|
|
This is by no means a rant, more of a suggestion, and before you say "you should have rolled on a PvE server", please read up. I've always played on a PvP server since I like the aspect of a fight whenever and wherever, I have no problems with being killed once maybe twice by the same person it is expected after all, but one thing that goes against this is ganking, it's by no means fun to be on the receiving end and in some ways there are too many disadvantages to being ganked such as ress timers, removal of buffs/pets (weakens us before we can retaliate) etc, so I have a few proposals as to how to resolve this issue:
1. Remove the ress wait timer so that we can ress straight away and not have to wait up to 2 minutes if we are being constantly targeted. (only applicable to PvP kills) 2. Sustain buffs through death (only PvP applicable) 3. Better yet place some sort of protection if repeatedly killed by the same person, so instead of a ress wait timer there is a "can't attack player for x minutes" debuff on the ganker themselves. I do enjoy a PvP world, but there is a limit to being ganked several times over, so would be nice to see some effects that discourage players from doing this to others. I've found this a particular problem on Cata since the advancement in gear means I'm often being ganked by someone with 3 times my health (if not more). Feel free to give som constructive critical feedback if you agree/disagree. |
|
|
I disagree on point 1. ----> one could easily farm himself to boost his HK count.
I myself have the issues of lvl 80 being a HK for level 85, but--- forming a gank squad seems more fun. I never fail to retaliate! |
|
|
Edited by Doalot on 20/07/12 09:46 (BST)
I have another suggestion - maybe it is better to put a debuff in amount of level difference ( HP , mana pool , dmg etc . ) between killed player and his killer ( or group of killers ) for some time like 30 minutes . This way in 3 steps ( even in larger group in world PVP ) everybody will be the same level .
|
|
Community
|
Some great thoughts here :)
On the topic of ganking though, it's a tough one to handle. Many players join a PvP server so that they can seek out and inflict revenge on members of the opposite faction. You see players wishing for more world PvP like the old Southshore/Tarren Mill conflicts, and maybe some of the things you suggest would harm those kind of battles. I'll play devil's advocate here (in my PvP server days I was always the victim rather than the ganker). If buffs are sustained through death, that takes away some of the challenge of finding the person very quickly once they ress. Mind you, buffs can often be applied very quickly. A debuff to prevent you from killing someone multiple times is a bit of a party pooper, and could potentially be abused — you'd have a hostile that was invulnerable for a limited time. I think any PvP-kills-only debuffs/changes to timers could potentially add confusing layers of complexity to the game. Also, 'PvP-kills-only' could be possibly be avoided by waiting until a mob was attacking the gankee, then allowing the mob to get the killing blow. You'd also have to make sure all these buffs/timers didn't apply to PvP zones like Wintergrasp and battlegrounds, and that players can't enter the zones with anything like that active. |
#4
20/07/2012
|
|
|
Some great thoughts here :) What about making the ress timer tops 30-45 seconds and giving 75-100% of health back? you'd still be missing buffs and be at a disadvantage, but not unfairly so. |
|
85 Undead Warlock
2290
|
Didn't they also have dishonourable kills in those days?
Yes it is a real challange waiting for them to res and kill them again with such a low health level and being so low levelled they don't even hit you when they try.
Or they could be made worth no honour if killed in a short time like when you HS. Possibly even the unthinkable bring back diminishing returns on honour.
Well given that you can already turn off certain thing in Arena and BGs, even making things only work in a certain way, and have this ability for a while, surely it can be done to this too. |
|
|
I suggested this before but will offer it up again.
How about a new debuff for attacking a "grey level" player. Fair game - lasts 10 minutes ( duration could be based on how low level the player was) You have killed a player that was not a fair target. You can now be targeted and attacked by players of your own faction to answer for your cowardly act udner lined part could be optional :P Now when you see the high levels camping in STV or wherever and you think it is unfair, you can attack them, ofc you will be flagged for PvP and can be attacked back. Maybe make a secondary buff for the attacking player. Defender of the weak - lasts 10 minutes You have come to the defence of a member of the opposite faction all honour point gains increased by 75%. I think this would stop the high levels killing people that have no hope of fighting back. They can still kill people that are within 7 levels of them and get their honour |
|
|
The solution is obvious: give bored PvPers something to do, not Tol Barad kindergarden playtime ("Okay children, in an hour we'll let you play circle-zerg! Aren't you excited?! :D").
|
You have killed a player that was not a fair target. You can now be targeted and attacked by players of your own faction to answer for your cowardly act udner lined part could be optional :P Yeah, that would play out really well in WPvP situations with assorted levels on each side... |
Use the PvE-Server-Mechanic: If you kill someone [with "green/grey" level compared to yours] you can't attack that player for x minutes again. If that player attacks you [or any other player], you can attack him again. Right now I can't think of a way to abuse this. |
|
Ok one thing i dont understand.
This mage lvl 82 getting ganked a few times. Ok thats not cool but you have a flying mount right? you ress up mount and fly away and quest on a other spot. If you get ganked 20 times with the same character you do something wrong. Sure a lvl e30 can not mount up but you can always log on a other char or do something IRL till the other guy is away. He will not wait 10 min till you come back. PVP is PVP deal with it. you said ( I like the aspect of a fight whenever and wherever) Well that just happens to you. I bet you did the same to someone else. Stop QQ on a forum but be a man/women and take it and next day you can own all other lvl 82 83 84 lvls as a OP mage! |
|
90 Human Mage
8065
|
No, i choose a pvp realm for that reason, if you can't handle it just leave. Nobody cares about some scrub who rolled on a pvp realm and got corpse camped. I've been ganked tho while levelling but i knew what i was getting myself in to when i rolled my first toon on a pvp realm. Guards are enuff gamebreaking don't come up with other ways for screw up pvper please. If you can't handle it stay safe, move/roll on a pve realm. |
|
|
Edited by Jakeje on 20/07/12 11:44 (BST)
Ganking is just part of a PvP realm that one just has to accept as reality. Sometimes i'm the gankee (if it's red it's dead!) other times it's myself getting the gank/corpse camp. I remember the other day I was questing in badlands on this character doing some old quests, when a 10 levels higher player than me ganks and corpse camps the hell out of me. I then rallied afew friends to the zone and dished out our own piece of justice ;-). It's abit of fun that adds abit of spice and danger in the zone.
While I can understand peoples frustration getting repeatedly ganked by higher level players in zones the reality is nobody is forcing you to be there. If the guy won't quit go do a BG/Random Dungeon/Heartstone/change zones or get some friends together. Often I'll just go make some coffee/do RL things for 5mins and often the enemy would have gotten bored and moved on. Anything that could discourage people engaging in combat in the world (regardless of level) would be a negative thing - naturally this just my POV. |
|
|
If it was PvP then that would be fine. Can you really call it player versus player when there is a 50 level gap? Would you put a super heavyweight boxer in the ring with a feather weight just because "they chose their sport" of course you wouldn't. Ganking a low level character is cowardly since you get nothing from it except knowing you slowed that persons leveling down |
|
90 Human Mage
8065
|
Because what you get from killing an 85? You won't get a new car. It's fun, some people actually try to enjoy what they do during theyr playtime and low lvl alts just happen to be the only players outside major cities in this world of queuecraft. If you kill low lvl ganking you pretty much kill world pvp right now since at 85 you don't need to go out major cities at all. |
If it was PvP then that would be fine. Can you really call it player versus player when there is a 50 level gap? Thats exactly the point. I also rolled on a PvP realm for a reason - and never really regretted that decision. My reasons are: I want to be able to attack that horde guy that keeps stealing my quest mobs. I want to feel the thrill of not knowing if that other horde guy will attack me - and when. There is one around? Yeah, maybe I shouldnt pull three mobs at once. But whats the point of being oneshotted over and over again by someone who is just bored and wants to annoy/harass other players? Thats called a "griefer". So you are one of those? Please stop playing multiplayer games. |
Yeah, I think its something else: For a lot of gankers low lvl alts are just the only players they actually can beat. When I helped some leveling alts the gankers were nearly always just really bad at PvP. |
|
|
Edited by Dottie on 20/07/12 12:24 (BST)
Wow a very successful necro, well done. And shouldn't this be in the PvP forums? |
