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Community
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Edited by Slorkuz on 16/05/11 17:15 (BST)
Welcome to the answers thread for our World of Warcraft "Ask the Devs" global Q&A. These answers are in response to the round #7 questions, which can be seen here: http://eu.battle.net/wow/en/forum/topic/2037905341
If you have to ask a question on the Firelands you'd like answered please visit the Ask the Devs #8 Questions thread here: http://eu.battle.net/wow/en/forum/topic/2098312571 Will you add more non-combat, or purely artistic, or stat-free, or random effect toy / fun / flavor items to the profession of my choice? – A multitude of players from all regions
Archaeology is supposed to be about discovering, preserving, and honoring cultural items found, in order to learn from the past. Currently we don't do that. Instead we are forced to coldly vendor what we don't want. No donation to a museum, no return to the races of origin. Couldn’t we do something more important with these items? Can we expect more interesting stories with artifacts? Will you do something about this to make it feel like the player is getting something useful back, and perhaps remove a little bit of the random part of it so that it's more fun and focused? - Whitewnd (KR), Pusen (EU-EN), Unjoiner (NA/ANZ)
Additionally, we plan to add daily quests, a deeper story, additional skill gains, and the flexibility to focus on a specific race. Some players may not have noticed that all artifacts have lore associated with them in the journal, even the grey ones. Every bit of it is Genuine Lore, and verified by our lore masters. So were the Dalaran Coins, of course, but not those silly Romance Novels. Will professions at some point regain the ability to make upgradable items, such as the Weaponsmiths had in the Burning Crusade? It was quite a cool concept, and wouldn't be unfair if all crafting professions would gain at least 1 of those items. - Hydramith (EU-EN), Auryon (EU-DE)
Have you ever considered creating daily quests for professions other than jewelcrafting? - Superpotion (NA/ANZ)
Will enchanters ever get the option to create wands again (maybe other caster items as well using a blank template weapon that could be made by blacksmiths), as they tend to be extremely rare outside of the a couple locations and the new ZA/ZG loot tables? - Flayre (NA/ANZ) [/i]
Will there be a way to distinguish profession nodes on the minimap for those that have two gathering professions? - Discordia (LA)
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#1
16/05/2011
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Community
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Edited by Slorkuz on 16/05/11 17:15 (BST)
Will you provide a way to speed up the acquiring of glyphs usually acquired through research and glyph books? Glyph books (Book of Glyph Mastery) are hard to come by now that people spend so little time in WotLK content. - Furlqt (NA/ANZ), 에르네스트린덴만 (KR), Kånê (EU-ES)
Are there any plans to make Archaeology more closely connected with other professions? Like make inscriptors able to create scripts of the night elves that would help with the fragments or something like that? - Алонжи (EU-RU)
Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ)
Do you have plans to make gathering professions more attractive instead of making them skills that you would be inclined to take up on one of your alts? - Nanahuatzin (LA)
Are there any plans to change Original and Burning Crusade profession skills so that new players can skill up their profession skills more similar pace with leveling? Low level trade skill materials on Auction House are generally expensive for new players, and new players must feel they are stuck if they should left low level zones just for profession skill up, while they want to increase both of them at same pace. - Whitewnd (KR), Гаркара (EU-RU)
Are there any plans to somehow change Archeology and Fishing, which have become notoriously tedious? Do you have plans to make archaeology more appealing, maybe with puzzles or something else? - Boîndal (EU-DE), Kalani (NA/ANZ), Käworu (LA)
We would love to add a puzzle mini-game to archaeology, and may do that one day, but we can’t make any guarantees. There are some other ideas floating around for moving between archaeology sites more quickly, and we've been brainstorming for rare random events when you are digging or fishing. Our overall goal for these professions is that it shouldn't be too difficult to max out your skill, but catching every fish and finding every artifact should be a long journey. |
#2
16/05/2011
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Will professions at some point regain the ability to make upgradable items, such as the Weaponsmiths had in the Burning Crusade? It was quite a cool concept, and wouldn't be unfair if all crafting professions would gain at least 1 of those items. - Hydramith (EU-EN), Auryon (EU-DE)
The concept of upgrading a piece of equipment is a very cool idea that we'd love to revisit, but not as a best in slot item. A crafted BIS item removes that entire slot as an interesting drop choice, and it strongly forces players into specific professions. For example, if there is a crafted best in slot weapon, you can bet a vast majority of players will feel obligated to take up blacksmithing, as was the case in the Burning Crusade. The profession perks, which are reasonably balanced, already add an incentive to take professions. I was hoping that we would get something like this not really a BiS but something that lasts more than 1 release of content to make the huge cost of creating them worthwhile. |
#7
16/05/2011
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Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ) Loving it. |
#8
16/05/2011
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Edited by Kaillos on 16/05/11 18:40 (BST)
Are there any plans to somehow change Archeology and Fishing, which have become notoriously tedious? Do you have plans to make archaeology more appealing, maybe with puzzles or something else? - Boîndal (EU-DE), Kalani (NA/ANZ), Käworu (LA) the problem isn't in gaining skill levels in fishing per se, for me it's the fact that you have to succesfully fish from a pool around 5 times for 5 fish, instead of a system similar to herbalism and mining, where you get the complete node content in one go. change the way that works and fishing from pools becomes much more interesting. getting 'all' fish for example (achievements or otherwise) would involve a lot of non-pool fish aswel, so i don't see why the pools couldn't be made to work like other gathering nodes. |
#10
16/05/2011
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Every bit of it is Genuine Lore [...] but not those silly Romance Novels. They... they weren't true? D: |
#15
16/05/2011
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Edited by Dagmarecka on 16/05/11 19:31 (BST)
So Blizz completly ignored tons of questions about Enchaters and how they lost control of their profession with Disenchanting button. GREAT!!!
You just prowed how you piss on our heads! |
#16
16/05/2011
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Edited by Vivacious on 16/05/11 19:36 (BST)
Agree with Dagmarecka.
I know they made the change to auto de in groups but there are still a lot of people who wanted some kind of adjustment to the system. There were highly rated questions in the Ask the Developers - Professions questions but Blizzard have not answered them. Even if they want to keep things just as they are, they should have had the courage to come out and say it straight to the people that still want it changed. EDIT: The Romance Novels ARE true. But the characters in them... they are all GM's. Someone stole these books from GM island and they are trying to cover it up. |
#17
16/05/2011
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Edited by Dagmarecka on 16/05/11 19:35 (BST)
BTW, i checked US forum and there were much more questions about DE roll than on EU forum, so its global and Blizz dont give a damn about us, Enchanters..
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#18
16/05/2011
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It's actually a bit of a joke - or at least a good piece of public relations writing.
For example - yes they are aware there is an issue with not being able to do glyphs due to lack of glyph books (something that has been obvious for months now) and they have ideas on how to fix it. Does that make you feel good? No - because no timescale or patch is indicated for fix and also because they link it the discovery methods so when they finally fix you are still talking months of waiting for cooldowns. Not really the way to keep happy customers - or at least in my experience as a software professional. |
#19
16/05/2011
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A new Q&A out from Blizzard again, I wonder if they'll ever answer with something other than "we're working on it" "we've got a few ideas" or "we'd like to implement it". I'd rather you be honest than waste our time with answers that don't mean anything.
Say no for once, or give us a present and say 'this one's up next, because it's too awesome!' or something. |
#20
16/05/2011
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