Consumes your Blood Plague and Frost Fever on the target to activate up to two random fully-depleted runes as Death Runes.
An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min.
30 sec cooldown
You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.
When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.
Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.
Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
2 min cooldown
Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 25% of max health for 15 sec.
1 min cooldown
Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Glyph of Raise Ally
Your Raise Ally ability no longer costs any Runic Power.
Glyph of Dark Simulacrum
Reduces the cooldown of Dark Simulacrum by 30 sec and increases its duration by 4 sec.
Glyph of Strangulate
Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.
Glyph of Foul Menagerie
Causes your Army of the Dead spell to summon an assortment of undead minions.
Glyph of Corpse Explosion
Teaches you the ability Corpse Explosion.
Glyph of Army of the Dead
The ghouls summoned by your Army of the Dead no longer taunt their target.