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casuals win out in the end
this is so *#!@, i mean you already made it so 10man loot is the same as 25man(effectivly destroying the feel of doing 25mans), atleast let us hardcore players have "SOMETHING"?. |
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Edited by Fatalpala on 08/12/10 06:09 (GMT)
Blizzard, I am disappoint. Seriously.
If I'd have any less self control, I'd probably rage a little and hit the guy next to me in the head. But I'll refrain from doing that and be extremely disappointed instead. |
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Edited by Simona on 08/12/10 06:57 (GMT)
Just few remarks:
agreed. i dont think its about realm first, its just way to show the weird sides of the system you gain the guild levels, for example see above. |
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Edited by Prydia on 08/12/10 06:52 (GMT)
This is very disappointing. As a guild leader yesterday was possibly one of the most satisfying days in the game for me, not because of the new content (we're actually freezing at 80 until be finished WotLK raids), but because I really saw my guild work together for a common cause. People were invigorated to group together rather than just take a LFD group on their own and really worked to level us as a guild.
We're not the biggest guild and we weren't going to be the fastest levelling guild.. but that didn't matter. We're mature enough to understand that all things aren't fair in life and you should get out what you put in. We're not going to QQ about being a smaller guild that doesn't level so fast. We were in control of our own levelling and that motivated us like nothing else. All this change does is turn the guild advancement into a daily chore. If anything it makes it worse as rather than maybe having a quiet day and then working our butts off to level the guild up another day, we now feel obliged to do a certain amount each day. Once that daily limit is reached (admittedly very low also!) there is no incentive for people to continue working as a guild again. They can just say 'We're done for the day.. cya tomorrow'. Guild xp and achievements marked a huge change in the centricity of the game shifting to the guild rather than the individual. You worked for your guild advancement in the game.. now all that's been removed and it's just a waiting game where all guilds will be equal and they shouldn't be! Where's the fun in that? If the hardcore people want to level their guild as fast as they can then that should be their choice. Guilds and characters are both entities in the game that develop through effort. Maybe you should consider gating character advancement also if this is such a great idea, as there's really no difference. Very sad. I hope it's not too late to consider reversing this. |
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Why????? Just tell us why did you do this blizzard. Why would it make you happy when a perfect hardcore guild with A LOT of pro people in it becomes even with a casual/noob/leveling/social guild in terms of perks. This system is NOT FAIR. Why would you want to force something which is NOT FAIR. Successful guilds should be awarded for being successful. Not be punished just because there are less successful guilds. Most of our guild members' work were nothing but a waste. Even if you change it to normal now, it wont be easy to gather those wasted XPs.
I have NOT seen a player who agrees with this daily xp cap. Why do you want to upset your customers. |
I do agree with daily cap. Thus making your whole statement not true :D Anyway, Blizzard promised that gaining levels will be cca same for small and big guilds - and this is done by daily cap. If you dont understand it, please feel free to reply to this. I dont agree with way they try to fix some bugs and leaving guilds with less xp and being daily capped as well as removal of xp from achievs altogether as that leads to uniformity of guilds that can gain max xp per day for 140 days (be it small or big guild) leading into weird conclusion like battling over realm first 25 guild level being solved by who will first return quests after daily reset on last day. |
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Honestly can't understand this change in the slightest. I've been looking forward to cataclysm for many reasons, this being one of them. As a casual it gave me something to do for my guild other than wishing them luck. But now there is almost no incentive to do alot of the guild achievs. I can see alot of guilds only going for the achievs that give rewards and ignoring the rest.
If you wanted a solution to the fast leveling then nerf the exp gained from doing guild achievs, but taking it away was a stupid idea. |
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This is a disgrace Blizzard. Give us back our xp !
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Our guild ran a handful of the old dungeons for the guild achievements, not for the xp but for the fun, the xp was a nice little side bonus for the guild. Without that who's going to want to run RFC or WC at lvl 85 with 4/5 guild members. Bring back the XP bonus Blizzard.
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I'm glad i'm not the only one who actually doesn't understand this change at all. What's the point in it? Can't even have a little competition anymore? I agree with other people that doing this totally takes out the fun of the guild achievements. I hate the idea of having it capped so everyone has to be at the same level. My guild hasn't really tried doing the achievements yet, but we were going to but now it just seems pointless.
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How can you change a key feature which is so crucial for the whole Guild levelling/perks system?
The feature was made to make being in a guild valuable. Getting those achieves would have stimulated guild progress by working together. Isnt that the ideal situation? Now you just gain it by questing a bit and downing bosses. The cap is terribly low so basicly all guilds will level at the same speed. Who would do these achieves? For 10 achievement points? Are they even counted towards your daily cap? Do you think we would farm LEGENDARY's for 10 little points? Do you think that is a fitting reward? Good job on not acknowledging this problem during the most extensive testing period you have had in all of WoW history. My idea: Fire your productmanager and testing team cause they have failed grossly! |
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Their customers are not going anywhere, they haven't over the last 6 years..... Anyway, giving the bigger guilds massive advantages over the small guilds is a bad idea, especially as the aim seems to reduce raid sizes, and therefore, guild sizes (for a number of reasons which have been looked at over a lot of other posts) |
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One of the silliest changes ever. You've said all the time that you don't want to homogenize playing experiences across classes, but you're basically doing this to the game via other methods anyway. Can you PLEASE let there be more of a visible margin between giving a crap and not giving a crap?
I really hope this isn't indicative of things to come, or Cata will be WotLK 2.0. |
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Edited by Grimoth on 08/12/10 08:37 (GMT)
Well that's pretty pointless, most of the guild achievements are absolutely ridiculous in terms of requirements. (Craft 1500 iLvL 359 or higher epics?) so why would anyone bother?
The guild leveling system feels dull because you are artificially limiting the only way for people to level it on a daily basis now. It's now no longer a race towards 25, just a wait. |
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Before the first Guild XP reset (incorrect values) our guild got knocked from a level 7 to a level 2 guild.
We worked this back up to the cap and with achievements got a level 4 guild last night. Now I wake up to a bloody level 2 guild while there are other guilds out there that retained their guild level and are still level 4-5. I don't particularly mind you guys changing your mind but at least be consistent!! According to that new way (without achievements) each guild should now all be the exact same level granted they reached their daily caps. How about.. fix it properly because this is just BS |
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I am really sad at this change. Being guildleader of a small group, I (and my guild) really looked forward to the guild levelling by achievements. Since we are small, we don't have tons of people online at the same time, doing quests and thereby upping our xp.
But we were all excited about the achievements from classic raids and dungeons, and some of the fun achievements like the critter killing, because "hey, that is something we, as a small guild can do!" When I came online yesterday I already had members asking what achievements to work towards, and we had some classic runs planned for later this week. And now that is gone. Also, from the point of view of a small, casual guild: I don't care at ALL that there will be guilds who will get to level 25 fast because of achievements, while we would maybe get to 4 in the same amount of time. I'd be happy for those other guilds, and know that my members would be proud at any level we would get to. Knowing that we would get higher up the ladder eventually. If they wanted a big hardcore guild, they would have joined it. Now, they gave those big hardcore guilds yet another advantage over us, and taken away our fun way to advance. We didn't even hit halfway towards level 2 yesterday, but had hoped to get there in a few days with doing achievements. Now I have no idea how long it will take us. Feels like you tried to fix the imbalance between the big and small guilds, and resulted in doing the exact opposite. |
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I think, mate, that people are irritated by the fact that something was advertised which helps bring people together and increase the actual social idea of this MMO (something which people were complaining was non-existent at the end of WOTLK). This has since been removed without warning just after people have bought the expansion/renewed their subscription where they might not have normally. I can see why they are gutted. I was organising the guild achievements for our guild, and since this, the guild has pretty much decided there is no point now. |
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Edited by Grimoth on 08/12/10 09:35 (GMT)
Guild Advancement was one of the prime social features advertised for Cataclysm, having it removed (or atleast stripped of most of the fun stuff) the day after Cataclysm is launched will obviously make people feel a bit cheated. |
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Fairly disappointed.
Im a small dedicated guild that ran 10 man content in Wrath exclusively. Many of us found 25 man (and 40 man before that) raiding to be to stressful - managing egos and expectations with high turnover of people etc. 10 man was our sweet spot, the point where we were all friends playing together and could now dispense with complicated looting rules/systems etc and focus on fun and skill. We were all looking forward to contributing to guild levels, the raiders, the guys who love to craft, max out reputations etc etc. Now if i log in late in the day nothing I do will contribute to our guild level, due to the early birds who can play from 9am having reached the cap, rather than the few hours after work that I have for wow. Achievements would have been a way to give that little bit extra, to go above and beyond etc to be part of a team. Now we are just in a queue for time delayed content to be spoon fed to us. |
