Your Blood Boil ability now also triggers Pestilence if it strikes a diseased target.
An unholy pact grants you the ability to fight on through damage that would kill mere mortals. When you would sustain fatal damage, you instead are wrapped in a Shroud of Purgatory, absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.
If any healing absorption remains when Shroud of Purgatory expires, you die. Otherwise, you survive. This effect may only occur every 3 min.
30 yd range
30 sec cooldown
Lifts an enemy target off the ground and crushes their throat with dark energy, stunning them for 5 sec. Functions as a silence if the target is immune to stuns.
2 min cooldown
Drain vitality from an undead minion, healing the Death Knight for 50% of her maximum health and causing the minion to suffer damage equal to 50% of its maximum health.
When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a 45% chance to activate a random fully-depleted rune.
1 min cooldown
Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Glyph of Regenerative Magic
If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 50%, based on the amount of damage absorbtion remaining.
Glyph of Anti-Magic Shell
Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.
Glyph of Outbreak
Your Outbreak spell no longer has a cooldown, but now costs 40 Runic Power.
Glyph of Resilient Grip
When your Death Grip ability fails because its target is immune, its cooldown is reset.
Glyph of Horn of Winter
When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.
Glyph of Path of Frost
Your Path of Frost ability allows you to fall from a greater distance without suffering damage.