Ask The Devs #4 Answers – Armor and Weapons

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Welcome to the answers thread for our World of Warcraft "Ask the Devs" global Q&A. These answers are in response to the round #4 questions, which can be seen here: http://eu.battle.net/wow/en/forum/topic/1874673768

The next questions thread, Ask the Devs #5 - Achievements, can be found here: http://eu.battle.net/wow/en/forum/topic/1917973825

1. Is there any chance we could have caster weapons involved in casting animations? It would look cool to be holding a staff and casting a spell through it, at least as a customization option. - Dromanthis (NA/ANZ)

This is something we would dearly love to do. We agree that melee specs get to see their weapons a lot more often in combat while it’s easy for casters to forget about them. It’s definitely on the list, but understand that we have so many races now (and two sexes for all existing races) that the animations take more time to do right/well.

2. Would it be possible for city quartermasters to sell the same equipment that guards wear? Stats wouldn't matter. - Pokemonmasta (EU|English), Tajit (NA/ANZ)

Cool idea. We’ll talk about it.

3. Are you planning to return to the original principle of designing the Tiers, when the sets were themed with the classes, not with the bosses that drop them? Do you have any plans to make the tier items visually different depending on your spec? - Анви (EU|Russian), Trafalgarlaw (Latin America)

We try and alternate the themes in order to keep things feeling fresh. Players can get bored if things feel too formulaic. The Firelands raid has a really strong theme, so the tier sets are based on the various creatures that live on the elemental plane: for example, fire spiders for the warlock set. Other tiers don’t have as strong a unifying theme so we go back to the classes for that. In the Call of the Crusade patch, we did faction-specific armor to solidify the military feel and Horde vs. Alliance rivalry.

Varying tiers depending on spec is a cool idea, but it does add more work to the individual armor which usually means we’ll get less of it. Color shifts are one option, but tend to already use all of those. We have more unique art these days than ever before, but the number of items overall has grown tremendously faster.


4. I like the creative items that are dropped from Icecrown Citadel such as Nibelung, Heartpierce, Deathbringer's Will. Can I see more of such items containing unique proc-effects in the near futuer? - Whitewnd (Korea)

Yes. We think the procs are a good way from keeping the weapons from just feeling like a predictable bag of stats. There will be more in Firelands.


5. Will enchanters be getting back the ability to make wands? - Trustybee (Taiwan)

We have been discussing what role in the game wands are supposed to fill. We generally consider it a failure these days if a caster ever wants to wand for dps instead of using their spells. Working the wand into the cast animation (as in the question above) is one idea. In any event, we want to figure out what we want wands to do before we give them any more prominence.


6. Any chance we can start heading away from WWE-esque belts? - Catriona (NA/ANZ)

Azeroth is stricken by a terrible plague that inflates the size of shoulders and belts over time. Our artists like the belts because they have more room for detail when they’re larger. That said, your concern is duly noted.


7. Do you have plans to make is so that the tabards don't suddenly cut off whenever we wear long vestments? - Hôwl (Latin America)

This is a technical issue that’s fairly nasty to fix and ultimately trimming the tabard ended up looking better, at least as a short-term solution.


8. Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)

Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch.

To expand on that idea in case it’s not obvious, we don’t think players should be able to claim certain loot drops based on their class if their only intent is to sell the item. If you want to use the item yourself, awesome, go ahead and roll Need on it and you’ll get preference over players who can’t use that armor type. But if all you want to do is run to the Auction House, then everyone should have equal dibs.


9. How do you plan on normalizing Legendary weapon acquisition rate between 10 man and 25 man raids? If the drop rate is the same for 'shards' in 10 and 25 man raids, this may 'force' 25 man guilds to run 2-3 10 mans in order to maximize shard/legendary acquisition. If the drop rate for 'shards' in 25 man raids was 2.5 times than that in 10 man, it could take a 10 man guild say, 2.5 months to gain a legendary whereas a 25 man guild would take 1 month. - Deathsaint (NA/ANZ)

Our main goal is to offer the Legendary in both 10 and 25 without requiring say a 25-player raid to feel like they have to switch to running 10s for the sole purpose of Legendary fragment acquisition (and the same is true for 10s). Our plan is to make Legendary completion take longer to acquire in 10-player raids. The exact ratio will be somewhat obfuscated because of the variation in the amount of fragments dropped per boss based on both raid size and raid difficulty. However, you can plan on it being maybe 2 to 2.5 times faster for the 25-player raid. It should feel analogous to number of Valor points or gold dropped in 25s, and is being treated the same.

Without giving too much away, the Firelands legendary weapon has an amazing story and quest chain associated with it. We think it truly delivers on the fantasy of a legendary weapon.


10. I feel that the current item drop ratio per part for caster’s is little bit weird. While belt slot items are very common, wrist and ranged (wand) item are drastically rare. Now players don’t like going to Throne of the Four Winds because belt and pants are so easily acquired via other way. What if the drops of Throne of the Four Winds changed into rare slot items, such as wrist and wand? -빛그리고사제 (Korea)

There are a few issues embedded in this question. One is that while we like the random nature of the Throne of the Four Winds gear overall, it occupies a strange niche in the current itemization scheme. Al’Akir for example is fairly challenging, but so are Cho’gall and Nefarian. The net result is that many players lack epic legs, heads or shoulders and so have a strong incentive to spend Valor Point on their tier set of legs. By the time they defeat Al’Akir, nobody wants his legs. We plan on tweaking those loot tables a little for 4.1; Al’Akir will drop some random necks and cloaks as well as helm or shoulder tokens in addition or in some cases instead of his current loot.

As far as some items being rarer than others, that is the kind of thing we vary so that every tier of content doesn’t feel like a photocopy of the previous tier with bigger numbers. Our PvP gear for a variety of reasons has become very formulaic, and we don’t want the same thing to befall PvE. Bracers are hard to get now (though the trolls in 4.1 have a lot!), but next tier it might be a different item that becomes precious.


11. What are the criteria you use to design the loots in a certain dungeon/ raid? Is it the backgrounds of the encounters, the preference of the designers, or basing on the existing models? - Kiolds (Taiwan)
All of that and more. As in the question above, if the dungeon or raid has a really strong visual kit, then we definitely jump on that. When you consider say the Cataclysm dungeon tier, there was a really diverse set of environments with no strong unifying theme. We could have tried to plan ahead of time that say Corborus would drop a certain weapon so we should theme it like a ring worm. That kind of rigid planning though doesn’t allow us a lot of room to maneuver if we decide to add a boss, change the source of certain items or so on. Naming the items can come from a variety of sources. Sometimes we play off of the boss (Symbiotic Worm from Magmaw), but there are pop-culture references (License to Slay), inside jokes (Chestplate of Hubris), and words that just sounded appealing together (Battleplate of the Apocalypse).


12. Is there any plan to allow Account Bound items to be transfer to other realms? This could really give meaning to the phrase “Account Bound”. -텔레토비아스 (Korea), Деадхил (EU|Russian), Åtchøûm (EU|French), Tellua (NA/ANZ)

Yes. Some day. It will take a lot of programmer time to implement, but it’s something we want to do.


13. Is it possible to let the players create/ edit their own looks? - Zed Loft (Taiwan), Vysha (NA/ANZ), Ráchel (EU|German)

As we said in an earlier Q&A, we definitely hear loud and clear from players that they want more customization for their character. This is something we want to provide, but we want to do it in the right way. Consider the Barber Shop feature. It lets you change your character’s hair, but there’s not a lot of gameplay to it. We’re not sure that feature really added a lot to the game in retrospect. Is WoW more fun for you now that you have a Barber Shop? Are you more likely to keep playing because of it? Maybe, but it wasn’t a cheap feature to add in terms of development time. Dumping a bunch of dyes on the game might have a similar effect, where some players might have fun playing around with the system for a bit, but a lot of players might change their colors once or twice and then forget about the feature after that. Now, not every aspect of the game needs a ton of depth and a lot of interesting decisions, but we tend to attract more players to a feature the more robust the feature is.

We also think it’s fair to argue that the game just needs more armor and weapon art. As we said above, we deliver a lot of art these days, but we also produce an enormous number of new items every expansion or patch and it’s understandably disappointing whenever items use the same art. It would be really cool if not every mage or priest converged on the same look after a given expansion or patch.
Edited by Tyiliru on 05/04/2011 20:26 BST
85 Undead Warlock
7625
First!

Er, getting back on topic, THE DEMONS OF BLIZZARD IGNORED MY QUESTION! WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
*Runs away crying*

Edited by Felmary on 05/04/2011 19:12 BST
85 Orc Warlock
6975
The Firelands raid has a really strong theme, so the tier sets are based on the various creatures that live on the elemental plane: for example, fire spiders for the warlock set.


Now this is important.... will they be GREEN fire spiders?
Edited by Zoneseek on 05/04/2011 20:33 BST
85 Blood Elf Death Knight
0
13. Is it possible to let the players create/ edit their own looks? - Zed Loft (Taiwan), Vysha (NA/ANZ), Ráchel (EU|German)

As we said in an earlier Q&A, we definitely hear loud and clear from players that they want more customization for their character. This is something we want to provide, but we want to do it in the right way. Consider the Barber Shop feature. It lets you change your character’s hair, but there’s not a lot of gameplay to it. We’re not sure that feature really added a lot to the game in retrospect. Is WoW more fun for you now that you have a Barber Shop? Are you more likely to keep playing because of it? Maybe, but it wasn’t a cheap feature to add in terms of development time. Dumping a bunch of dyes on the game might have a similar effect, where some players might have fun playing around with the system for a bit, but a lot of players might change their colors once or twice and then forget about the feature after that. Now, not every aspect of the game needs a ton of depth and a lot of interesting decisions, but we tend to attract more players to a feature the more robust the feature is.

We also think it’s fair to argue that the game just needs more armor and weapon art. As we said above, we deliver a lot of art these days, but we also produce an enormous number of new items every expansion or patch and it’s understandably disappointing whenever items use the same art. It would be really cool if not every mage or priest converged on the same look after a given expansion or patch.


lol? really compering barber shop to armor dyes and such?

If you fail to remember bliz you only have like 2 or 3 normal hair choices and same with colors ...

barber shop fails only because of pour number of options to begin with.

you suck bliz.
90 Night Elf Rogue
9025
8. Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)

Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch


Woop woop!
90 Dwarf Warrior
13790
Absolutely nothing about tier piece itemization in either this or Coffee with the Devs. The tier piece itemization for pallies/warriors/death knights has been copied/pasted with no explanation of why that I can find, even though it's a genuinely good question. Currently FOUR of the five set pieces have haste, the worst stat for arms, fury and retribution, yet only ONE piece has crit, the best stat for warriors, and two with mastery for ret. This has quite significant effect on the DPS of these classes and in previous tiers they were itemized much more to suit the classes. No doubt this response will be ignored too, but it's good to vent some frustration...
Edited by Dwarphman on 05/04/2011 20:01 BST
85 Troll Hunter
3605
13. Is it possible to let the players create/ edit their own looks? - Zed Loft (Taiwan), Vysha (NA/ANZ), Ráchel (EU|German)

As we said in an earlier Q&A, we definitely hear loud and clear from players that they want more customization for their character. This is something we want to provide, but we want to do it in the right way. Consider the Barber Shop feature. It lets you change your character’s hair, but there’s not a lot of gameplay to it. We’re not sure that feature really added a lot to the game in retrospect. Is WoW more fun for you now that you have a Barber Shop? Are you more likely to keep playing because of it? Maybe, but it wasn’t a cheap feature to add in terms of development time. Dumping a bunch of dyes on the game might have a similar effect, where some players might have fun playing around with the system for a bit, but a lot of players might change their colors once or twice and then forget about the feature after that. Now, not every aspect of the game needs a ton of depth and a lot of interesting decisions, but we tend to attract more players to a feature the more robust the feature is.

We also think it’s fair to argue that the game just needs more armor and weapon art. As we said above, we deliver a lot of art these days, but we also produce an enormous number of new items every expansion or patch and it’s understandably disappointing whenever items use the same art. It would be really cool if not every mage or priest converged on the same look after a given expansion or patch.


When I first made my character in the EU, he was intended to be an exact physical match to my one in the US. Soon afterward, I noticed that I'd made him with the wrong colored hair. I used your barber shop to fix that, and it was the first time I'd ever used one.

I hope you guys don't consider your barber shop as having been a waste of your design time, I was grateful to have it when I needed it.

Something I've seen elsewhere is a set of dyes which, when a player uses them on a particular gear or clothing slot, can change the appearance of the gear to more or less match what you would expect from the dye bottle (just its texture (color)). Maybe wow players would like that. I've seen that it makes the character appearances very customizeable, by making for example, certain slots in purple and another black, creating a new look for themselves in a sense. One sort-of downside is that if someone makes a terrible color combination, everyone else has to see it. But anyway, the thing I saw works like that.

edit: In the place where I saw this clothing slot dye thing implemented, it was quite well-used by players, even though in that case it could not do all of the slots. In PVP, teams would sometimes wear a particular colored item like a uniform, but otherwise, players tended to make a specific, personalized, and recognizeable look for themselves, and put some real thought into it, and change it now and then.
Edited by Tarrent on 05/04/2011 20:15 BST
85 Blood Elf Death Knight
0


This is something we would dearly love to do. We agree that melee specs get to see their weapons a lot more often in combat while it’s easy for casters to forget about them. It’s definitely on the list, but understand that we have so many races now (and two sexes for all existing races) that the animations get expensive to produce.



well we sure don't want you to spend any money on the game we currently playing. Go buy yourself an island or something ...
Edited by Бойл on 05/04/2011 20:14 BST
85 Tauren Shaman
2580
5. Will enchanters be getting back the ability to make wands? - Trustybee (Taiwan)

We have been discussing what role in the game wands are supposed to fill. We generally consider it a failure these days if a caster ever wants to wand for dps instead of using their spells. Working the wand into the cast animation (as in the question above) is one idea. In any event, we want to figure out what we want wands to do before we give them any more prominence.


why is the answer that they don't want people to use their wand instead of if enchanters will be able to make wands again?
60 Night Elf Druid
450
salut j ai un probleme !! jai achete le wrath of the lich king et j arrive plus a jouer il me dis que le lancer doit avoir une autorisation d ecriture dans le repertoire je comprends pas j arrive plus a jouer ca fais chier qua qqn peut m aider la ?????
90 Human Death Knight
10665
05/04/2011 18:57Posted by Tyiliru
Without giving too much away, the Firelands legendary weapon has an amazing story and quest chain associated with it. We think it truly delivers on the fantasy of a legendary weapon.



Give more away.


Caster or melee weapon?
85 Blood Elf Warlock
8055
Just dropping in to supply my responses:

[b]1. This is something we would dearly love to do. We agree that melee specs get to see their weapons a lot more often in combat while it’s easy for casters to forget about them. It’s definitely on the list, but understand that we have so many races now (and two sexes for all existing races) that the animations get expensive to produce.

I would really like this, more details later...
[b]2. Cool idea. We’ll talk about it.

A very cool idea, although it won't see much use without help from the final question.
[b]3.We try and alternate the themes in order to keep things feeling fresh. Players can get bored if things feel too formulaic. The Firelands raid has a really strong theme, so the tier sets are based on the various creatures that live on the elemental plane: for example, fire spiders for the warlock set. Other tiers don’t have as strong a unifying theme so we go back to the classes for that. In the Call of the Crusade patch, we did faction-specific armor to solidify the military feel and Horde vs. Alliance rivalry.

Varying tiers depending on spec is a cool idea, but it does add more work to the individual armor which usually means we’ll get less of it. Color shifts are one option, but tend to already use all of those. We have more unique art these days than ever before, but the number of items overall has grown tremendously faster.


The "spec colour" idea interests me. Personally, I would rather see the alternate colour palates that we always see data-mined be used for this rather than distinguishing between normal/heroic.
[b]4. Yes. We think the procs are a good way from keeping the weapons from just feeling like a predictable bag of stats. There will be more in Firelands.

Flamboyant procs are fun, not so much if we just get another buff icon, or some more numbers in our floating combat text.
[b]5. We have been discussing what role in the game wands are supposed to fill. We generally consider it a failure these days if a caster ever wants to wand for dps instead of using their spells. Working the wand into the cast animation (as in the question above) is one idea. In any event, we want to figure out what we want wands to do before we give them any more prominence.


And to continue question 1... oh dear god, please don't use the wands for that! I realise that alot of this is personal preference, but I haven't seen a wand in years that I would want displayed on my character because, whilst your art department has made some nice looking sticks, they are still undermined by two core principals; one, they are wands, two, they have fallen pray to your horrible (IMO) bigger=better policy of gear design.

Staffs and offhands would be my choice for casting animations. Just look at Dragon Age 2 for the awesomeness that staffs could do. For offhands, lets put those books to use, with so many diferent designs here your options are wide open.

Personally, if it's a choice between having your animators make a new trash mob, or this... I choose this.
[b]6.Azeroth is stricken by a terrible plague that inflates the size of shoulders and belts over time. Our artists like the belts because they have more room for detail when they’re larger. That said, your concern is duly noted.

Just like shoulder pads, I don't mind them if they actually match the rest of my gear, but if they don't, they are a huge eye-sore.
[b]7. This is a technical issue that’s fairly nasty to fix and ultimately trimming the tabard ended up looking better, at least as a short-term solution.

I doubt you would ever get them to look good without building WoW2. They would just look out of place until you did proper animations for dress/robe material flowing around moving legs (and actually give us caster our legs back when we wear a robe :P ).
[b]8. Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch.

This has my aproval (as if you need it). Not much more I can say about that.
[b]9. Our main goal is to offer the Legendary in both 10 and 25 without requiring say a 25-player raid to feel like they have to switch to running 10s for the sole purpose of Legendary fragment acquisition (and the same is true for 10s). Our plan is to make Legendary completion take longer to acquire in 10-player raids. The exact ratio will be somewhat obfuscated because of the variation in the amount of fragments dropped per boss based on both raid size and raid difficulty. However, you can plan on it being maybe 2 to 2.5 times faster for the 25-player raid. It should feel analogous to number of Valor points or gold dropped in 25s, and is being treated the same.

I think it's imporant to point out that a choice has to be made, blanace the rate of aquisition for the guild, or for the player. The former means more drops in 25 than 10 so that the guild doesn't want to do two 10s instead of a 25 and get double the shards, but the person who's getting them will get them at half the rate if he's in a 10man guild. Or vice versa.

No comment for 10.

[b]11. All of that and more. As in the question above, if the dungeon or raid has a really strong visual kit, then we definitely jump on that. When you consider say the Cataclysm dungeon tier, there was a really diverse set of environments with no strong unifying theme. We could have tried to plan ahead of time that say Corborus would drop a certain weapon so we should theme it like a ring worm. That kind of rigid planning though doesn’t allow us a lot of room to maneuver if we decide to add a boss, change the source of certain items or so on.

Keep it up, varied is good, although can you please make sure that you include matching off-set pieces (esp. "WWE" style belts) or alternative-to-set pieces.

No comment on 12.

[b]13.As we said in an earlier Q&A, we definitely hear loud and clear from players that they want more customization for their character. This is something we want to provide, but we want to do it in the right way. Consider the Barber Shop feature. It lets you change your character’s hair, but there’s not a lot of gameplay to it. We’re not sure that feature really added a lot to the game in retrospect. Is WoW more fun for you now that you have a Barber Shop? Are you more likely to keep playing because of it? Maybe, but it wasn’t a cheap feature to add in terms of development time. Dumping a bunch of dyes on the game might have a similar effect, where some players might have fun playing around with the system for a bit, but a lot of players might change their colors once or twice and then forget about the feature after that. Now, not every aspect of the game needs a ton of depth and a lot of interesting decisions, but we tend to attract more players to a feature the more robust the feature is.

We also think it’s fair to argue that the game just needs more armor and weapon art. As we said above, we deliver a lot of art these days, but we also produce an enormous number of new items every expansion or patch and it’s understandably disappointing whenever items use the same art. It would be really cool if not every mage or priest converged on the same look after a given expansion or patch.


Ok: the big one for me here, in no particular order:

1) NO! you do not need more art for gear, you need to give us a way to SEE THE EXISTING ART without having to compromise stats.

2) I do not use the barbershop feature because the hairstyle is the only way to noticeably customise my characters that doesn't have to get changed whenever I want to do something other than /afk in a city. Give other ways to customise and I may use the barber shop.

3) You're correct: dumping a bunch of dyes on us would have a similar effect, because dyes are rubbish on their own. Sure, it'll mean our colour schemes won't clash, but we'd still be stuck with the current models dictated by stat allocations.

I know I don't speak for everyone, but for myself and others I do know, I can say that if you gave us a way to completely disasociate appearance and stats, we would make extensive use of it (and personally, even if it was another £5/month, I'd probably pay).
Edited by Morrigan on 05/04/2011 20:42 BST
83 Night Elf Rogue
9325
kinda dissapointing
85 Blood Elf Warlock
8055
05/04/2011 20:35Posted by Doomsinger
Caster or melee weapon?


It's been known for a long time now that it is a caster weapon. I can't remember though if there has been official confirmation on it being a staff.
90 Night Elf Rogue
9025
05/04/2011 20:48Posted by Morrigan
It's been known for a long time now that it is a caster weapon. I can't remember though if there has been official confirmation on it being a staff.


Was confirmed at Blizzcon, datamined models show a staff that appears as though it may be the said legendary.
MVP
85 Gnome Priest
12790
If you fail to remember bliz you only have like 2 or 3 normal hair choices and same with colors ...

barber shop fails only because of pour number of options to begin with.

you suck bliz.

Dunno...
I mean, my experiences with the barber shop is that I go there, find a hairstyle that I like, then I buy it, and then I play with that forever and ever.

I doubt many people visit the barber shop on a regular basis, because there's very little incentive to (unless you just happen to like to change hairstyle all the time...). And in that regard they're quite right I think. It's a cool feature, but in terms of gameplay, it didn't add much.
I guess it's somewhat the same concern with armor dyes. I mean, I would probably dye all my gear green and blue or something, and then never touch it again, because those are my favorite colors. So why would I ever bother with re-coloring my gear again after I've settled on my favorite looks?
That's a short gameplay lifespan for a feature that might take a looong time to create.

...
13. Is it possible to let the players create/ edit their own looks? - Zed Loft (Taiwan), Vysha (NA/ANZ), Ráchel (EU|German)

As we said in an earlier Q&A, we definitely hear loud and clear from players that they want more customization for their character. This is something we want to provide, but we want to do it in the right way. Consider the Barber Shop feature. It lets you change your character’s hair, but there’s not a lot of gameplay to it. We’re not sure that feature really added a lot to the game in retrospect. Is WoW more fun for you now that you have a Barber Shop? Are you more likely to keep playing because of it? Maybe, but it wasn’t a cheap feature to add in terms of development time. Dumping a bunch of dyes on the game might have a similar effect, where some players might have fun playing around with the system for a bit, but a lot of players might change their colors once or twice and then forget about the feature after that. Now, not every aspect of the game needs a ton of depth and a lot of interesting decisions, but we tend to attract more players to a feature the more robust the feature is.

We also think it’s fair to argue that the game just needs more armor and weapon art. As we said above, we deliver a lot of art these days, but we also produce an enormous number of new items every expansion or patch and it’s understandably disappointing whenever items use the same art. It would be really cool if not every mage or priest converged on the same look after a given expansion or patch.


I myself do not have the need to redesign the look of my gear completely, but I really really really would like an option to change the appearance of gear pieces to fit the set pieces of your class. Or at least the theme set of the theme you have most items from.

My main raiding char is a dps deathknight. On the heroic gear level exist only a single plate DPS boot pair. Which is warrior themed. Apart from the set pieces there is only one nonset heroic plate dps shoulders. Which are warior themed. Similar with legs.

A mix-match of several themes looks incredibly stupid IMO. This is especially annoying for belts and boots when you have no version of your theme set available. It does not add "flavour" and "variance", but is just increasing the amount of people with clown costumes.
But just introducing several versions of the same item to have one for each theme is dumb too.
Being able to change the look of an item to one of the "alternative" versions (aka to one of the different variations of the same ilvl, i.e. a plate item with a warrior theme to one with a DK or pally theme from the same instance) would be a change I would really welcome and use a lot.
Edited by Psykhé on 05/04/2011 22:21 BST
MVP
85 Gnome Priest
12790
05/04/2011 20:34Posted by Lolshami
why is the answer that they don't want people to use their wand instead of if enchanters will be able to make wands again?

Maybe because they are considering changing how Wand work (or scrapping them entirely). It would be silly to create a lot of profession recipies for Wands, and then a few months later go back to the programmer and say "hey, we are going to change how Wands work, so if you would just change all those profession recipies you made last patch then that would be sweet". That's not very efficient :P

I mean, there seems to be some underlying design issues with that ranged slot in general (everything from Wands to Relics and Throwing Weapons). So they probably want to sort their design philosophy out there first, before they work on anything like Wands for Enchanting or such.

Personally I wouldn't mind if Enchanting had a few more things to craft that weren't, you know, enchants ^_^

Edit: Spelling.
Edited by Jito on 05/04/2011 22:24 BST
85 Blood Elf Warlock
8055
Maybe because they are considering changing how Wand work (or scrapping them entirely). It would be silly to create a lot of profession recipies for Wands, and then a few months later go back to the programmer and say "hey, we are going to change how Wands work, so if you would just change all those profession recipies you made last patch then that would be sweet". That's not very efficient :P

I mean, there seems to be some underlying design issues with that ranged slot in general (everything from Wands to Relics and Throwing Weapons). So they probably want to sort their design philosophy out there first, before they work on anything like Wands for Enchanting or such.

Personally I wouldn't mind if Enchanting had a few more things to craft that weren't, you know, enchants ^_^

Edit: Spelling.


I wouldn't be surprised if they did remove that slot entirely, it only survives as a stat-stick on every class except hunters (who have melee as the stat stick). Removing the slot and making the "melee" slots just your left/right hand so hunters can stick their bow/gun there (give them some default weapons when forced into melee) would be the logical decision in my book.
90 Human Paladin
6850
Comparing barber shop and armor dyes ? Are they really so desperetly moronic that they think ppl dont see the diffrence in 1 head and multiple armor items - not to mention multiple sets of amor items.

Am I more likely to play and PAY for WOW if it had implemented new armor system in CATA ? Yes... and thats why Im playing RIFT atm. Its childish to compare barber shop to a proper custimasation like armor dyes. 5 year old design idea of keeping every spec of every class EXACTLY the same is outdated - specially in a PVE focused game where you dont need to see who you are up against. And no... pvp gear is no excuse for not giving PVE more freedom in looks. But Im pretty sure BLizzard is gonna use it and spend the money on TITAN instead of taking WOW forward.
Edited by Anon on 05/04/2011 22:46 BST
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