World of Warcraft: Mists of Pandaria Raid Preview

World of Warcraft: Mists of Pandaria Raid Preview

On September 25, 2012, World of Warcraft: Mists of Pandaria will launch, ushering in a new age of exploration and conflict for the Horde and the Alliance. Soon, the lost continent of Pandaria will emerge from legend, bringing with it a host of exciting new game features -- including some challenging and rewarding new raid content.

With the launch fast approaching, Blizzard Insider sat down with Lead Encounter Designers Scott Mercer and Ion Hazzikostas to get an inside look at the expansion’s newest raid instance -- Mogu’shan Vaults -- and the ancient secrets and epic encounters that await players inside.

Before we dive into the details, can you give us a quick overview of the lore behind the Mogu’shan Vaults? How does the raid fit into larger story of Mists of Pandaria?

Scott Mercer:
The mogu are an ancient race of evil, ogre-like sorcerers who once dominated Pandaria. At some point in the distant past, all of the warring mogu factions were united by a single tyrannical warlord known as the Thunder King. The Thunder King rose to power the “the mogu way,” namely by eliminating his rivals one by one. According to legend he was able to accomplish this with the help of a mysterious artifact that he found in the depths of a mountain. After his rise to power, he built the Mogu’shan Vaults to contain and protect this secret, and converted the surrounding structure into a sort of shrine dedicated to the mogu empire. The complex houses many of the empire’s lost artifacts and is the resting place of the spirits of old mogu kings.

Ion Hazzikostas:
At the time Mists of Pandaria begins, the Thunder King is long gone and the mogu empire has crumbled into isolated factions. As great and powerful secrets are wont to do, the Vaults have attracted a number of interested parties, including Zandalari trolls who are trying to enter the Vaults to get at the ancient source of mogu power, which is the key to their tribe’s survival. When the players arrive, they join forces with a pandaren Loremaster who knows of a way into the Vaults. The Loremasters are a new faction dedicated to learning and retelling the oral history of Pandaria, so the Vaults are naturally a place of tremendous interest to them.

What’s in store inside the Vaults from the gameplay side?

Scott Mercer:
We’re building an epic new raid that includes 10- and 25-player versions with both normal and Heroic modes, as well as another 25-player version available exclusively via the Raid Finder. The Vaults contain six encounters with a wide variety of mechanics.

What kinds of encounters are planned for the Mogu’shan Vaults?

Ion Hazzikostas:
The players’ characters are the first living beings to set foot inside the Mogu’shan Vaults in a few millennia,and the experience plays out as a classic “tomb raid” adventure, with mystical defenders and guardians emerging to protect the place’s secrets. In fact, the first boss encounter involves a pack of giant quilin -- magical, lion-like stone constructs -- that have stood motionless since the Vaults were sealed but awaken as fierce defenders once the players intrude upon their lair. The four quilin statues have different abilities based on the type of stone from which they were carved, and players will have to experiment to uncover their weaknesses. As players venture deeper into the Vaults, they’ll encounter other protectors, including a celestial dragon and the spirits of the mogu kings from ages past.

Scott Mercer:
It’s important to note, too, that the Thunder King doesn’t make a direct appearance in the Vaults, though his presence is certainly felt. His original source of power lies hidden deep within the Vaults, and the mogu have learned to use that power to create most of the guardians that the players fight in the Vaults. Observant players may even notice a certain “titanic” influence in lair’s defenses.

What details can you share about the final boss encounter?

Ion Hazzikostas:
The core chamber of the Vaults contains an army of terracotta warriors that are built into recesses within the walls. If players look up, they’ll see these statue-filled niches stretching above them into the distance. When the players enter, the statues begin animating and attacking in huge waves, and the fight quickly turns into a free-for-all. There will be certain heavy-hitting statues that require tanking, and many of the other statues have special abilities to keep the non-tanks busy. It’s going to be a crazy fight that requires lots of crowd control.

Scott Mercer:
The encounter as a whole is known as the “Will of the Emperor,” and it represents the Vault’s last line of defense between the players and whatever mysterious power source originally allowed the Thunder King to rise to power. By the time players complete the raid, they should have a clear understanding of how the mogu were able to dominate Pandaria for so long.

What design challenges have you encountered during the development of the raid so far?

Ion Hazzikostas:
In past raids, we’ve worked with a lot of the established races from Warcraft lore. For example, when we sit down to design a troll dungeon, we have a pretty clear idea of what that’s going to look like and what kinds of creatures the players are going to find there -- you know, besides just trolls. Pandaria offered us a blank slate of sorts, as the continent has been alluded to in Warcraft lore, but we’ve never really fleshed out the details until now.

Scott Mercer:
This meant we’ve spent a lot of time and energy on building out what we call the “kit” for each of the expansion’s new races. A kit includes all kinds of things, from the armor and weapons used by the race to the architecture and environmental themes that go with the race. Part of the “kit” includes what kinds of monsters are found together; for example, the mogu are fond of using quilin statues as guardians, so those two monster types are often seen together. Our primary goal was to make sure the mogu felt visually and thematically distinct from the other Warcraft races, while still making sure they fit into the larger world of Azeroth. Establishing the kit for the mogu, and indeed all of Pandaria’s races, has been a fun challenge.

Let’s talk loot! What rewards await players who are strong enough to take on the raid?

Ion Hazzikostas:
The raid rewards players with powerful epic items, depending on the difficulty setting: item level 476 for Raid Finder, 489 for normal mode, and 502 for Heroic. There’s also a new mount that can be obtained by defeating Elegon, a celestial dragon found deep within the Vaults. The mount looks a bit like the Celestial Steed, but in the form of a serpentine dragon.

How does Mogu’shan Vaults fit into the larger raiding plan for Mists of Pandaria?

Scott Mercer:
There will be two outdoor world bosses, along with the Mogu’shan Vaults raid instance, available when Mists of Pandaria first launches. One idea we’re considering is to delay opening Mogu’shan Vaults until a week or so after the expansion’s release, similar to how we’ve always handled the start of the PvP season, just to give players a little time to reach level 90 along with their friends and get acclimated to Pandaria’s new 5-player dungeons, daily quests, and scenarios. In any case, Mogu’shan Vaults is just the tip of the iceberg when it comes to the raid content we have lined up for Mists.

Ion Hazzikostas:
Mists of Pandaria will also include two other raid zones, which we plan to make available a few weeks after Mogu’shan Vaults: the Heart of the Fear and Terrace of Endless Spring. These two raids feature 10 bosses between the two of them and play out as a two-part story. In the first raid, the Heart of Fear, the players fight the mantid empress who has been possessed by the Sha of Fear. Sha, for those who don’t know, plague Pandaria as physical manifestations of negative emotions, like fear, doubt, and anger, and they tend to have a corrupting influence wherever they take root. When the players defeat the possessed empress, the Sha flees her body and hides elsewhere. In the Terrace of Endless Spring, the next raid instance, the players track down the fleeing Sha and finish it off. Both of these instances are a higher tier than the Mogu’shan Vaults and are designed to be tackled using gear obtained in the Vaults, which is why we plan to make them accessible a few weeks after the Vaults unlock.

Scott Mercer:
Yup, and all of this is just the raid content coming before our first major content update. We’ll be announcing even more raiding details in future when we start discussing patch 5.1.

Thanks for your time.Is there anything else you’d like to share before you go?

Ion Hazzikostas:
I just wanted to say thanks to all of our beta testers. We’re very proud of our dungeon and raid content so far, and we’re looking forward to getting it all out there when Mists of Pandaria launches.

Scott Mercer:
Yeah, we have big plans for Pandaria’s encounters, and it’s great to see it all starting to come together. Keep the feedback coming!

Learn More About Mists of Pandaria

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (267)

Login to rate
Excl
Ravencrest
Excl
29/09/2012
Looking forward to LFR. :)
Maybe I will eventually complete the easy heroic raids in MoP this expansion? :-) Looking forward to it!
Good job Blizzard, better be a real challenge to complete!
Also looking forward to do DS (but at 90).

Looking fo
Login to rate
Xendrill
Ahn'Qiraj
Xendrill
12/09/2012
hehe,looks like they still using the terminals from WotLK
Login to rate
Shimmar
Bronzebeard
Shimmar
23/09/2012
@Xendrill: You have to think of it as if there was one IRL, people are gonna use the same one, and you cant expect ancients to upgrade it :P
Login to rate
Brutalwarcow
Spinebreaker
Brutalwarcow
06/09/2012
i dont care if they remove LFR or not. i dont care....mooo
Login to rate
Gråbén
Dragonblight
Gråbén
24/08/2012
Well if blizz remove LFD they can go to hell because its so freaking hard to find people on a medium people server.
Login to rate
Vinara
Mazrigos
Vinara
21/08/2012
..........Why removing flying from pandaria? I want to fly on a cloud serpent!!
Why removing dungeon finder? i don't want to spam in trade and to fly to dungeons everytime i want to do one
Why removing mass ress? With that also dps can ress and it's only a utility spell, like have group will travel, that i sincerely LOVE (no more explaining on where a raid is , i just have to fly there and summon), on raid finder, well, ninja looters are stressing, but in MoP they won't ninja anymore, due to new loot sistems......and wow is ALREADY a fantastic game, you want it more challenging? to RbG and heroic raids
Login to rate
Devílman
Outland
Devílman
23/08/2012
@Vinara: Maybe cus thats the way wow used to be? Obviously you never played Vanilla properly, or were asleep during its launch. There are arguments for and and against. What you are complaining against is making the game harder. MMO's initially were intended to be worlds from outside our own, with almost RL mechanics to make things more interesting and drawn out. I played it when there wasnt PVP, when there wasnt dungeon finder, and only Molten core was the raid you could do. And only then could play if you were in a 40 man guild good enough to do it, which there wasnt many. Most walked around in blues not epics, this was standard. Yet, surprisingly I played the game even more back then than i do now, even with technically less things to do. You don't obviously understand how the evolution of MMO's has played out, and been through the waves of these changes. WoW was a much better game when you had to actually TALK to people to make a group. What you want is to reduce the interaction between players and make it easier to leave when you get the things you want lol. Plus, ground mounts made things far more interesting. Rival guilds would start wars in Tarren Mill back in the day, and it was epic, now people can just fly away and avoid conflict. Again i refer to more RL mechanics, where surely people cant just run away easily when a fight is kicking off, or it will just fizzle out? I'd love to see an encouragement of interaction and combat. And WoW goes back to its roots, where it was a game built on fun, and not catering for the whiners that want to make everything easier all the time.
Login to rate
Lyandria
Outland
Lyandria
17/08/2012
I have only played cataclysm, but I have played it 24/7 since 4.1 came, I've experienced vanilla on blizzlike private server, got 9 alts, beat 5/6 BwD, 8/8 hc DS and 2/7 hc FL (was in bad guild during FL and was new to raiding during BwD)
What I want blizz to do is REMOVE flying in pandaria places (hackers and bot farmers game over), remove "have group will travel" remove mass res, remove dungeon finder and remove lfr, ONLY THEN wow will become a FANTASTIC game.
Login to rate
Lucîous
Turalyon
Lucîous
20/08/2012
@Lyandria: If you've only played cata you have no idea what it was like before the dungeon finder. it was border line impossible to find a group for certain instances and if you could assemble a decent group would take hours of spamming in Trade " LF tank " blah blah. removing dungeon finder is a bad idea. and remove mass res? why? yeah i want the game to be more challenging but not stressfull
Login to rate
Obluda
Vek'nilash
Obluda
16/08/2012
It was said that players have to experiment on their weaknesses, when talking about first boss encounter. Why? Is dungeon journal gone? I thought you gonna expand it even to pre-cata content.
Login to rate
Teddybea
Lightbringer
Teddybea
15/08/2012
and if ppl are still mouning about MoP that it sux, well just !@#$ cancel ure sub and play other games, cus blizz made this game to make ppl have fun and enjoy it
Login to rate
Teddybea
Lightbringer
Teddybea
15/08/2012
Looks awsome!!

The things i really recommend is:
1) If players have the loot from the raid in LFR/normal/hc, they should no longer need it cus its really a pain in the !@# when they reneed it just to sell it.
2) In arenas, there should be 2 modes, 1st, is team survival, which team survives wins. 2nd, team deathmatch, which team gets 10-30 kills(depends on arena team) win.
These 2 are highly recommendable and will be alot of fun.
Login to rate
Denniswerth
Dragonblight
Denniswerth
12/09/2012
@Teddybea: erm.. you do know about the new loot system in raids? yes? no? google it then.
Login to rate
Maxxerior
Darkspear
Maxxerior
14/08/2012
Okey,

For a starter I am looking forward 2 some decent new content, that put aside

But sirieusly dislike the LFR system, here is what I should change:
Make content is different difficulity's not like heroic or normal but, you have 2 step-in raids, those 2 are also in LFR, and give(random number) 100 Ilevel gear.
Then their is 1 raid not in LFR giving(random number) 110 Ilevel gear
Then raiders got something 2 look forward to, and people got something 2 look up 2, that guy has the better Ilevel gear from that hard instance where you had 2 clear the other instances for in normal....
You get a system where their is something 2 look forward 2, as long that exsists, it is more intressting 2 keep playing.
You wanna be that guy in the really cool higher Ilevel gear, instead beign 1 of the bunch in the same gear.....

Sometimes a hard instance can make casual players into semi-hardcore players just 2 see it, and keep those hardcore players intrested
Login to rate
Kianake
Shattered Hand
Kianake
14/08/2012
euh is this like the other exp blizz did??? like 16plus game??? one drop of blood on the floor i'd like to see it....when you go arena as the fight goes on some footsteps in blood....when ya hit somebody ore something some bloodsquirts on walls ore plants ore whate ever....and most off all some gotdam naked T I T T IES.....that's a 16plus game this day's .....
Login to rate
Danster
Eonar
Danster
15/08/2012
@Kianake: i h8 to burst your bubble but you going on about this bt its not a 16 game..... it 12+
Login to rate
Obluda
Vek'nilash
Obluda
16/08/2012
@Kianake: If you want to see naked girls and blood, go watch some pervert !@#$. This is GAME and it stays like that. End of story :P
Login to rate
Bloodrainer
Boulderfist
Bloodrainer
14/08/2012
Y know , i like tho see more usefull gear upgrade's for each quest y complete and build y gear up whit it so it become's readdy that y can do some real good dps , then problem is most of the time that manny player's only care about the highest dps in a party . Ok i ame maybe a slow learner but i will do it some day , maybe even bether one day . i like more been a quality player than a quatical player , slow but steaddy ;)
Login to rate
Alcan
Jaedenar
Alcan
14/08/2012
Looks gr8! :)
Login to rate
Pocketheals
Tarren Mill
Pocketheals
13/08/2012
and soon blizzard will get this brilliant idéa of a faster flying speed thats calling ''lighting speed'' that will cost you 4000gold and enables you to fly in 500% flying speed!
Login to rate
Röd
Bloodhoof
Röd
13/08/2012
i will see World map frpm texplar stormwind city and go to mist of pandaren expasion path
Login to rate
Nouwonda
Hellscream
Nouwonda
13/08/2012
Awesome!!! i'm really looking foward to MiP :)
Login to rate
Thepalablood
Outland
Thepalablood
14/08/2012
@Nouwonda: MoP! :P
Login to rate
Corpselurker
Emerald Dream
Corpselurker
15/08/2012
@Nouwonda: Men in Pink!
Login to rate
Bluewhale
Darkmoon Faire
Bluewhale
13/08/2012
Right first off i'm really lookin forward to mists. Can't wait :)

Now second: Iv read quite a few posts on these forums with people complaining about the raid finder and MoP bein childish and such other nonsence. Let me just say this: IT IS A GAME!!! and is to be enjoyed by all age ranges. As for the raid finder. That is in place so people who don't get invited to raids get to experiance content that they wouldnt otherwise. If the "pro players" have a problem with this just make your own groups assuming you have any friends. As for the childishness and all the crap about pet battles and such. It's simple really it's extra content so people don't get board once they hit lvl cap. If ya dont wana do it then dont. I'm 27 and lookin forward to it. Does that mean i'm childish?? NO! it means i'm all for tryin out new things. Anyway iv ranted on long enough.

Bottom line: Let blizz carry on doin what they are doin without people complainin that it's Wrong or that they dont like it. You are not the only players. Have some respect for people that are lookin forward to it instead of gettin rude and insulting towards them. That is all.


Have fun everyone :)
Login to rate
Naturelordx
Nordrassil
Naturelordx
13/08/2012
@Bluewhale: I completely agree with you. Well said.
Login to rate
Seale
Turalyon
Seale
13/08/2012
@BluewIndeed, blizzard posts thse things so that we get an idea of what is happening and it aint mean for people to say that it sucks and !@#$ blizzard and so on. If you got an negative opinion please keep it for yourself.

Cheers ^^
Login to rate
Filador
Wildhammer
Filador
14/08/2012
@Bluewhale: I agree with you too, dude.I'm sick of all this complainings about MoP.I love the lore of this game and i'll continue to play it no matter what.I'm 21. Greetings from Bulgaria.
Login to rate
Kianake
Shattered Hand
Kianake
14/08/2012
@Bluewhale: well y'r 27....but it has to be an 16plus game not ??? i saw this in england a 16 year young girl walking white a babe i asked here is it yours??? she said yes offcours it is and the fun part here in england is ya get an small house are apparment...??????wtf....whate i mean is does it feel like an 16plus game???? no it doesn't cos i don't even saw some naked !@#$ ore gore like ripping of a head ore something.... put some bonecreaft in ware craft and i tell ya know it will sell doubbel
Login to rate
Frozzie
Darksorrow
Frozzie
14/08/2012
@Kianake: I can't make sense of anything you just wrote.. Only thing this comment tells me is that you're psychotic :/. If anyone finds something relevent in that comment please gimme a poke.. -.-'
Login to rate
Kianake
Shattered Hand
Kianake
15/08/2012
@Frozzie: poke poke well i can't make a movie for it on you tube maybe if i say po rn tube ya understand it???the contents blizz gives us is 10-14years....since it's an 16plus game why don't give the players some real adult content...real 16plus and yeah starting to get psychoic where do ya live??? i want to meet you at night full moon..... :)
Login to rate
Julke
Ghostlands
Julke
26/08/2012
@Kianake: Actually its an 12+ gmae :/
Login to rate
Wildviky
Kul Tiras
Wildviky
19/09/2012
@Frozzie: sry no pokes :)
Login to rate
Thornsting
Bronzebeard
Thornsting
13/08/2012
Mist of Pandaria is awesome!
Login to rate
Bogumil
Saurfang
Bogumil
12/08/2012
looks brilliant, can't wait
Login to rate
Normanimann
Saurfang
Normanimann
12/08/2012
Cant wait to get this!!!
Login to rate
Interitus
Frostmane
Interitus
12/08/2012
Took an arrow to the knee!
Login to rate
Neiala
Earthen Ring
Neiala
11/08/2012
Awesome.
Login to rate
Calistia
Azuremyst
Calistia
11/08/2012
MoP will be amazing but a big le sigh if all the raids are going to be LFR friendly.The fights are going to be boring as hell stand and shoot nonsense
Login to rate
Ashlighter
Ravencrest
Ashlighter
11/08/2012
Instead of complaining and s*** about Mop being back, and also, I agree with Twor, i mean, he tells the truth, Vanilla was hard, beacuse nobody knew what to do, and Wotlk, atleast the raids were intreasting, and the "Epics for everyone" Will make sure that those that are new to the game, can finally see how the raids are, and i mean, if you complain about Mop. why do you end up playing it in the first place, and i know alot of those who complain about Mop, are still gonna play it, i mean seriously, stop complaining.