Patch 5.2 PTR Patch Note Preview

Patch 5.2 PTR Patch Note Preview

The first World of Warcraft: Mists of Pandaria patch of 2013 is currently in development and this is your chance to see some of the things that are in the works. This patch will include a massive new raid dungeon, a multi-faceted new quest hub, Pet Battle improvements, new world bosses, significant class balance changes, brand new pets and mounts, assorted bug fixes, and more.

Note: The Patch 5.2 PTR is not yet available, but you can feast your eyes on the latest version of the PTR patch notes below. Please keep in mind that these changes are not final, and a great deal could change before the final patch 5.2 release.

Look for the 5.2 PTR to become available in early January!

 

World of Warcraft PTR Patch 5.2

  • General
    • New Daily Quest Hub: The Isle of the Thunder King.
      • Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more.
      • Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
      • After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
      • As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
      • Players on the PTR can teleport to the Isle of the Thunder King at their faction shrines in the Vale of Eternal Blossoms. While the Isle of the Thunder King will be unlocked progressively by each realm based on participation in the war effort, initially only some of the Isle’s features will be unlocked. Future updates will include the Shipyard and the Main Courtyard. Some features, including the Treasure Room, will not yet be available.
    • New Raid: Throne of Thunder
      • Emperor Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
      • Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
      • The Raid Finder version of the Throne of Thunder will be divided into 4 different wings.
      • Join the Shado-Pan Assault in their singular drive to see Lei Shen, The Thunder King, defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
      • Please note: During the 5.2 PTR, this raid dungeon will only be available during a limited testing window. Keep an eye on our PTR Discussion Forum for details.
    • The Legendary Quest Continues:
      • Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new headgear enchantment, the Crown of the Heavens.
      • Please note: Initially this quest is not available on the PTR, but will be coming soon.
    • New World Bosses: Nalak, the Storm Lord and Oondasta
      • Nalak, the Storm Lord
        • After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
      • Oondasta
        • Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.
    • Buy The Farm
      • Players that have grown attached to working the land at Sunsong Ranch can now purchase the land from Farmer Yoon. Once the farm is owned by a player, it becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
      • Please note: The new Sunsong Ranch features are not available on the PTR, but will be coming soon.
    • New World Boss System
      • All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.
         
  • Classes
    • Death Knight
      • Death Siphon now heals for 150% of the damage dealt (was 100%).
      • Conversion now costs 5 Runic Power plus 5 per second thereafter (was 10 Runic Power plus 10 per second).
      • The Bloodworms summoned by Blood Parasite now have 200% more health.
      • Unholy
        • Reaping now also applies to Icy Touch.
        • Summon Gargoyle no longer costs Runic Power.
        • Gargoyle Strike now deals Shadow and Nature damage (was Nature only).
        • Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
    • Druid
      • Cyclone now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
      • Symbiosis
        • Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
      • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
      • Cenarion Ward now grants 100% increased healing.
      • Frenzied Regeneration now scales 10% more efficiently with attack power.
      • Tooth and Claw now scales 10% more efficiently with attack power.
      • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
      • Rejuvenation now costs approximately 9% less mana.
      • Revive and Mark of the Wild now cost 55% less mana.
      • Faerie Swarm can now snare more than one target at a time.
      • Mass Entanglement now has a 30-second cooldown (was 2 minutes).
      • Typhoon now has a 30-second cooldown (was 20 seconds).
      • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
      • Soul of the Forest
        • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
        • Feral: Unchanged.
        • Guardian: Generates 3 additional Rage per Mangle.
        • Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
      • Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
    • Hunter
      • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
      • Silencing Shot now has a 24-second cooldown (was 20).
      • Binding Shot no longer has a Focus cost.
      • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
      • Glyph of Marked for Death has been removed, and its effects are now baseline.
      • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
    • Mage
      • Invocation now removes Evocation's cooldown and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage (was 25%) for 1 minute (was 40 seconds) after an Evocation is completed. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
      • Greater invisibility now has a 90-second cooldown (was 2.5 minutes).
      • Frostbolt cast by Mirror Images now deals 50% more damage.
      • Improved Counterspell has been removed.
      • Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
      • Blazing Speed can now be triggered at will.
      • Cold Snap now heals the Mage for 15% of maximum health when used (was 30%).
      • Ice Floes now has a 45-second cooldown (was 1 minute).
      • Scorch now costs 3.5% of base mana (was 0.1%).
      • Arcane
        • Arcane Blast's mana cost has been increased to 1.66667% of base mana (was 1.5%).
      • Frost
        • Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage.
        • Water Elemental
          • Freeze no longer does damage, and only provides Fingers of Frost on a successful freeze.
    • Monk
      • New Level-60 Talent: Ring of Peace
        • Ring of Peace forms a 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.
      • New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2-minute cooldown.
      • Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15-second cooldown.
      • Zen Sphere now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.
      • Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30-second cooldown.
      • Path of Blossoms has been removed.
      • Deadly Reach has been removed.
      • Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.
      • Tiger's Lust and Touch of Karma no longer have a Chi cost.
      • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
      • Charging Ox Wave now has a 30-second cooldown (was 60 seconds).
      • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
      • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
      • Chi Torpedo now deals 15% more damage.
      • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.
      • Mistweaver
        • Life Cocoon can no longer be dispelled.
        • Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
        • It is no longer possible to use Thunder Focus Tea while silenced.
        • Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
        • Xuen will now fixate on the Monk's original target.
      • Windwalker
        • New Level-75 Ability: Storm, Earth and Fire
          • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable.
        • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
        • New Mastery: Bottled Fury -- Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
        • Tigereye Brew now increases damage by 1% per stack (was 2%), but is now improved by Bottled Fury.
        • Tigereye Brew now gains 1 charge after spending 2 Chi (was 4 Chi).
        • Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.
        • A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.
      • Brewmaster
        • Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
    • Paladin
      • Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
      • Eternal Flame's periodic heal now provides 100% more healing when self-cast.
      • Judgment now costs 5% of base mana.
      • Protection
        • The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
    • Priest
      • Power Word: Solace has been redesigned.
        • Power Word: Solace replaces Holy Fire. It deals the same damage and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
      • Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
      • Angelic Feather now has a 6-second duration (was 4 seconds).
      • Body and Soul now has a 3-second duration (was 4 seconds).
      • Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
      • Discipline
        • Focused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.
        • Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
        • Rapture now provides mana equal to 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
    • Rogue
      • Preparation is now a baseline ability learned at level 68.
      • Versatility has been removed.
      • New Level-90 Talent: Marked for Death
        • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
      • New Level-60 Talent: Cloak and Dagger
        • Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.
      • Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
      • Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used.
      • Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
      • Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
      • Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
      • PvP set bonuses have been changed:
        • Vigor is now the 4-piece set bonus and increases maximum energy by 50 (was 10).
        • Deadly Brew is now the 2-piece set bonus, and its effects remain unchanged.
      • Combat
        • Vitality now increases attack power by 30% (was 25%).
        • Blade Flurry now deals 75% less damage.
      • Subtlety
        • Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
    • Warlock
      • The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket silence.
      • Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to fear the attacker. When cast, the ability has 1 charge, costs 20% health to activate, and has a 30-second cooldown.
      • Soul Leech now provides an absorption shield instead of healing.
      • Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
      • Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
      • The passive damage from Archimonde's Vengeance no longer has a visual effect.
      • Grimoire of Sacrifice now increases the damage of abilities by 20% (was 25%) for Destruction, and 45% (was 50%) for Affliction.
      • Grimoire of Sacrifice now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
      • Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction Warlocks.
      • Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks.
      • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 50%.
      • New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
    • Warrior
      • Shockwave now has a 40-second cooldown (was 20 seconds), striking 3 or more targets will reduce its cooldown by 20 seconds.
      • Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
      • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects.
      • Shield Barrier now scales approximately 10% less efficiently with attack power.
      • Storm Bolt now deals 125% weapon damage (was 100%).
      • Enraged Regeneration now costs 30 Rage (was 60).
      • Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
      • Arms
        • Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
        • Slam now deals 220% weapon damage (was 190%).
      • Protection
        • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
    • Shaman
      • Elemental Mastery now has a 1-minute cooldown (was 2 minutes).
      • Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman.
      • Conductivity no longer requires that the target be within the area of effect of Healing Rain.
      • Ancestral Swiftness now increases spell haste by 5% and melee haste by 10% (was 5%/5%).
      • Glyph of Purge now adds a 6-second cooldown to Purge.
      • Stone Bulwark Totem now absorbs 25% more damage.
      • Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10% (was 0%).
      • Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
      • Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman.
      • Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 50% of the damage dealt by Flame Shock.
      • Flame Shock's duration has been increased by 25%.
         
  • Quests
    • Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath.
       
  • Creatures
    • Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point.  The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit.  Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
    • Galleon now respawns much more frequently, but players can only receive loot from him once per week.
    • Dire Horns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Dire Horn owners should seek out clues regarding these auspicious beasts.
       
  • Pet Battles
    • Supercharge now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3).
    • Sprite Darter Hatchling – Evanescence and Arcane Blast have swapped ability positions.
    • Nether Roach is now a real roach and can now survive the apocalypse.
    • Battle Pet Bandages now stack to 25 and are Bind to Account.
    • Battle-Stones now have a chance to be awarded from PVP Pet Battles.
    • Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
    • Pet levels will now only display on the map when pets are tracked.
    • Taming the World now lists its reward correctly in the Achievements pane.
    • Level-capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
    • Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
    • Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
    • Disconnecting from a pet battle will once again respawn the pets you were fighting.
    • Any pet that has been killed in a pet battle will now never respawn.
    • A number of new pets can be found on the Isle of Lightning, including rare spawn drops, wild pets, and raid boss drops.
    • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. A new quest has been added to track progress as these new pets are hunted down, and completing that quest will award the new Red Panda pet.
    • Please note: Many of these changes have not yet come to the PTR, but will be available soon.
       
  • PvP
    • PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
       
  • Items
    • Skyshards are now Bind on Account.
       
  • Sunsong Ranch
    • Seed bags have been added that allow planting of crops 4 plots at a time.
    • Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
    • The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
    • Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
    • Wild Crops will now occur less often.
       
  • Bug Fixes
    • Classes
      • Druid
        • It is no longer possible for a weaker application of Living Seed to overwrite a stronger one.
      • Paladin
        • It is no longer possible to refresh Inquisition to a lower duration.
      • Mage
        • The cooldown of Cauterize will now properly reset upon entering an Arena.
      • Warlock
        • Grimoire of Service now describes its special abilities on the tooltip.
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Comments (1,793)

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Laconic
Sylvanas
Laconic
11/03/2013
"Heroic Pandaria dungeons now award 100 Justice Points per boss" - Thx for this. It was a pain grabbing them to buy those looms for an alt and i was just about to quit wow because of this. Now i wont quit :)
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Catarun
Twisting Nether
Catarun
06/03/2013
Great with new daily quests! It's fine, didnt have enough of them already!
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Holyscars
Arathor
Holyscars
05/03/2013
im trying to make a ptr someone please help
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Maddorfakkor
Auchindoun
Maddorfakkor
05/03/2013
what I dont understand. is why they arent nerfing hunters BM burst, and buffing retri paladins burst. retri pala full epic geared itemlevel 487 equipped doing 43k hammer of wrath noncrits. thats not burst. 3 HP templars does like 55k I feel that if hammer of wrath is going to be an ''execution'' skill. it should be worthy of it at least. I mean im doing 300-600k executes. and whats 43k about ? O.o
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Andromedaa
Thunderhorn
Andromedaa
26/02/2013
"Any pet that has been killed in a pet battle will now never respawn".
Again I ask... WTF does this mean????
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Zambidiz
Stormscale
Zambidiz
25/02/2013
this should be fun:) lets give it a chance and see what this adventure will bring :)
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Darkscheme
The Maelstrom
Darkscheme
21/02/2013
well its time to choose a new class cant get my head round how fast malee can nuke me i get in 1 fear cast one spell and then am stood at gy this game is getting worse
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Magesrum
Silvermoon
Magesrum
20/02/2013
well they can nerf and do what they like this has disapointed me as i actually liked playing my mage but now i had no choice but to role a paladin up as not much happening to them and seems to be enjoyable to play in pvp and pve as im tank spec on it only although not tryed the raids yet should be fun so watch out for the noob tank in ur LFR,s lol!
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Waskiaz
Mazrigos
Waskiaz
19/02/2013
Just make the game as it was in Tbc no big deal, no fancy millions stuns, let it reg some skill :))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) i can play with 1 hand now and still win :)))))))))))))))))))))))))))))))))))))))))))))))))))))))) thanks
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Grôtex
Grim Batol
Grôtex
17/02/2013
Honestly. Blizzard.. u made Shockwave 40 sec Cds ( was 20) and ur destroying warriors.. i don't wanna contiune when the new season comes, Cause ur doing the same !@#$ everytime uguys "trying to balance the game".
So. u just lost a Veteran player and some1 who payed 11 or 12 euro each month. but eh? u guys gives a "S-H-I-T" guess.
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Dialia
Kor'gall
Dialia
13/02/2013
I love that Skyshards are now Bind on Account that is cool...
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Tuurlijk
Ghostlands
Tuurlijk
20/02/2013
@Dialia: I'm not flying that mount anymore after patch hits that's for sure, and will hate others flying it.
Feels a bit like "the insane", i don't use the title anymore and everyone i inspected useing it didn't have shen'dalar achie.
Just like everything that you needed to farm it will lose it's glory.
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Asaron
Burning Blade
Asaron
12/02/2013
Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).

WHAT THE !@#$?!
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Dalthior
Scarshield Legion
Dalthior
13/02/2013
@Asaron: cos it was OP
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Grôtex
Grim Batol
Grôtex
17/02/2013
@Dalthior: No it's not ! its a survival for warrior, without it we will die so fast.. and anyways. bad of blizz to make it 2% cause its no problem to get down warriors at 3 %. regen.. If not, u guys should not play this game.
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Maddorfakkor
Auchindoun
Maddorfakkor
05/03/2013
@Grôtex: 3% was too much. I admit it myself as a warrior. it was really simple to CC any1 attacking . pull all defensives. and los. and ud be up with enough hp to kill somebody again. and we can do this endless times all the def cds werent even necessary. its enough with sheild and def stance and los. a mage or hunter for instance. can only heal themselves up that much once during a fight. gotta admit we were op. although not far from it. I think 2.5% would be more fair though but still
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Grumpgrum
Bloodhoof
Grumpgrum
10/02/2013
"The base damage of Consecration has been increased by 789%" WAT?!
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Imhealinglol
Ravencrest
Imhealinglol
10/02/2013
atleast, I know how to become a panda for free! https://www.youtube.com/watch?v=Q6Ln0_sLHz4!!
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Shistinx
Aggramar
Shistinx
08/02/2013
they should nerf rogue's mages and hunters, DK was fine the way it was before
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Lostgodofwar
Darkmoon Faire
Lostgodofwar
09/02/2013
@Shistinx: lol if you get kild by roges l2p wit dk becas wen i go in i can kill evry roge it balens but jes dk are week but day wil buf dem a lidelbit if its enof i dont knowe but dot jell nurf roge /hunters abaud mage i agree der are sowe dam op in pve and pvp
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@Lostgodofwar: learn to spell
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Caleril
Bronze Dragonflight
Caleril
10/02/2013
@Exø: Good Comeback!
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Ougarets
Tarren Mill
Ougarets
07/02/2013
will not play pvp on war now.
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Aieon
Stormreaver
Aieon
30/01/2013
SO you nerfed Warrior's healing and stuns.. great. is this pvp balance ? just nerf warlocks and hunters...
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Xantr
Stormreaver
Xantr
29/01/2013
so... mages, rogues and dk's the most op in the game get boosted and we get different cd's? but balance is all about the burst damage, why not have some high cost high damage spells available?
also are the professions not changing again? when is blizzard going to give inscription a mount? its not a constant income source like alchemy since we stopped making scrolls....
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Valerion
Silvermoon
Valerion
09/02/2013
@Xantr: ur dumb if you say dks are one of the most op class in game. we hit very hard thats true but you know what ? hit us 3 times and we die. i've played the full pvp resil thing and yes we live 2 secs longer great. so try playing one urself instead of commenting here on a pve geared druid.
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Duckasre
Bladefist
Duckasre
26/01/2013
Great nice to see poxy druids arnt nerfed overpowerd !"£$%$rs, Blizz suck my long fat one, once again wars have been nuked down, only nerfed because to many peeps play them, WLTB a hit man for the nerf team at blizz
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Snedvriden
Sunstrider
Snedvriden
26/01/2013
Yeah, go ahead, nerf the only classes i am playing and enjoy in the game.. what the !@#$ is happening srsly..
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Snuké
Outland
Snuké
24/01/2013
"Overpower now costs 10 rage" - You serious?

You completely revamp it so it does not trigger more damage for hc strike (Which in all fairness hits bad without the buff!) and then you make overpower cost rage?! when it NEVER has.

You really need to think of something which doesn't have to be changed, you have had to change taste for blood to much by your silly decisions, make it good in the first place and not to op and stop changing !@#$!

Please remove the rage cost for Overpower, most ridiculous thing i've ever seen.
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Deadlýme
Hellfire
Deadlýme
23/01/2013
Yezz Dks is still too OP
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Lostgodofwar
Darkmoon Faire
Lostgodofwar
09/02/2013
@Deadlýme: lol i diagree i love kiling dk wit my roge
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Javar
Jaedenar
Javar
27/02/2013
@Lostgodofwar: only if is a pve dk... actually i kill rogues in 10 secs, without losing more then 40% hp, a rogue havent still killed me in pandaria... they need a boost imo and they are getting it
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Mattier
Tarren Mill
Mattier
22/01/2013
de
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Zodart
Twisting Nether
Zodart
20/01/2013
Shadow Priest is way to OP, and they also hold their silence, wtf?..
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Azzinøth
Stormscale
Azzinøth
18/01/2013
Also I have a question, hoping for a serious answer - Why do monks have this thing called Jab, when all it does is generate combo points? Damage it won't do much...So I wonder, why;x aka->buff Jab pls thnx
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Azzinøth
Stormscale
Azzinøth
18/01/2013
Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.

12% chance per ?? Autoattacks? Jab? Any suggestions?
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Rockmybubble
Burning Legion
Rockmybubble
17/01/2013
again paladins will lose
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Kurosk
Argent Dawn
Kurosk
16/01/2013
Nerring Warlocks because all those kids were crying?
Jesus, l2interrupt chaos bolt and lock is nothing anyways.
Nerfing grimoire of sacrifice is stupid too.
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Yurien
Burning Blade
Yurien
16/01/2013
how long is wow life ? 8 years ? and you are still noobs in pvp blizzard grp of noobs.
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Yurien
Burning Blade
Yurien
16/01/2013
!@#$ off idiots