Topic Help ravenholdt!
I have been noticing, at least on the horde side, that guilds have been leaving our realm at an alarming rate, with the reason: "The server is dying."
I thought: "No wonder it is dying, when you're all leaving."
My hope is that a server I have played on for ages will get renewed life somehow, so I can keep playing there, without fearing inability to recruit new lovely people. That is why I am now starting the "Help ravenholdt!-movement". The idea is that we encourage everyone we know, and also just people in general to come to our server, start alts, server transfering , anything. This will hopefully spark the servers life right back. I hope you will all join me in saving Ravenholdt.
Hmm with the huge amount of incoming ''big'' mmo titles and unhappiness at an all time high in the world of warcraft I expect there will be many of the low population servers needing a merge.
on the stats RH seems to be joint bottom with sporegar so nah i doubt it will be playable to any high degree.
There is still plenty people here right now though.
Sure its far harder to get everything out of the game here but its for sure possible.
Not dead yet but I think it will continue to die slowly which is fitting only a few remaining old timers are still here and I bet they will be leaving soon too.
This is the servers last chapter just be glad you are in it do your best, organize your own fun and try get people to participate, merely asking people to ''be here'' will never work. What needs to be done is RP events, PVP events, Opening new social channels and advertising them, run PVE pugs in your spare time.
What I see in RH atm is that too many people are A-social, they are content with their small groups and even people in large guilds such as Tides of Misery, the majority of people in there never talk. Or hardly ever, its always the same people. With social interaction at such a low in an already low populated realm it has only one course, it takes such changes to save it yet I doubt it will happen.
Edited by Frazzlebeard on 11/10/11 13:22 (BST)
*taps server with a spanner*
AH CANNAE DAE IT C'PTEN
AH DINNAE HAE ENOOF POO'ER!
There's still plenty of right charismatic individuals around, it's not the server that makes it, it's the people that make it. If I went to another server I'd have a hard time trying to make a name for myself of being a bit of a weirdo, full of random guff and more likely to get a girl's number playing damned games than I am a 2400 RBG or arena rating.
Edited by Kathriel on 11/10/11 15:30 (BST)
For now perhaps, but it's on the edge. Who knows what will happen to Ravenholdt once swtor and GW2 is released. The old "Ya'll be back!! WoW is the best MMO ever!" doesn't really hold anymore. I quit wow for half a year in WLK, but came back because I still considered WoW the best MMO on the market even though I disagreed with so many changes that WLK brought.
The game is getting old and it feels as though blizzard is just trying to squeeze as much money out of their customers as they possibly can. PvP has always been a mess in WoW but because of the MMR-abuse and whatnot, I'd describe it as horrific in cataclysm... and now they are taking the nerfbat on not only normal-mode raids, but also heroic raids in the middle of the damn patch... and those were not any minor nerfs. Making a stupid retarded lion cub seems more important to blizz than trying to, say, fix the Orgrimmar arena?
Like Totalbiscuit said at the beginning of this expansion; the only thing that will kill WoW, is WoW. And to me, it feels as though it is exactly what they are doing right now. Swtor and GW2 is simply putting some pressure on it.
I've had lots of great memories from this game and I intend to enjoy my last few months in this game... but once swtor is out, I don't think I'll be looking back, and I doubt I'll be the only one to jump this shinking ship. :)
Edited by Warzöid on 11/10/11 16:09 (BST)
what like all the other new games people jumped ship too? lets hope wow finally has some good competition though
Most i'm looking forward to is Guild wars 2, a plus to that is no sub fee, so doubt i'll leave WoW either
But i'm a big star wars fan & played swg quite a bit, so i'm really hoping the game lives up to the hype.
and to those that say people in molten front etc on here, what time is this ? maybe i was just online at the wrong times, but most of the time it was just me and the mobs, maybe a alliance player :/
Hardly anyone wpvps on alliance anymore on here either, that used to , yeah you know who you are. COugh...
Remember the days you saw the same people around alot? RIP.
Famous dramaholdt, dear what has happend ?.. bring back parashade
Edited by Kathriel on 11/10/11 16:24 (BST)
Within weeks of their initial release, most MMOs, aka "WoW-killers" have had numerous reports of bugs and had overall bad reviews. They have this one or two really cool things that are great and then they have so much more that fails. As for rift, I don't know what to say. It really did look like a wow-clone, in a fantasy setting. Perhaps a change of genre is required?
Bioware has stated that they are aiming for a release as bug-free as possible, and while their game does copy a lot from "classic" mmos (wow in other words), they have improved it and polished it. The thing that worries me the most about swtor is companion characters, but so far it doesn't seem as though you'll be able to use them in pvp.
Also, quoted from their Q&A a few weeks ago, they deserve so much love for this:
Q:Are waiting queues cross-server and, if so, also cross-language?
I love that quote because blizzard (ever since wlk) has been taking gigantic steps away from this notion... which is bad.
Edited by Reav on 11/10/11 19:18 (BST)
Regrding the point of previous ''semi-big'' mmo titles not proving much of a competition to wow well its quite easy to notice the fact that none of these were any where near the budget of wow or on the scale of popularity either.
Age of Conan- Funcom, never heard of them before that and the game its self had thousands of flaws and as of such is now free to play..
Aion- An asian grind fest that most wow players would have nightmares about.
Rift- A wow clone to an extent that only people who really hate wow but like wow would feel happy in.
None of those games have any background either.
Guild Wars 2- Was one of the biggest games when it was first out for competitive arena based pvp, wow stole arena from there.
The Old Republic. Kotor was a very very popular and celebrated RPG in its time, just as Warcraft 3 was popular and celebrated in its time. It also has the backing of EA and is made by Bioware which is similar to wow's Activision/Blizzard deal. It's biggest advantage is the fact its star wars, which is far more known than warcraft will ever be.
While this thing might populate realms, I'd like to believe most gamers still consider gameplay to be the #1 when thinking of long-term commitment! But I assume that game'll be worth playing for the story, until you run out of that D:
Maybe but there is no way I'll ever consider wow to be the pinnacle of gaming, not since a very long time.
The problem is with that logic is that the likes of Star Trek Online and DC Universe Online should have both killed WoW. Both licenses are bigger that WarCraft's and probably even Star Wars' in the case of STO.
A Star Wars license is hardly an excuse to print money, nor is it a guarantee of quality.