Topic
The state of 25-man raid healing: 2+1+1
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In my opinion resto droods are too slow.. if you want to heal at least close to what preists or paladins heal with direct heals.. you have to first apply a HoT .. and even than.. you will need high enough mastery rating to that even happen.. as Rejuv costs alot of mana and heals for nothing realy.. there isn't much of a choice.. you have to apply rejuv to the targets who need healing, than spam HT on those targets hoping you manage to heal atleast 2 before those rejuvs run out :D and so on.. where a paladin or priest in that time would simply heal them without worrying about hots or other stuff..
droods used to be the best HoT class.. now we are useless |
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As someone said the problems will just start when people start to raid, and now here we are.
Blizzard knows what happened, it's not a recount issue, it is possible for a druid to be up in the recount in some fights, this isn't the problem, the problem is our utility, we don't save anyone with our slow, poor, expensive aoe heals and hots, those are a misery in front the damage that paladins and priest can assume and heal in a few seconds and why not, also by shamans. Now the problem is not the mana, not anymore, we just start to raid heroic mode, and is evident, for us, and of course for Blizzard that druids do nothing with their pathetic spells. Who wants a druid healing a tank when there are paladins?(Encounters requiring only a tank are exceptions, usually there are more than one tank. What can we do with our ridiculous lifebloom only ticking in one tank if there are no paladins and must we heal two tanks?) Who wants a druid healing a raid when there are priests? (Damage in actual encounters must be handed fast and with strong heal that we don't have) Who wants druids to heal tanks and raid if we have shamans? Numbers are there, everybody can read them and Blizzard does. My question is: When will you fix this nonsense? Thank you |
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I guess Tree of Life is the Druid's version of Lay on Hands, just slower, more expensive and over a longer amount of time.
I sure think that paladins have way more utility than other healers, especially since NS+HT doesn't heal someone to full HP anymore and innervate being a mere potion compared to the old days. Bubble, BoP, BoF, LoH, how do those compare to even all the other classes utilities combined? I don't mind paladin's having them but there should be something for the other healers as well. |
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Edited by Maifax on 01/01/11 17:14 (GMT)
You're forgetting Aura Mastery which has always been pretty significant against the masses of raid wide AoE damage or had the occasional mechanic designed around requiring it (Yogg HM) - the demand for chaining AM and/or Barrier is more of a HM issue as expected though. I don't think I would include Bubble against them though as 'utility'.
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First, Xaar is talking about HC content progression ( without out gearing it) so all who say "I killed 10 man Magmaw yesterday druids are fine l2p", you are far from the point he is trying to make. If you are going for the first kill of a hc boss, you will be replaced if you lack the tools required, and resto druids lack the most important tool at HC boses atm: burst aoe healing.
Here's some wishfull thinking on my part: GC posted they are looking at Wild Mushroom spell cause noone is using it. I think it would be great if they change it so if you are balance it does AOE Dmg, if you are resto it does AOE burst healing. It would be a different mechanic for sure, that requires pre planing, and on a 1 min cd it wouldnt be op, but at least we would have the tool to use when most needed. Or is it too late to play "design a spell for your class" game? :S |
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Yeah so do paladins and shamans... But yet paragon is not rolling with 7 priests.... |
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Well they need at least one Shaman for Mana Tide and they need 2 Paladins for Aura Mastery cycles.. |
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druids have never has burst aoe healing, and theyve always been fine
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Just found this interesting bit of information regarding our healing, world of logs the top 40 hps, look at the 25 man raid, 1 druid only the rest pala and priest, if that dont give conclusive evidence druid healing is low I dont know what is.
http://www.worldoflogs.com/rankings/players/Bastion_of_Twilight/hps/ |
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85 Tauren Druid
6620
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Didnt realise i've been playing cataclysm for the past 5 years either |
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You are right, we've always used rejuvenation to blanket raids before the aoe dmg was incoming, we've always been the proactive healers. Now rejuv mana cost and duration make it impossible for us to do that and we have no other tools except our 8 min CD tranquility to get players health back up in a timely manner. |
Maybe the question that should be asked is what that 1 druid is doing different to the rest of you? if you see 10 man there are 5 druids.. with high enough hps to fit into the rankings for 25man.. why cant the do this in 25 man wven if they work with the other healer so that they are only healing 10 ppl in the raid. i.e. they take care of the melee.. It is clear that the burst aoe damage that is required is not available to druids and this is onyl apparant in hc raiding encounters as that is what is required. however the crying that druids are not appearing on the charts as much as you like does not give anyone else sympathy with the real issue. |
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Oh wow! Look at me mum, I've gone and done a time travel. On a more serious note granting Wild Mushroom the ability to heal, perhaps with a lower coefficient for healing so that the detonation of three mushrooms would provide approximately 5-6k healing to a limited number of targets in the area of detonation, could solve many of the issues Druids are currently experiencing in raiding environments with respect to healing and would also increase the use of the spell. With a 10 second cooldown on the spell and the casting of three mushrooms costing 33% of base mana this could certainly add a sufficient interplay with Wild Growth and Efflorescence to bring Druids in line with the other classes. |
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I'm somewhat struggling to understand your point but I presume you are asking why, if in a 10 man raid a Druid is putting out enough HPS to rival a Druid in a 25 man raid, can Druids not consistently put out such numbers in a 25 man environment? It is worth remembering that heals, by their very nature, are competitive - they are all vying for a limited resource. Thus, the heal types which can heal quicker and for larger amounts will consume this limited resource leaving the slower heals with less resource to compete for, thus diminishing their HPS and usefulness. In a 25 man environment there are more healers and likely more of these stronger healing sources present which compounds the issues with slower heals. As an aside it is rather interesting how the most innate models of healing can be compared with relative ease to drug inhibition at enzyme binding sites. |
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While the desire for Healing Shrooms seems strong the actual implementation of it would require a complete rework of the ability for it to be useful for us.
ie: instead of being able to summon 3 you summon only one (having to use 3 GCDs to setup the healing and then use a 4th to detonate the healing won't be plausible in environments where you arent all stacked up on a pile with a preset location known in advance) it needs a cooldown (so that it can be made useful without being totally overpowered like PoH is right now) it needs a cost increase (for the same reasons as above) It isn't that unlikely that they could add a talent to change the spell for us (look at the Frozen Orb instead of Flame Orb talent etc) it is just that it needs to be changed in so many ways to make it useful and we all know that the only fix likely to happen would be a quick bandage one which this is not. |
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Edited by Аэтас on 01/01/11 21:09 (GMT)
I have no clue how does healing work in HCs but in 25man normal druids are fine. l2p.
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Edited by Miatela on 01/01/11 21:24 (GMT)
I guess reading even just the original post was a little too bothersome? This is not a discussion about normal content but instead focussed on heroics, the discrepancy between healers in which types of damage they can heal (which is present in any type of content, regardless of whether or not you perceive things to be "fine") and issues which will become present with gear and content scaling.
Currently Wild Mushrooms has a 10 second cooldown. This, coupled with the positioning requirements and cheaper mana cost, should allow the spell to be used along with Wild Growth and Efflorescence. Perhaps the worst thing Blizzard could do would be to grant us a new AoE spell which would be the only button we need to push. By keeping Wild Mushroom a challenge to use it will allow players to master it and achieve a high output but additionally will not remove a reliance on our other heals. I agree that the GCD requirement for three mushrooms + detonate would likely be too high but perhaps a talent taken in restoration could simply change the number of mushrooms that can be grown and the area they cover whilst allowing them to heal? |
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I didnt read textwall and 8 pages about druids qq and mechanics issue. Druids have same output numbers. If they cant pop it out - just l2p. |
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Well thanks for dropping by to bless us with your learned opinion. |
