Conclussion: I wasted my time, but atleast, I tried. Many thanks to the hundreds of people who supported this thread.
Here's the original thread:
Hi there everybody,
I'll be making a list today of problems that I have come acros while PvP'ing as a Shadowpriest. I'll be as objective as possible. Do not expect positive things being mentioned here, i'll be focussing on everything that's not working as intended or should change from my point of vieuw. If you do not know how to fix our class or whats wrong. I'll do it for you Blizzard.
Mecanics and Spells
- Sin & Punishment:
-The horror effect isnt actually one horror effect, its being considered a fear and has DRs with other things
-The horror effect DRs itself, so the target is immune after 3 dispels.
-The horror effect DRs our Fear, despite supposedly being a different DR category.
You can see this intire talent is wrong, it's not even worth taking. It's in direct conflict with it's main goal: to function as a dispel protection. Dispelling VT is basically a protection for the dispeller. He protects himself from AOE fears, doesn't risk a thing, and counters the damage and actually destroys the priests preshure.
-Paralysis often does not proc when the Mind Blast critted.
-Paralysis is subject to dodge and parry. That's right, you can compare this to a ranged Improved Hamstring. It can be dodged by Players and Mobs. Can I have expertise on my Satin set now ?
-Paralysis debuff is applied to slow after the MB crit in my opinion. It has happened so many times that I land my MB crit and the warrior still charges me 0.5 seconds after. Making my Paralysis worthless.
Masochism often does not return mana when the priest casts SW:D without killing his target. Shields/absorbtion effects are not interfering with this mecanic, it's just a matter of sometimes not proccing even if we do take the reflected damage.
- Vampiric Embrace
The nerf to our self-healing ability is unjustified for the following reasons.
- We have no mobility
- We have barely survivability, dispersion usually only slows down our death because the extra time we gain is not nearly enought for our DoTs to inflict a decent amount of damage like they used too. PW:S seems to not stop our enemies for even a second and our AOE fear breaks to often and there are to many spells that counter fear effects. Undead / Warriors / Fear Ward / Feral druids / Tremors / Death knights (leaving aside dispels and trinkets). All of these things make the fear a lot less powerfull then a sheep for instance where a dispel or a trinket are the only options.
- Death knight's / Warlock / Rogues / Warrior have a much larger arsenal of ability's or mecanics to defend themselves then us. Yet our VE healing pails compared to theirs. So does our survivability. (So, there's a direct conflict in logic)
I'll admit this is a decent talent, however, seeing the fact we go down like arcane mages. We deserve to get an inmuun effect to snairs for atleast 3 seconds. We usually use our Fear and Fade after, trying to get away. It doesn't seem to work more then 5 % of the time for me.
- Inner Will
I see the purpose for adding this to our list of spells. My guess is, that your main intension for this spell was to increase our mobility on the battlefield/arena. But surely you must have noticed the insufficiency of the spell. I should probably remind you 10% movement speed will never get you out of Charge/Intercept/Deathgrip/Chains of Ice range quick enought. And I should also mention Ret paladins, Rogues, Feral druids and un-dotted hunters will still run faster then us. So will the usage of Inner Will ever get you out of harms way? (even taking into account the ranged movementspeed debuffs like Curse of Exhaustion, Frostbolt, etc aswel) I highly doubt it, the only use I see for the spell is when you're not being targetted, to increase your own overall capability's of playing as a "free/uncontrolled" priest. Which first: Is never the case, secondly: Isn't the problem and thirdly: costs us a global on top of all that.
- Leap of Faith
(I know this isn't a Shadowtype spell, but it's still in a SP's arsenal and can be used to safe a partners life. Therefor it affects Shadow too.)
Buggs out in several situations. This too requires fixing.