What type of content do you focus on? [PvE/PvP/Both]
Both of them.
If PvE, what type of PvE? [Heroics/Raids/Other]
Heroic instances and raids.
If PvP, what type of PvP? [Arenas, BGs, Rated BGs]
Arenas and Rated BG, occasionally normal BG
What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.
I don't have any as a warrior. Earlier I'd have probably mentioned the duration of shout effects, but with giving more utility to them, this issue vanished, since I don't use it merely for buffing.
What makes playing your class more fun?
The pure physicality of the class, the rage, and the burst of sudden moves (charge, intercept, intervene and heroic leap)... the feeling of being the juggernaut of the battlefield or instance. ;)
What makes playing your class less fun?
PvE-wise I feel warrior okay. Maybe I feel a bit hurtful to see that the class is forced to use an ability with failed mechanics (meaning Heroic Leap), but in general, it is good.
As for PvP, I seriously feel the lack of utility, something which I, as a warrior can give to the group and makes me at least a bit less easily replaceable.
I'm afraid that the combined nerf of mobility and burst crippled the class.
Not to mention the habit, that developers seems to ignore the fact that a previous nerf, which has turned unnecessary by a later nerf, should be reverted, because it is practically takes away the ability to chain key abilities together.
Also, I feel shattering throw is on a bit too long cooldown, the hamstring apply feels like an old mechanic, and spell reflect semi useless with this CD unless I'm a clockwork ninja.
How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)
Rotation is okay, both with Fury and Arms. Of course the reason I've mentioned before made some abilities useless, but can live with that.
What’s on your wish list for your class?
As for arms (and mostly for PvP), it would be nice to get back either or mobility or our burst. For example getting back Intercept would give me a bit more uptime against extreme ranged classes, so I wouldn't need that much burst, or give us burst (but of course it will make non ranged classes vulnerable).
Also, I don't feel that the 10 seconds Spell Reflect would be that imbalanced, but 25 seconds make it practically useless.
For both, maybe Recklessness' 20% vulnerability sounds unnecessary. Why do we need that when paladin wings don't cause higher damage taken? It makes the healers work harder in fights where the boss has AoE (also, makes us a punching bag in PvP).
What spells do you use the least?
I don't use intercept in arms, and very rarely use inner rage. Also, spell reflect is rarely used, because it is damn hard to time it well, and doesn't save me from anything (a single spell is not much, expect in very lucky circumstances and against dumb foes).