Ask the Devs #7 – Professions - Answers

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Welcome to the answers thread for our World of Warcraft "Ask the Devs" global Q&A. These answers are in response to the round #7 questions, which can be seen here: http://eu.battle.net/wow/en/forum/topic/2037905341

If you have to ask a question on the Firelands you'd like answered please visit the Ask the Devs #8 Questions thread here: http://eu.battle.net/wow/en/forum/topic/2098312571

Will you add more non-combat, or purely artistic, or stat-free, or random effect toy / fun / flavor items to the profession of my choice?A multitude of players from all regions

    Yes, especially considering they are some of our favorite things to add to the game. We can't promise that every profession is going to get equal amounts, but we definitely intend to spread them out more evenly, except for engineering. Engineers will always get more toys. :)


Archaeology is supposed to be about discovering, preserving, and honoring cultural items found, in order to learn from the past. Currently we don't do that. Instead we are forced to coldly vendor what we don't want. No donation to a museum, no return to the races of origin. Couldn’t we do something more important with these items? Can we expect more interesting stories with artifacts? Will you do something about this to make it feel like the player is getting something useful back, and perhaps remove a little bit of the random part of it so that it's more fun and focused? - Whitewnd (KR), Pusen (EU-EN), Unjoiner (NA/ANZ)

    Originally, we didn't intend to create items at all when you completed a normal archaeology find, but that didn't feel right. So now we have these items that still don't feel right because you can't do anything fun with them. We are working on a more thematic and interesting way to consume the artifacts you dig up. These include returning them to the museums (for the devoted archaeologist) and the option to continue vendoring them (if you wish to continue your career as a cold-blooded treasure hunter.)

    Additionally, we plan to add daily quests, a deeper story, additional skill gains, and the flexibility to focus on a specific race.

    Some players may not have noticed that all artifacts have lore associated with them in the journal, even the grey ones. Every bit of it is Genuine Lore, and verified by our lore masters. So were the Dalaran Coins, of course, but not those silly Romance Novels.


Will professions at some point regain the ability to make upgradable items, such as the Weaponsmiths had in the Burning Crusade? It was quite a cool concept, and wouldn't be unfair if all crafting professions would gain at least 1 of those items. - Hydramith (EU-EN), Auryon (EU-DE)

    The concept of upgrading a piece of equipment is a very cool idea that we'd love to revisit, but not as a best in slot item. A crafted BIS item removes that entire slot as an interesting drop choice, and it strongly forces players into specific professions. For example, if there is a crafted best in slot weapon, you can bet a vast majority of players will feel obligated to take up blacksmithing, as was the case in the Burning Crusade. The profession perks, which are reasonably balanced, already add an incentive to take professions.


Have you ever considered creating daily quests for professions other than jewelcrafting? - Superpotion (NA/ANZ)

    We've mostly considered it for the secondary professions, since they are the most accessible professions to the most players. When we add another large chunk of recipes again, we'll evaluate each profession to see if dailies are a good fit.


Will enchanters ever get the option to create wands again (maybe other caster items as well using a blank template weapon that could be made by blacksmiths), as they tend to be extremely rare outside of the a couple locations and the new ZA/ZG loot tables? - Flayre (NA/ANZ) [/i]

    In general, we want to add more fun themed recipes to enchanting like the magic lanterns. Concerning wands, we've been discussing several options, and most everything we could do with them is still on the table.


Will there be a way to distinguish profession nodes on the minimap for those that have two gathering professions? - Discordia (LA)

    That’s a good suggestion. We recently added the ability to see your target and focus target on the minimap, but the feedback we’ve received from players is that they clutter up the map too much. Coming up with unique icons that work with only a few pixels might be challenging. We’ll give it a shot though.
Edited by Slorkuz on 16/05/2011 17:15 BST
Community
Will you provide a way to speed up the acquiring of glyphs usually acquired through research and glyph books? Glyph books (Book of Glyph Mastery) are hard to come by now that people spend so little time in WotLK content. - Furlqt (NA/ANZ), 에르네스트린덴만 (KR), Kånê (EU-ES)

    Yes. We will be changing the discovery spells so they can teach all possible glyphs, and the books will simply provide a no-cooldown method to do the same thing.


Are there any plans to make Archaeology more closely connected with other professions? Like make inscriptors able to create scripts of the night elves that would help with the fragments or something like that? - Алонжи (EU-RU)

    We feel like we can better tune and balance the archaeology experience if we keep it mostly self-contained. However, we've discussed additional methods for gaining fragments through dailies and potentially as rewards for turning artifacts. Nonetheless, it's quite unlikely that another profession will ever craft keystones or fragments.


Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ)

    Yes! They will be unbound in a future patch.


Do you have plans to make gathering professions more attractive instead of making them skills that you would be inclined to take up on one of your alts? - Nanahuatzin (LA)

    Yes, this is an ongoing goal. Specialized nodes and raid/dungeon drops for gatherers are a good start. Because gathering professions essentially pull currencies from the ground, we feel they are a valid choice for many players, especially those who want to be self-sufficient.


Are there any plans to change Original and Burning Crusade profession skills so that new players can skill up their profession skills more similar pace with leveling? Low level trade skill materials on Auction House are generally expensive for new players, and new players must feel they are stuck if they should left low level zones just for profession skill up, while they want to increase both of them at same pace. - Whitewnd (KR), Гаркара (EU-RU)

    Yes. Definitely. As we move forward, making sure older content has a smooth flow is a top priority. In fact, we have Top Men working on it. Top. Men.


Are there any plans to somehow change Archeology and Fishing, which have become notoriously tedious? Do you have plans to make archaeology more appealing, maybe with puzzles or something else? - Boîndal (EU-DE), Kalani (NA/ANZ), Käworu (LA)

    Yes. The dailies help with fishing skill gain, and we plan to add archaeology dailies as well. We've also discussed further incentivizing fishing in pools with faster skill gain.

    We would love to add a puzzle mini-game to archaeology, and may do that one day, but we can’t make any guarantees. There are some other ideas floating around for moving between archaeology sites more quickly, and we've been brainstorming for rare random events when you are digging or fishing.

    Our overall goal for these professions is that it shouldn't be too difficult to max out your skill, but catching every fish and finding every artifact should be a long journey.
Edited by Slorkuz on 16/05/2011 17:15 BST
90 Undead Death Knight
10835
First

edit:
Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ)

Yes! They will be unbound in a future patch.

So soon? Meh, need to get rid of mine then.
Edited by Sugah on 16/05/2011 18:05 BST
90 Draenei Death Knight
12885
first! :D
90 Draenei Death Knight
12885
noooooooo ...not first :(
85 Worgen Mage
1550
nice,.. nice... :D
85 Pandaren Warrior
5600
Will professions at some point regain the ability to make upgradable items, such as the Weaponsmiths had in the Burning Crusade? It was quite a cool concept, and wouldn't be unfair if all crafting professions would gain at least 1 of those items. - Hydramith (EU-EN), Auryon (EU-DE)


The concept of upgrading a piece of equipment is a very cool idea that we'd love to revisit, but not as a best in slot item. A crafted BIS item removes that entire slot as an interesting drop choice, and it strongly forces players into specific professions. For example, if there is a crafted best in slot weapon, you can bet a vast majority of players will feel obligated to take up blacksmithing, as was the case in the Burning Crusade. The profession perks, which are reasonably balanced, already add an incentive to take professions.




I was hoping that we would get something like this not really a BiS but something that lasts more than 1 release of content to make the huge cost of creating them worthwhile.
90 Night Elf Hunter
8390
Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ)

Yes! They will be unbound in a future patch.


Loving it.
54 Goblin Warrior
680
Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ)

Yes! They will be unbound in a future patch.


hm, but when? :) 4.4? :)
90 Draenei Mage
13875
Are there any plans to somehow change Archeology and Fishing, which have become notoriously tedious? Do you have plans to make archaeology more appealing, maybe with puzzles or something else? - Boîndal (EU-DE), Kalani (NA/ANZ), Käworu (LA)

    Yes. The dailies help with fishing skill gain, and we plan to add archaeology dailies as well. We've also discussed further incentivizing fishing in pools with faster skill gain.

    We would love to add a puzzle mini-game to archaeology, and may do that one day, but we can’t make any guarantees. There are some other ideas floating around for moving between archaeology sites more quickly, and we've been brainstorming for rare random events when you are digging or fishing.

    Our overall goal for these professions is that it shouldn't be too difficult to max out your skill, but catching every fish and finding every artifact should be a long journey.

the problem isn't in gaining skill levels in fishing per se, for me it's the fact that you have to succesfully fish from a pool around 5 times for 5 fish, instead of a system similar to herbalism and mining, where you get the complete node content in one go. change the way that works and fishing from pools becomes much more interesting. getting 'all' fish for example (achievements or otherwise) would involve a lot of non-pool fish aswel, so i don't see why the pools couldn't be made to work like other gathering nodes.
Edited by Kaillos on 16/05/2011 18:40 BST
85 Blood Elf Paladin
3910
16/05/2011 17:11Posted by Slorkuz
Will there be a way to distinguish profession nodes on the minimap for those that have two gathering professions? - Discordia (LA)

If you hover over the node on your minimap it tells you what it is. Isn't that good enough?
90 Human Paladin
0
Is this a joke? thats all the questions they answer?and nothing on Engineering?
the very first question was about engineering and high rated....
85 Gnome Rogue
8155
Every bit of it is Genuine Lore [...] but not those silly Romance Novels.


They... they weren't true? D:
90 Pandaren Priest
14420
So Blizz completly ignored tons of questions about Enchaters and how they lost control of their profession with Disenchanting button. GREAT!!!

You just prowed how you piss on our heads!
Edited by Dagmarecka on 16/05/2011 19:31 BST
90 Undead Mage
9855
Agree with Dagmarecka.

I know they made the change to auto de in groups but there are still a lot of people who wanted some kind of adjustment to the system.

There were highly rated questions in the Ask the Developers - Professions questions but Blizzard have not answered them. Even if they want to keep things just as they are, they should have had the courage to come out and say it straight to the people that still want it changed.

EDIT: The Romance Novels ARE true. But the characters in them... they are all GM's. Someone stole these books from GM island and they are trying to cover it up.
Edited by Vivacious on 16/05/2011 19:36 BST
90 Pandaren Priest
14420
BTW, i checked US forum and there were much more questions about DE roll than on EU forum, so its global and Blizz dont give a damn about us, Enchanters..
Edited by Dagmarecka on 16/05/2011 19:35 BST
It's actually a bit of a joke - or at least a good piece of public relations writing.

For example - yes they are aware there is an issue with not being able to do glyphs due to lack of glyph books (something that has been obvious for months now) and they have ideas on how to fix it. Does that make you feel good?

No - because no timescale or patch is indicated for fix and also because they link it the discovery methods so when they finally fix you are still talking months of waiting for cooldowns.

Not really the way to keep happy customers - or at least in my experience as a software professional.
85 Night Elf Warrior
0
A new Q&A out from Blizzard again, I wonder if they'll ever answer with something other than "we're working on it" "we've got a few ideas" or "we'd like to implement it". I'd rather you be honest than waste our time with answers that don't mean anything.

Say no for once, or give us a present and say 'this one's up next, because it's too awesome!' or something.
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