15/06/2011 05:42Words are turned into a small library of other words, depending on the amount of letters. The library is very small; so thousands of letter combinations translate to the same word. The Horde could have said a thousand different words that would have all shown to you as "zugas zaga ag". All you know is that it's 5 letters, 4 letters, 2 letters.
Posted by Vaeil
It's not quite as simple as that. When common gets 'translated' to orcish (or the other way round) each common word you say becomes an orcish word of the same length. The orcish word is taken from a fairly limited range of orcish words and, indeed, one of those orcish words can represent a huge number of different common words of the same length BUT the conversion is consistent. If I say 'potato', it will always
come out as 'gromka' (I made that one up). Now although a large number of other six-letter words will also come out as 'gromka', the context can significantly help to understand what was said. Rather like the predictive typing on a phone (which reduces the 26 letters of the alphabet to 10 digits), it is possible to 'best guess' what the original message was.
If a hordie smears you into the floor and says 'kek', it's a pretty safe bet he said 'LOL' and not 'hat', 'egg', 'ant' or 'lip'. If he says 'kek uga grug' and you know that 'uga' usually means 'you' and that 'grug' means 'tree', 'blue', 'suck', 'slow' and 'went', again the context delivers only one meaningful translation: 'LOL you suck'.
There are, however, several reasons why nobody has made a translation addon:
(1) It's against the TOS.
(2) You can't account for the aberrant spelling used by many players.
While I'm on this topic, I'll hijack it and say that I firmly believe the ban on cross-faction chat should be lifted. Yes, there may be abuse, but...
- There is already massive inter
-faction abuse. Have you listened to /trade recently? Very little gets done about that, so presumably that's OK? OK with your allies, but not OK in a conflict with your enemies?
- In Lore, it makes absolutely no sense. NPCs can freely communicate with both factions.
- Cross faction chat would be the only bone thrown to the role-playing community since the game began and would offer myriad possibilities for new activities.
- Most importantly: You can
cross faction chat already via the realID system. Any objection on the grounds that it would unbalance the game, make it possible to arrange deliberate battleground losses or do something nefarious on the neutral AH fail because of this one fact. If it's already there for some and not causing a problem, why ban it for everyone else?