Patch 4.1 Hotfixes - Last update: June 1

Patch 4.1 Hotfixes - Last update: June 1

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.1: Rise of the Zandalari. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Customer Support forum for a list of 4.1 known issues.
 

May 20-June 1

  • Classes
    • Stationary ground effects should no longer move with the casting character if he or she moves (or is moved) from his or her current location.
    • Warlocks
      • It is no longer possible under specific circumstances for players to keep the buff from the now-defunct Improved Demonic Tactics talent.
      • Glyph of Imp should not be increasing the spell damage of all warlock pets by 20%.
  • Dungeons & Raids
    • Blackwing Descent
      • Maloriak now prefers to cast Flash Freeze on caster targets more than 15 yards away. Tank-specialized characters are not targeted, but Flash Freeze can chain onto them. If all the characters in the raid stack up within 15 yards of the boss, they can be hit by Flash Freeze.
    • Throne of the Tides
      • Unstable Corruptions now award much less experience when killed on normal difficulty.
    • Zul’Gurub
      • Shadows of Hakkar can no longer be reflected or deflected.
  • Professions
    • Archaeology
      • The Bountiful Bags guild perk should no longer sometimes incorrectly reward Archaeologists with multiple keystones from dig sites.
    • Skinning
      • Players can no longer continue gaining Skinning skill points using low-level creatures below the intended skill threshold.
  • PvP
    • Arenas
      • It should no longer be possible under specific conditions for the Matchmaking Value shown at the end of an Arena match to be incorrect.
    • Battlegrounds
      • Several changes have been made to Battleground queuing to improve the flow for those who queue for random Battlegrounds versus those who queue for specific ones.
      • The ability for players to retain a second queue for a Battleground after they’ve already entered one has been removed. Previously, players were able to queue for two Battlegrounds, have one queue pop and retain their second queue while they decided if they wanted to join the one that was ready. This is no longer the case. When a Battleground queue pops players will automatically be removed from all other active queues. To queue for a different Battleground it will be necessary to finish the match and queue again. This solves a design issue in that the old system gave players an opening to abandon their teammates if things weren’t going as well as they’d hoped; and it also solves some queue system inconsistencies that were being caused as a side effect of how the old system functioned.
  • Races
    • The goblin racial Best Deals Anywhere should now only be applying to vendors with associated reputations. It no longer incorrectly applies to vendors with no attached reputations, nor does it apply to flight path costs. (Note: the displayed costs for flight paths require a client-side patch to update and are not currently reflecting this racial change). In addition, it is no longer possible for goblin characters exalted with their guild to receive an extra discount on top of the exalted faction discount from guild vendors.
  • Quests & Creatures
    • Gilneas
      • Genn Greymane should now always correctly enter The Battle for Gilneas City, ensuring the event won’t sometimes stall during the final phase.

May 19

  • Classes
    • Death Knight
      • Howling Blast has been reduced by approxomately 8-9%.
      • Necrotic Strike's AP coefficient has been reduced from 0.75 to 0.7.
      • Obliterate has been reduced from 160% to 150% base weapon damage.
    • Shaman
      • Healing Surge has been reduced in power by 20%.
    • Warlock
      • Drain Life now deals 25% less damage.

May 5-11

  • General
    • There were several situations on transports or moving objects where players were receiving Movement Enforcement Error messaging, which should now be corrected.
    • Players using Mobile Guild Chat should no longer sometimes receive error messages incorrectly stating they are not in a guild.
    • Mail sent from the Auction House should no longer sometimes display incorrect information about the transaction. This also applies to those using the Mobile Auction House.
    • Parties will no longer disband immediately after all members log out. There is now a 5-minute grace period before the group is disbanded.
  • Classes
    • Characters who are resurrected by a player on a moving platform should now be transferred to the caster’s world position, rather than the location they were in when the spell was first cast.
    • Select classes are no longer able to aggro and pull a single enemy NPC from a linked group through various measures of sneakiness.
      • Druids
        • Stampeding Roar (Cat) should always properly cost 30 energy when used.
      • Hunters
        • Hunter pets no longer lose talent points when a Beast Mastery hunter gains a level.
        • The Disorient effect from Scatter Shot should no longer immediately break if Scatter Shot hits the target immediately after a buff on the target fades.
      • Warlocks
        • Molten Core now correctly enhances all three Incinerate spells cast while the buff is active.
  • Dungeons & Raids
    • The Bastion of Twilight
      • The Blood of the Old God aggro radius during the Cho’gall encounter has been dramatically increased.
    • Blackwing Descent
      • Fiends should no longer cause any quirky despawning issues during the Atramedes encounter, particularly after Atramedes is defeated.
    • Zul’Gurub
      • Kill credit for Kilnara for the Here, Kitty Kitty... achievement can no longer be carried over to the next kill.
  • Items
    • The Miniature Voodoo Mask dropped in Zul’Aman is now a Greed-only item. No class can roll Need on this item.
    • The Voodoo Hexblade and Amani Scepter of Rites are now properly labeled as Main Hand and can only be equipped as such.
  • PvP
    • Players should no longer sometimes become stuck or crash while in a Battleground or Arena queue.
  • Quests & Creatures
    • Players should again be able to successfully complete the quest The Firelord in Mount Hyjal. NPC heroes should be functioning correctly.
    • The Horde NPC Kadrak is visible for players to turn in the quest Mor'shan Caravan Delivery after completing the quest To the Rescue! in Northern Barrens.

May 3-4

  • General
    • An issue was preventing some players from properly mailing account bound items to other characters on the same realm and Battle.net account. If you are still experiencing this issue, we recommend you log into both characters before sending the mail. The characters don’t need to be online at the same time for this to work.
    • Children’s Week quests should no longer be unavailable to players who recently transferred factions.
    • Flying wisp form and flying mounts, both living and dead, can enter bodies of water smoothly.
  • Classes
    • Spells or talents which provide pushback protection should now be functioning correctly (i.e. Burning Soul for mages or Suppression for warlocks). This time we mean it.
    • Rogues
      • Shadowstep is instantly teleporting players behind their target when the target is in motion.
  • Dungeons & Raids
    • Call to Arms rewards will now be displayed in the Dungeon Finder UI while a player is in the dungeon so they know what rewards they will get.
    • Throne of the Four Winds
      • Damage from Ice Storm in phase 1 of Al’Akir is ticking twice per second, which was causing excessive damage on Heroic difficulty. To compensate, the damage per tick has been reduced for Heroic difficulty.
  • Items
    • Players are now able to get a random Darkmoon card inside of a Sealed Scroll Case, instead of always getting a Darkmoon Card of Destruction.
  • Quests & Creatures
    • The Innkeeper's Daughter can no longer be targeted for healing or harmful effects.
    • Players now fail The Crucible of Carnage: The Earl of Evisceration when killed by Lord Geoffery Tulvan during the encounter. Players are able to pick up the quest after it is failed and the event starts again without issue.

May 2

  • Classes
    • Death Knights
      • Death and Decay can be cast correctly on Cho'gall's trapdoor (or other transports).
    • Druids
      • Efflorescence will heal targets standing on Cho'gall's trapdoor (or other transports) regardless of the druid's location.
    • Paladins
      • Consecration can be cast correctly on Cho'gall's trapdoor (or other transports).
    • Rogues
      • The energy gained from both ranks of the Murderous Intent talent is now properly applied immediately after Backstab consumes energy.
    • Shaman
      • The internal cooldown of the mana effect from Water Shield has been doubled.
    • Warlocks
      • Due to the damage increase when Unstable Affliction is dispelled post-patch 4.1, the spell power coefficient applied to its dispel damage has been reduced.
  • Dungeons & Raids
    • Stratholme
      • Players should be able to complete the quest Weapons for War regardless of tradeskill.
      • Zul’Aman
        • Akil’zon’s Static Disruption will no longer chain if players are more than 5 yards apart and is now cast every 12 seconds, up from 5.
        • No non-elite creatures should drop epic loot.
      • Zul’Gurub
        • No non-elite creatures should drop epic loot.
  • Items
    • The Gurubashi Punisher is correctly able to be sent in the mail between characters.
    • Horde players no longer have access to Alliance-only tabards.
  • Professions
    • Archaeology
      • The new rare Archaeology items should now correctly grant skill-ups when crafted.
  • PvP
    • Player should no longer have issues resurrecting and using graveyards in Battlegrounds under certain conditions.
  • Quests & Creatures
    • Mount Hyjal
      • Twilight Juggernauts are now immune to Death Grip and cannot be moved from their location without being engaged. Players are still able to engage and kill the creatures while on the quest Disassembly.
    • Stonetalon Mountains
      • Deepmoss Webspinners are now properly exiting combat.
      • The quest item Krom’gar Flame Thrower for the quest  Ashes to Ashes is now zone-bound.

April 28-29

  • Classes
    • Some interrupts were still incorrectly missing targets. Wind Shear, Spell Lock, Counterspell, Mind Freeze, and hunter pet abilities Nether Shock and Serenity Dust should no longer miss.
    • Characters who mount up with a pet bar active should no longer lose control of the pet if they dismount while under the effects of any crowd control.
    • Priests
      • Divine Aegis will no longer produce a shield if the full heal that should cause it is absorbed by a death knight’s Necrotic Strike.
  • Dungeons & Raids
    • The Satchel of Exotic Mysteries given to the member(s) of a class role eligible for Dungeon Finder: Call to Arms rewards now has an increased chance of containing a non-combat pet.
    • The Bastion of Twilight
      • The timing between Corrupted Adherent Summons and Cho'gall Fury is consistent with its behavior prior to 4.1.
    • Blackwing Descent
      • Maloriak no longer interrupts his own casts of Arcane Storm by moving mid-cast.
      • Nefarian will no longer stutter step toward his main target.
    • Zul’Aman
      • All non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
      • Akil’zon will summon Amani Kidnappers less frequently, but their health has been increased.
    • Zul’Gurub
      • All non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
      • Gurubashi Villagers and Gurubashi Refugees no longer drop epic loot.
      • Ohgan will no longer fail to target and kill Chained Spirits if he is stunned at certain times.
  • Guilds
    • Guilds close to level 25 should correctly receive the realm-first achievement (when applicable), regardless of whether or not contributing members recently transferred to the realm.
  • Items
    • Players are no longer able to purchase any of the city reputation satchels without having the required reputation.
  • Professions
    • Engineering
      • Nitro Boosts now do 80% of the engineer’s health in damage over 8 seconds when they fail due to a Rocket Fuel Leak, down from 120%.
  • Quests & Creatures
    • NPCs should be a little less talkative when interacted with. They were saying their lines on virtually every interaction (buying, selling, etc.).
    • Mount Hyjal
      • Arch Druid Hamuul Runetotem is no longer incorrectly visible at the Shrine of Malorne after players complete the quest Firefight while on the quest Aessina's Miracle.
      • Players should again be able to successfully complete the quest The Firelord.
    • Rise of the Zandalari
      • The quest Bwemba’s Spirit should no longer complete prematurely for select players when others nearby start the quest event with their spirit version of Bwemba.

April 27

  • General
    • Disconnecting immediately after dying no longer causes players to lack a Release Spirit button upon logging back in.
  • Classes
    • Spells or talents which provide pushback protection should now be functioning correctly (i.e. Burning Soul for mages or Suppression for warlocks).
    • Druids
      • Predator's Swiftness being active will no longer prevent Omen of Clarity Clearcasting from being consumed when it should be.
    • Hunters
      • Marked for Death is now applied properly to the target of Arcane Shot or Chimera Shot, allowing for focus macros (i.e. /cast [@focus] Chimera Shot) to apply Marked for Death to the focused target and not the primary target.
      • The Recluse Hatchling can correctly be targeted, attacked, and killed by players and NPCs after being tamed.
      • Serpent Spread was only affecting targets closer than 38 yards to the hunter. It now affects all targets hit by Multi-Shot.
    • Priests
      • Holy Word: Sanctuary should now properly benefit from Echo of Light.
    • Warlocks
      • Dark Intent no longer incorrectly procs off critical direct damage spells. It still functions correctly on damage- and heal-over-time critical hits for both the warlock and the target of Dark Intent.
  • Dungeons & Raids
    • Blackwing Descent
      • Obnoxious Fiends should no longer despawn erratically during the Atramedes encounter. Their behavior is now only appropriately obnoxious.
      • Summoning combat pets/guardians should no longer cause any issues with the Omnotron Defense System golems becoming activated.
      • Poison Bombs that Toxitron summons correctly prioritize ranged targets over melee targets first.
    • Zul’Aman
      • The range on Amani'shi Flame Caster's Fireball Volley has been reduced to 35 yards (the tooltip still says 40 yards) and should no longer pull additional creatures when used by a player.
    • Zul’Gurub
      • Gub will no longer cast Knock Away, as he was evading when knocking the tank into unfortunate locations.
      • Toxic Link (High Priest Venoxis) now has a 100-yard range, down from infinity.
      • Zul’Gurub Bind on Equip items can correctly be mailed, traded, sold, and bought back.
  • Items
    • Flask of Battle should now correctly grant 450 base Stamina.
    • Pygmy Oil should correctly be turning players into gnomes, not funky error cubes.
    • Trinket procs should no longer persist indefinitely.
    • Zul’Gurub Bind on Equip items can correctly be mailed, traded, sold, and bought back.
  • PvP
    • Players are now awarded 180 Conquest Points for an Arena win up to the weekly cap, up from 135, and 400 Conquest Points for a Rated Battleground win up to the weekly cap, up from 335, regardless of rating or matchup.
    • Tol Barad
      • Attempting to use the "Have Group, Will Travel" guild perk while the Battle for Tol Barad is in progress will now provide an error that states "You can't use that here." After a battle concludes, the guild perk works as intended and summons party members to the caster's location.
  • User Interface
    • A bug was causing the addon chat filtering feature to not allow registered addon messages to come through. Addon chat filtering has been temporarily disabled and restored to 4.0.6 functionality.

April 26

  • General
    • Players should no longer sometimes get stuck retrieving characters or unable to enter instances when the Optimize Network for Speed option is disabled.
  • Classes
    • Death Knights
      • Runes should no longer be regenerating erratically.
    • Priests
      • Desperate Prayer is now properly casting its heal on the caster at all times, even after Spirit of Redemption has been triggered.
  • Dungeons & Raids
    • Zul’Aman
      • The Plucked debuff applied during the Akil’zon encounter should no longer sometimes persist after he is killed.
    • Zul’Gurub
      • Zanzil's cauldrons will now remain active once he has been defeated, allowing the party to survive the Zanzil’s Graveyard Gas phase.
  • Items
    • The Amani Scepter of Rites, Voodoo Hexblade, and Legacy of Arlokk now have melee damage ranges consistent with other caster melee weapons.
    • The Zulian Throwing Axe now has its range properly displayed in the tooltip.
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Comments (325)

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Mooneater
Defias Brotherhood
Mooneater
27/06/2011
Bring my Wargon "roar" back!!!
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Doberman
Kazzak
Doberman
25/06/2011
Realy nice changes
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Blackflash
Quel'Thalas
Blackflash
15/06/2011
ALSO arcane before stacks cost only 900 mana and deal 10-13k dmg and cast time only 2 sec. Now what do u say blizzard? You should think about priest's again
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Blackflash
Quel'Thalas
Blackflash
15/06/2011
Yeah. Blizzard, arcane mages does 30k per arcane blast wth??My mind speak deals only 10k and it cost 1,3 sec cast and 2,5k mana each. Arcane blast at 4 stacks deals 30-40k uncrit cost 5-6k mana each and got 1,3-1.45 cast time. LOL if i do 3 mind spikes i will burn 5 sec, 7.5k mana and deal 30k dmg. If i do 1 arcane blast i will burn 1,8-2 sec cast time and 6k mana and deal 30-40k dmg. Really whats the point of making mage more powerfull and making priest less powerfull?
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Equinox
Wildhammer
Equinox
14/06/2011
I have said that on many occasions but I'll repeat that again....
Delete all classes just leave loladins and mages and all (whoever will be left) will be happy!
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Redvox
Ghostlands
Redvox
12/06/2011
prayer of healing needs to be buffed by 20-30%
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Hurrdurrlol
Kul Tiras
Hurrdurrlol
14/06/2011
@Redvox: whys dat sir?
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Chassie
Lightning's Blade
Chassie
17/06/2011
True!
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Biggebunker
Frostmane
Biggebunker
08/06/2011
balance druids need to get buffed... mages with 333 ilvl does more dmg than my 356 ilvl.
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Jayherodk
Magtheridon
Jayherodk
04/06/2011
everyone gets nerfed sometime get over it
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Equinox
Wildhammer
Equinox
14/06/2011
@Jayherodk:
that "sometimes" usually goes with warlocks!
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Bullydepuff
Wildhammer
Bullydepuff
01/06/2011
Ok, The amount of bugs I recently encountered in wow is RIDICULOUS.
And VERY serious bugs too.
A D3 promotion or you are just greedy beyond reason?

No matter, what Blizzard had was a trust of "quality".
You loose it - you go toolbars...
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Isenstar
Quel'Thalas
Isenstar
31/05/2011
Soo, I don't know what you mean by Frost Dks Howling Blast being "aproxomately" reduced by 8%-9%. Less damage maybe? =P
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Chosenperson
Twilight's Hammer
Chosenperson
29/05/2011
mother fcker blizzard can u really tell why why the fck u nerfing warlock ? haaaa u fcking noob
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Electius
Terenas
Electius
10/06/2011
@Chosenperson: Why are you talking about Blizz like it's a person?
...
...
...
You do realise it's a company, right?
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Electius
Terenas
Electius
10/06/2011
@Electius: Oh, and stop whining. ¬¬
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Flaatje
Aggramar
Flaatje
28/05/2011
even after all the nerfs and buffs blizz did to shaman, her healing is still awesome its all about playing the game right. i could have full epics and and still heal like *@*! if im a noob
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Daehraj
Dragonmaw
Daehraj
27/05/2011
serious wtf is wrong with blizz they keep nerfing shaman's its realy f*cking anoying :S
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Sheppard
Stormscale
Sheppard
27/05/2011
No mana drain, now -25% Drain life... whats next?
Are there newly employed devs in Blizzard?
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Angrada
Lightning's Blade
Angrada
25/05/2011
My drain life :(...
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Rakuel
Defias Brotherhood
Rakuel
24/05/2011
hm, i was hoping they would fix death grip, sometimes it drages the closest enemy instead of the target.
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Aprix
Frostmane
Aprix
23/05/2011
- 25 % drain life..... not that i was able to kill anything in pvp with affly and now it got better.The reason for nerfing it in pve is stupid also , because if you read the description for afflition in the tallent menu you will see that it states :"A master of Shadow magic who specializes in fear, DRAINS and damage-over-time spells.".Thus it makes absolutely no sense why affliction warlock should spam shadow bolt instead of using drain life and drain soul.This means that blizzard doesn`t even know what they wrote about warlocks in the first place and no one even cares to look deeper in it.I wonder if they will revert the change in ptr for the - 25 % dmg on drain life because that would make up for the meager -50 dmg reduction on a spec (and class) that is way too overpowered as it is .
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Nadzione
Ravenholdt
Nadzione
22/05/2011
why nerf something (drain life) by 25 procent that hits for 1000 per tick with curse of elements on; considdering my gear also? It can't be for the sake of pve because drain life isn't even the filler there?
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Sóulburn
Bladefist
Sóulburn
23/05/2011
@Nadzione: drain life is the best filler for pve, atleast before this
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Goblinshamy
Earthen Ring
Goblinshamy
17/05/2011
How do you get teirs like 1 2 3 4 5 6 how do you get patches can someone tell me
pls
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Searä
Moonglade
Searä
17/05/2011
Yup , there goes Disc healing as in pve ...
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Tuckingfypo
Turalyon
Tuckingfypo
15/05/2011
where the hell ar the freakin hotfix for the most nerfed spec ingame?
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Alexloch
Alonsus
Alexloch
23/05/2011
@Miyagï: no m8 frost is nerfed most since cata but that is not strange because the frostbite talent was the most OP talent in game :)
but your right, and next patch they even nerf them more with a HUGE mana increase for some spells
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Ralloz
Laughing Skull
Ralloz
15/05/2011
Hi all :)
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Shendar
Aerie Peak
Shendar
15/05/2011
Please promote this idea "Templars Strike" for paladins, deals 50% weapon damage plus 2000 increased by attack power adds a point of holy power. No cooldown and does not require a melee weapon, and remove proc's from the retribution gameplay. It ruins it.
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Alexloch
Alonsus
Alexloch
23/05/2011
@Shendar: 1. it makes paladins OP by adding another thing that adds holy power.
2. how can you invent an attack that does 50% weapon damage if it doesnt requires a melee weapon.
3. you could also ask them to remove disarm or make paladins immume to it...... because this strike thing will mean the same.
4. global cooldown should be nice instead of none.....
5. why should they only gives pala's another spell.... then i also want something to help in pve because ring of frost is useless (i know other classes have the same problem)
6. maybe they can do this if they make guardian vulnerable to slows and freezes so it doesnt beats the crap out of me and they slow my casting.
7. why did you invent this stupid idea
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Alexloch
Alonsus
Alexloch
23/05/2011
@Alexloch: oh and btw..... ring of frost is not completely useless but it doesnt works on all mobs, if they fix that you will have a happy gnome :)
and who doesnt wants to see a gnomes smile :P
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Ðragonnowi
Kazzak
Ðragonnowi
15/05/2011
why shall i do to change realm??!??!!?? :P
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Sorogoñ
Crushridge
Sorogoñ
13/05/2011
O.o
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Pudder
Bladefist
Pudder
12/05/2011
And yet again! u turn ur back to warriors.
if i don't see a hot fix by next wednesday, count my subscription out.
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Alexloch
Alonsus
Alexloch
23/05/2011
@Pudder: i got my warrior since 2 days and i pwn in pvp with 100 resilence and bad gear... exept if you got a bug i dont think warriors need a lot of chance, they already got changed a lot
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Archette
Steamwheedle Cartel
Archette
22/06/2011
@Pudder: Warriors are fine the way they are now.
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haha
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Prowar
Turalyon
Prowar
12/05/2011
idd
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Atharoe
Stormreaver
Atharoe
12/05/2011
Blizzard, you really need to focus more on warrior!, we have been nerfed so badly.