Topic
Holy mastery
|
|
CBA looking for another thread so I make my own. Its actually anyone using this crap to mastery? It feels alot better to go for Haste or Crit.
I saw they made a change for Ret Mastery. Lets hope holy got some mastery love aswell |
|
|
i find it useless maby a 2k absorb but if mobs hit atleast 10k sure it will help a tiny bit but not worth to stack mastery for it, i aswel prefer crit since it gives daybreak and the chance on 0,5 divine light cast wich is a life saver
|
|
|
I'm currently going for haste since I pretty much find our mastery worthless...
Mine can only go up to a max of aprox~ 4,9K absorb.. Feels quite worthless when it comes to 85 and you realize "oh, wait, all trash and bosses hit more than 30k, that shield reducing it to 26k doesn't really matter." Haste -> Int or Crit, not sure there really. |
|
|
it's kickass for arena.
|
|
Edited by Lassenielsen on 07/01/11 04:39 (UTC)
I started doing my 25 man raid yesterday.
At the end my friend put the stuff up on world of logs(for those dont know what that is: Its a site where nerdy wow geeks come and upload all raid details. And i mean all which is in combat log etc.) We have 1 disc priest 3 paladins. As I the best healer of the paladins we looked into 2 things Who did the most direct healing: I won ofc. Who did the most absorb healing: I did the double of the disc. What im saying is: Just stack haste, crit and a little bit of mastery since your natural/base mastery is enough and dosent need to be better than it is. Since healing a target with about 30 does a shield about 5-7k is enough because your target needs to be healed with a spam heal and will replace the shield again with a shield of maybe 2. So its worth stacking more mastery as its good enough. So stack 1. Haste/crit. 2. Mastery. My experince as healing on holy pala. |
|
|
From experience you don't replace an Illuminated Healing shield with a bubble lower than the current one, unless it is used or the duration expires. So if you place a bubble from a DL you have no fear about spamming lower heals as the 5-7k bubble will remain. I tested this yesterday and the only time the bubble changed was when a new, larger value shield was applied. So stacking Mastery will eventually make us a plate wearing Disc Priest :p |
|
Bad mastery is bad. The use of it i have is as a trash buff to protect my other buffs when being purged / spellstealed / mass dispelled.
|
|
|
Holy mastery sucks. it need to be redone.
|
|
I tried it at one point. Gemmed and reforged everything into mastery to see how it worked out. Even at a 25% shield, it was extremely crappy compared to just going pure haste and int/spirit
|
|
|
Mastery ratings will get higher later on. Also, keep this in mind.
If you heal for 10K and say you have 20% shielding. That's a free 2K heal/shield. No crit required, no mana required, you don't even have to click anything. The 10K heal is essentially a 12K heal. A lot of spell power is needed to buff a heal from 10K to 12K I'm sure mastery ratings will increase with gear and such so let's say you manage to reach 30% at some point in the future and your Holy light crits for 20K That's a 6K free heal, nothing extra required. That mastery buffed your 20K heal to a 26K heal. A massive amount of spell power is needed to buff a 20K heal to a 26K heal. Divine Light crits? Go figure :D Holy mastery isn't broken, it's just a little young with low mastery ratings. It's also very passive, it doesn't feel like it adds anything but as stated somewhere above, the meters show otherwise in the end :D |
|
|
on holy side the attribute order is int > spi > crit > haste > mastery I believe. crit over haste because paladins gain more from crit than haste because of Infusion of light. |
|
What is the point in having a shield that reduces 25% of a hit when youve stacked all mastery ..when the heal that initiates it takes about 2 and a half seconds to cast?
Leave the absorbs to the disc priest and give paladins a good mastery that actually benefits us. |
Basically this. Mastery have problems in PvE due to the shield not stacking. Those problems are far less apparent in PvP where targets have less avoidance and heals are less spammed. So in PvP you can actually get a decent efficiency out of the shields, making the stat provide a good throughput.
Actually in PvE it is broken. You get more effective throughput through any other stat. |
|
Edited by Richodemus on 07/01/11 13:59 (UTC)
To all you people saying that it's basically x% amount of extra healing:
EDIT: Disregard this, Shields now operate post-mitigation No, you cannot compare healing and shields for the simple reason that shields work pre-mitigation, meaning that if a boss deals 70k damage per swing, my armor and talents might reduce that damage to 25k or so, so a heal for 25k would effectively heal one attack from the boss. But shields operate before mitigation, meaning that if I get a 25k shield, it will reduce the damage the boss does by 25k and the rest will be applied to my health (after armor reduction) so for a tank with 66% damage reduction, heals are 3 times as effective as heals Then shields increases the effective hp pool of the target, but that's pretty much their only redeeming feature imo EDIT: Disregard this, Shields now operate post-mitigation |
|
To be honest, i am starting to see that it's more useful now i have slightly better gear.
If you look at the t11 holy set, for example, the secondary stats (other than spi) are crit and mastery. So it is clear what Blizzard are aiming towards, regardless of how good it is, so there really isn't any escaping the mastery. Of course there is no point stacking it. I still think Int > SP (enchants, on weapons,etc)> Haste > Crit > Mastery > (spirit -- if you have no mana issues.) |
|
|
That's just false, If that were so priests bubble would need to be absolutely massive, it's not although it is getting buffed a lot. I think you're thinking of another game if you think it works pre-armor, I'm pretty sure it doesn't here, else there would have been a lot of QQ about shields already. Anyway, I hate all this talk of "it's only 2k, QQ" or whatever. It's not supposed to be massive. The only problem I see with it is that stacking haste makes our mastery have more waste due to healing too often on one target, and on some fights where the raid take a lot of damage all at once that has to be healed up over time, the shields can end up very wasted at least on normal difficulty. On heroic perhaps they're used more often, but the stat itself is good, just there's a lot of waste which could be solved by un-used shields converting into a heal (even if the heal is smaller than the shield would have been it would be a boon). |
|
Edited by Detectable on 07/01/11 13:52 (UTC)
No, shields DO benefit from armor and -%damage. Otherwise they would be completely useless as bosses hit for 100k+ without armor.
It is a crappy stat though, as a priestshield is absorbed before our shields, meaning most of the time our shield will expire before the mobs have eaten through shields from Priests. |
|
I admit I might be wrong, but I've been an avid follower of the patch notes since vanilla beta and I haven't seen them change it back (it worked pre-mitigation in early vanilla).
(I googled this and it seems they changed it at some time, I apologize for the misinformation) |
|
It is usefull. You just dont notice it as many other masteries.
|
