Ask the Devs #8 Questions - Firelands

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Edited by Takralus on 17/05/2011 12:59 BST
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90 Night Elf Rogue
8940
The previous raid tier had a rather strong bias towards ranged dps. How has the response to this affected the design process for the new raid?
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90 Night Elf Rogue
8940
How likely are we to see the "new" factions brought into the lore on a larger scale?
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90 Human Warlock
18260
How does it make sense that Dragons can be transformed into Fire Hawks (technicaly a bird) instead of just a burning Dragon? Are all Fire Hawks/Phoenixes former dragons?
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Is 4t12 feral cat bonus intended to boost our damage, be fun and enjoyable? Because our theorycrafting shows little to no damage boost and huge problems with energy and losing seconds in Tiger's Fury.
Edited by Котота on 16/05/2011 17:54 BST
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What about "melee unfriendly" t11? Have you addressed this issue in Firelands?
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85 Tauren Paladin
10505
How many 'Shadows Edge' type staffs will there be if there are 4 stages of this one, by that I mean staffs you can get through the average pug, and what stages are you expecting it to require a guild group?
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90 Night Elf Rogue
8940
As is stands, how many of the class changes are unreleased? There's a certainly rather a noticable lack of rogue, warlock and warrior changes.
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90 Human Priest
18165
Will we help Thrall return in this patch or does the story continue by getting new parts in future patches until we save him or he dies in the final patch of the expansion?
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85 Undead Warlock
8470
What happened with the Abyssal Maw dungeon that was supposed to come with Firelands?
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85 Undead Warrior
6950
This expansion into the Firelands seems like a perfect opportunity to insert some interesting profession specific content, such as Archeology digsites, Alchemy recipes, Herbalism spots, Engineering helms, crafted BoE items for Blacksmithing, Tailoring, and Leatherworking amongst others.

Will there be specific support for professions in this patch and specifically new items, recipes, and challenges to help support the new faction and that they will be able to give professionals?
Edited by Dosdamt on 17/05/2011 09:42 BST
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85 Worgen Druid
1230
Keeping in mind that 'seven' seems to be the new optimal amount of bosses per raid, how do you expect the firelands progress (time, effort, difficulty) to differ from the much larger tier 11 raid content? Despite the reduced number of bosses, will it take us just about as long for firelands as it did with the previous content or do you plan on releasing further content sooner?
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90 Night Elf Rogue
8940
As it stands, a lot is being made about (among other characters) Thassarian's appearence in the firelands. Is his appearence merely a place holder, and if not how does it fit into his plans at the end of the Andorhol quest line?
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1 Gnome Priest
0
Would you consider making raid lockouts more flexible in 4.2/Firelands?

Specifically:
1. Making heroic raids as flexible as normal raids
2. Making the lockouts per-boss to make it possible to join a raid starting on boss #3 and still do boss #1 and #2 later in a different group
3. Allowing to defeat both the normal and heroic version of a boss (if the normal version has been done in a previous lockout) to make it possible to first do a normal clear and then spend any remaining time on heroic attempts
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90 Night Elf Rogue
8940
With the new factions being druids of the talon and wardens, are we likely to see armour and weaponry based around the two classes?
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90 Night Elf Druid
16220
Will we actually see a regrown hyjal or is it just more mobs, more fire.

It is something that has left me wondering with all the phasing technology and everything. In any normal dramatic model there would be an outro. We almost never get such in WoW, (with the exception of the sunwell on the sword quest). What is the developers thoughts on storytelling and the effects used in it.
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85 Orc Death Knight
9270
Will we see more boss specific resources? (eg. Sound on Atremedes, Corruption on Cho'Gall)
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85 Troll Druid
2200
Is there any possibility that firelands will be the last raid with tier models related to the instance?

In tier 1, 2 per example tier models were unique and non tier drops had diferent models.
Those diferent models could be zone/raid themed, but tier should be unique so it "fits" the class better and we can see the diference between hunters and enhancement shamans per example.
Edited by Levÿ on 16/05/2011 18:18 BST
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90 Dwarf Paladin
10485
With only 7 bosses have loot distribution been a concern of yours? I mean it kinda sucks to have bosses with loot tables of 20-30 possible items or above. Especially in 25-mans where bosses have the chance of dropping the same item up to 3 times.
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