Patch 5.2 Class Reviews – Part 4

Patch 5.2 Class Reviews – Part 4

This is the last part of our series discussing the class changes that are being implemented in patch 5.2. Stay up to date on all the incoming class changes by reviewing the 5.2 patch notes and reading the other parts of the series (also, you can skip straight to class changes if you’ve already read this introduction):

Part 1 – Death Knight, Druid, and Hunter

Part 2 - Mage, Paladin, and Priest

Part 3 - Rogue, Shaman, and Warlock

We don’t alter classes lightly, and every change comes only after a great deal of player feedback, developer thought and careful analysis. We also know that while class changes can help keep things fresh, they can also mean that there’s a need to re-learn things about your character that you thought you already knew. We want to make this process clearer, more understandable, and easier to adapt to as we move into patch 5.2, so I’ll be working with World of Warcraft Lead Systems Designer Greg “Ghostcrawler” Street to write a short blog series that will provide an overview of the important changes coming to each class.

Many of the 5.2 patch notes fall into two main categories: balance tuning and talent adjustments. Unless we called out a specific reason otherwise, you can assume that the various +10% or -10% adjustments you’ll see in the patch notes were made to keep all of the specs where we want them in 5.2. In some cases these are changes to reflect the different environment in 5.2 with new gear and set bonuses. In other cases, we are correcting issues we found in patch 5.1.

In terms of talent adjustments, while we’re still happy overall with the Mists of Pandaria talent overhaul, we do recognize that there were some talents that weren’t tuned as well as they could be or just weren’t attractive. That’s not to say that all talents should be all things to all players all the time; some talents are situationally quite attractive, and we’re happy with those. On the other hand, others just never see much use and we would rather provide players real options for each talent tier.

Note: The purpose of these blogs is mostly to provide an overview of the design intentions behind our 5.2 changes, rather than to detail the thought process behind every individual note. You can refer to the patch notes for specific changes and numbers.

 

ClassReview_WoW_Blog_DividerWarrior_GL_590x75.jpg
There were a few main goals to accomplish with Warriors:

  • As with all the classes, we wanted to make the less popular talents more attractive.
  • Despite a few nerfs, we felt that Arms was still too dominant in PvP and needed additional changes.
  • Because we changed Taste for Blood for Arms, this meant we also had to tweak that spec’s PvE rotation a little. We took the opportunity to improve the values of Haste and Mastery for Arms.
  • We wanted to remove Deadly Calm, because it was just adding to action bar bloat without adding much to gameplay.

Warrior talent diversity wasn’t too bad overall. It’s true that some talents have proven to be quite situational, but we still see them being used in those situations. We made some small buffs to Bladestorm, including preventing it from being countered by relatively short-cooldown disarms. We also buffed Storm Bolt outright and made Enraged Regeneration a little cheaper. Second Wind has garnered a lot of attention from the community, and it gets a lot of the blame for Warriors being so hard to kill in PvP. We’re still not entirely sure if Second Wind or Defensive Stance was more of the culprit there (more on this below). We tried some initial nerfs to Second Wind, but we were ultimately happier keeping the talent intact. It’s very popular in both PvE and PvP and if it continues to overshadow the other two talents, we’ll figure out what the best move is then.

Coming out of Cataclysm, we felt like we had reduced Warrior mobility too much in the name of balance, and in the process had removed what was always an iconic feature of the Warrior class. While we felt it necessary to adjust Warrior burst, survivability and control, we didn’t want to totally crush their mobility. To address burst, we re-designed Taste for Blood. Initially, we didn’t think that Taste for Blood would have significant PvP implications because it was so hard and unpredictable to build up stacks. Nevertheless, when it did happen, it felt like it couldn’t be countered. It was also so random that it wasn't the most compelling mechanic in the Arms PvE arsenal, so it didn’t feel like it was worth preserving. Instead, we redesigned Taste for Blood to no longer buff Heroic Strike. That alone was a useful burst damage adjustment, since Heroic Strike is off the global cooldown which allowed it to be stacked with other attacks, such as Overpower. We also removed Glyph of Death from Above damage buff to Heroic Leap, because it felt gratuitous; it’s still a good Glyph.

The second main PvP adjustment was to Warrior stun talents: Shockwave and Warbringer. The Warbringer stun now shares diminishing returns with non-proc stuns, but we attempted to compensate by giving it a snare as well. Meanwhile, Shockwave has a longer base cooldown, but will have a shorter cooldown if it hits multiple targets. We feel this rewards tactical and positional gameplay while still preserving an on-demand stun if it’s needed.

The third PvP nerf was to make it less attractive to sit in Defensive Stance all the time in PvP. Defensive Stance should be there when you’re getting trained, but its overly generous 25% damage reduction coupled with Arms not requiring Rage for so many attacks made Battle Stance un-competitive. We reduced the damage reduction for non-tanks and now ask Arms to use more Rage in their rotation to give Battle Stance a clearer role.

The change to Taste for Blood does have some PvE ramifications, but it also helps make the rotation less random overall. (Warriors who love unpredictable procs can try out Fury, which is intended to be more random.) We changed Sudden Death to activate from Mastery procs as well as auto attacks, and we improved the value of Haste for all warriors (though admittedly, this does not contribute to Protection’s active mitigation).

Finally, we concluded that Deadly Calm wasn’t providing compelling gameplay. Deadly Calm was an interesting button in Cataclysm, particularly when paired with set bonuses, but it didn’t mesh well with more active Rage management in Mists of Pandaria. Warriors already have a lot of damage cooldowns, and Deadly Calm was often macroed—even by skilled Warriors. Speaking of cooldowns, we also reduced both the effect and cooldown of Recklessness to give Warriors more frequent access to a damage cooldown while further reducing PvP burst.

 

 

ClassReview_WoW_Blog_DividerMonk_GL_590x75.jpg
It was time for Monks to get their first post-expansion revision. These were the goals:

  • As with all the classes, we made adjustments to make under-used talents more compelling.
  • Correct PvP under-tuning, particularly with Windwalkers.
  • Bring Windwalkers up to par in both PvE and PvP.
  • Offer Mistweavers a unique healer play style.

We saved the Monk changes for last. While a lot will be different for Monks in 5.2, this kind of evolution is to be expected after an entirely new class is introduced and put through its paces in a live environment. Still, while there are a lot of tweaks, there’s not much in the way of major overhauls and you won’t have to re-learn how to play your Monk.

We altered the way the whole level 30 set of talents works. Rather than being limited by resources, they’ll now fit into rotations on a cooldown basis. Previously, Chi Wave, Zen Sphere, and Chi Burst were too situational or simply used as fillers when no other abilities were available. Now that they are free but limited by cooldown, Monks can use them frequently as part of their core rotations without having to worry about other attacks dropping from the rotation.

We felt like Windwalkers didn’t have a signature ability to differentiate them from the other Monk specs, nor did they have a good tool to use when a cleave would be optimal, so we gave them Storm, Earth, and Fire (based on the Pandaren ability from Warcraft III).  We also changed the Windwalker Mastery from Combo Breaker to Bottled Fury, which increases the damage bonus provided by Tigereye Brew. This accomplishes the dual purpose of freeing up some global cooldowns (allowing Windwalkers to be more resource limited, and less GCD limited) and to provide some on-demand burst. The old Mastery, Combo Breaker, has become a passive ability granted early on in the leveling process. While we were concerned with burst damage at the beginning of the last season, we don’t want Windwalkers to have completely anemic burst either.

We didn’t want to recreate the balance problem we had when we introduced Death Knights during Wrath of the Lich King, but we ended up being too conservative. The result is that Monks haven’t been as well represented in PvP as we’d like. While we toned down the control of several other classes, we felt like we needed to give Monks some substantial buffs to make them more viable in PvP. To increase survivability, we added a new level 30 ability to Brewmasters and Windwalkers: Nimble Brew. Nimble Brew clears roots, stuns, and fear effects, reduces the duration of future such effects for a few seconds, and can be activated while stunned. We also created the powerful new Ring of Peace talent, and baked the old Deadly Reach talent it replaces directly into Paralysis.

Early on, we said that Mistweavers would have the option to be melee healers, dealing damage and healing their allies at the same time. We haven’t quite delivered on that, but in patch 5.2 we’re making an effort to allow “fist-weaving” to be a more viable play style. The actual healing provided by Fistweaving was okay, but Fistweaving damage was so low that it wasn’t worth it for Mistweavers to move to melee to try it out. With the 5.2 buffs, it should be. These changes prompted a few others to make sure that casting heals like a traditional healer and causing melee damage to heal were separate rotations, without allowing Monks to cherry pick the best moves from each, which caused balance problems in testing. The goal is for Fistweaving to be similar to Atonement healing for Discipline Priests. The Monk will sacrifice some DPS and healing compared to a dedicated healer or damage dealer, but it will be possible to contribute a good amount of each, which is sometimes quite valuable.

Brewmasters are seeing the fewest changes, and they’ve proven to be very capable tanks, though they do require a fair amount of skill to play. The level 30 talent changes will help spice up their rotation.

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Comments (172)

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Razorlor
Kazzak
Razorlor
13/04/2013
It's sad to see WW get "buffed" AKA nerfed. WW has been extremely easy to beat, in PvE and in PvP aspect. It's really that bad, that when i, as a bad Pvp'er, see a WW monk in a 2v2 arena, i instantly know i've won, unless they have a mage. I feel sorry for these monks, coming from a player only playing warrior/DK.
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Lilspike
Saurfang
Lilspike
27/03/2013
dear blizzard you suck

=3
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Despin
Stormscale
Despin
25/03/2013
Dear Blizzard
Please addres that GhostCrawler issue as fast as possible.
Sincerely, Hater.
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Arming
Stormscale
Arming
24/03/2013
Dear Blizzard
Please fix warriors you get totally owned in bgs you have done to much items badder fix it please
Arming
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Rushy
Stormscale
Rushy
26/03/2013
@Arming: Go back to the class you used to play, scrub.
Warriors are doing extremely well.
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Taozen
Shadowsong
Taozen
20/03/2013
A wise man(panda) once said...if you find yourself in a fair fight,you aint tryin hard enough..
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As a warrior I'm used to hearing those three little words "not enough rage", although in Cata and and start of Pandaria they were heard less and my survivablity went up a bit (my priest lasted a lot longer and my Hunter very rarely died!), but now they're back with a vengence and three little words have become two i.e. NO RAGE! I have been a warrior for 5 nearly 6 years and in all that time I have NEVER had to rely on auto attack because I cannot cast an ability due to poor rage regeneration. I died 5 times on Thunder Isle today and I am really hacked off, it also cost me 78g to fix my armour, I play for fun, where's the enjoyment here? Blizzard seem to have missed this out of their equations.
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Celath
Argent Dawn
Celath
21/03/2013
@Jinju: I do understand you getting pissed off about this.
fyi your using the wrong talent. Second wind is much better for staying alive in almost any situation.
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Kokayn
Stormrage
Kokayn
23/03/2013
@Jinju: sorry to say but seems like your doing it wrong i myself dont realy have rage problem and when i do it is usually my own fault example useing HS at 40 rage will leave you with almost no rage and are you playing in def stance by any chance ? in battle stance i find the rage gained/spend to be pretty close to perfect tbf try useing slam/OP abit more and keep MS on cooldown and be in battle stance and you will find you have plenty of rage
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Gulikoza
Outland
Gulikoza
14/03/2013
i have a feeling that guys in blizz that are making this patch, donno s h i t about game. what else can you say when you read all patch notes?
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Nècromonger
Aggramar
Nècromonger
13/03/2013
Well done Blizz, you have broken Monks along with Warriors.

Then you have the cheek to buff Mages and DKs the most OP classes in the game anyway.

I'm not a 'carebear' but seriously?? You want me to keep paying for this garbage? ...#whatajoke
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Pantapantou
Blade's Edge
Pantapantou
14/03/2013
@Sargèras: dks are not overpowered but mage and so rest rdps atm are
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Héllfúry
Ragnaros
Héllfúry
15/03/2013
@Sargèras: i agree to an extent but remember mages throughtout any game are the strongest they are meant to provide alot of damage but have really crap survivability but i personally feel that they are buffing them up too much and adding a shield isnt right
i know its to help them level and !@#$ but a 60k shield is equivalent to a priest which is unfair as in a dungeon a mage can have a 120k shield
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Héllfúry
Ragnaros
Héllfúry
15/03/2013
@Sargèras: http://www.noxxic.com/wow/dps-rankings/realistic#BiS the realistice dps of BiS gear which is best in the game
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Forburst
Neptulon
Forburst
19/03/2013
@Héllfúry: Before u say that mages are OPed look at this photo where i take 500k CRIT CHAOS BOLT. Yes i was not full pvp gear but still 500k, i have never done more than 110 k on a player like never ever!
http://prikachi.com/images.php?images/903/6011903x.jpg
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Forburst
Neptulon
Forburst
19/03/2013
@Forburst: http://prikachi.com/images.php?images/922/6011922h.jpg Just one more
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Bushidolife
Burning Legion
Bushidolife
13/03/2013
mage dk neff pls
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Revzlol
Stormscale
Revzlol
13/03/2013
Atleast blizz doesn't make a new expansion class totally OP like in the past. I'm satisfied.
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Rottingkills
Twilight's Hammer
Rottingkills
12/03/2013
Monks with only 10% damage instead 20% made them less op
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Harrioshi
Xavius
Harrioshi
12/03/2013
monks are praticly weaklings now and they are uterly usless this is messed up
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Eirwin
Defias Brotherhood
Eirwin
13/03/2013
@Harrioshi: l2p
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Harrioshi
Xavius
Harrioshi
12/03/2013
monks are suddenly less op???
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Stórmpaw
Magtheridon
Stórmpaw
12/03/2013
Blizz monks are still the worst dps in the game?!
Godd job blizz
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Runes
Burning Legion
Runes
13/03/2013
@Stórmpaw: http://www.noxxic.com/wow/dps-rankings/maximum#BiS
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Pantapantou
Blade's Edge
Pantapantou
14/03/2013
@Stórmpaw: kitting? i see plenty on top dps score boards in world of logs that means you lie!
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Silenec
Saurfang
Silenec
12/03/2013
Realy stupid arguments
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Janjetina
Kazzak
Janjetina
12/03/2013
hmm... every player will cry how their class is too weak. yeah, i think you messed up feral druid in such a way that playing arena is out of question now for sure.

mages will cry how weak they are. dks will cry how weak they are and so on.

only thing that is important in whole story is that blizzard made most balanced game EVER in history of pc games ( startcraft) , and most unbalanced game EVER ( wow) . wtf?
and more you try to fix something, more unbalanced this game become.

why waste time with trying to reach 5 combo points to make same dmg that mage do in 2 seconds with instant spells? just no point.

reroll mage or dks and play arena.
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Kongg
Ambossar
Kongg
12/03/2013
@Janjetina: so you cry aswell ? :)
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Porishane
Sylvanas
Porishane
14/03/2013
@Janjetina: not realy mate,just reroll warrior,2-3 days ago my bro whit 8.4k resilience got hited by warrior like 250k?!?!??!this realy sux....and he is plater aswell...DK
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Tzyxer
Kul Tiras
Tzyxer
11/03/2013
Now this is where it all died.. The Warrior as we see them right now ar swapping shockwave for BS and EVEN Dragon Roar, geez. If you keep taking away our chances of utillizing a fight and keeping a decent crowd control up, then you might as well consider redoing the whole class.
Right now, warriors are unbalanced as !@#$; we can still kill people, yeah.. But it's kill or be killed, we are lacking the utillity, the crowd control that we got from shockwave (having a lower CD), to compete against these new godlike rogues, healers and death knights. Instead of nerfing death knights, you choose to give them what stated as a small buff? ("Give a small PvP buff.")
Then you went ham on the warriors having the slightest survivabillity, just because some mages & rogues were moaning, that they used to kick %^- in cata and now they got nerfed.

I know I can expect alot of fiery posts underneath mine and that my weak vocabulary might not've been the best to explain and express, but I do think you've crossed the line on this one blizzard.. Really.
Ps. Get hold of the DKs, will you?
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Swiftye
Hellscream
Swiftye
13/03/2013
@Tzyxer: i feel for u brother as well as mages are our hardest oppenent compared with hunters
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Swiftye
Hellscream
Swiftye
13/03/2013
@Tzyxer: as well as the nerf in ovperower glyph i never used slam now i do which ruins my dps roatation
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Klindan
Burning Legion
Klindan
11/03/2013
ok ghost crawler i saw u reply could you please read this and reply to me ! im not ganna rage and moan about the 'nerfs' to the warrior pvp class im a decent warrior and i think i have the experiance of playing arms now - im greatful for the new taste of blood its fantastic! great buff for slam no longer need to use heroic strike even tho it could of been a filler but im rly disapointed with defencive stance :( we cannot generate rage while in it battle stance makes us much more squishier then mages priests etc i say you change it around reducing the heal of second wind to 2% per second while your health is below 35% and buffing defencive stance to 20%!! not 25%! 20% damage reduction and allow us to generate more rage in it :) i think it would still be balanced due to second wind action kinda OP while goin def stance die by sword and shield wall :P but could you replace deadly calm instead of removing it? like bring in a lower defence cooldown or something that will generate 5 rage a second for 8 seconds 1.3 min cd around that please reply thank you!
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Klindan
Burning Legion
Klindan
11/03/2013
@Vórtéx: OH YEA! you should bring shockwave to at least 30 seconds cooldown cuz its kinda far to long to wait 40 sec in a fight like 2v1 etc :) or buff bladestorms damage :D cheers i rly wish you read this comment!
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Morthak
Kazzak
Morthak
13/03/2013
@Vórtéx: You know you've been playing an OP class when u complain that its a bit hard to do 2v1....
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Deatharion
Hellfire
Deatharion
11/03/2013
I like big bootey !@#$%es big big!
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Groliax
Outland
Groliax
11/03/2013
I still don't understand why you nerfed tiger stance...
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Níkita
Dragonmaw
Níkita
11/03/2013
having fun with new abilitys (Storm, Earth and Fire is lols). hoping next season WW will be wanted in more RBGS :)
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Tyranthia
Nordrassil
Tyranthia
11/03/2013
Could you atleast fix our OP lvl30 chi wave that it would do the damage and things it promises? pretty please
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Stance of the Fierce Tiger now increases the damage done by 10% (was 20%). FFs and storm , earth and fire useless. Maby for aoe but if u kill them useless again (pvp) , cuz they dieing realy fast. The good thing is nice self healing. Good thing with paralisys and ring of peace.But realy WW monk's almost the same. Will be nice if they nerf the self healing and buff the dmg. Now i see the DK like the top cleaver.