World of Warcraft in the New Year

Community Manager
World of Warcraft has had quite an eventful year. We released the newest expansion, Warlords of Draenor, on November 13. The first raid opened up in early December, and players have had a go at some of Draenor’s most fearsome foes. We marked the 10-year World of Warcraft and 20-year Warcraft anniversaries in-game and with an incredible celebration at BlizzCon last month; debuted a new documentary, World of Warcraft: Looking for Group, on YouTube; and released a new pet to support the American Red Cross and their Ebola relief efforts in Africa—and we’re not done yet.

We’re excited about what’s ahead in 2015, and we wanted to give you a glimpse at some of the long-term projects we’re working on, as well as some features planned for the Patch 6.1 update, which will be hitting the Public Test Realm (PTR) soon.

Feeling Legendary
We hope everyone is enjoying the Legendary quest line with Khadgar, the next step of which opens up with the Blackrock Foundry raid in the new year. We’re already working on the steps after that, and the quest line will continue in Patch 6.1, where the first-ever Legendary Follower (with suitably Legendary abilities) will be available to join your Garrison. If you’re a fan of collecting Followers but haven’t set out on the Legendary quest line, now is a good time to get started!

Pepe’s Favorite New Feature
We’re working on the ability to send out Tweets—including screenshots—directly from within WoW, making it easier than ever to let friends know about your Achievements and item drops. We’ll be testing this functionality on the Patch 6.1 PTR.

Flight Master Competency
We have some new tech in the works that will allow flight masters to provide more-direct routes to your destination, regardless of the flight points your character knows. This’ll mean fewer roundabout routes; the flight masters will instead always try to send you on the shortest existing route. Hopefully, this will get you to your destination faster.

All About That Base
Garrison improvements, tweaks, and additions are on the horizon. While we’re working on some bigger additions for later on, we have a lot of other changes and additions you’ll see on the next PTR. We’re working on making visiting your friends’ Garrisons even more rewarding, with a daily visitor to set you and your friends on a fun random task (complete with rewards, Achievements, and a meta-Achievement for finishing all of the tasks). We’ll have awesome new items to spend your Garrison Resources on, new Missions to complete with fun new rewards, new items to change your Followers with, a new tier of Garrison-invasion difficulty for the most tenacious of defenders among you (can your Garrison withstand a world boss?), new profession-building Missions, and a whole lot more!

New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

Collecting Your Heirlooms
We’re pretty far along in development on the much-talked-about Heirloom tab. This will bring the whole Heirloom system into a single account-wide collection UI and provide a clear purchase/upgrade path for all items. Heirlooms already on characters will be collected into the new UI (similar to other Collections features), base-level Heirlooms will be purchasable from vendors, and upgrade tokens that can be used on Heirlooms to raise their effectiveness to additional level caps will be obtainable through different forms of content. We’ll be looking for your feedback on the new system when the 6.1 PTR goes live.

eSports’in
The new War Games skirmishes feature allows anyone to run an online tournament, and we’re excited to see even more community-run tournaments in 2015. We’ll of course be running tournaments with our eSports partners as well, and will release details as those plans are finalized. As you saw at the Arena World Championship, we’ve come up with an improved UI to help viewers better follow the action, but we’ve been working on a complete overhaul for next year—with the goal of making it widely available for use in player-run tournaments, partner tournaments, and online casting. We hope to be able to share more soon.

You’re More Beautiful Every Day
As we discussed in the recent preview, new Blood Elf models are on their way, and we’re looking to get them in-game in an upcoming patch. Alongside the new Blood Elf models we’ll also be implementing a couple of tweaks and fixes for other character models, based on player and our own internal feedback, with some additional changes to come in future patches.

Ashran So Far
We’re continuing to focus on realm pairing and tech changes to help ensure more even fights between the Alliance and the Horde, as well as reduce the queue times to get into the PvP zone for those realms experiencing them. Further into the coming year our focus will be on updating and expanding the content Ashran offers in big new ways, but we’ll have more info on that as we get closer to patches beyond 6.1.

Game Ogre
Raiders are continuing to enjoy Highmaul in all its ogre-y glory, and we’re watching how things play out as the last couple wings open in Raid Finder difficulty. While progression through Highmaul continues, Warlord Blackhand is eagerly awaiting your arrival in the Blackrock Foundry raid. We’re expecting Blackrock Foundry to become available in February. We’ll announce specific dates once we’ve seen more of how Highmaul progression... progresses.

...And Beyond
We have a ton of awesome content planned for next year, as well as some fun surprises, and we can’t wait to share more. See you in-game!
Edited by Xarishflar on 18/12/2014 19:13 GMT
Reply Quote
100 Dwarf Hunter
8340
Excited about the World Boss attack on the Garrison :)
Reply Quote
100 Human Paladin
10940
18/12/2014 13:57Posted by Takralus

New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.


PLEX for wow? Awesome.

EVE Online has done this for almost a decade and it's worked remarkably well. It will be a legitimate outlet for people wanting to get gold with real money without the profit going to third party intrests that also want to hack your account and rob your !@# blind.
Edited by Clotilda on 20/12/2014 15:55 GMT
Reply Quote
100 Human Paladin
10940
Double post
Edited by Clotilda on 18/12/2014 19:14 GMT
Reply Quote
100 Night Elf Druid
19055
So players will determine the cost of "game-time tokens"? That sounds unfair, basically different realms will have different sub fees
Reply Quote
100 Human Rogue
7370
That's possible, but at least it's a step to the right direction. ;P
Reply Quote
100 Human Mage
16935
18/12/2014 13:57Posted by Takralus

New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature


As one of the richer players in game, I like the sound of this, though if it were hypothetically implemented I'd like to see it done on a trial basis to assess the impact it has on the game.

I also wonder about the impact this will have on account security and how Blizzard will verify that the transactions are genuine. While criminal activity does take place already regarding compromised accounts*, a lot of goldsellers avoid this to fly under the radar, and this change would make it even more lucrative.

And if you went down this route, I'd also like to see it extended to pets/mounts from the store, for consistency's sake if nothing else.

All in all, an intriguing possibility, and other games have shown it can work. But one I'd like to see being explored cautiously before going full steam ahead.

* Strictly speaking, any access to the account is criminal in most jurisdictions, though gold sellers typically avoid high profile crimes like CC theft and identity theft because this would get them investigated by the authorities.
Edited by Ulsaki on 18/12/2014 19:50 GMT
Reply Quote
100 Night Elf Priest
MM
18290
So, right now I have 5+ good upgrades on the AH.
This gives me a whole lot of activity and gameplay around gathering gold.

I thought we figured out with D3 that it just ruins the gameplay when there is a multitude of skip buttons all over the screen.

It takes all the excitement of getting gold away
When I just think "man I completed this instance with a friend yiihuu 160 gold now I have 9402gold."
Or "Yihuu 70 euro cent uhm great "
Reply Quote
100 Blood Elf Paladin
15155
I love the sound of "New Ways to Play" and the new and improved heirlooms system. Those sound like fantastic additions to the game, and the various polishing up of existing features will be very welcome. I'm hyped for my new model at long last!

Slightly concerned that there are no updates on how the staple end game content will be improved, though (dungeons, dailies, etc.). Right now the lack of longevity/reward in those systems is the most worrying issue WoD seems to be facing. Factions, too, are sorely lacking this time around.
Reply Quote
100 Human Mage
16935
18/12/2014 20:15Posted by Seyriana
It takes all the excitement of getting gold away
When I just think "man I completed this instance with a friend yiihuu 160 gold now I have 9402gold."
Or "Yihuu 70 euro cent uhm great "


This happens anyway when you're wealthy. Just made 90K in an evening? More to throw on the pile.
Reply Quote
100 Orc Warrior
12355
18/12/2014 19:12Posted by Clotilda
18/12/2014 13:57Posted by Takralus

New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.


PLEX for wow? Awesome.


Yep this is also the first step to the fight against RMT, it worked VERY well for CCP and i have talked about it for years on my Eve-Radio show
Reply Quote
100 Blood Elf Rogue
4185
18/12/2014 13:57Posted by Takralus
New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.


I really hope you look at this again. In other games, let's use EVE Online as an example, this formula works. Why? Because it doesn't matter if you have lots of money. Sure you can buy all those fancy ships, but you can't fly them until you train those skills. And those skills take a long time no matter how much money you have. Money won't buy you a Corporation (player faction in EVE) that you can truly trust with your life or wealth either. You can actually kill anyone anywhere if you know what you are doing and are willing to risk your global security level.

You die, you lose your things. You don't keep your things unless you have allies to swoop in and recover what's left of your long-gone ship and that's highly unlikely given that you were killed already. Only loss you can avoid is skillpoints. The game takes time to learn for nearly everyone and there's always someone who can kill you, unless you're a top tier player. And they can do it without paying because they're simply better than you.

Be it at forming relationships, fighting or ambushing.

Point mainly being in EVE money is a temporary thing and it won't buy you success unlike those BoE epics that can be BiS for you pre-mythic, simply because you can't "outgear" players who have played the same time as you. At best, you can just have more ships to break, and the highest level things aren't buyable/cost too much to buy constantly unless you have a very, very well paying job.

Let's not even talk about how Runescape's already horrible economy was further destroyed by "Bonds", Runescape's game time for gold or vice-versa mechanic.

Addendum:Once upon a time a single battle in EVE burned $200k USD in game currency to nothing

TL;DR:No. My personal opinion is that WoW is not fitting gameplay wise for this model.
Reply Quote
100 Draenei Shaman
15460
So people can sell in-game time for gold and then buy 665 epics which are very strong atm.

How is this not P2W?
Reply Quote
100 Human Paladin
9880
I quite like this gold-for-subscription idea. Gold farmers and other shady individuals have been selling game time for gold for awhile, which is usually risky as hell. Blizzard obviously sees that the only way to stop these gold farmers is to beat them at their own game.
Reply Quote
100 Troll Warrior
11235
18/12/2014 20:59Posted by Discopants
How is this not P2W?


It's just a way of cutting down on the already-widespread selling of Prepaid cards for gold
Reply Quote
100 Orc Death Knight
7370
Well i'm off to my jet-pack flying off this game.

With all this changes and garrison-ville it just dosen't suit my playstyle anymore.

I will remain with the good memories from Tbc and Wotlk when this game was a true MMORPG and not some facebook game.

Good luck.
Reply Quote
100 Human Death Knight
16980
18/12/2014 13:57Posted by Takralus
New Ways to PlayWe’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.


If this was implemented 5 years ago, I would have played WoW for free ! :D
Reply Quote
100 Blood Elf Hunter
16485
I think everyone should not get too excited, or angry, about some of the wild ideas.
Just remember some of the awesome crazy stuff they have planned in the past that never came to pass.
This seems more like the dev's *riffing* as metzen puts it.
Definitely not finalized plans
Reply Quote
100 Goblin Shaman
13105
You’re More Beautiful Every Day
As we discussed in the recent preview, new Blood Elf models are on their way, and we’re looking to get them in-game in an upcoming patch. Alongside the new Blood Elf models we’ll also be implementing a couple of tweaks and fixes for other character models, based on player and our own internal feedback, with some additional changes to come in future patches.


YES!
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)

Reported!

[Close]