Topic
10 vs 25 man raiding
|
|
hi.
|
|
What i find annoying is. Taking my guild as an example on halfus. Due to setup we only have 1 melee who could interupt. And since we needed 2 interupters, we had to hit cap a tank. Yes bye bye avoidance and gogo hit rating. Having only 3 tanks to eat up all the dmg is already insane. Being forced to sac avoidance on a tank while they are getting totally messed up is just stupid. And the fact that we he HAVE to use 3 healers, Meh leaves no room for anything.
Oh and i feel its gay that we as a 10 man guild have to raid without key raid buffs. Our example we got no spellhaste or 3% dmg buffs.. Sucks that blizzard dont spread the buffs just a little more. ohh and it sucks even more that things tend to hit for the same on 10 on 25. 25 man raid can split the dmg on 5 tanks and heal em with 9 healers if they feel like it. We gotta split it on 2(3) with only 3 healers to keep the ship sailing. wah Should be addressed. And a blue response wouldnt hurt either. The thread is constructive and VERY important and soon to hit 31 pages. Where are you blues? |
|
They are making 25 raid encounters more appealing & rewarding due to the fact that you need a decent Computer that can handle the Fps & the overclock of your game data within that amount of big infos , any crappy computer Can run 10 man easier so they make it hard and kinda impossible at some points of gear or setup in heroic version so people buy good computers and raid 25 heroic , we live in business world .
|
|
I'll just add my 2 cents to this. Blizzard needs to fix 10m HC modes and FAST. We killed Halfus hc fairly easily 2 weeks ago. Reason being we stacked classes. Used 3 tanks and a disc priest, which made the fight doable.
Since then we've been banging our head against the wall that is Maloriak and Chimaeron HC. We're not the most pro group of raiders, but we are okay. People have been getting so depressed at not seeing actual evolution in our tries on Maloriak, just this morning I had 2 people leave to go do 25m HC's. The fact that the nr1 10m raiding guild in the world can't get past 6/13 HC, because the rest are mathematically impossible should say enough. 25 man has everything cleared. Ensidia, who was planning to go 10m raids failed horribly and soon switched to 25m cus it was so much easier. Blizzard needs to fix this FAST, before my guild just falls apart. |
|
|
Edited by Hulahoops on 03/02/11 06:47 (GMT)
They are making 25 raid encounters more appealing & rewarding due to the fact that you need a decent Computer that can handle the Fps & the overclock of your game data within that amount of big infos , any crappy computer Can run 10 man easier so they make it hard and kinda impossible at some points of gear or setup in heroic version so people buy good computers and raid 25 heroic , we live in business world . Sorry but no, it is still much more likely Blizz just forgot what they were doing half way through. It should also be pointed out this is going to head towards being a terminal issue for some guilds if they don't start looking at this issue properly, what they really need is a way to have a dynamic system that changes certain features depending on what you bring. |
|
|
That was hillarious. Do one more!! |
|
I think instead arguing between each other who or what has it harder we should unite and ask Blizzard to get their thumbs out of you-know-where and start seeking fixes and solutions instead "lets lower some mobs HP and change some class to be able to do kicks on every spec"
This is quite visible that something aint working and has not been thought trough. |
|
|
I like how the posts that are saying that heroic raids are fine and 10m raid groups should just learn to play and suck it up are made by players who are in 25m raiding guilds. And no, running a 10m heroic raid the week when you were benched from the 25m group doesn't count, since as a 25m guild, the roster is most likely going to be quite flexible and the gearing up is faster in 25m as well, despite all the furious claims to the contrary, which allows you to outgear a corresponding 10m raid group at the same progression level.
Anyone who is running 10m heroic raids at the moment knows that they are grossly overtuned and some encounters are downright impossible. The only ones who are disagreeing with it seem to be those that are still living in the Wrath-era when 10m raids were easier than 25m raids and it scares them to admit that 10m heroic raids are now much harder/impossible than 25m. What I'm concerned about though is that Blizzard surely has the data with them. They should know by now that the 10m heroic raids at the moment are overtuned, require ridiculous class setups, and some encounters are downright impossible. Yet there are no changes being announced, no additional tuning being done, no numbers being tweaked (except Maloriak's aberrations, whose HP was changed at the "lightning fast" pace of one-and-a-half months from release), nothing that can make 10m raid groups feel that their effort in trying to clear an encounter is not just them bashing their head against a concrete wall. I've come to believe that this is in fact intended; 10m and 25m being equally tuned is good as a PR blurb, but if they are both equally tuned, then Blizzard probably fears that a majority of the playerbase will gravitate towards 10m groups and it would be a "bad" thing. So they overtune the 10m heroic content to be impossible to clear until you grossly outgear the place, maybe even have it tuned so it cannot be cleared till the next content patch is released. That way, people who want their effort to matter and want to progress will take the plunge to 25m raids, and only the tightly-knit 10m raid groups will keep trying....the reasoning being that if they are still trying an encounter when it is impossible to do, then they clearly don't care for progress and just want to raid together, and it is fine if they clear the encounter only after the next content patch is released 6 months down the line. It's the only explanation I can think of with the fact that all raids are tuned towards 25m raids and 10m balance is given the shaft. |
|
|
Edited by Prorok on 03/02/11 12:07 (GMT)
I agree with this. Certain 10m hcs simply require more raid ulitity than 10m can provide. |
|
WTB - BLUE RESPONSE.
|
|
It's pointless fishing for a blue response here - the devs are all over on the US forums discussing Tabard storage options. Let's just face it, 10 man raiding is, just like in Wrath, considered second-rate raiding. If 30 pages of (suprsingly) mostly well-written and well thought out posts hasn't opened their eyes, nothing will.
|
|
|
Edited by Tchort on 03/02/11 19:20 (GMT)
There is a 30 page thread on the us forums as well
|
But if you make 10 man raiding "easier" as it was on wrath it would kill 25 man raiding. Basically they have to pick one or other or just make different content for both. |
Try reading it. I guarantee your eyes will bleed. If the posts made over on the US board is what developers listen to.. no wonder 10 mans are so screwed right now. :) |
For the very last time, it is not about difficulty. I don't care if 10 mans are harder or easier than 25 mans. It's about 10 man content being totally unkillable atm, the fights favor stacking, the mechanics on fights are skewed in the 25 man raids' favor and just to top it off; 10 man raids get less rewards for completing the impossible content. |
And for very last time I am saying Blizzard cannot balance both because either lack of skills of developers or lack of will and time. It's nothing about easier or harder either. It's about flawed attmept to please the masses as they always do. |
|
|
But it's masses they have to please, or they can close down shop. |
Yes, but I think this random rofling-experimenting is not good either. |
|
|
It's a chance to succeed, as opposed to keeping a "tried and true" formula that the masses hated. |
