Topic If your character was a raid boss.
Nazvan
Scarshield Legion
Nazvan
40 Troll Warlock
410
The topic Death Line made me want to create this.
So, if your character was a raid boss where would it be? Would he be the last boss or just another step towards the final boss? Would there be any pre-quests in any zones? How would the encounter happen? What would the character say throughout the fight?
And most important: What phat loots would he drop?

Nazvan would be fought in an instance named Shadow's Lair, found in Mount Hyjal.
She would be the final boss.

The pre-quests would be in a new part of Hyjal called Shadowtooth village. The quests would be about Nazvan's past and how she has betreyed her tribe. In the second-to-last quest she incinirate the whole village, with her dying brother giving you the final quest to kill her.

The encounter would be on a big pillar, with about enough space as the Onyxia encounter. Nazvan would have 3 phases, first being warlock phase, second being metamorphosis phase, and last being soulstone phase.

As you appeard on the pillar, you will see Nazvan, wearing dark red/purple/black clothings looking down at the burnig village, cackling maniacly.
She turns around to see you, saying: "You again! I thought I got rid of you down in the village, but no? I suppose big brother sent you, didnt he? He was always afraid this would happen, and it did!" She cackles again.
As she aggroes she yells: "Taste the shadowy flames of death."

Phase 1: Nazvan will spam Shadowflame bolt (35k shadow/fire), casting curses at random party members, Shadowflame (cone. 55k shadow/fire damage) every 20 seconds, yelling: "Burn in the fire!" or "Deadly breath, aye?". She will also cast fear on whoever has dealed highest healing so far and whoever holds second-to-highest aggro every 10 seconds, holding for 4 seconds. Everytime she loses 5% of her health she will try to cast a 1.5 sec Deathcoil, able to do 20k damage and heal her for 10%.

Phase 2: At 30% she will metamorphosis and go melee. Her abilities are Hellshadow Aura( Hellfire Aura with 2.5k per second shadow/fire damage) but take no damage herself, Demonic Leap (just like heroic leap. 40k) every 30 seconds, Shadow Claws (deals melee damage with 90k damage. Works as a cleave, with the damage shared by up to three targets within melee range.).

Phase 3: When Nazvan is killed she will say: "It's not over yet..." As the raiders move up to loot her, she will ressurect with a soulstone and throw everyone back. "Hah! You expected me to die that easily?" This phase will be like phase 1 but with a small adding. As she reaches 90% spirits will spawn all over the place. Her brother will be one of them, saying "Little sister... I cant believe it. How could you do something like this?" To which Nazvan will answer: "Brother? Bah, stay dead!" Her brother sighs. "Nazvan, this isnt you. It's that damn skull! Fight it, fight it I tell you!" A small skull will spawn above Nazvan, saying: "No! I will stay in control!"
Nazvan will get three debuffs: Controled by the Skull (increased damage taken and dealt), Call of the Brother (reduces casting speed) and Regret (decreased damage and health) that will stack by 1% for every dead player in the raid group.

As Nazvan dies the skull above will yell: "No, no! NO! DAMN YOU ALL TO HELL!" He will die as well. A spirit of Nazvan will rise from the corp, joining her dead tribemembers. She is now wearing simple troll clothing, and her hair is down. You give in the final quest to her, the reward being a permanent (and I mean -permanent-) buff called Nazvan's Gratitude (10% bonus to all stats. Can stack with other buffs.) Staff of the Skull, Hexxer's dagger, Shadowtooth History Tablet, and Shadowy Regret (DPS staff, DPS dagger, healer trinket, 1-handed tank mace.)
Nazvan's corp will drop Staff of the Skull, Hexxer's dagger, Shadowtooth History Tablet, and Shadowy Regret (DPS staff, DPS dagger, healer trinket, 1-handed tank mace.)

:3
Lyniath
Defias Brotherhood
Lyniath
81 Human Mage
0
Pre-Quests:
The quests related to Lyniath are different for each faction, and both have one member of her family. The Horde have the Forsaken form of her father, while The Alliance can talk to her mother, an old Scarlet crusader. Lyniath herself is located in a new instances version of Tyr's Hand Cathedral, renamed the Scarlet Bastion, and made to about the size of a large raid instance, filled with Humanoids and Undead. It is a two way dungeon: Horde groups will fight Scarlet Crusaders, while Alliance parties will attack Forsaken attackers and their abominable creations. Lyniath appears halfway through at an impass for both factions.

Horde / Alliance
<Father's Little Girl> OR <A Mothers Wish>
-Given by Jonas Aeson, 80 Forsaken. OR Renn Aeson, 80 Human
-Location: Undercity, The Sewers OR Eastern Plaguelands, The Scarlet Enclave.
Objective: Search the exterior of the Scarlet Bastion for signs of Lyniath, and report back to Jonas / Renn
Word of Lyniath 0/1
Description:
Jonas: Ah, do you have a minute, <class>?
An old corpse seeks your help. You see, when I was alive, I had a beautiful wife, and the sweetest little girl you'd have ever seen. Of course, that was a long time ago, but while death took me in Tyr's Hand when the Scourge attacked, they were left unharmed. But how I miss them....
I will not force my wife to join me, she is too skilled, too experienced, her will too great, she would cut you down without hesitation. But I miss my daughter so much.... She is in the Scarlet Crusade, or what is left of it. If she is still alive, search the Bastion. I will tell you more once I know where she is. Take this insignia and show it to the forsaken troops, then ask if they know of my Lyniath.
Renn: Hey! You, over there!
Look, I know by now you have as much reason to kill me over the tabard I wear as I do over your heathens ways, but my need is too great, so hear me out.
My daughter, my little Lyniath, is in there. She must have ran in there for safety when we had nowhere else to go, but I was too wounded to join her. But I see every day, the forsaken send more and more troops in every day. I need you to find her, please. Take my tabard and ask the guards if they've seen her.
I can't bear to not know if she is safe, she's all I have left after her father... Turned...

<Reclaim> / <Rescue>
Objective: Kill Inquisitor Lyniath Aeson and return her body to Jonas Aeson in Undercity OR Confront Inquisitor Lyniath Aeson and convince her to return to her mother.
Description:
Jonas: Are you sure? High Inquisitor of the Scarlet Bastion? Well, aside from hiding the sheer sense of pride I should be feeling, this is concerning. She is no longer just a little girl I wanted to give immortal undeath to, but now she is a dire threat to the Horde. It is an importance for all of us now, that you prepare yourselves, and infiltrate the Bastion. She must be silenced. But... bring back her body to me. I still want to be with my family again.
Renn: My... High Inquisitor? My Daughter? I am so proud of her... maybe she will be... Wait! This puts her in a lot of danger, she is a priority target for the damned forsaken! You must go in there, and convince her to come back. I know she may be quite stubborn, but she will be scared too, I just know it. Even if you have to fight her external aggressiveness, you must keep her safe, and return to me.
My girl... be safe...
Lyniath
Defias Brotherhood
Lyniath
81 Human Mage
0
The Raid Fight.
Lyniath appears in the abbey building, alone. It is about halfway through the instance, and she is surrounded by a beam of light, praying. Her armour is a mix of black and red, ornate armour with a shrouding hood over her face. She is armed with a sword that deals immense holy damage, and a tome that gives her moderate regeneration during combat, and casts a huge heal with a 5 second cast

Phase 1:
"You DARE come here? More come to defile this holy place?! Damn you all, heathens!"
Basic boss fight. Tank grabs her attention, while Dps and the healers do their job. She hits very hard, so healers will have work cut out for them. Occasionally she casts a stun, and heals herself up 10%.
Phase 2:
"Light, I beseech thee! Give me a gift to quell the shadow!"
At 66% health, she knocks the entire raid to the walls, and prays to the light. Ethereal golden wings start to sprout from her, but they are not at full yet. She can now knock back the tank every minute, resetting aggro, and can also blind targeted raid members with concentrated light.
Phase 3:
"I will not fail! The Light protects me, the Bastion will never fall!"
At 33% health, her wings of light fully grow, and she takes to the air. Her movement speed drastically increases, and her sword becomes three times more damaging, and more intensely on fire. Anyone in front of her receives a debuff "Presence of Pure Light" which burns away health at a moderate pace, enough to kill anyone not being healed in 10 seconds. Therefore, the raid must stay behind her, except for the tank.
Finale:
At 1% health, she becomes a green-marked NPC, who can be interacted with by the raid leader. If alliance:
"Are you sure? Mother sent you? Then... oh light, I have been a fool! I thought she was dead all this time, and I thought myself secure in this place. Yes, I will follow you. Thank you all, you have earned respect in the eyes of the light, even if you are a trecherous heretic."
If Horde:
"Father?! No... You lie! My father was a good, holy man! He would never succumb to such a selfish act. I would not let the Scourge take me, and the forsaken will not claim my soul either!"
At that point, she is killed. Upon being reanimated back at her fathers, she kills herself, preferring to stay dead rather than join her father in undeath.

She drops / gives out when defeated / rescued...
Bastion Cowl
(Epic Paladin Headpiece)
Inquisitors Robes
(Epic Priest Chest)
Cleansing Flame
(Epic One-handed Sword)
The Holy Light
(Off-hand, grants the regeneration ability during combat)
Tabard of the Scarlet Bastion
(Tabard that all Scarlet mobs / bosses in the dungeon drop)
Unhonourable
Argent Dawn
Unhonourable
85 Human Death Knight
4420
Edited by Unhonourable on 22/05/11 18:53 (UTC)
Unhonourable would be found on top of a mountain at Stormpeaks, he would be kneeling down doing a disturbing unholy ritual.

Aggro: Finally, I have been found, remember these words children, Honour IS a fools game!

Phase 1: Unhonourable will do single target dps at the tank and every 5 seconds will cast a powerful Death coil at the rest of the raid which will take them all down to half health, he will then unleash a powerful disease on them all which will take down there health at a rapid rate.

At 80 percent health he will knock back the entire raid using his frost powers and then he will begin to speak as they are stunned.

It seems you are all blinded to the truth! Stormwind has corrupted you, they have mislead you! I am the victim! But it does not matter no longer, I will slay you all and raise you as MY minions, prepare to meet your maker!

Phase 2: In this phase Unhonourable will continue to do single target dps on the tank, but his deathcoils and diseases will get considerably stronger, every 10 seconds he will also randomly strangulate a raid member and take them down to 10 percent health, and he will give them a disease which in 10 seconds will make them explode and infect others around them, then person must quickly be healed so they do not die, and they must run away from the raid, Unhonourable will also throw around random Death and Decays onto groups of people, and he will summon Skeletons to attack other raid members.

At 50 percent health this phase will end, Unhonourable will blast them back again which his frost powers and he will speak.

I was once like you, a pawn of higher authority, but now I am free, yet you DARE try to take MY freedom away, GAH this ends HERE!

Phase 3:This phase will be the same as phase 2, however Unhonourable will summon the soul of his former second in command who will have to be off tanked, he will also start to randomly Deathgrip people and throw them very high in the air, they will need to be shielded or they will die from fall damage at the end.

At 5 percent health the phase will end, Unhonourable will blast everyone back with his unholy powers and begin to speak.


I commend you all, whelps, thanks to you I am dying.. But no worries, as a master of the Unholy, this will NOT be an issue!

Phase 4:Unhonourables hands will start to glow green as he attempts to heal himself using his Unholy powers, at this point the raid have 10-20 seconds to finish him off, he will not fight back, if the group fail to win the dps race Unhonourable will heal to full health and instantly wipe the raid, if they succeed, this will happen.


Gah! Impossible! My powers, I can't control them...ARRGGHHHHH.

Unhonourable will loose control of his powers and he will let off a large explosion, at the end the only things left will be Unhonourables Mace, his body will not be there, behind the platform he was fighting on there will be a few of his old items and other items of the people he killed, these will be the drops.
Rixxy
Steamwheedle Cartel
Rixxy
85 Goblin Shaman
2685
Phase 1

The raid opens the gigantic door, triggering the bucket of water balanced above to empty all over them.

Phase 2

Rixxy throws a cut wire into the pool of water formed around the raid and plugs it into a power socket- ZAP!

Phase 3

The raid corpseruns and returns, all wearing rubber suits; they defeat Rixxy easily since 99.97% of her attacks are electricity-based.
Illusions
Anachronos
Illusions
85 Night Elf Hunter
7270
Phase 1

The raid opens the gigantic door, triggering the bucket of water balanced above to empty all over them.

Phase 2

Rixxy throws a cut wire into the pool of water formed around the raid and plugs it into a power socket- ZAP!

Phase 3

The raid corpseruns and returns, all wearing rubber suits; they defeat Rixxy easily since 99.97% of her attacks are electricity-based.


I lol'd. But...why not attack in the uncovered places? They'd suffocate in the rubber suit! And think of the...erm heat?
Rixxy
Steamwheedle Cartel
Rixxy
85 Goblin Shaman
2685
22/05/2011 20:18Posted by Illusions
I lol'd. But...why not attack in the uncovered places? They'd suffocate in the rubber suit! And think of the...erm heat?


I figured they would just hold their breath the entire time... /Sense
Yandarg
Darkmoon Faire
Yandarg
85 Draenei Shaman
1640
The instance would be found in the Netherstorm. It would be called the electrical summit. Yandarg would be the last boss, and before the fight starts he would be harnessing masses of electricity. When the raid aggro's, a massive wall of electricity fires up, blocking them from Yandarg.
Yandarg = *Laughs lightly* Fools.. you DARE to come and face me, on MY summit?! You will NEVER leave this place! *Summons an electrical storm above the raid*
Phase one:
- Raiders need to dodge the lightning, which can be indicated by light spots on the floor, while also fight random air elementals that spawn. After 2 minutes phase two begins
Phase two:
Yandarg: Hmph! Seems you're tougher than you look. Fine, you now FACE ME! *Condenses into an bolt of electrical energy and flies at the raid, flying into the air and slamming down on a random spot that is highlighted at a large speed, nearly killing the raider and sending them flying, finishing them off*
-Yandarg will use melee and Chain Lightning with a cast time of 1.5 secs that deals 20k to 5 raiders. He will also occasionally use a thunderstrike, which has an un-interruptable cast time of five seconds while Yandarg shouts "How about this?!" He will use these moves until he is down to 50%.
Phase three:
Yandarg: Enough games! How about an eye for an eye?! *Yandarg casts a lightning shield*
-If a raider hits Yandarg, they will be hit for 20k nature damage and be slowed in everything. This needs to be dispelled by a Shaman or a Mage or whatever ASAP. He does all the same abilities as Phase Two except with slightly larger damage. This will last until Yandarg is down to 25%.
Phase four:
Yandarg: Right.. No holding back! *Yandarg summons another electrical storm*
-Raiders will be hit by lightning from the storm cloud for 50k nature damage if they stand in the lighted area. All the same moves will happen from Phase two and three until the raid get Yandarg down to 0%
Phase five:
Yandarg *Taking shallow breaths* I.. will.. not.. FALL!.. *Yandarg un-clips his power restraining wrist guards, unleashing his full amount of power* TO YOU!
-Raiders must now escape the instance in two minutes while avoiding lightning through the new exit that has been made by the instance crumbling. If they fail to escape in time, Yandarg will unleash a huge burst of electricity, wiping the entire raid.
Rixxy
Steamwheedle Cartel
Rixxy
85 Goblin Shaman
2685
The instance would be found in the Netherstorm. It would be called the electrical summit. Yandarg would be the last boss, and before the fight starts he would be harnessing masses of electricity. When the raid aggro's, a massive wall of electricity fires up, blocking them from Yandarg.
Yandarg = *Laughs lightly* Fools.. you DARE to come and face me, on MY summit?! You will NEVER leave this place! *Summons an electrical storm above the raid*
Phase one:
- Raiders need to dodge the lightning, which can be indicated by light spots on the floor, while also fight random air elementals that spawn. After 2 minutes phase two begins
Phase two:
Yandarg: Hmph! Seems you're tougher than you look. Fine, you now FACE ME! *Condenses into an bolt of electrical energy and flies at the raid, flying into the air and slamming down on a random spot that is highlighted at a large speed, nearly killing the raider and sending them flying, finishing them off*
-Yandarg will use melee and Chain Lightning with a cast time of 1.5 secs that deals 20k to 5 raiders. He will also occasionally use a thunderstrike, which has an un-interruptable cast time of five seconds while Yandarg shouts "How about this?!" He will use these moves until he is down to 50%.
Phase three:
Yandarg: Enough games! How about an eye for an eye?! *Yandarg casts a lightning shield*
-If a raider hits Yandarg, they will be hit for 20k nature damage and be slowed in everything. This needs to be dispelled by a Shaman or a Mage or whatever ASAP. He does all the same abilities as Phase Two except with slightly larger damage. This will last until Yandarg is down to 25%.
Phase four:
Yandarg: Right.. No holding back! *Yandarg summons another electrical storm*
-Raiders will be hit by lightning from the storm cloud for 50k nature damage if they stand in the lighted area. All the same moves will happen from Phase two and three until the raid get Yandarg down to 0%
Phase five:
Yandarg *Taking shallow breaths* I.. will.. not.. FALL!.. *Yandarg un-clips his power restraining wrist guards, unleashing his full amount of power* TO YOU!
-Raiders must now escape the instance in two minutes while avoiding lightning through the new exit that has been made by the instance crumbling. If they fail to escape in time, Yandarg will unleash a huge burst of electricity, wiping the entire raid.


Phase six:
Yandarg wakes up, realizing that he is a mere mortal and possesses nowhere near the level of power displayed in his feverish dream.
Drustaì
Defias Brotherhood
Drustaì
85 Draenei Death Knight
5410
Edited by Drustaì on 21/06/11 07:20 (UTC)
Pre-quests/dungeon: Honestly, not even going to fathom what they are at this point. Any that there would be would likely be something pertaining to destroying her runeblade (assuming she's completed her new vampiric one by then), as well as a lore explanation for why she's actively fighting for the 'evil' side now. Most likely because she's been swayed by promises of power that were too tempting to pass up. The pre-quests would likely involve meeting with her prior to the dungeon, with an attempt to convince her to abandon her quest. She would, of course, not listen, though she wouldn't attack the party/person at this point, either, and simply ask that they understand her reasons for doing what she does. Any combat quests would involve collecting reagents and pushing back her conjured minions (mostly undead) in order to gain access to the dungeon.

She would not be the final boss. Whatever role she serves on the evil side would be as a servile pawn to a greater evil, hoping to gain whatever power she was tempted with and then turn on them once she has it. She'd be in a 'Dragon' role, serving as the last boss before the final boss (if in the same raid instance), or the final boss of a 5-man instance that leads into the final boss's raid instance.

Aggro:
*snarl*

Phase one (100%-70%):
"Minions! Defend me!"

Drustai levitates above the party, out of reach of melee players but vulnerable to ranged. She begins summoning various undead minions to attack the party. A blizzard effect is present on the entire room, dealing heavy frost damage to all players that are outside a slowly-moving safe area.

Phase two (70%-50%):
*savage howl*

Begins after brought down to 85% health. Drustai descends and unsheathes her runeblade (either her vampiric one or a non-vampiric, depending on the pre-quests), engaging the players in melee. She uses Howling Blast and Plaguestrike on her current target, following up with a very high damage Obliterate if both diseases are present (they can be resisted and dispelled, though dispelling them creates a stacking debuff on the dispeller). Shadow Fissures will appear randomly beneath players, and must be stepped out of to avoid fatal damage.

Phase three (50%-30%):
[Drustai chants spell invocations in Eredun.]

Repeat of phase one, except, in addition to the blizzard, she will be casting Frostbolt on random players. The Frostbolt will have a chance of freezing the target, which will then be shortly after followed up with a high-damage, 100% critical Ice Lance. Again, quick dispels will be needed. She will also mind control the player doing the most damage to her, using them to attack the others.

Phase four (30%-10%):
*more snarling, but fearful sounding*

Repeat of phase two, except more powerful. She will combine elements from previous phases, occasionally casting weaker minions and spells alongside her melee. She will cast Slow on players, slowing movement speed, cast time, and melee speed.

Phase five (10%-0%):
"No! No! It c-cannot end! Get back! Stay away from me!"

Starts the phase by knocking all players back and briefly rooting them with an area-wide Frost Nova. She will then begin to summon Infernals on the party. Her spells would take on a fel-theme, using DoTs and casting shadowbolts. The DoTs would gradually begin to stack up on all players, and, unlike previous stages, are non-dispellable. At this point in the fight it becomes a DPS race to get her down before the damage becomes too much for the healers to heal through.

Death:
"No... I-I will not.... I... I w-will... not... please..."

Killing a player:
*piercing shrill*
*sadistic laughter*
"I... am sorry..."
(only said if player is a draenei)

Enrage:
"You cannot stand before the powers I wield!"

Drustai begins channeling a powerful Death and Decay on the entire area, until all players are dead.

Loot:
Shards of Lusirus (Quest Item, remains of her runeblade)
Alevei's Elementium Staff
Necromantic Focusing Staff
Envy (ring/trinket/necklace/whatever)
Ambition's Reign (ring/trinket/necklace/whatever)
Shadow of Mortality (hood)
Tragedy's Cruel Fate (weapon of some kind)
Vengeance's Grasp (weapon of some kind)
Unrelenting Terror (weapon of some kind)
Icy Clutch (weapon of some kind)
Consuming Darkness (cloak)
Lost Penitence (shield)
Broken Bird (trinket)
Yandarg
Darkmoon Faire
Yandarg
85 Draenei Shaman
1640
22/05/2011 21:55Posted by Rixxy
Yandarg wakes up, realizing that he is a mere mortal and possesses nowhere near the level of power displayed in his feverish dream.

Aye.. unfortunately..
Alixstar
Hellscream
Alixstar
85 Blood Elf Hunter
2935
Aggro:
Don't expect to escape this alive.

75% health:
You won't survive for long! *casts Widow Venom on tank and any other players near the tank*

50% health:
This shall finish you! *casts Aimed Shot on random player*

25% health:
Who will keep you alive now? *casts the shot that drains mana (forgot the name) on all mana users. It drains mana quickly.*

Killing a player:
I told you so! *laughs*
It must be done. Forgive me. (Only for Blood Elf players)

Death:
Damn...you...all! Avenge me... Springer...
(On her death, an emote comes up saying: "Springer roars in anguish for the death of his mistress and comes rushing into the room." starting the Springer boss fight. I'm not going into detail on my pet's encounter though.)

Loot: Unknown
Vallana
Argent Dawn
Vallana
85 Night Elf Priest
1915
Quest start; Shady Human/Orc – Lvl 80
‘<class>! You did right coming here!
You see, we have a little problem with this... Do I dare say lunatic of a Kal’dorei? You see, our solution to this is simple... You seem capable of doing so, yes! The solution is simple, as said... Will you aid our cause?’

“I knew you’d help us out, she’s in the end of this corridor. Hurry! You do not have much time!”

Vallana will be found standing in a library, her back turned against the raid. The bookshelves fill out the walls, every shelf filled with books. A trigger happens, when the raid is inside the library’s doors, which closes the doors and Vallana turns around, freezing the raid to the ground with a stun.
“So... You’ve come to end this, haven’t you? You even dare come see me in person...” she says and chuckles, then continues her speech. “Do you even know what we’re up to? Do you even know what you are doing?!”
By this second the raid will be unfrozen and the encounter can begin.

Aggro:
You cannot disrupt our cause!”

PHASE 1 – 98%
“Haha! Sooner or later this’ll be the end!”
The library becomes a field of grain, seemingly like Western Plaguelands from before the Sundering.
Here Vallana can use 2 spells;
True Nature – This ability stuns everyone around her for 5 seconds and does 15% damage to everyone. Everyone gains a debuff, which can be dispelled. (Dispel Magic)
Force of Nature – This ability does around 10-15k damage on a target. If the target got the True Nature-debuff, he/she will suffer with another stun and 50k damage.
Auto Attack and occasional Smite ( AA – 1-2k damage | Smite – 5-6k damage )

PHASE 2 – 75%
“One last step before your end...”
The field of grain turns into a floating platform, falling off it will instantly kill.
Here Vallana can use 1 spell;
Holy Charge – This ability makes a ball of light charge a random player. “Casting-time” is on 5 seconds and will be indicated with a mark and a yell: “Falling off is your doom... Your demise!”
Auto Attack and occasional Smite ( AA – 1-2k damage | Smite – 5-6k damage )

PHASE 3 – 50%
“Gah..! How dare you!”
The floating platform turns into a circular room, the walls being of fire and lava.
Here Vallana can use 2 spells;
Holy Grace – This ability is charged in the air, cast-time is 5 seconds. It will fall to the ground and explode, causing everyone to fall towards the walls. (This is interruptible!)
Healing Grace – This ability spawns ancient spirits, healing Vallana with 10% per 10 seconds. These must be killed. (Will not attack the players, but Vallana will!)

PHASE 4 – 25%
“Why would you fight it?! IT’S AN ILLUSION!”
The circular room turns into a square room, the walls made of water.
Here Vallana can use 1 spell;
Light’s Grace – Vallana will copy herself into 10 copies of light. She’ll be untargetable, since she’s not fighting. When the copies are dead she continues to fight, targetable again.

PHASE 5 – 10%
“Cannot... Disrupt... Must prevail..!”
The square room turns back to normal (the library.)
This is generally a tank and spank... Have fun doing the raidboss!

DEATH – 0%
“Our... Cause is righteous... We will... Revenge...”

Kill:
“Another falls to one’s demise!”
“You had no protection!”
“One less obstacle...”
“We will prevail!”

Wipe:
“Our cause is righteous, our cause is right! You did wrong coming here...”

Loot:
Vengeance Hallow ( Tanking trinket )
Distinct fear ( Healing cape )
Illusionist’s ring ( DPS ring )
Great Hoover ( Healing neck )
Bastion of Illusions ( Tanking shield )
Thugha
Scarshield Legion
Thugha
85 Orc Warrior
6100
*cracks fingers*

The raid would be her home (being a remade Dwarven fortress), known as the Ashenscar Fortress. She would be final of two bosses present there and defeating her would open another raid, where her clanmates would be fighting.

Upon entering the raid, a locked gate would be met. Players would have to set up a bomb to blow it up, but before they would trigger the explosion sequence, they would be aggroed by Verkhus, the Red Proto-Drake.

Verkhus' abilities:

Primordial Dragonbreath - A massive flame cone in front of the caster. Upon activating, the dragon leans back and roars, giving players time to avoid it. Players that posess shields (no matter, caster or tanking) would have a Shield Yourself! ability activated. This skill would lower the damage taken by 50%, making the encounter healable. The damage spreads between all the players using the skill, and behind them is a safe spot to hide.

Tail Cleave - like a normal draconic tail swipe, but in addition, it jumps to a nearest enemy (whether they're behind the dragon or not) and deals 75% of the damage done to primary target.

Frenzy - casted every 30 seconds, it increases Verhhus' damage done by 25% and attack speed by 15%. Stackable. Dispellable by Hunters and Druids.

Liftoff - the dragon prepares to fly. Every enemy is knocked back and stunned for 15 seconds if they won't walk away in time. Casted every minute after first Frenzy.

Scorching Breath
- The dragon targets a random player and unleashes a flame breath fixated on them. Targeted player must run away not to get killed and watch out for the flame placing, as the beam leaves a fire trail behind it that remains there for entire fight.

Fury
- Hardmode only, it's pretty much a permanent double Frenzy stack.

Molten Rage - Hardmode only. The dragon goes into rage and stands on her back legs, spewing the fire all around the area. Those need to be dodged and they don't leave fire trais behind them.

Phase one:
Dragon lands and creates a fire barrier between the bomb and the raid. If anyone walked in there, they're trapped for entire fight.
The dragon is attacking the raid (hopefully a main tank) with her melee abilities. Once every 45 seconds she will fixate upon a random player and begin casting Primordial Dragonbreath. Those players must be shielded and everyone else either avoid the cone or hide behind the soakers. Frenzy should be dispelled as soon as it appears, because it becomes dangerous if stacked.

Phase two:
After every second Primordial Breath, the dragon lifts off the sky and stuns everyone who remains near her at that point. Players have a while to run away. Upon lifting off, the drake targets one player (if anyone got stunned, it will always be this player, who has a slim chance of escaping the breath now) and casts Scorching Breath on them. These should be guided somewhere where there the fire trails won't disturb the raid. After the breath finishes, dragon lands and phase one begins anew.

There is a proto-drake whelp floating near the boss. If it's killed, hard mode is activated.
Hard mode: The dragon roars in fury and becomes fully healed. Hitpoints raise slightly. Verkhus casts Fury, every Frenzy stacks with it now but still can be dispelled down to two stacks. Primordial Dragonbreath leaves a fire trail on the ground now, except for where the safe spot was. Dragon casts Molten Rage in addition to her normal abilities. Scorching Breath moves faster.

Loot:
Verkhus' Wing Scales - Agility DPS cloak.
Claw of the Primordial - Agility dagger.
Fang of the Primordial - Caster dagger.
Dragonbreath Spark - Caster trinket.
Proto-Scale Chestplate - Plate DPS chest.
Hardmode additional loot:
Fireproof Barrier - Caster shield.
Proto-whelp Bone - Wand.
(Another one incoming, post was too long)
Thugha
Scarshield Legion
Thugha
85 Orc Warrior
6100
Edited by Thugha on 24/05/11 15:24 (UTC)
Thugha Ashenscar
Abilities:

Cleave
- A cleaving attack, dealing damage to up to three targets in front of her and divided between them.

Whirlwind
- Attack dealing damage to everyone in the melee range, avoidable. Deals damage equal to 60% of health.

Mighty Blow - an attack inflicted to a random Melee player, dealing 50% of their hitpoints and knocking them down. While knocked down, a player is immune to Whirlwind.

Bladestorm - An attack dealing 10% hitpoints to every player in range every second for 7 seconds.

Draw Blades - Thugha draws two one-handed swords. Damage done by her is reduced by 50% but the attack speed increases by 200%. Bladestorm ticks every .5 seconds now up from one second, but it's duration is reduced by half as well.

Disattach bomb - Tosses an explosive at a random ranged target, stunning it for 3 seconds and dealing heavy damage. Area of Effect spell.

Activate Trap - Activates one of numerous traps locked in the room:

Flamethrower - A fire beam crossing whole room. Not overly broad.
Fire trap - A pool of fire emerges from the floor, damage increases over time. It becomes smaller every second nobody stands in it.
Frost trap - Slowing a player and freezing them if they won't escape the trap in 6 seconds.
Choking Gas - Engulfs whole room, increasing casting time by 100% and granting Toxic trap resistance.
Toxic trap - A pool of poison that emerges from the floor and deals large damage. It becomes smaller for every second someone stands in it.

Frenzy - Soft enrage on 25%, increases damage done by 35% and attack speed by 20%.

Fury of the Ashenscar - Doubles the damage of all physical attacks except Bladestorm. In addition, she becomes untauntable and 10-minute timer is indicated, if there is any raid member alive after it expires, the encounter ends.

Intercept - Thugha surges to a random player and knocks them down for 5 sec.

Furious Leap - Thugha leaps on a random Ranged player, leaving them on 10% health, dazing them and extinguishing every trap the player was in.

Frenzied Resistance - Reduces damage taken by 95%. Gained after Thugha reaches 10% health on Hardmode.

Combat:
Pre-aggro quote:
"The Ashenscar have fallen once in the past. And now you wish to do so again. Storming into my household to find out their whereabouts. Maybe it's time for YOU to fall?"
Thugha enters the room. Two other inhabitants of the house - orcish child and a young troll girl - are standing to both sides of the raid in their rooms and will run to the door behind her once she's aggroed.

Phase one (100% to 80%):
"You wish the Ashenscar to fall again? OVER MY DEAD BODY!"
Tank and spank fight. Avoid Whirlwinds, soak Cleaves.

Phase two (80% to 40%)
"You're outnumbering me. Time to equalize the chances!"
Thugha gains Trap Activate and Disattach Bomb, she randomly shoots a gun at ranged targets. Players should avoid the attacks as in Phase One. Ranged should spread out, slowing effect of Frost Trap immediately dispelled. Avoid Toxic traps until the Choking Gas is up.

Phase three (40% to 0%)
"Ha, you think I'm defeated this easily?!"
Thugha is disarmed and gains Draw Blades. The traps proceed as they used to in Phase two.
Death quote:
*quiet chuckle* Just as I dreamed... to die honorably in combat.

Hardmode:
"Lin, Traska, get out of here! I'll crush those cowardly mongrels under my heel!"
Activated upon attacking the fleeting home inhabitants. The attacker is instantly intercepted and gains aggro. Thugha gains Fury of the Ashenscar and now casts Intercept and Furious Leap throughout all the combat. Berserk timer drops down from to 10 minutes. She becomes unkillable once she reaches 10% of her hitpoints and players' task by that time is just to survive until the timer runs out.

Death:
"Gah... I knew... this will happen... one day..."
If Thugha doesn't have Frenzied Resistance yet, she enters a berserker rage and wipes out all the team. If she does, she will drop on her knees and die from a heart seizure.

Kill quotes:
"Ha!"
"Die, mongrel!"
"For the Ashenscar!"
"Another one falls!"


Ability quotes:
Disattach Bomb - "Eat that!"
Intercept - "Die, mongrel!"
Furious Leap - "I will crush you beneath my boot!"

Loot:
The Ashenscar Fury - Two-handed axe.
Furious Rifle - Gun.
Faceplate of the Raging Orc - DPS plate head.
Lin's Favour - Healer trinket.
Traska's Abandoned Mask - Cloth DPS head.
Ashenscar Heirloom - Quest item, reward would be a chest armour exclusive for player's class.
Hardmode loot:
Replica of Dal'Rend's Armaments -One-handed Strenght weapons. Drops one at time.
Replica of Blackhand Doomsaw - Agility polearm.
Repaired Hurricane - Bow.
Ashenscar Focus - Caster sword.
Thugha's Travel Stick - Caster staff.
Ezi's Gifted Blade - Agility dagger.
Ephitos
Defias Brotherhood
Ephitos
85 Human Death Knight
3065
When you look into my eyes you die. The raid wipes over and over and eventually leaves due to the butt-hurt attitude, what they don't realize is they leave all their female companions back here. The quests consist of travelling around Azeroth and buying them from brothels that I'v donated them to. When you complete the quests all the prossies transform and you get a giant woman to help (like in dudes where my car). About half way through the fight she explodes into little insects and continue attacking the boss (me) while I charge my super over powered spells and mutter cool clíche's like "Say Hello to my little friend" and "I'l be back".

When you defeat me (rofl you wish) nothing drops because I have like fifty ankhs of reincarnation.

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