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Fire Mage PVP Basics (copied from US Forums)
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Edited by Dawnman on 04/06/11 18:50 (BST)
some qeustions...1 Not really I think, cuz DK will awake Dragon breath when Fire mage put full Dot to target |
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Edited by Atheriel on 07/06/11 08:53 (BST)
Well after being a bit coy on getting into PvP due to time restrictions caused by PvEing too many alts, i've eased off and have concentrated on this toon...but am in search of somethign new and obviously PvP came to mind and since everyone was saying go mage I figured i'd come here to see if there were any guides...
I really didn't want to go frost since it just seemed like an easy cop-out, kind of like how Warlocks were in the past where they were almost noob-proof. So glad I did as I was thinking of trying fire and clearly they are still very powerful, but do require some class knowledge and skill to get your crit combos working nicely. Cheers for posting this, very nice thread and so helpful. One quick question, which proffessions would be best to opt for? I think my mage has Engineering and Inscription at the moment and i'd quite like to keep them rather than level them on another alt...but just curious. Thanks! |
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how can getting rogue out of stealth not autowin? damn rogues with their improved garrote and master of subtlety, man i just love ruining their day by getting them out of stealth
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mages are actually quite OP atm, in pvp u roll frost and all you have to do is spam icelance, deepfreeze, and snares. fire is a little more complex i respecced fire today and im still learning, but it seems like a powerfull spec.
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in random bgs even arcane looks decent.
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Alright guys, been reading through it and it was a good read, including the posts! been 85 for 5 days now, i find that i can miss the odd Pyro due to already queue'd up Scorches, as you can't cancel them while running you can either make a dash on the keyboard for esc, or finish casting it.
I find using my macro below helps a lot! also the crit which would be setting off the double pyro is a pyro crit not a scorch crit! :) #showtooltip Pyroblast /stopcasting /cast Pyroblast |
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I'm unsure what to glyph myself with? Any hints.
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I got a question whit 301 spell pen + 4.33% hit chance how can my spell steal miss or me useing it countless times whitout getting buff off?
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also i wonder why is it when i play fire on my mage at 85 rogues sorta never open on me but ... as soon i'll spec into frost they open on me 24/7 facerolling over my dead body :(
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Edited by Magatra on 26/07/11 19:08 (BST)
Nice guide with some hints that maybe a few missed or even pushed a few to announce their hatred of frost and turn to the dark side
One note, maybe mentioned but reading forums at work so no time to trawl another 5 pages. Dragon's breath glyph is counter-productive unless you don't want the full 5 sec disorient with 5 sec + 15sec DR reset timer you can cut into it and 1/2 the timer. This information I picked up from another guide found through google but it made sense so I never tested it. As alternative I use man shield CD reduction, but maybe BW slow increase would be useful also (better kiting and longer debuff for dispel protection). EDIT: Oh, just bit of insight into my play. Vs double melee in 2s and random other fights to get some upfront dmg (sometimes hard as fire), i'll scorch and LB while range is reducing and CoC as soon as they're near, scorch+FB for pyro proc, Nova scorch Pyro combustion (assuming decent crits), can get you a really good position in the kill race, and massively entertaining when a hunter gets it (with pet in novas the whole time) and run away watching him die of dots thru deterence. |
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85 Undead Rogue
1530
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Spellsteal is bugged. It doesn't scale with stats for whatever reason. |
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Edited by Monyet on 08/08/11 17:05 (BST)
Thanks for the guide!
Just started pvping on my mage after Vanilla WoW. So I dont really know all the stuff anymore its been a while haha ;)! I always loved Fire so im happy its actually a spec thats usable again. Im wondering at wich point fire really stands out (read; at what gear). Atm im really low on crit so its not that great at the moment. But im having alot of fun with it so I dont care and getting gear isnt really hard. Also what are the most common rotations for a fire mage? Ive seen some talking about a shatter combo, All i can guess it u use nova then sorch to get some crits? EDIT: Also feel free to give pointers on gear/spec and what so ever. As long as its constructive :) |
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Also what are the most common rotations for a fire mage? What I usually do when I engage someone is start with applying Living Bomb, follow by a Cone of Cold freeze, then while my target is frozen I cast a scorch, quickly followed by a fire blast to sort of force a Hot Streak proc. After that I usually pop my On Use trinket, frost nova my target, then fire my instant pyroblast which normally crits, then apply a fat Combustion. I either then let it just sit on my target if they can't dispell magic effects, or Dragon's Breath then and then let that sit for the full duration, so they dont have a chance to dispell my Combustion. As for your gear . I can't really comment on it yetbecause you obviously don't have it completed yet. I general you should aim for around 4% hit rating, 20+% crit, 5.01% haste, 240 spell pen, and around 3.6k resillience I'd also recommend to get a pvp trinket asap, because that really helps a great deal. Now for your spec. I've noticed some things that are slightly off. Your spec looks fairly alright, but something I'd change is to put another talent into improved flamestrike, because it's a great ability to get rogues and ferals out of stealth. Normally I'd say that you should take your points out of Improved Scorch, but because you're not very well geared yet, you'll probably need the mana. So instead of Improved Scorch, I recommend taking 1 point out of Molten Fury for now. You can ofcourse put the point back into Molten Fury and take your points out of Improved Scorch once you have some better gear and you feel comfortable with your mana pool. Glyphs are discussed on next post, my post was too long :( |
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Edited by Neeria on 09/08/11 14:00 (BST)
Alright, when I looked at your glyphs I spotted a few errors.
First of all, you have Fireball glyphed, for PvE this is a great glyph because you spent most of your time casting Fireball. However, for PvP, you'll rarely ever cast fireball and will mostly cast Scorch, so I recommend swapping this out for the Living Bomb glyph. Now you also have Ice Lance in your Prime Glyphs, while this seems like a good choice, you'll find that you'll rarely ever cast Ice Lance as a Fire PvP mage, I only ever cast it when my fire school gets locked out and my Mage Ward and Mana Shield are both on cooldown(I normally re-apply shields when my Fire school gets locked out), to dish out some extra damage. Or when I move in on a target for a Cone of Cold Shatter combo but my Fire Blast is on cooldown, which will then go as follows: Cone of Cold->Scorch->Ice Lance, so my icelance gets affected by the Cone of Cold frreze aswell. What I recommend using is the Cone of Cold glyph, which increases the damage by 25%, this will end up being more damage because you use Cone of Cold alot more often. Your Pyroblast glyph was correct:) Now onto Major Glyphs: You've glyphed Dragon's Breath, while this seems the most obvious of all your Major glyphs, many Fire Mages choose not to take this glyph. The reason for that is as follows: All forms of CC have Diminishing Returns(DR) which reduces the duration of the CC is the same form of CC is used frequently, all these DRs reset after 15 seconds of the spell not being used. The Unglyped cooldown is 20 seconds, while the time Dragon's Breath stays on is 5 seconds. which comes down to 20-5=15 seconds, which is exactly the time it takes for the DR to reset, which means you'll never hit the DR. Now if you have Dragon's Breath glyphed the cooldown will be 17 seconds, while the disorient of Dragon's Breath is till 5 seconds. which will lead to 17-5=12seconds, which means that if you use Dragon's Breath on Cooldown, the effect Dragon's Breath has is being reduced by DR. Therefore many mages choose not to glyph Dragon's Breath. What I chose to glyph for instead is the Glyph of Frost Armor, so i still have mana regen when I use Frost armor. I normally use frost armor if I'm facing classes that do melee damage and have to be in melee range with me in order to do most of their damage(warriors, rogues, death knights, ferals, enha shamans, ret palas and hunters). The rest of the time I just run in Mage Armor. Your Polymorph and Evocation glyphs were correct. Now as last, I'll talk a little about your minor glyphs. I've seen you've glyphed into Mirror Images, while you probably think this is just a glpyh for fun or to confuse people who is the acutal mage(they will find out soon enough via buffs anyways), I prefer to keep it unglyphed, so that the Images cast Frostbolt. What this does is give your images a slowing effect on your enemy, which has basically a 100% uptime on the target, unless they decide to CC all 3 images, which is either a waste of time, or a waste of a cooldown (I'm thinking about Psychic Screaming them, Ring of Frosting them, Intimidating Shouting them). This slow effect obviously helps you alot with kiting melees. It doesn't really matter what you put into your empty glyph slot. Your other two minor glyphs were correct. well, that's about it. If you have any more questions, feel free to ask :) inb4: wall of text crits for over 9000! |
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Edited by Monyet on 12/08/11 08:34 (BST)
Hey neeria,
Thanks for the pointers and stuff! Will use them, as you can see im working on my gear right now hehe! What is the most common mana pool to switch to your suggested talents? |
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I really don't know, because I got my fire PVP gear back when fire's mana costs were rediculous. I think the only way to find out is try, just do your normal approach to killing someone on a dummy with the talents I suggested, and if you don't go oom from it in like a minute, you're good to go. |
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so, i usually run around with fire armor 5+ crit with glyph, is it better with mage armor? i do have some mana probs and often need to use mana gems, evocation and change to mage whenever im out of combat... would you suggest to remove the glyph and just run round in mage armor?:o
combustion, i only use this with pyro dot up and living bomb, what im wondering is if i do less dmg when there is 2 secs left of these 2 dots? or i can use combustion whenever i have dots up regardless of the time left on them xoxo glucagon |
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so, i usually run around with fire armor 5+ crit with glyph, is it better with mage armor? i do have some mana probs and often need to use mana gems, evocation and change to mage whenever im out of combat... would you suggest to remove the glyph and just run round in mage armor?:o First of all, I personally never run with molten armor just because, I think the for the extra crit doesn't make up for poor mana regen. so I recommend running with mage/frost armor, so you can swap your Glyph of molten armor around for either glyph of cone of cold, for a little bit extra damage. Or for Glyph of mage armor, for more mana regen. As for Combustion, the biggest part of a good Combustion comes from a fat ignite So in order to have a good Combustion, you have to make sure you have an ignite from a Hot Streak proc. And the time remaining on the dots doesn't matter, because the damage per second from all your dots are taken, so it doesnt matter if there's 1 second, or 1 hour left on your dots, the DPS is the same. PS: I've taken a look at your Glyphs and I've noticed that you have glyph of Dragons Breath' You've glyphed Dragon's Breath, while this seems the most obvious of all your Major glyphs, many Fire Mages choose not to take this glyph. The reason for that is as follows: quoted myself because I cba to re-write that. |
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i rly like the db glyph:D i dont go much arena and in bgs its kewl, when you got like 4 ferals attackingD: sure if you want it without dr, but sometimes 3 secs is nuff to get away from a rogue cast a poly or pop evocation
thanks for the armor and combust help tho |
