Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards, infecting them with Blood Plague and Frost Fever.
30 yd range
2 min cooldown
Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.
30 sec cooldown
You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.
When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.
Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.
Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
2 min cooldown
Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 25% of max health for 15 sec.
1 min cooldown
Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Glyph of Anti-Magic Shell
Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.
Glyph of Regenerative Magic
If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 50%, based on the amount of damage absorption remaining.
Glyph of Path of Frost
Your Path of Frost ability allows you to fall from a greater distance without suffering damage.