PvP Gear in 5.2 and Beyond

PvP Gear in 5.2 and Beyond

Change is coming to PvP gear in the relatively near future, and we wanted to provide a not-so-brief update on the improvements we’re planning, while pulling the curtain aside so you can see the thought processes that motivated the coming changes. We also thought this would be a great time to get the World of Warcraft PvP community involved in the discussion.

 

The Challenges
There are a few main issues that we’re working to address within the next couple of patches:

Early Advantage
Currently, it’s very common for players that have a head start at the start of the season to earn the best gear quickly and gain a dominating position on the ladder with a very high Match Making Rating (MMR). It’s then pretty common for those players to only participate on the ladder in a minimal way before reaping their rewards at the very end of the season. That’s not particularly good for competition, and we don’t think that it’s a very fun way for a competitive ladder to work. We would like to see the ladder remain active, and for high ranking players to earn their positions throughout the season, instead of just blitzing early and camping a spot above a certain threshold.

Mid-season Start
Players getting into PvP mid-season face a very significant challenge to gear up and become competitive because players that started earlier in the season are so far ahead in terms of gear. We want to make it more reasonable for a player to join in on organized PvP mid-season, while still rewarding the commitment of players that have remained invested in PvP throughout the season.

Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.

Gear Advantage
Over time, the gap in power between Honor and Conquest PvP items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between PvP and PvE gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of PvE items, but only two tiers of PvP items. To keep Honor items from being the best choice for entry into PvE, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for PvP than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any PvP items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of PvP items, changing which currencies it takes to buy items and when, and by making PvP weapons more readily available in general.

Flexibility
While the item upgrade system has the benefit of allowing players that have “finished” their PvP set to continue to progress their character’s power, because there’s built-in pressure to continue upgrading their main set, it also means that players don’t always feel comfortable spending those points on alternate sets of gear for different specs (though it’s worth mentioning that the upgrade system will be disabled for patch 5.2). We’d like to make it easier for players in this position to experiment with alternate specs and stats.

 

Moving Forward
Meeting these challenges will mean that some changes are coming to MMR, PvP gear, and how gear is earned and paid for:

Team Rating Inflation
As we’ve mentioned previously, we want to see the ladder rankings decided toward the end of a season, and not a foregone conclusion dictated by what happens at the start. As discussed in the PvP in Mists of Pandaria Dev Watercooler, as of patch 5.2 Team Rating will gradually increase as players participate in PvP over the course of the season. We expect the new system to help ensure that the ladder remains active at all ratings and that the competition stays fierce from start to finish.

Gear Changes
To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works:

  • 2200 rating requirements removed from all PvP gear. (5.2)
  • Gear will be available in four tiers:
    • Dreadful Gladiator’s gear will be crafted. (5.2)
    • Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
    • New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
    • Tyrannical Gladiator’s gear can be purchased for Honor after 27,000 Conquest Points are earned for the season. (5.3)
    • Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)
    • Conquest Point weapons can only be purchased after 7,250 Conquest Points have been earned for the season. (5.2)

The 2200 rating requirements on gear will be removed in patch 5.2, and when that happens, the only barrier to acquiring top of the line Elite gear will be the 27,000 Conquest Point seasonal currency requirement, and 7,250 for weapons. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2200 rating.

Patches that don’t include the start of a new season (such as patch 5.3) will offer players the opportunity to purchase Conquest Point weapons without first meeting the 7,250 Conquest Point seasonal requirement for them. We’re relaxing these restrictions because, by the mid-point of the season, the restriction has served its purpose and is no longer necessary. It’s worth noting here that the 27,000 Conquest Points earned requirement must still be met to buy Elite armor and weapons in every season.

In terms of relative power, we’re tuning the item levels, PvP Power, and Resilience on the new set of PvP items so that the difference between Malevolent and Elite Tyrannical Gladiator’s gear is similar to the relationship between this season’s Dreadful and Malevolent Gladiator’s gear. This helps accomplish the goal of smoothing out the power curve by adding a tier in the middle of the PvP gear spectrum. Also, to add choices and flexibility, once the seasonal currency requirement is met, players will have the option to purchase Tyrannical pieces for Honor, which should allow players to more easily experiment with alternate stat loadouts and specs.

Mid-Season Catch Up
Players who are starting their journey into PvP mid-season start significantly behind the gearing curve. While we want to avoid invalidating the effort of players who have competed for the whole season, we agree with the feedback we’ve received that the starting gap is too large, so a new Conquest Point catch-up cap will be implemented using the following formula:

(Current week of the season) * 1000 – (Conquest earned thus far this season)

Here are some examples of how this will work:

Player A is starting PvP for the first time in week 10 of the season, and hasn’t earned any Conquest Points at all that season. He will have an additional cap of 10,000 points added to his normal weekly rating based cap.

Player B has already earned 5,000 Conquest Points by week 10, so she would have an additional cap of 5,000 points added to her normal weekly rating based cap.

Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared).

If a player “redeems” their catch up cap by earning all those points, then they’ll begin the next week at their normal weekly rating based cap. Should they miss more weeks, then the catch up cap accrues again.

So, to sum up the planned changes for Patch 5.2:

  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear, including weapons, will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players that continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.

And here are the specific changes that are planned to hit in Patch 5.3:

  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 27,000 7,250 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the seasonal currency requirement is met, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced.

 

Conclusions
Overall, we expect that these changes will create a more active and competitive PvP environment, narrow the gear gap between the highest rated players and those still working their way up the ladder, and open the door for more experimentation in terms of class or spec.

We look forward to hearing your opinions and feedback on these upcoming changes!

We've made a number of corrections to the article regarding currency requirements for weapon purchases marked in this color.

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Comments (1,874)

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Today is the day the patch was released.
They have literally raped the game.
I played pvp but you might as well do something else because it does not make sense.
they have the Ressi done up to 65% and lowered the pvp power.
I think they have made ​​a big mistake and that they will lose many players from here.
Everyone has to start as noob geared in pvp right?
So why this great blunders of the new patch.
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Kaztiel
Outland
Kaztiel
14/05/2013
i like the conquest catch up , but does it work if you've not earned any conquest for the season , for example , having a alt freshly dinged 90 can it gain that 10k conquest points straight off?
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@Kaztiel: Good question , someone please reply : i like the conquest catch up , but does it work if you've not earned any conquest for the season , for example , having a alt freshly dinged 90 can it gain that 10k conquest points straight off?
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Hakí
Twisting Nether
Hakí
11/05/2013
Tyrannical Gladiator’s gear can be purchased for Honor after 27,000 Conquest Points are earned for the season. (5.3)
what does that mean why should i pay honor for tyrannical gear after 27k conq i earned i will be full gear already...
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@Hakí: Players that have already geared 1 spec in Tyrannical Gladiator's gear will now be able to gear a second spec by using Honor.
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Sonatoriusa
Ragnaros
Sonatoriusa
03/05/2013
well done blizz finally let ppl play and not farm!
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Lynguz
Stormscale
Lynguz
30/03/2013
I just logged on to my level 90 paladin alt... But this conquest point cap catch up doesnt seem to work... My paladin's cap was still the basic 1800 for bg/arena and 2200 for rbg... Shouldn't my weekly cap be higher as the season has been going on for two weeks i think?
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Raiga
Alexstrasza
Raiga
06/04/2013
@Lynguz: "And here are the specific changes that are planned to hit in Patch 5.3: The Conquest Point catch up cap will be introduced." -> in Patch 5.3
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Kallekamel
Talnivarr
Kallekamel
28/03/2013
This sucks, why is blizzard making everything easier and easier... dammit.
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Tared
Neptulon
Tared
29/03/2013
@Kallekamel: sucks ? and why because all will have equal gear and only skill will show which team is the best ?

or you cry because cant one shot naket ""noobs"" ?
gear not give raiting msate skills do

this is a good change i think (for new players and for alts)
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Malchazar
Outland
Malchazar
22/04/2013
@Tared: The Warlock's got a point, this makes players gain more by putting less effort into the game which in turn makes the game less enjoyable.
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Shipperzz
Kazzak
Shipperzz
25/04/2013
@Malchazar: no, just no. the same effort has to go in, just in a shorter period of time
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Úthér
Anachronos
Úthér
27/03/2013
THIS IS MUCH BETTER GUYS! makes easier for pvp gear!
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Rimetrash
The Maelstrom
Rimetrash
26/03/2013
Well done Blizzard!!!
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Díldozer
Ravencrest
Díldozer
26/03/2013
The only thing that´s bad is that i still think there will be an "Invincible wall" if you wanna get above 2.2k since the players who are playing on that rating, will have the elite gear much faster then anbody else... So if you come mid-season you wont be able to hit 2.2k whatsoever since it will take you much longer to get 27000cp with a 2.2k cap compared to 3.5k.
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Tared
Neptulon
Tared
29/03/2013
@Díldozer: The Conquest Point catch up cap will be introduced.
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Díldozer
Ravencrest
Díldozer
26/03/2013
i LOVE IT!
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Skippy
Scarshield Legion
Skippy
07/03/2013
well, I fell like screwed in the !@# again.. I understand they wanna help new players gear up quickly, but this is just riddicc! I've worked hard to get ahead this season and should still have "if only" a minimum of advantage on gears, not like this.. (talking ofcourse about the pvpstats)! THANKS yet again Blizzard
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Flawboy
Emerald Dream
Flawboy
15/03/2013
@Blizzard: No Problem. :)
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Xenmatic
Stormscale
Xenmatic
31/03/2013
@Skippy: Well i can see on your armory that you got 2000, 2100, 2200, 2300 and 2400 achievement on the same day.

How much did you buy your boost for?
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Alcest
Auchindoun
Alcest
05/03/2013
In my case; i have heroic weapon ilvl 471 2/2 upgrade, and i have almost 4000 conquest points, but I´m waiting for the 5.2 patch before buying, because then I can buy Tyrannical Bow. Am I right? or are blizz removing the preparation capping before the patch??
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Swox
Grim Batol
Swox
05/03/2013
@Alcest: i think they removing it :(
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Lådýhördé
Shattered Halls
Lådýhördé
05/03/2013
@Alcest: they always do?
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Foxierowan
Anachronos
Foxierowan
05/03/2013
@Alcest: your conquest will be converted into hp and any excess into gold
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Alcest
Auchindoun
Alcest
06/03/2013
@Foxierowan: Thx for the help! I suspect they will convert conquest points to hp. Seems like the best for me is to spend them afterall.
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Parastratios
Ravencrest
Parastratios
26/03/2013
@Alcest: They are making the conquest into honor but you can purchase the gear that is currently with conquest with honor after the patch because new gear for conquest is being introduced
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Grimskin
Doomhammer
Grimskin
05/03/2013
in old days we needed 40 players to kill ragnaro,s .
now we can solo run old moltencore . things will change always ,new seasons new sets of gear .quit being like AMG i did liek 2 year to get that gear and now soem get it in 1 run ...........
there is only 1 way to get awesoem pvp how? give same gear to everyone who plays pvp . goto vendor click your set of armor /weapons , equip it and start the BG que solo/or in party . fair play /teamwork thats what pvp should be about .not gear .
give them other rewards to show off and brag about .
rating sounds good / mounts tabbards what ever .
see it like starcraft all races have good army units , they dont get better armor for there units just cause they spend a lot of time grinding/playing/boosting and the be able to pwn noobs ...no they pwn noobs cause there better at the game and know there ability,s.
think about it equel gear for all , real victory you earn because u are the better player :)or the better team.

greetz Grim
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Xq
Blade's Edge
Xq
03/03/2013
Just a tip for all Players! If you collect all honor for example you can convert it into justice. When you have full justice you can get full honor and then convert the justice back to honor after it being spent to get the maximum honor possible. You can average a whole 2.5k extra honor.
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Валаде
Blackscar
Валаде
04/03/2013
@Xq: + u can make Tol Barad Quest and save it for Patch
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Poseidons
Hellfire
Poseidons
02/03/2013
BTW its not gonna be fair, who alredy get full Malevolent Gladiator’s gear and upgraded 2/2 they gonna be stronger anyway, bcause in patch 5,2 you cant ugrade anymore so,thats means when you get full Malevolent Gladiator’s gear you still gonna be less powerfull than who alredy upgreaded.so i dont realy like that blizzard take of gear ugread.
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Poseidons
Hellfire
Poseidons
02/03/2013
and thats dumb put in game gear upgread for 2 patch and then remove, its realy so dumb from blizzard to do that, new gear what they gonna put in game , gonna be less better than upgreaded Malevolent gear 2/2
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@Poseidons: Dear Sir,
In patch 5.2 you will be able to buy tyrannical gear with your freshly earned conquest points. Tyranical gear should be either equal to 2/2 malevolent or better.
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Chipspåsén
Kul Tiras
Chipspåsén
05/03/2013
@Yeu: the malevolent 2/2 is ilvl 391 and the tyranical is ilvl 393
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Déathness
Outland
Déathness
02/03/2013
What about the Contender gear i spended my Spirit of Harmonies on, will they be converted to dreadful or will it get to like lvl 87 rares ?! i just bought full recipe of contender so yeah.
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Giraffafoo
Burning Steppes
Giraffafoo
01/03/2013
The game continues from strength to strength and as usual this is a far more fair approach to those of us that have joined mid season :)
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Monkystylex
Stormscale
Monkystylex
01/03/2013
awesome and good job guys
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Mallignant
Outland
Mallignant
01/03/2013
Actually very happy with the change good job guys and ive never said that yet.
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Killingspreé
Haomarush
Killingspreé
27/02/2013
Wow guys you talking about this like woow so fair now and blablabla... elite gear aint much better then normaly gear? the only change is the wep.... thats not a realy big change anyways.... just saying.. ;)
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Límbus
The Sha'tar
Límbus
27/02/2013
to summ this up quickly, we will now see loads more pre-mades of 2200 rated players in the best gear in random bgs thus meaning newbies will get facerolled. making it harder for them to gear.
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Vengfull
Frostmane
Vengfull
27/02/2013
the pvp will be awesome in this patch for rogues