Topic
Bronzebeard raiding
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Edited by Ailawiu on 14/04/11 11:41 (UTC)
E: Probably should give this more catchy name, like "L2R, bronzebeard lite edition".
(Looong post warning, but hey, feel free to skip right to specific bosses) Not to insult anyone, but state of Bronzebeard raiding is kinda... "slow". Since all we get on this forums are recruitment threads, I figured out I might share couple "tips" here. Who knows, maybe it'll help someone. Doubtful, since it's nothing you couldn't really find in various places, but hey, it works for us. If it does, maybe we'll get some competition here, and that would help *our* recruitment - so it's me being selfish bastard, as usual ;) If not, no big deal, it's just out of boredom anyway ;) , as I did write few boss guides in the past. Now, I'm sure there are some absurd theories about us, and 90% of them are false. We don't class stack much (it would be good if all those Priests were actually healers^^) - kinda obvious, since recruitment on Bronzebeard was never easy - and only use alts if there's no other way to kill a boss - say, bringing my tanking alt on Heroic Conclave, which was probably the first time we did it in Cataclysm. Offspecs are a different thing entirely, but this should be obvious for any "serious" guild. Anyway, to start with, classes you "need": Frost DK - doesn't even have to be primary spec, but you do need one. Huge ranged AOE slow is great on Magmaw, Conclave, Cho'gall. For Cho'gall, it's not that crucial, but Frost DK is pretty much the only melee spec that can dps the oozes, plus the slow debuff sticks through MC, whereas trasp/totems can slow down the raid instead. Disc Priest - again, it's not about gear/experience. Barrier is crazy OP for things like Blackout, 10 stack Shadow Orders, Maloriak Red Phase, plus it can double as tank cd. DPS Shaman - yeah, you heard right ;) Not that their dps is all that great, but low cd ranged interrupts are great on several fights, including Nefarian and Cho'gall. Out of those 3, Frost DK is pretty much crucial. Not having one makes H:Anshal major pain in the ... and that's something you definately do not want, since Rohash is already annoying enough. Special mention goes to : Mirror of Broken Images - you might see this thing mentioned in various threads. In our case, we use it on tanks during several bosses, and Rogues on Valiona. Some use it on Nefarian for crackle, but it is a dps loss and it doesn't 1 shot you anyway - assuming you don't release MC with 50% hp. Now, on to bosses. Obviously, I'm talking about Heroic 25. Trying to keep things roughly in "difficulty" order, though with changes, it might not be accurate: |
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Edited by Ailawiu on 16/04/11 21:53 (UTC)
Halfus - ...yeah, right. There's Atonement, Blink+CS, HoP+interrupt and I think Pillar of Frost(or whatever it is called) works, too.
Chimaeron - one thing that might not be immediately obvious, is that you can tank Double Attack after Feud, while having Break on you. Just use HoP or Bubble, if you have Protadin - Chimaeron will keep attacking through immunity as long as you Taunt at appriopriate moment. This removes the need for 3rd "tank", which can make things somewhat messy. Obviously, Disc > Mocking Shadows in phase 2, but that's something everyone should know. Atramedes - in our case, we make one big group which moves together every time he fires discs. You probably saw it on few movies - that way you keep the discs condensed in one area, so you won't get killed by someone else, while dodging your own. The main issue is breath coming before you completely escape the discs - need some quick reflexes and turn back, or you'll destroy entire raid. At worst, you will die, but won't wipe the raid - it's possible to heal someone through Devastation, after all, so if that happens right before Flames... Phase 2 is basically "don't stop moving". It's tempting to stop and cast, but it will only get you killed. Holy Priest is ofc godly for laser, between Power Word:Spring and Life Grip. Make sure you jump when running through fires - that way you won't get DoT which raises your sound. Maloriak - releasing 3 Aberrations before Dark phase makes it easier to tank them later. With just 3, they don't do much damage, can be AOEd together with Sludges. When using Barrier, place it ~7 seconds before 1st breath. If RNG hates you, you'll get 3 breaths, and first one will be 5 seconds before timers tell you. There is also Prot Pala 'cheat death' + guardian spirit. Nothing really complicated. Magmaw - Since there *should* no longer be meteors on melee, you could place few healers there to keep things under control. Some guilds have everyone move in one big group, strafing every time there's meteor or pillar. We just spread out and laugh at people who die ;) Either way, the less people you have in range, the better - there's of course some hard coded limit, plus you can't be "not quite in melee, more like 10yd from boss", or you'll kill everyone. When healing, assign some specific groups, so breath+spit doesn't kill random people, while you all focus on melee. When you're getting close to transition - stop DPS and wait for spike. Stunning the boss + burning heroism should get you halfway through Phase 2 before Shadow Breath starts, which is basically a kill right there. Conclave - use Frost DK for kiting Anshal adds. They can be killed, but you'd need more people on his platform, which in turn makes it harder to kill Rohash before 4th Storm Shield. You don't want 4 Storm Shields, Wind platform is massive pita as it is. Anshal tank is solo healed by Paladin, but you better plan your cooldowns accordingly, he does hurt. Adds can be stunned when they're about to cast Toxic Spores, could help if your kiter is having issues or you're planning to kill them. Don't try to help the kiter with Frost Traps, they override the slow from Howling Blast. Depending on DPS, some casters might leave at 60, some at 80. Keep someone with healing debuff there at all times, 10% might not seem like much, but it adds up very quickly throughout entire fight, especially ultimates. Rohash is the main problem. A little known fact is that he can be affected by Curse of Tongues, which makes Slicing Gale somewhat less annoying. 1st Storm Shield is by far the worst, since there's a Wind Blast right after it. Use defensive cooldowns if you have them, you can have 1 extra tick during this one, if you want to be certain no one dies to WB. We start with 2 healers and have them jump to Nezir just after the shield - depending on Wind Blast. Next 2 run away around 80, and last one comes just for Ultimate. Either Priest with Levitate, or Druid with HoTs. He can safely stay until next Storm Shield and jump just before it. Melee stays till ~60 or so, though this is dependant on your dps. Nezir - nothing special here. No one stands in the middle before ultimate (or low energy) or you'll get Frost Patch there and screw your melee during Sleet Storm. Group up for ultimate, but run away when there's ~3s till the end. Your tank should make sure he doesn't move too rapidly if he gets frost patch, or he'll run away from healers. We start with 4 healers there - 2 jump to Rohash ~40, 1 to Anshal ~40(though you can just as well have him jump to Rohash), and 1 jumps just before Rohash ultimate. On first rotation, the tank resets his stacks on Rohash - another target for Slicing Gale. Later on, he jumps on Anshal, since there's Wind Blast on different timer, and you *don't* want your tank to be late. Leave your Heroism for Nezir when other 2 are down, he's quite likely to be at 30-50%. |
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Edited by Ailawiu on 14/04/11 10:21 (UTC)
Valiona - Fight difficulty is entirely dependant on amount of Rogues you have. Without at least 2, preferably 3, leave it for later. Subtlety spec is absurd in Twilight Realm, especially when combined with Mirror of Broken Images and Prismatic Elixir. Between Cheat Death, Recuperate, faster Cloak and AOE damage reduction, they can stay down there for the entire fight and keep closing rifts until the very end. Don't expect them to do everything by themselves, however. First time you can enter the Twilight Realm is during Theralion landing sequence. Get 2 healers, rogues and couple ranged DPSers inside - you need more people this time, since there's already 6 rifts by that time. Ranged/Healers should leave quite quickly, while Rogues stay there as long as possible. 2nd time, you can go down with tank on 5 stacks - healers are most important, to top off the Rogues, dps'ers depending on situation, but have someone go inside, just to be sure. Just don't go in there with Meteor, or you'll kill the tank.
Blackouts cannot be dispeled until 4.1, so have 1 healer focused on that. Everyone else runs to the boss, while he keeps spamming heals, so it explodes faster. Barrier/Mastery is obvious. If you get it on Shadow Priest - don't group, let him use Dispersion when it's running out. I believe Guardian Spirit still works on 10 man version, since it's far less damaging. Perhaps on someone with strong cooldowns, say Kitty Druid or DPS DK, too. 5th Blackout happens *during* 2nd Theralion landing, so there's no way too keep that one alive - soulstone or combat res that one. The difficulty of this fight is entirely dependant on your Rogues. 3 of them can pretty much kill everything by themselves. The less you have, the harder it becomes to keep the Rifts under control. Nefarian - If you have a solid kiter, it's not that bad. MC can be handled by Rogues, 70% AOE slow is better than anything else. Be careful with using AOE abilities, with 750% damage you can kill MCed people quite easily. Phase 2 is annoying, especially if RNG hates you and you get triple cinders. Yes, it happens, and yes, that's why DPS Shamans are so good there - they can interrupt everything on their own, and do it from lava, too. Have hybrids help out with heals when necessary, especially at the beginning - use cooldowns for first cinders, since debuffed people will take a ton of damage from lava at this point. Everything comes down to phase 3 anyway. Depending on your phase 1 dps, you might have to start from 82%, which is a looong way. Keep practicing on normal until you can 'kill' adds 3 times - that's pretty much what it takes on Heroic. Having even one of them alive will destroy your tank, as they start hitting way too hard when >20 stacks. Mind Control isn't a big problem for kiters, healers should just hit 1 and keep spamming - don't try to move or anything, there is slight UI/graphical lag, but you can keep healing. Keep using tank cooldowns for Crackle - you can stun adds when it comes, but sometimes this might not be possible, and 100k damage is a lot. Even with 3 tank healers, you might have problems, so get 4th to assist when things get messy - or at very least, to heal your kiters. If you can push 2 crackles in P1, berserk is hardly an issue. If not, better deal with P2 fast. It's not very hard timer, and if you don't get berserk Breath on raid after last crackle, you could still finish him - still, every bit helps. |
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Edited by Ailawiu on 20/04/11 12:35 (UTC)
Omnotron Defense System - they keep nerfing them, yet it's still the same pain in the ass. Going on add by add:
Toxitron - biggest threat by far. His abilities aren't that dangerous by themselves, but Grip is horrible. Unlike normal, Poison Cloud does 20k/sec, plus Nefarian can grip you right next to adds. Either you make sure there are no melee around Toxitron when he's about to cast the cloud, or you must kill the adds ASAP. Don't try to do anything fancy like placing bosses in Clouds. It can work, but Nefarian will just mess you up anyway. Another dangerous thing are Power Generators - don't stand in them when there's a Cloud coming. Getting Gripped inside Generator can result in tanks getting hit for terrible terrible damage. If *that* isn't enough, you can get Electron chain lightning right after grip, which hurts. A lot. Magmatron - not that bad on his own, painful when combined with Electron - Barrier&co during Incineration is pretty much needed. Group up on his back. If there's a Flamethrower with Roots, everyone runs through the boss. If it's normal Flamethrower, targeted person runs away. It's possible to use Feign Death, Bubble, Iceblock, Vanish, Cloak during targetting sequence, avoiding the cast entirely. Do it. Electron - if he's together with Toxitron, you're screwed. Getting Gripped during Lightning Conductor results in crazy damage, plus you can stil get Chain Lightning. For Shadow Conductor, remember there are 2 normal ticks and only after them you must group up. If there are adds at this time, people with Fixate cannot kite them too far, or SC will kill them. Arcanotron - quite easy. It is risky keeping him near Power Generator if you're expecting explosion - the buff changes from 50% damage to 100% and it can easily reach boss, meaning his swings will do over 100k. Your melee won't benefit as much as they used to on normal, but "better safe than sorry". The only problem is Grip during Annihilator - make sure you have ranged interrupt ready for that one. Cho'gall - both your tanks should have Mirror of Broken Images. It's mostly there for tanking 10 stack Fire Orders. Killing Fire Elementals isn't hard, but that's 750k you could do to boss instead, and it is a dps race after all. We pretty much ignore all of them except before first adds - that's during tank swap, so not a good moment. Shadow Orders don't hit hard at 10 stacks, just make sure they don't happen during adds, there's more than enough damage during those - so you kill every other one. Interrupts are far more important than on normal - Devotion last for whole minute, so you need 2 clean MCs to make it fall off. It's possible to let couple stacks get in during adds, since Depravity takes priority, but you have to be perfect otherwise. There are various macros for that, (/targetenemyplayer or something +your spell of choice, look it up^^) your healers should interrupt too - of course, don't use Hammer of Justice, long stun is just asking to be hit by Corrupting Crash. Un-glyph Psychic Scream, running around helps avoid those, too. Have backup interrupts on Adherents, in case of MC - we use 2 shamans for 'main' interrupt, and backup who *always* interrupts during MC, no matter if he Shaman got it. Keep ranged interrupts for their final %, they can still cast while they're being kited to kill spot. Phase 2 is "easy" if you got there with low corruption. Focus on Dispel, C:Accelerated does 5 corruption/s, so if you're slow, you'll have Malformations in no time. Draw him to the throne after fires go out, it should make all tentacles spawn there, which makes it easy to aoe. Don't puke on people, it's a ton of damage, and you probably didn't even notice it on normal. It's really just a matter of getting there with all your raid alive and low corruption. Save bubbles for last %, so you'll survive while he's walking to the elevator. Sinestra - yeah, right. Ascendant Council - if you want to have accurate picture of phase 1, have people randomly step into fire for some extra raid damage, there's really not much else happening. For phase 3 - 30mln to burn and he does 50% more damage, so for accurate picture you'd need around 40mlns on normal. If you can do it, it's pretty much the same thing. Phase 2 - you could try sticking a fork in your eye, it's slightly less painful than dealing with this hell. Al'akir - oh look, it's Council P2 all over again, except you can't Life Grip someone over Flame Strike because they're on the other end of platform. E: Hm, it actually turns out that it's perfectly possible to do P2 Al'akir with couple deaths, so I'd say AC is worse, since it's usually "boom, everyone dead". |
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nice post, sure it will help some iron out the finer points of some of the fights.
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We havent heard this one before....JK |
E: I'd agree its incredibly slow, i would put this down to a steady decline in the player base more than anything. a simple browse of the topp 100 guilds reveals even they are struggling with recruitment. PF could easily solve there recruitment issues, you just have to let go of the polish only rule an im sure you would be inundated with apps, especially from the likes of the SOL players still lingering around, ofc thats a PF issue though :P rest of the post is quite useful but i doubt any1 will catch u guys any time soon! we will give it a good go though!!! |
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Edited by Ailawiu on 14/04/11 17:00 (UTC)
didnt u play with 8 shamans and like 6 paladins to down sinestra?Nope. One of those Shaman was in enhancement offspec, since we were short on DPSers that raid - gotta love 5 healer fights when some other bosses require 8. Also, they don't really offer anything special in that fight. Mana Tide is useless, since final burn phase only takes around 1 minute, their healing isn't any better than other healers, and they don't offer damage reducing cooldowns for Wrack. Class Stacking for Sinestra would be 3 *healing* Priests and 2 Holy Paladins. We had the latter, the former... not so much, meaning only me, and whelps ate me near the end anyway. Having large number of Resto Shamans in 4.0 was also a major problem, since they only became competitive after 15% buff. Having multiple priests would make lots of fights much easier. This isn't Sunwell anymore. We had similar issues in Ulduar, with only 1 Priest and 1 Druid - and they didn't buff Shamans/Pallies until 3.2. Having more than X of 1 class in raid isn't really "stacking" if you only do it because... well, you don't have a choice. Hell, I'd love to have more than 1-2 druids in raid, since I can't even cover combat resses. Gief 4.1 and DK res. Anything else? :) I don't mind answering those questions - like I said, quite a few of things people believe about us are false. |
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Edited by Ailawiu on 14/04/11 17:01 (UTC)
I'd probably insult more people with this but... I'd assume this has a lot to do with some people believing they were far better than they really are, thanks to 30% buff ;) I imagine raiding without any 'easy mode' must have been quite a suprise for a lot of people. 'Sides, summer is coming, and at the rate things are going, 4.2 might come out at worst possible time. rest of the post is quite useful but i doubt any1 will catch u guys any time soon! we will give it a good go though!!!At very least it might give you rough idea of things to come ;) Things aren't nearly as complicated as they appear at first and it doesn't really take *that* much to kill stuff. Especially Nefarian, easiest heroic end boss by far, which is quite a change after normal. Some things which seem obvious after reading here, aren't quite as obvious when you're wiping and have no idea what happened. Say, Hand of Gul'dan instantly wiping raid on Sinestra. How can a damage spell do that? Oh wait, it counts as "CC" and procs Indomitable, killing tank with 500k shadow damage. I could probably add few things, but editing is pretty much impossible with 5k char limit ;) Feel free to ask. Myself I was always curious how things are going in other guilds. I can't imagine ourselves being that much "better". |
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Edited by Bunnys on 14/04/11 18:24 (UTC)
Myself I was always curious how things are going in other guilds. I can't imagine ourselves being that much "better". I believe the main issue most guilds are facing is the lack of interest people have in the current content or the game itself. In Scholars we went from a 30+ full time raiding roster at the start of Cataclysm, down to maybe 10-15 of the original raiding team by the time we killed Chimaeron Heroic. The most frustrating thing for the "core" members was slow progress due to: lack of numbers, constantly gearing new people or alts from blues to 359 and easing up the recruitment criteria to allow people with less experience, gear and ability in. Why bash your head against Halfus when half the raid group are capable of killing Cho'gall? The current content is by no means hard tactically, the biggest struggle guilds are facing is maintaining a stable raid team, maybe if a few of the top guilds on Bronzebeard had merged early into Cataclysm we'd be giving you a fair challenge, but I guess we'll never know! Anyway, GL on Al'akir, peace out! ~Bunnys~ |
I'd agree its incredibly slow, i would put this down to a steady decline in the player base more than anything. a simple browse of the topp 100 guilds reveals even they are struggling with recruitment. This pretty much. There's no denying that, in general, the amount of active WoW players has decreased as of Cataclysm. Also, ever since Realm Changing became available, it hasn't exactly helped the population of Bronzebeard either. Not to sound grim, but I think Bronzebeard will always remain to be one of the slow progressing realms no matter what. I know a good half a dozen or so talented players that simply just became bored of this game, or sort of 'saw the light' and moved to a better progressing server, and it'll pretty much remain like this for Bronzebeard unless some sorta miracle happens. Very nice post though nonetheless, Ailawiu :) |
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Edited by Thyul on 15/04/11 21:07 (UTC)
If yu ar into giving chance to other guilds limit your raiding per week to 13-16 hours sure that would close the gap atleast abit :p other then that its not easy for bb guilds skill/will level is low and if yu get decent recuit from bb yu ar happy:)
Nways I like idea of trying to help bb get bit higher on progression lader but I feel we need to sabotage few servers so maybe some fancy plays come over here lookin for new home... Joking aside I agree with Bunnys tacts ar joke its more about ppl so would be cool if your awesome locks for example (other classes ar wellcome) post tips how they go about doing ther thing in fights am sure ther would be decent amount of ppl intrested and who knows some might learn thing or2. Am willing to share my secrets! |
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Eh, I dunno if they're bored enough to post ;) Still...
Warlocks main secret is using Shadowflame whenever Cho'gall or Nefarian cast Mind Control. It's great for inflating your dps and who cares if you ocassionaly hit people for 90% of their hp with 750% damage buff. Sure they claim they use it for "70% slow thanks to glyph", but we all know Warlocks are evil. Havoc is another obvious one, letting you squeeze bit more dps from doing seemingly "useless" stuff like AOEing Magmaw worms, or dpsing other platforms on Conclave. Protection Paladin secret is that you need backup frost DK (gee, what a suprise) to handle -attack speed debuff on Nefarian skeletons, or they'll rip him apart just before collapsing. Although they kinda make it up with their raidwall being Barrier on crack. Hand of Sacrifice + bubble + /cancelaura macro is obvious one. It's great for Cho'gall Flame Orders, Sinestra Wrack and... well, pretty much everything that hits hard. Glyphing Divine Protection is another one. 40% magic resistance is usually far better than 20% - most dangerous stuff is magical damage. This is slightly less obvious for tank, since they also benefit from melee resistance, but we still have it glyphed for Flame Orders. Priest 'secret' is that "pvp talents" are actually quite useful in raiding. Plenty of boss abilities do more than 10% damage per hit so Blessed Resilence and Focused Will (this one not so much, thanks to stacking and shorter duration) are actually decent. Another thing is that I effing hate Chakra, but it will become bearable in 4.1 |
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Edited by Lauré on 16/04/11 22:01 (UTC)
most likely, will never happen. A part of successfull raiding is good communication. Not going to offend anyone now, but in too many cases players' english skills (including myself) aren't so good to make sure that any important details will not get lost in translation. Looking for english native speakers or skilled at CAE level at least, really makes no big advantage from looking for polish native speakers ;P |
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Edited by Daedelus on 17/04/11 02:22 (UTC)
Not to insult anyone I read that and was waiting for one, and sure enough.... some people believing they were far better than they really are I'm surprised it took as many as 3 posts to directly contradict yourself. You must have really been reining it in. |
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It's a good thing you focused on the most important part of this thread, instead of... oh, everything else. Besides, is it wrong? Plenty of people thought they were uber-skilled with 30%. Hell, people were wiping on Hallion trash since they were slightly more difficult than ICC ones and you didn't have the buff. This includes our very own raiders, who had to adjust to actually challenging content in Cata - including 5 mans early on. It's not about Bronzebeard, it was true everywhere.
But I can see you were really reining that "Ailawiu is an elitist jerk and his horrible insult has scarred me for life" in. (does /rolleyes work in text?) /rolleyes |
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Edited by Livesinger on 17/04/11 16:27 (UTC)
[...]but we all know Warlocks are evil. Loled :P About encounters (most of it is well know but maybe someone will find here something usefull): - Magmaw - to maximalize dmg start with BoD on magmaw, after 2 ticks 1st blazing will appear, change it with havoc and start killing blazings and cast shadowflame on parasites. When exposed head phase begins do not cast havoc on head just yet, first burn it a bit (15% of dmg you deal will be transferred to Magmaw) and at the end of exposed head phase put on it havoc. Now try to shadowflame parasites every time they passing you and if you can get to them while using instants like conflag, corr, lt, do it. - Golems - leave havoc on toxitron. You can cast it on other add if toxi is not 1st one, but not on magmatron cus it could break his shield and wipe the raid. - Maloriak - nothing special. - Atremedes - while running from discs and in whole air phase use fel flame. It will do some dmg and kepp your immolation on boss all the time. Try to kepp ISB buff all the time, once refresh it with SB. - Chimaeron - nothing special; use shatter in P2 when you r about to be next in threat; if you destro using nether ward in p2 will cause you will not receive much dmg from aura. - Nefarian - in p1 use havoc on nef when hes tanked, then when your raid switches to him recast it on onyxia. If you care about mental condition of your healers never use shadowflame with buff ;) In p2 if Nef's not below 72% apply havoc on him. In p3 no more haxing with havoc :( - Conclave - put havoc on Nezir. If you on Rohash use nether ward before shields. - Halfus - havoc on boss, single dps dragons and shadowflame on whelps every cd. Use infernal on whelps aswell - Valiona - switch havoc to keep it on target you currently not dps. - Councils - in p1 keep havoc on Ignacious; if you lack on mele multidot him aswell. Recast havoc just before end of p1. In p2 dont use havoc at all, it will still do dmg to Ignacious. Roll dots on both targets increasing duration of immo/ua with FF when in move. Use portal when kiteing orb. - Cho'gall - if you in destro interrupt MC with shadowfury; if in affli use 1st SoC with SB on adds (little ones); you can talent for instant HoT for interrupts aswell. - Sinestra - IMHO theres no point to use destro for this fight. Only useful thing is nether ward but cons like no aoe or weak scaling with +100% haste buff determine to use demo or affli (with i preffer). Dont use teleport to escape from orbs but put it for emergency situations; or you can put it at your spot near boss and use it to go back and minimalize your run time. If you get 1st wreck after about 15s you can use SB+HS for 20% extra HP. In p2 put all your dots on designated egg just before its possible to dps them. I know some of this wont be accurate when 4.1 hits live because (affliction buff) most fight will be played without havoc nor nether ward. One more thing, maybe not most important, but still. Its well know fact that best race for warlocks are gnomes. We have only one raiding non-gnome warlock and hes a human propably only becasue of every man for himself pvp racial. In the other hand he plays good enough to be called a honorary gnome (/hug Whi). Why gnomes are so great? Sinestra for example: gnomes can run under twilight slicer, no need to run around to avoid it (dont belive your healers if they say otherwise). At the end i want to wish to all guilds on BB best of luck. Hope our realm will get higher with upcomming content patch. |
Not to insult anyone lol this is a prime example of the mentality of BB :*( that is just sad beat on a guy trying to help u, anyway ty for the tips sure they will come in helpful :D peace |
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When is Poloney coming back btw? I miss him.
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