A Death Knight have almost everything a necromancer should have (In talk of game mechanic spells), you get a undead minion, Army of the Dead, Undead skin, "undead" voice and from what I know necromancers seems to have a thing for ice / frost spells (Only really based on liches, but still). At which you have both Chains of Ice and so on.
"Although they did not ultimately choose to implement the class, some of the ideas for the necromancer class were incorporated into the death knight instead."
So I really cannot argue with Death Knights being used to portray Necromancers. I'm just personally against Death Knights being played as anything other than Death Knights because first off they are such a special, unique class, even in appearance so they are almost
like their own race. Why would anyone want to roll something so specific and then completely disregard it? Second because it's been done so badly so many times that I just recoil every time I see it.
If you insist on using a Death Knight, I'd suggest playing it as a Death Knight who focuses on the unholy Necromantic arts, making him more a caster than a knight, yet not entirely stripping him of the knight aspect. This would also allow him to walk around the cities if he needs to, so long as you don't practice Necromancy within the city walls. Yes, you are still undead, but the Death Knights of the Ebon Blade have been permitted to be within the cities.
Kel'thuzad (pre-lich), Heigan the unclean, Gothik the harvester and Noth the plaguebringer werent undead either as far as i know.
"Now, death knight, a brief lesson in plague cauldrons. The gas that the cauldron emits is deadly to the living, but empowers Scourge. As with all scourge creations, it feeds off death and grows stronger the longer it feeds." -Noth the Plaguebearer (those cauldrons empower death knights.You drink "Noth's Special Brew", which is basically the Plague of Undeath, and it does not kill and raise you, it heals and strengthens you. Therefore, you are not living.)
You would have to be a former mage really, last i read all necromancers were originally mages who heard the lichkings telepathic call and journeyed to northrend to learn this forbiden art and gain immortality.
Necromancy is a form of fel magic so you'd need some magic ability.
I'd say more Shadow than Fel. Besides, the first Necromancers were originally Orc Shaman or Orc Warlocks (who were also originally Shaman.)
29/09/2011 22:38The forsaken may still have some, though there were never alot because a necromancer cant bring an undead creature back with free will, they can only make mindless slaves and the forsaken would never do that to others into the mindless things they once were.
Posted by Cleoma
I forgot about this detail. Quite true.
30/09/2011 11:331st gen were the corpse of a stormwind knight infused with the sould of an orc warlock, the only race you could use to represent one would be human and if a 1st gen tried to enter SW they'd be killed on sight.
Posted by Cleoma
Dk's of the third generation were disposable shock troops, they were not taught necromancy they were shown one simple spell that could bring up a mindless creature, necromancers are rare making up less than 1% of the scourges forces you would not send one out to be bait.
I could give you a gun loaded with ammo and cocked ready to shoot but that would not make you a soldier, in the same way knowing a little necromancy does not make you a necromancer.
Dk's are not arcane spell users and so could not use the magic needed to perform necromancy.
Actually, Death Knights have far more Necromantic spells that that and they do use Arcane magic in the form of Rune magic.
And perhaps the reason Necromancers make up such a small procentage would be if you're counting all the overwhelming numbers of mindless shocktroops which would make even Death Knights an almost insignificant procentage of the Scourge forces.