Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.
An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min.
30 yd range
30 sec cooldown
Lifts an enemy target off the ground and crushes their throat with dark energy, stunning them for 5 sec. Functions as a silence if the target is immune to stuns.
Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.
Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
40 yd range
Deals 1,810 Shadowfrost damage to an enemy, healing the Death Knight for 335% of damage dealt.
1 min cooldown
Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Glyph of Regenerative Magic
If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 50%, based on the amount of damage absorption remaining.
Glyph of Outbreak
Your Outbreak spell no longer has a cooldown, but now costs 30 Runic Power.
Glyph of Resilient Grip
When your Death Grip ability fails because its target is immune, its cooldown is reset.
Glyph of Horn of Winter
When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.
Glyph of Path of Frost
Your Path of Frost ability allows you to fall from a greater distance without suffering damage.