Draw forth the infection from an enemy, consuming your Blood Plague and Frost Fever diseases on the target to activate two random fully-depleted runes as Death Runes.
30 yd range
2 min cooldown
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs at least 136,800 spell damage.
30 sec cooldown
You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.
When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.
5 Runic Power, plus 5 per sec
Continuously converts Runic Power to health, restoring 3% of maximum health every 1 sec. Only base Runic Power generation from spending runes may occur while Conversion is active. This effect lasts until canceled, or Runic Power is exhausted.
Each damaging Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
Glyph of Dancing Rune Weapon
Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%.
Glyph of Icy Touch
Your Icy Touch dispels one helpful Magic effect from the target.
Glyph of Death and Decay
Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.
Glyph of the Geist
Your Raise Dead spell summons a geist instead of a ghoul.
Glyph of Foul Menagerie
Causes your Army of the Dead spell to summon an assortment of undead minions.
Glyph of Tranquil Grip
Your Death Grip spell no longer taunts the target.