world PvP happen.


Silvershard Mine - Almost there...

What about the use of flying mounts? Many players are concerned about the use of flying mounts to avoid having to ever engage in PvP on PvP realms.

Tom Chilton - We know this is a concern and we have some things in mind for helping in this regard. First, we’re limiting the use of flying mounts within Mists of Pandaria to level 90. Second, with so many players taking part in the quest hubs, we think we’ll see a lot more PvP happening out in the world. After all, you have to land sometime. If that’s not enough though, we have an item that we’re adding to the game that players will be able to use from the ground that makes it possible to dismount a flying enemy player (within a reasonable range and PvP flagged). We’re still discussing the particulars of how this item will be available.

Will there be a Wintergrasp or Tol Barad for Mists of Pandaria?

Tom Chilton - No. We’re deliberately trying to get people out into the world and these areas ended up being more like instanced areas than World PvP. We don’t want to create another one and have it result in the same sort of gameplay. With that being said though, we’ve instead moved the bosses you would have found within an instance like Baradin Hold out into the world. We think the allure of a boss kill is a great impetus to go out into the world and engage in PvP.

Battlegrounds

Warsong Gulch

Ashenvale Forest

Arathi Basin

Arathi Highlands

Alterac Valley

Hillsbrad

Eye of the Storm

Netherstorm

Strand of the Ancients

Dragonblight

Isle of Conquest

NW of Sholazar Basin
W of Icecrown

Battle for Gilneas

Gilneas

Twin Peaks

Twilight Highlands

Silvershard Mine

Stranglethorn Vale

Temple of Kotmogu

Vale of Eternal Blossoms

Could you recap the new battlegrounds that are being added? What new gameplay styles do the two new Battlegrounds have to offer players?

Tom Chilton - We have two new Battlegrounds that we’ve talked about before, each featuring a completely new type of gameplay that we haven’t had available before.

The design of the Silvershard Mine hasn’t really changed since we last discussed it at our Mists of Pandaria media event. Players essentially escort one of several mining carts to a depot to score points. Strategic locations will feature switches that allow you to change tracks. The more people you have helping out, the better, though you’re going to want to stop or at least stall the other team from getting their carts into a depot as well.

For our other Battleground, Temple of Kotmogu, we’ve made some slight changes since we last talked about it at the event. We did some internal testing with just one artifact and discovered that the gameplay devolved into a sort of deathmatch in the center of the map. So we didn’t just double the amount of artifacts that were in play, we quadrupled it and ended up with four artifacts at different spots that could be used to score points. You’ll still score the most points for staying in the center area of the of the field of battle, but there’s a lot more going on with four artifacts to keep track of and hand off to your team.

.
Tol'vir Proving Grounds - Three is the number

Is the way we queue for Battlegrounds changing at all?

Tom Chilton - Yes, we’re adding a way for players to down-vote two Battlegrounds that they don’t want to see show up when queuing for random Battlegrounds. The exception to this is if it’s the Battleground featured with Call to Arms. You won’t be able to down-vote those when they happen, but this should make it so that it’s less likely you’ll be taking part in a Battleground that you don’t particularly enjoy. It should also help make it more likely that when a particular Battleground comes up on the Call to Arms, you may be able to enjoy it more. We’re also changing the way Call to Arms works so that there will always be a Call to Arms Battleground available. This will allow us to cycle through a larger amount of Battlegrounds on a regular basis.

When will players get to try out the new Battlegrounds for themselves?

Tom Chilton - We’re hoping to have these new battlegrounds in the beta for everyone to play within the next couple of weeks or so. We’re looking forward to getting everyone’s feedback and seeing how they play out with a larger test audience.


Tol'vir Proving Grounds- A peaceful aerial view

Arenas

Circle of Blood

Blades Edge Mountains

Ring of Trials

Nagrand

Ruins of Lordaeron

Tirisfal Glades

Dalaran Arena

Underbelly of Dalaran

Ring of Valor

Orgrimmar

Tol’vir Proving Grounds

Uldum

Is anything changing with Arenas?

Tom Chilton - Yes, actually. Players will be able to see their opponent’s class and specialization before the match begins. They won’t be able to see the specific talent choices or glyphs being used, however. From there, it’s a bit like playing poker. You won’t know what exact abilities your opponent is using, but you’ll be able to modify your own talents in the staging area before the match starts to try to anticipate what they could be using.


Tol'vir Proving Grounds - Are you worthy?

Is anything changing with Rated Battlegrounds?

Tom Chilton - We don’t have any changes planned for Rated Battlegrounds at this time, though we may at some point in the future decide to add in the newest Battlegrounds, Silvershard Mine and Temple of Kotmogu.

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Comments (414)

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Etragon
Stormrage
Etragon
18/06/2012
@Jproudmoore: that would be amzing!we shall send a mail to blizz about that thumbs up if u agree! :D
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Pexion
Auchindoun
Pexion
18/06/2012
@Jproudmoore: well, what r u suppose to do when you are questing on the ground, and a hunter comes attack u from his mount up in the sky?
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Letmebee
Xavius
Letmebee
18/06/2012
@Jproudmoore: yea i told my guildies that too finaly we can fly all over the world would be good thing if flying mounts can use some kinda spells depends whas race / class you got also in the free world not only battle grounds :D
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Letmebee
Xavius
Letmebee
18/06/2012
@Pexion: well then your ownd :P
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Fazir
Burning Legion
Fazir
18/06/2012
@Pexion: This should look similar to the daily quest with dropping opponents from mounts in Mount Hyjal.
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@Fazir: just think about it:
NPC's are walking at ground and players are fighting at sky...
it must be good idea...
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Hobnoblin
Dragonblight
Hobnoblin
18/06/2012
Where are the open battle grounds aka world PvP? This was unintentional in Vanilla WoW but it was epic...and don't give me that crap about PVP Realms, they are just retarded gank zones, nothing more.
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Álenia
Nordrassil
Álenia
17/06/2012
i think these ideas are all great i think MoP will be great one thing bothers me blizzard and i hope you read this and take this serious can you please remove legendary weapons from arena's because they are just to strong like the firelands staff or the Dragon soul daggers you just have no chanse when fighting against them please blizzard do something about that
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Lithiun
Earthen Ring
Lithiun
18/06/2012
@Álenia: The people who spent almost a year on getting a weapon should be able to use them in arenas i dont have one but i know how hard it is to get one and when you finally get one theres a new expansion coming out live with it you shouldnt be seeing lots of those legendary staffs anyways.
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Pexion
Auchindoun
Pexion
18/06/2012
@Álenia: i kinda agree to you, its unfair, if the one with legendary weapons can play, they win, so either should every class get a legendary weapon to use, or no one, in arenas also
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Nistourius
Ragnaros
Nistourius
19/06/2012
@Lithiun: I have to agree with you. Ppl who spends almost a year getting the legendarys shuld be able to use them at any time, even in the arena. Sure, it's annoying as hell to go up against some1 that knows how to play their class with those weapons. But still.. if you were'nt able to use them in Arena, it would be a large decrease of numbers of ppl getting the legendarys. imo ofc
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Hailstórm
Aszune
Hailstórm
19/06/2012
@Nistourius: imo i think they should release pvp legendary items perhaps not weapons but items that would replace and improve set bonuses nd stuff :3
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Mereas
Sylvanas
Mereas
21/06/2012
@Lithiun: "...you shouldn't be seeing lots of those legendary staffs anyways." You joking with me? I see them, and I face them all the time. Both the legendary staff and the legendary daggers. Oke, fine, they have spent a lot of time getting them, but it DO IS unfair upon classes that cannot get legendaries. Let them use it in PvE and in all kinds of world PvP, but make a system where they can't use it in instanced PvP as in BG's and arenas.
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Magmatra
Darksorrow
Magmatra
17/06/2012
wtf?..
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Darts
Ravenholdt
Darts
17/06/2012
I can allready see some problems, first of moving raid bosses out into open game world will spell an endless source of crying over the fact the other faction are causing whipes. The other: having the option to skip two bg's from randoms will spell death for less popular ones like av.
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Rakzor
Ravencrest
Rakzor
17/06/2012
@Darts: The reason AV will die is because most people think its a boring bg, so whats the problem?
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Pexion
Auchindoun
Pexion
18/06/2012
@Darts: Av ain't so boring, its worse with IoC
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Broggak
Earthen Ring
Broggak
19/06/2012
@Darts: AV a less popular one? Mate thats a lone opinion there, I would say warsong and EOTS would die more, those two are ususually hated intensley by everyone I ask ^.^
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ßooze
Magtheridon
ßooze
20/06/2012
@Gralnurg: Warsong is my favourite...:$
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Zøhàn
Crushridge
Zøhàn
17/06/2012
e un gran bel gioco ma con molti difetti
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Cilyssa
Defias Brotherhood
Cilyssa
17/06/2012
I would love if the guards were removed! It would create a unique sense of being able to choose if you want to be in danger anywhere, which I think is what this game needs. Even if some players want to be safe somewhere, they would still be able to by not enabling PvP.
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Pexion
Auchindoun
Pexion
18/06/2012
@Cilyssa: for lvl 90s, this would be fun, but when ur lvl 20, and got no main. wtf are u suppose to do when there is a lvl 90 ganking you in town? some gankers can stay kill you for hours
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Unßreakaßle
Kazzak
Unßreakaßle
18/06/2012
@Pexion: u can turn the pvp off.
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Calvbutt
Deathwing
Calvbutt
22/06/2012
@Unßreakaßle: On a pvp realm?
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Kalmáh
Emerald Dream
Kalmáh
17/06/2012
I still think, being on a PvE realm myself, that guards should be nerfed anyway. It's not like major cities have really been walkovers and imbalanced realms still get one faction trashing the other. It'd be nice to have them universally dealt with.
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Rocatz
Bronze Dragonflight
Rocatz
17/06/2012
@Kalmáh: Totally agree with you on that one mate. Thats one thing that took the fun out of 'in-realm' PvP
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Cóldblooded
Draenor
Cóldblooded
17/06/2012
@Kalmáh: Agree with ya there. Maybe Blizz could nerf them a little, or just reduce the amount of guards in each major city?
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Claríty
Runetotem
Claríty
17/06/2012
Any word on whether arena skirmishes are going to be reintroduced?
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Looks great, it really does. It's not the same "cap this, keep this and kill this" battleground. The only thing that makes me sad is how much health & mana some players will have, or well - all the players in general. It will reach probably a million at the end of Mists of Pandaria. I really do not like that.
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Cilyssa
Defias Brotherhood
Cilyssa
17/06/2012
@Monkey: Well I have good news for you. Blizzard doesnt like that either, and they have previously stated that they are working on the HP/MP inflation problem. They have not officially said how this will affect gear from previous expansions, or how much of each bar a player would have at max level, but they are working on it.
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Unßreakaßle
Kazzak
Unßreakaßle
18/06/2012
@Monkey: there is no more 2 shot kill ppl :P
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Heheninja
Burning Legion
Heheninja
16/06/2012
I hope they will brinig back PvP sets for ranking that will be better from what u can get without it. I liked the best system from TBC when u were able to buy 3 gears - 1 for honor (and marks, but that doesnt matter), 1 for points and lower ranking and one for best for the best players. That was really rewarding not like in cata where if u play long enought u can get best PvP gear without any skill...
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Incubi
Blade's Edge
Incubi
17/06/2012
@Heheninja: completely agree with you. im sick of nab!@#$s being harder to kill because its easy to get the best gear! the best pvpers deserve to have the best gear because they've earned it
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Broggak
Earthen Ring
Broggak
19/06/2012
@Incubi: Not necessarily as if people really were "the best" PVPers they would have the best PVP gear too thus balancing it, besides it just means that frostmages who were terrible would still have the best gear and everyone else... would belong to frostmages.
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Freakms
Taerar
Freakms
16/06/2012
I have to say, this, against my expectations, sounds actually really good! I love world PvP and I really like it that blizz is trying to bring people back into the world as opposed to just being in orgrimmar/stormwind. It would be nice if the number of players was more or less equally distributed throughout the world so that you can meet people everywhere and secret "hard to get to" spots are going to be "cool" again.
I wonder if MoP is gonna be released in 2012?
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Vixen
Sylvanas
Vixen
16/06/2012
I'm quite excited for this but also a little apprehensive -- I'll just have to wait and see how it plays out, I'm wondering how you'll get players to go out and do things in the world once they've done all their quests and dailies, other than when they're actively seeking world pvp. Overall it looks promising and I'm looking forward to it.
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Sadiah
Argent Dawn
Sadiah
16/06/2012
Hi Blizzard, going to do something about these bots in battlegrounds?
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Pexion
Auchindoun
Pexion
18/06/2012
@Xenosa: i believe they are working as hard as possible. but its hard, blizzard got alot of work to do. And its hard to get rid of the botting, because its so many who are botting. its also hard to spot all the botters, cus some bots are doing great :P
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Bounta
Ravencrest
Bounta
16/06/2012
i Think it is nice that PVP got alittle more focus, for i havn't felt any real World pvp since vanilia when it was almost everyway and in the start of every expasion, I just hope that people will try give it a chance, for i think blizzard is doing a really nice job, even though i think Hunter talents in MoP are to nerfed :P

Please hang on everybody and let me kick your butts in MoP :D
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Spankyou
Kul Tiras
Spankyou
15/06/2012
Still wishing and praying for a total PVP server with a continous battle. rank rated from entering. lvl ing up to the main battle area. to regain the vanilla like battle satisfaction. One area with multiple lvls of pvp to make a total area conquest.