Topic Guild Experience Change
Beatrixstar
Darkmoon Faire
Beatrixstar
76 Night Elf Hunter
1120
Edited by Beatrixstar on 09/12/10 11:11 (GMT)
09/12/2010 0:14Posted by Sérra
putting guild achivments in is good idea but when you add it to make the guild level then it destroy the purpose of it as achivments are a side dish to leveling its not the main purpose and for the people who are saying its wrong for blizz to do this then accept it as most games have factors which people dont like


Your argument is totally noble and i accept that....problem is i already bought the expansion and i am deeply deeply DEEPLY unhappy i did not get what was one of the 2 reasons why i bought the expansion.

Reason 1: To continue my guild with all my guild members (who are now friends) in it.
Reason 2: To experience the guild levelling system and bring unity into our guild!

I am almost CERTAIN that if i had known beforehand that only one of my reasons was going to be satisfied then i might not have bought the expansion at all!

I feel cheated out of my money now! I personally think the decision is poor but i don't voice my complaint because of that, i voice my complaint because i feel like i was robbed of the one of the two considerations which lead me to buy the new expansion! If they even told us the day before the release i would have thought of it as my own laziness in not checking the WoW news often enough... but to take it away the day AFTER it was released? It's like telling people they will build a house for us and after we had given them the cash then take back their word on it and decide after all, they will not build us our house. It doesn't seem very proper if you ask me....

Kind Regards,
Bea
Penance
Hellscream
Penance
85 Night Elf Hunter
4020
All of this happens 'cause we let it happen..

Blizzard makes a fuss about something (Guild Leveling in this occasion) then they break it all down by removing the XP gains from unlocking achievements.. it seems to me that they do not care what we think, 'cause you will all carry on PAYING to play something which you dislike.

On the other hand, its really retarded the way Blizzard does things, they didn't even give anyone a warning about what was to come of it, they simply change it and screw US (The customers, the ones that pay you) on enjoying a nice Game which has come with huge expectations, but obviously has let all of us down.. Thank you Blizzard for being so thoughtfull.
Eos
Bronze Dragonflight
Eos
85 Tauren Warrior
0
This change renders the best and most innovative part of cataclysm completely useless. I was really looking forward to the guild achievement system and our whole guild had more fun than ever before on working on guild xp and achievements for as long as it lasted...

The professions feat of strength got ridiculed completely and there is absolutely no appeal at all anymore to work on those achievements. Basically no matter how little you do, you're always capped. We're just a small guild with not even 15 members at the moment, and even we are capped in all respects about 95% of the time.

I'm very disappointed seeing such a promising system going to waste for no appropriate reason. It's sad to see Blizzard making imprudent decisions like that.
I still have some hope they will fix this situation soon, but unfortunately some feats of strengths got already destroyed.
Artoná
Auchindoun
Artoná
85 Human Mage
0
Edited by Artoná on 09/12/10 12:34 (GMT)
No Blizzard... just No.

Like many others here, I haven't commented anything on the forums since I started playing WoW 4 years ago. But I really felt I had to this time.

Please, for Gods sake, listen to your customers for once. Because I suppose you wouldn't want to lose them?

/A
Bolamshea
Alonsus
Bolamshea
90 Human Rogue
13220
I have to agree with a lot of what is said here.
On the Monday night, me and a group of guildies got together, we didn't care a whole lot about levelling ourselves up, new content be damned we decided to work for the good of the guild.
We spent a few hours running old world dungeons - something that made a nice refreshing change and got us back to see the old world content which is still excellent.
We wanted to improve our guild and help everyone, but more importantly, we saw this as a bloody good reason to get the guild working together on things they wouldn't otherwise do such as old dungeons and such.

Apart from high level raids, dungeons and group quests there's no good reason for guildies to work together and we were looking forward to this feature, as others have mentioned at improving the team spirit within the guild.

Having it ripped out from beneath us is basically saying that guild team work isn't important, just do things by yourself.

In my opinion, if Blizz thought that too much guild xp was being gained through this feature, rather than blitzing it altogether, it would of made much more sense to turn down the xp gained or vary it depending on the achievement gained for instance, 10 xp for old dungeons, 20 for BC dungeons, 30 for wotlk, and 40 for cata.
Not huge amounts admittedly, but at least doing the achievements still promotes team work in the guild and still gives anyone taking part the feeling that they are working with the guild, for the guild.

This could of been handled a lot better than it has.

I'm not usually one to complain when things get removed, but this feature offered so much in the way of team building and having it removed really has removed the only thing in the game that blizz can really implement to help people want to to work together as a guild.
Karbin
Steamwheedle Cartel
Karbin
90 Orc Shaman
PCG
7315
08/12/2010 6:03Posted by Syrtékz
casuals win out in the end

this is so *#!@, i mean you already made it so 10man loot is the same as 25man(effectivly destroying the feel of doing 25mans), atleast let us hardcore players have "SOMETHING"?.


You realise this affects "casuals" just as much as it affectd "hardcore" right? EVERY guild suffered a reset. All the quests they did to level? The acheivements they gained? Everyone lost all that work, they still have the acheivements, the quests are done. But the guild experience? That is gone, you're affected, I'm affected, one-man bank alt guilds are affected, heck, even the world's largest guild AIE in the states is affected.

How is this a win for "casuals"?
Malanka
Hellfire
Malanka
81 Human Paladin
6135
As said by many previous contributors to this thread I think this is the first time I have added a post to forums but I feel bitterly disappointed. Blizzard said originally that they wanted to bring guilds together working as teams and hence the guild achievements. If guilds were levelling too fast because large guilds were levelling like crazy to level 85 then by all means put a cap on it but if you want to encourage GUILDS then stop guild experience from solo efforts not guild achievements. If people want to be level 85 want to be realm first let them but don't give them GUILD experience because it isn't. What is guild experience is people working TOGETHER as a guild hence GUILD achievements.
Come on Blizzard admit you are wrong and bring back guild achievements as worthwhile endeavours and a way to level the guild.
Zhinlan
Darkmoon Faire
Zhinlan
85 Troll Priest
6460
08/12/2010 18:26Posted by Dheneb

-For small dedicated guilds there is no way to raise level by doing achievements;

-For social raiding guild it removed ‘social’ component, when you actually contribute to guild evolution by leveling together, doing old content together and making fun. Officer teams were planning dedicated ‘event days’ and it was way to encourage everyone to, even those who are not very interested in personal achievements, but care about guild overall. It was way to improve guild status together, not by individual leveling on 10 characters using lfg system (which is sometimes easier than make dedicated guild group).[/ul]


my guild is small and social, and we we're all looking forward to getting our guild at least to some level by working together. Now, we're all solo levelling because that is the only way to get our guild up...
I thought guilds we're meant for the social part in bringing people together?

Also, I wonder, once everyone in a small guild has gotten to 85, what else can they do to go up? Will we be forced to do endless questing on our own, in order to get the guild up?
Séraph
Anachronos
Séraph
85 Draenei Paladin
6130
Blizzard,

This is really a big fail on your part. I have nothing new to contribute to this discussion that hasn't already been said but I just wanted to agree with people's comments about the feeling of working together as a guild has now gone.

We are a very close social guild and we have always helped each other out but we were so looking forward to our exploits counting for something and benefiting all within our guild. You could have just put a cap on it or reduced the amount awarded. We will still do them but the desire, drive and sense of rewarded teamwork is gone.

You have managed to disappoint a lot of people by removing one of the most eagerly awaited aspects of Cataclysm.

I say it again, fail on your part.
Beatrixstar
Darkmoon Faire
Beatrixstar
76 Night Elf Hunter
1120
09/12/2010 13:34Posted by Malanka

Come on Blizzard admit you are wrong and bring back guild achievements as worthwhile endeavours and a way to level the guild.


strongly support!!!!!!
Dámméd
Lightbringer
Dámméd
66 Blood Elf Death Knight
630
So instead of tweaking it a little, you bin it completely.

Fine managment.

Anyone getting the boot over this, they should do.

And if you embark on a venture to produce a new film call it "The Silence of the Blues"

Come on guys, you're too quiet, you know you got it wrong, admit it, there are too many people with too many good arguments, and you always go quiet when you're wrong, look at the battle.net flaming you got, not a word then 'bang' "we were wrong etc..."
Vintoleth
Ghostlands
Vintoleth
85 Blood Elf Rogue
13685
simple solution. remove guild first fos. then let people lvl their guild up as fast as they want either with the questing cap, or achievs not effected by cap. after all, herbing up 100K herbs, or making 25K flasks wont happen overnight no matter how little life those guildies have.
as pointed out above, i too was put in charge of organising the achievs for guild. i see no point running ragefire with 4 80+'s when we could be lvling something or gearing. i dont want to waste mine or other players time repeating something most of us have done already.
there is NO point to most of the guild achievs now.
Jen
Alonsus
Jen
90 Night Elf Druid
11330
Like other people in this thread and its US version, I'm the co-GM of a small guild. If this change is meant to help us, it's failed.

We didn't make extensive plans like others, we didn't spend thousands of gold and weren't planning to be realm first level 25 guild. But we were excited. The night Wrath launched, we were giddy at getting our first guild achievements. On the second night, we planned guild groups for dungeons. I was so looking forward to doing things as a guild and feeling they matter... even those annoying retro-runs I usually don't see the point of.

I saw the daily XP cap was very small and I was happy that we'll be able to reach it, though it did seem too small (our lone shaman who raced to 85 managed to cap XP pretty much by himself playing all night). I was happy knowing that, if we want to level the guild faster, we could make a conscious effort and accomplish that... and above all, I was happy that all members could find a common activity and feel useful. (It's a bit like motherly pride, you see; my baby guild growing up!)

Oh well, that's gone now.

From my (our) point of view, realm first level 25 guild could have happened on the first day of Cataclysm. We play together because we like to. If someone wanted to leave, they'd have done it already, since we're not the best guild in the world... but they're staying, and a level 25 guild doesn't mean anything. Having a goal to work towards, especially now since we're not raiding, would've been amazing. I really, really hope Blizzard decides to leave the XP from achievements in game. It could be nerfed to 10% of what it is now, but it would still matter.
Thuran
Nordrassil
Thuran
85 Tauren Shaman
10835
Edited by Thuran on 09/12/10 17:07 (GMT)
Wow, blizzard cant even leave an expansion alone for 2 days before they have to start turning it into crap? Are the dev team suffering from some "must make it bad!" mental disorder??

I was looking forward to hunting guild achievements and working together to advance the guild and reach the sweet higher level persk, but first you make the daily ca so absolutely restrictive that you hit it within a few hours, secondly you make achievements absolutely pointless, which now means there is no way to convince the "dont do anything if you dont get something in return" people to actually go hunt them.

Guild levelling has been reduced to being spammed with "cant contribute any more this week" messages whenever you do something, and waiting on the timed dings to tick in, you have removed any real chance of contributing to the level of the guild, insted turning it into a passive clock. You might as well not have included the damn feature in the first place ><

Thanks Blizzard, for reminding us its still the wotlk dev team in charge....


EDIT: What baffles me the most is how the "issue" they claim to fix, was the easiest thing in the world to fix. Simply tripple or quadrupple the amount of xp needed per level and raise the cap accordingly. There, problem solved, and add to that that people now had even more incentive to play and do achievements as they would not be faced with an eternal "you have reached the cap for this week" spam.

And yet, in spite being so easy a problem to solve, they still screwed it up. Blizzard, for your own sake, please listen, because people arent complaining over loot or over some stupid "first guild" achievement (which, by the way, you also removed from the game, nobody will care anymore about the guild that gets there first, the achievement has lost all meaning as its just timed now.), they are complaining because this is about their guilds and the feeling of being part of a guild, its the fun and camaraderie that is created when working together, and you are stripping all of that away!
Mephismo
Anachronos
Mephismo
90 Worgen Priest
5340
08/12/2010 18:22Posted by Powrie
08/12/2010 9:54Posted by Mephismo
Lol

More cheese with your whine guys ?

I read the OP and it sounds ok to me

Know what I like about these new boards? One of the "Dislike this post" options is "Trolling". Wonder if Blizzard is tracking that sort of thing at account level?


I have great respect for the forum moderators and I am sure they are doing a great job.
I am very happy with what Blizzard have done and will not be cancelling my subscription.
Forgive me if I found some of the posts here petty and childish after all it is only a 12+ game
Bafford
Argent Dawn
Bafford
90 Undead Warrior
16455
Nothing to add really.

I was waiting for the guild feature the most, it interested me by far more than anything else. Working as a team with a guild to level up and gain achievements together, but now that achievements mostly give nothing, no one will even see any use doing them, I don't see either.

If you ask me? make the exp requirements to level up A LOT higher and even remove guild exp gained from questing and dailies. The achievement part of guild was really awesome and had a reason to do them, do it as a guild to level up and slowly reach level 25, leveling by questing and dailies until easily getting to cap is really boring.

So basically, nothing new added here so I agree with the rest - We want guild achievements to be fun and useful to get!
Tayacan
Turalyon
Tayacan
85 Tauren Druid
3835
My guild is a casual, social, raiding-a-bit guild. We reach the daily xp cap around midmorning, with the four people who work at strange hours being the only ones to actually gain xp for the guild. If there has to be a cap, at least set it so the most casual guilds MIGHT have to actually be online in order to reach it.
Furr
Saurfang
Furr
85 Human Paladin
5255
Such a shame. Like earlier mentioned, this was the most promising feature in Cata. Now guild achievements just become worthless and no one will care.
Hatman
Xavius
Hatman
85 Troll Hunter
2320
i have 2 battle net acc but in wow i can only chose 1 of them what should i do ?? ^^
Kherathi
Outland
Kherathi
85 Night Elf Death Knight
3895
World of Warcraft starts to look like a kindergarden now...you know if you give one kid you have to give it to the others so they dont cry, this makes Blizzard look exactly like a nanny in kindergarden, why hardcore players have to be same as some average people who log in once a week...idk blizzard keeps failing for long time now.... i jst hope that cata will evolve into something really good otherwise with this godforsaken queues, this ridiculous nerfs and constant repetitions this game will be very borring and pointless...

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