Topic
my ideas for Spell/Abilities
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it's basicly just a non-aoe version of earth shatter but at least you're trying :) |
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Class:Shaman
cost:17% of base mana |
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name:Furious Blow
class:warrior cost:10 rage cooldown:1.75 sec(secondary cd 15 sec) casting time:instant Strikes an enemy for 115% weapon damage, aditionaly fills you with fury increasing attack speed and attack damage by 5% for 10 sec stacks up 3 times. upon recieving a third application the stacks will become an enrage effect that lasts for 10 seconds but also triggering a 15 second cooldown. best used to become enraged while generating rage fast. (does not trigger the global cooldown) |
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Edited by Vegorr on 10/05/12 09:43 (BST)
name:vampiric Aura
class:Death Knight(blood) cost:1 blood rune+30 runic power cooldown:3 min casting time:instant you activate vampiric aura, all raid and group members within 40 yards will heal themselves for 10% of all damage done. if a friendly target is overhealed trough Vampiric aura the death knight will recieve the healing instead, the death knight can be healed for no more then 5% of his maximum health every sec by Vampiric aura. last 15 seconds. |
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name:Runic blood
class:death knight cost:free cooldown:2 min casting time:instant allows the use of abilities that cost runes when those runes are on cooldown for 3% of your maximum health instead. |
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name:Vampiric Strike
class:death knight cost:40 runic power cooldown:0 sec casting time:instant strikes an enemy causing 95% weapon damage to an enemy and healing you for 40% of the damage done. best used when you are at low health and all your runes are on cooldown. |
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name:sweeping winds
class:shaman cost:3% of base mana cooldown:0 sec casting time:1.9 sec strikes an enemy with sweeping winds causing a small amount of damage and giving the target a stack of sweeping winds. each stack decrease movement speed by 4% attack speed by 3% and casting speed by 2% stack up to 10 times. casting sweepings winds on a target that has 10 stacks will consume the stacks causing 200% aditional damage and knocking the target back 15 yards |
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Edited by Vegorr on 14/05/12 15:12 (BST)
name:fire arrow
class:hunter cost:25 focus cooldown:0 sec casting time:instant Fires a burning arrow at an enemy causing 80% weapon damage and setting fire to the enemy causing fire damage over 7.5 seconds. if it's a critical strike it wil cause 105% weapon damage and the target will burn for 2.5 seconds longer. |
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Nice topic ^_^
I guess you need more tactical ideas and pass on simple spells that everybody can come up with! like: Hunter -survival Oil throw cost:25 focus cooldown:60 sec casting time: 2 sec splashes oil on the target for 15 sec. next explosive shot causes target burn for 1500 fire damage every 2 sec. +50% chance to burn critically if target moves. more tactical fights <3 |
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now lets add a talent to it
Bigger oil jar +1 point spreads oil on all targets between 4 yard for half effect and chance to knock down effected targets for 2 sec. +2 point spreads oil on all targets between 8 yard for half effect and chance to knock down effected targets for 4 sec. ofc it talents will be different on mop |
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Priest
Spell Name: Fearful Vengeance Spell: Takes 10% of the damage taken in the last 10 seconds (Up to a maximum of 15%) and reflects it back to the enemy. Cast time: Instant |
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never seen black human dk writing hearts before :/
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Edited by Vegorr on 08/06/12 22:37 (BST)
please check out my new forum about shaman tanking!(with lots'a spells and abilitites!)
http://eu.battle.net/wow/en/forum/topic/4210106962?page=1#15 |
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Edited by Vegorr on 12/06/12 15:03 (BST)
name:Shattering Strike
class:death knight cost:1 blood+1 unholy cooldown: 0 sec Strikes an enemy target with your weapon causing 150% weapon damage(250% dmg if using 1h) as pure shadow damage, if an enemy parries shattering strike it will shatter their weapon dissarming them for 5 sec and if they block it you will shatter their shield removing any beneficial effects gained from the shield for 3 sec. this ability can't be dodged. |
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Edited by Vegorr on 13/06/12 18:37 (BST)
name:beastial shot
class:hunter cost:40 focus cooldown:60 sec An ability that has a different effect depending on wich pet type you curently got. Feriocity: you fire an arrow at an enemy that cause 160% weapon damage and cause the target to bleed for 60% aditional damage over 20 sec. in adition, your pet's attacks against the target cause 20% more damage and cause the target to bleed for 40% aditional damage over 5 sec. Tenacity: Fire an arrow at an enemy that cause 150% weapon damage over 3 seconds, slows the targets attack and movement speed by 60% for 10 seconds and transfers all threat you got on the target to your pet instead. Cunning: fires 3 arrows at an enemy, each arrow causing 80% weapon damage causing your pet's next 3 attacks against the target to be critical strikes and cause the target to bleed for 50% more damage over 10 sec. |
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name:Consuming Touch
class:warlock cost:17% of base mana cooldown:120 sec(2 min) You consume the life power of an enemy instantly draining health equal to 5% of your maximum health and drain another 10% of your maximum health from the target over 5 seconds. in adition, you will recieve health equal to 25% off any damage done to the target up to a maximum of 4% of your maximum health at time. name:Soul hungerer (Passive) class:warlock cooldown:180 sec(3 min) whenever you are reduced below 10% health you will drain 150% more with drain life for 15 seconds and the cooldown of your Consuming touch is reset. this effect can only occur once every 180 second. |
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name:Retribution Strike
class:paladin cost:15% of base mana cooldown:40 sec strikes an enemy with your weapon, causing normal weapon damage pluss 50% off all damage done by the target against you the last 5 sec up to a maximum off 15% of the targets health. |
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name:"Not sure!"
class:rouge cost:60 energy cooldown:20 sec you leap behind an enemy stabbing it for 195% weapon damage and generating 2 combo points. can only be used within 3 sec after your stealth have been broken because of damage. |
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name:mantis strike
class:monk cost:1 Chi cooldown:0 sec strikes an enemy for 65% weapon damage. this ability has 40% more critical hit chance then other abilities. |
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Edited by Vegorr on 18/06/12 16:44 (BST)
name:Tiger Leap
class:monk(windwalker only) cost:3 Chi cooldown:20 sec casting time: 0.45 sec leap at an enemy, causing x damage and knocking it into the ground stunning it for 2.8 sec. for long as the stun of tiger leap is active, the chance to criticaly hit the target is increased by 10%. name:Keg slam class:monk(brewmaster only) cost:3 Chi cooldown:50 sec casting time:2.5 sec you leap at an enemy, causing x damage to the target and all other targets within 10 yards and affect all enemies within 20 yards by dizzying haze. name:Glyph of Hard Keg Glyph class:monk cause your Keg slam ability to also stun the primary target for 3 seconds but adds 10 seconds to it's cooldown. name:illusionary mists class:monk(mistweaver only) cost:5 Chi cooldown:240 sec(4 min) casting time:3 sec you summon a mist that emanates 40 yards around you, increasing healing recieved by all allied targets by 15%, allows the use of ressurection abilitites that usualy requires to be out of combat but with 225% casting time, and causing the spirits of nearby dead allies to return as misty apparitions that strikes for 30% normal damage and 50% healing, while in the form of a mist apparition allies can't use abilitites with a cooldown equal to or more then 60 seconds and cant be targeted by enemies either. if a target is ressurected in combat while affected by illusionary mists they can't be ressurected by this effect for 5 min. last 30 seconds name:Glyph of illusionary mist Glyph class:monk reduce the cooldown of illusionary mist by 60 seconds but you can no longer ressurect dead targets within it's area of effect. |
