Topic PvP vs Ganking
Dwevs
Kilrogg
Dwevs
85 Night Elf Priest
9945
Ooooooomg... Achievement: "The Bounty Hunter"

O.O
Ughabug
Twilight's Hammer
Ughabug
85 Orc Hunter
3575
20/07/2012 17:36Posted by Oldtrafford
I got a possible fix. When you gank someone (you kill someone x levels below you) you get a stacking Wanted debuff. When you get killed in PvP with the debuff on you, the killer gets extra Honor Points. This makes ganking more risky, because there will be more incentive to kill gankers.


You have to drammatically buff the honor gain, for make it work. Because as for now 10 honor points aren't enough to some players for kill someone at theyr own level.


Depends how much you mean?:) 50-100 would be a good amount i believe since i bet some would gank for the thrill of being chased even:) And others would love to "go kill the ganker"!

If the amount is higher, it can easily be abused by players since as it seems plenty of the community ARE abusive, (wintrading, mmr abuse, bots, boosts, by passsing 5 man limitation etc) but that is another matter entirely
Ughabug
Twilight's Hammer
Ughabug
85 Orc Hunter
3575
Edited by Ughabug on 20/07/12 17:46 (BST)
Ooooooomg... Achievement: "The Bounty Hunter"

O.O


YES!: with a title maybe even on top^^
Aragnon
Destromath
Aragnon
1 Human Priest
0
I would rather like to see something like this:

If an enemy player attacks an grey player too often, his skills and items will be downscaled to an appropriate level. So lets say an level 85 attacks an level 40-player for the third time in 1 hour. Now the Ilvl of the 85-player and his skills and base stats will be scaled down to match the average ilvl of the enemy player, and his skills will also be scaled down to match the enemy player. The Mana pool stays the same, but all other stats and health will be scaled down. The level 85 does not lose any skill, so that would mean that every skill does need to be balanced from 1-85; but that would allow the enemy player to kill the 85 one, if he have a lot of luck or a lot of skill.

Even if he cannot kill him, he can no longer one-shot him.

To say it short: the same as the challenge-mode for pvp XD
Dwevs
Kilrogg
Dwevs
85 Night Elf Priest
9945
Exactly, would have to come with the title for all the effort... So sweet.
Ughabug
Twilight's Hammer
Ughabug
85 Orc Hunter
3575
I would rather like to see something like this:

If an enemy player attacks an grey player too often, his skills and items will be downscaled to an appropriate level. So lets say an level 85 attacks an level 40-player for the third time in 1 hour. Now the Ilvl of the 85-player and his skills and base stats will be scaled down to match the average ilvl of the enemy player, and his skills will also be scaled down to match the enemy player. The Mana pool stays the same, but all other stats and health will be scaled down. The level 85 does not lose any skill, so that would mean that every skill does need to be balanced from 1-85; but that would allow the enemy player to kill the 85 one, if he have a lot of luck or a lot of skill.

Even if he cannot kill him, he can no longer one-shot him.

To say it short: the same as the challenge-mode for pvp XD


Devils advocate: Would be able to be abused to join low lvl pvp bgs with all his class abilities and gear set bonuses
Razorjack
Sylvanas
Razorjack
90 Undead Rogue
7805
cant say that i do much ganking these days.. for me i only really do it to get someone to get their main or some friends.. but that does'nt happen much nowadays since the playerbase have gotten lazy and just wont come (even though it's now easier than ever to come to someone's aid)
Bankstain
Aggramar
Bankstain
1 Orc Mage
0
20/07/2012 17:00Posted by Anvarra


I see this quite a lot, people are generally happy, if not keen, to help in these situations. Otherwise, you can try to quickly log and get your main to dish out the justice yourself. Revenge is oh so sweet :)


Except for the fact that most PvP Servers are Low Pop with horrible Faction ratio's, making few people roll on them (or for long). With the abundance of PvP servers, we're talking a lot of wasted server space here.

The best solution is fairly obvious: Phasing

Characters of a level up to say the 'maximum' of a Zone are in one phase, those above it are in another. Sub-zones in a Zone could have different level limits, depending on taste.

This way the world becomes more attractive to those naturally out-and-about in it (non-cap toons) and actual PvP would strive, with only griefer tears flowing they'd have to HTFU.


Sorry but I disagree with venom. If you do not want to have to fight on the way to top level roll on pve server, If you want to roll pvp then you accept that being killed by anyone who can and wants to is part of the experience. Now for you at this late stage to come and start complaining that you are getting camped so you want this changing is to say the least selfish. You want the pvp experience but on your terms only sorry mate the world does not work that way and nor does warcraft.

Its the not knowing if you are going to get raped by the dood in the zone who is miles above you in levels that gives the extra buzz, Thats something I nor a lot of others would thank you for getting rid of. If you really are unable to take being ganked play pve its that simple and that is what those realms are for, people like you.
Pwnhammer
Doomhammer
Pwnhammer
87 Orc Warlock
9140
And the Ganking with premade graveyard camping teams in battlegrounds we all love them very much!

Ganking - has absolutely nothing to do with pvp. If people has such destructive mindsets, they should just go and kill the poor level 1 critters.

I tried being on a pvp server long time ago, I tried the hell in the old stranglethornwale, there 5 so called impressive level 60, 70, 80s in full pvp gear stand camping a poor lowlvl.

PVP has NOTHING to do with this. Its only for the poor losers that cant win in normal bgs or duels, they need to show how big, strong tuff and awesome players they are.

I know on a pvp server its allowed to kill anything that moves!

I show mercy to players that are lowlevels, and I only kill them if they start attacking me.
If a enemy killing a mob, and almost dead I dont start ganking him, no I help him out. When he has full health I will start attacking him. I made good friends on both sides. Because I show "sportmanship", being a gentleman.

If a lowlevel hits attack you be my guest, kill him or just laugh at him, or show him you got the heart to show mercy. People at same level in pvp mode, well if they attack our city, our friends or you, then you can retaliate.

I know I get trolled for this, but I know many others do the same thing as I do.

All this whining oh the horde is most evil or oh its the ally who is most evil. Well no fraction are more evil than the opposite fraction. No - Its the players behind the screen that are the evil human beings. I dont hate horde, I dont hate ally I only hate murlocks.

And yes I play on both sides, people call me a traitor, I bloody don't care its JUST a GAME!

Its a pvp server so I have the right to gank people, because I got ganked my self all the levels up to 85+! Well, there is still a human behind that screen making the final decision. Do you really need to be a rude, hearthless player, or do you have the gutts to be mercifull when it matters? Ganking is not PVP I.M.O.
Razorjack
Sylvanas
Razorjack
90 Undead Rogue
7805
And the Ganking with premade graveyard camping teams in battlegrounds we all love them very much!

Ganking - has absolutely nothing to do with pvp. If people has such destructive mindsets, they should just go and kill the poor level 1 critters.

I tried being on a pvp server long time ago, I tried the hell in the old stranglethornwale, there 5 so called impressive level 60, 70, 80s in full pvp gear stand camping a poor lowlvl.

PVP has NOTHING to do with this. Its only for the poor losers that cant win in normal bgs or duels, they need to show how big, strong tuff and awesome players they are.

I know on a pvp server its allowed to kill anything that moves!

I show mercy to players that are lowlevels, and I only kill them if they start attacking me.
If a enemy killing a mob, and almost dead I dont start ganking him, no I help him out. When he has full health I will start attacking him. I made good friends on both sides. Because I show "sportmanship", being a gentleman.

If a lowlevel hits attack you be my guest, kill him or just laugh at him, or show him you got the heart to show mercy. People at same level in pvp mode, well if they attack our city, our friends or you, then you can retaliate.

I know I get trolled for this, but I know many others do the same thing as I do.

All this whining oh the horde is most evil or oh its the ally who is most evil. Well no fraction are more evil than the opposite fraction. No - Its the players behind the screen that are the evil human beings. I dont hate horde, I dont hate ally I only hate murlocks.

And yes I play on both sides, people call me a traitor, I bloody don't care its JUST a GAME!

Its a pvp server so I have the right to gank people, because I got ganked my self all the levels up to 85+! Well, there is still a human behind that screen making the final decision. Do you really need to be a rude, hearthless player, or do you have the gutts to be mercifull when it matters? Ganking is not PVP I.M.O.


seems you've misunderstood the whole meaning of the stv/southshore ganking thing back then.. when we did this the gankee would bring his main and friends and there'd be a war going on and both sides would keep bringing reinforcements til one side gives up.. the reason stv was so popular is because there was no pesky city guards in the way to ruin the fun for either side
Archermit
Draenor
Archermit
90 Pandaren Hunter
15020
The bounty hunter title would have to warrent a name change to DOG
Dwevs
Kilrogg
Dwevs
85 Night Elf Priest
9945
20/07/2012 19:37Posted by Archermit
The bounty hunter title would have to warrent a name change to DOG


Or a helm resembling long blonde flowing hair.
Gaahl
Argent Dawn
Gaahl
85 Human Warlock
8495
This ganking is entertainment to some ppl, and by going to a PVP server you accept the fact that you can be ganked. You also can do that yourself to lower levels later. It has to be kept intact. If you cant take it, reroll on a PvE server.
Blizzard is already intervening too much with PvP with the bluezones etc.
Komi
Darkspear
Komi
82 Human Priest
8890
20/07/2012 16:43Posted by Ultimaz
I got a possible fix. When you gank someone (you kill someone x levels below you) you get a stacking Wanted debuff. When you get killed in PvP with the debuff on you, the killer gets extra Honor Points. This makes ganking more risky, because there will be more incentive to kill gankers.


I can see how this would be a good incentive to kill gankers but I can also see how quickly people would abuse this just to get easy honor points.
Vodol
Ravenholdt
Vodol
1 Human Warrior
0
Additional protection from pvp on pvp realms? What the hell people?

If anything, blueshielding should be removed for players on max level on PvP realms.

You should feel no pity and no remorse when ganking players on pvp realm, cause noone is forcing them to play on pvp realm, they can go pve realm.
Ekosou
Defias Brotherhood
Ekosou
85 Undead Rogue
5575
This is by no means a rant, more of a suggestion, and before you say "you should have rolled on a PvE server", please read up. I've always played on a PvP server since I like the aspect of a fight whenever and wherever, I have no problems with being killed once maybe twice by the same person it is expected after all, but one thing that goes against this is ganking, it's by no means fun to be on the receiving end and in some ways there are too many disadvantages to being ganked such as ress timers, removal of buffs/pets (weakens us before we can retaliate) etc, so I have a few proposals as to how to resolve this issue:

1. Remove the ress wait timer so that we can ress straight away and not have to wait up to 2 minutes if we are being constantly targeted. (only applicable to PvP kills)
2. Sustain buffs through death (only PvP applicable)
3. Better yet place some sort of protection if repeatedly killed by the same person, so instead of a ress wait timer there is a "can't attack player for x minutes" debuff on the ganker themselves.

I do enjoy a PvP world, but there is a limit to being ganked several times over, so would be nice to see some effects that discourage players from doing this to others. I've found this a particular problem on Cata since the advancement in gear means I'm often being ganked by someone with 3 times my health (if not more). Feel free to give som constructive critical feedback if you agree/disagree.


I wish you were on my server, i would gank and camp you for a few days, I'd have my members take shifts on the GY and your corpse and camp you to oblivion. Why? Because people like you who have been suggesting tougher guards, more phase zones, more protection, faster cast speed for mounts, more sanctuaries and so on, destroyed wpvp completely.

WPvP has been hit so unbelievably hard that those still doing wpvp have a full time job that grants no reward but the kill at the end and you what want to take that away? Because you cannot get your friends or call in a guild you want 'ON A PVP SERVER' more methods to escaping? Are you kidding me?

I once knew every guild leader and most their officers in every WPvP guild in europe (at least on english speaking realms) and now they are all gone. And not moved on, i mean gone as in quit because the game hammered down too hard and on servers with small populations or faction balance issues. The new efforts by 'Blizzard' to hamper what we can and cannot gank, (Tol Barad - WPvP Zone 2 shot guards) destroyed wpvp completely with what it started off being in 'the beginning' most likely long before the OP started playing.

WPvP is atm Officially Dead. There are very few of us capable of reigniting the passion and desire for bloodlust and chaos and you want to add more difficulty to it? You are lucky you have no idea how bad the ganking and camping is on our server. People don't get killed once or twice, they get camped for hours on end. Some complain like you, most love it, even the victims because it adds another dimension to the game. Your not playing for achievs or to grind things in a hurry, you are playing a WAR game and venturing out is dangerous in a world of WARcraft.

PvP servers if anything need to clamp down on things, decreasing guard spawns and damage in MoP is nothing. PvE servers offer you a choice to PvP, where as PvP servers offer you the same bar contest zones. By rights you should be unable to Blue Shield at all! Clamp down, more like buff wpvp and ganking. Give titles for people who have 25 - 50 - 75 and 100k kills in the world. More daily quests based around collecting body parts of alliance members, such as 20 gnome ears, 10 druid antlers and most importantly, a looting penalty. Every player is lootable and if you are killed you lose 20g and that gold is given to your ganker. Then you will be forced to get better and take the game more seriously, instead of loling around the world on a tight schedule, trying to get all daily quests done in under 5minutes and afking in contested locations.
We need to make players respect the game itself and its true purpose, War and the only way to do that is to give you nothing to hide behind. You roled pvp server, you live with that choice, not change it for the rest of us who know why we joined a pvp server!
Cráss
Ghostlands
Cráss
85 Tauren Druid
6635
That above post. Best. Post. Ever.
Glenmoril
Argent Dawn
Glenmoril
85 Worgen Death Knight
1430
Gankin, nope, never happend me on my lil' Rp server, instead, I help Belf rogues into Stormwind and then we emote chat, even though we barely understand each other. ^^
Anvarra
Terokkar
Anvarra
29 Gnome Warlock
6625
Sure, everybody just loves to be ganked, that is why e.g. so many, many PvP servers are dead with horrible Faction ratio's in two-Faction games.

I think some people are a bit unrealistic, people don't mind PvP, they mind being ganked.

But hey, do carry on complainting there's nobody to gank, people obviously looooove that, that is why there are so many people just lining up to be ganked.

Oh wait.
Zakkar
Darkspear
Zakkar
18 Troll Hunter
10735
21/07/2012 09:06Posted by Anvarra
people don't mind PvP, they mind being ganked.


Yeah, yeah, people don't mind PVP, as long as they win. And let's just not start this BS about how, if the ganker was the same level, it would have been different. It wouldn't. People would simply start complaining about gear ("is it fair when you are in quest greens and the person jumping you is in heirlooms with - oh, the horrors - with PVP enchants?!"), about stealth ("is it fair when you get jumped out of stealth and you get half of your health off in the first stun, is it fair, I ask you???!") and whatnot.

Ganking is here to stay.

Nobody cares if a couple of pussies have a problem with it.

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Click here to view the Forums Code of Conduct.

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]