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on taiwan realms, CDs of all raids released in 4.0 and 4.2 will be reseted on Thu 9:00 and Sun 21:00 twice a week, VP is still 980/week. you can try google translate. http://tw.battle.net/wow/zh/blog/440238/%E5%9C%98%E9%9A%8A%E5%89%AF%E6%9C%AC%E9%80%B2%E5%BA%A6%E9%87%8D%E7%BD%AE%E6%94%B9%E5%8B%95_%E2%80%93_10%E6%9C%8827%E6%97%A5-2011-10-26#blog |
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Edited by Ralay on 26/10/11 03:51 (UTC)
i think, they do this because BLZ has removed 1 raid instance from 4.2, and BLZ still want FL to keep players online for 5 months, that makes many players inactive.
this happened before, BLZ has remade Old Kingdem to a 5men instance, and replaced it with TotC. so in 3.2 BLZ has given players only 5 bosses, but with 4 CDs. |
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What happens on Taiwan realms, stay on Taiwan realms. It's a completely different playerbase with a different playstyle.
Don't expect the same things to happen on US and EU realms. |
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Zarhym responds:
The new raid lockout changes for Taiwan and Korea adjust the lockout timers for the patch 4.0 and 4.2 raids. The lockout timers for these raids will now reset twice weekly instead of once. These raid lockout changes are being made to allow players to raid more often and get more chances at epic loot drops. Players will be able to down current Cataclysm raid bosses twice a week, accelerating players’ progression. |
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Indeed they are testing it there, then if everything will be ok it will be implemented here. Not that it changes anything, with the raid id extension option you can easily do things the way you do it now.
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My understanding is that players in those realms tend to PUG the content rather than use the same guild group every week. Resetting the lockout more often means that players have a better chance of finding a compatible raid.
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Also means that content is going to get freakishly boring twice as fast and that taiwaneese guilds will be having more legendary staffs by the end of this patch. |
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People already complain with boredom from doing the same dungeons every week, now they can get bored twice as quickly.
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Community
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This is correct :-) Our goal is indeed to expand this change to other regions in the future, however thorough testing is required. We will of course let you know once we are ready, but at this point in time we have nothing further to announce. |
#10
26/10/2011
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i can see up and downsides to this, can be a good thing for farm status to gain the gear quicker. however for progression it would mean less days to work on a certain boss per week. the current 1 week lockout does work fine for progression, but i guess the extra gear you would get would help as well.
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As an example:
In wrath we had icc 10 and 25 = 2 raids In Cataclysm we have FL but only 10 OR 25 man, with the new change we will just go back to the old model with 2 raids pr weekk :P |
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Edited by Owenz on 26/10/11 13:35 (UTC)
Won't this be a MAJOR unfair advantage to hardcore guilds whom raid 5/6/7 nights a week? Unless you have no intention of applying it to current content (ie: 4.3 when it is released) and it is only to assist people gearing up for the new content.
Could you perhaps clarify this, Vaneras? EDIT: Also was the fact that this will make Dragonwrath progression twice as quick (thereby making the nerfs to the drop rates from several weeks ago obsolete and nullifying Blizzards attempt to limit the number of legendaries in the game) factored into this decision given that it will be best in slot for casters well into 4.3 content as well? |
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Through... doesn't that do some negative implications regarding legendary staff quest which you already nurfed... 2 raid a week would reduce 10 man from fastest 18 weeks to 9 and 25 from 10 to 5 even quicker than in the start.
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I think the current way of doing it is fine.
Being ABLE to clear a raid twice a week would lead to feeling like you HAVE to clear it twice a week. Players will get burnt out faster, grow bored with the game, etc. Sure, raiding twice a week would mean twice the chance at loot. But it also means running out of loot to get twice as fast. I'm aware that this is more or less how it was back in ICC, but I don't think it's the right place for WoW to go at the moment. The more you let players raid, the more they will raid. The content will grow old that much faster, and the players will start crying for more a lot sooner. This in turn means either pushing bad content (which will be negative) or having players wait longer (which is also negative). Sounds like a lose - lose situation to me. That's my prediction, anyway. |
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Edited by Aquanei on 26/10/11 13:15 (UTC)
Just saying now Blizzard, highly approve of this change even without testing! The lockout reset is way too long for what you give us at the moment.
Edit: If you're a hardcore guild people you're going to be hammering at it all week until it is dead anyway, if not then you're not really in the race to begin with. It's not going to be a requirement and my alt really needs some raiding time. I believe this will help matters, short of destroying the shared lockout system I loathe. |
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Edited by Lorac on 26/10/11 13:17 (UTC)
It is quite obvious that by doing this, you guys are reverting your main argument for equalizing the loot while ofc sharing the locks for cataclysm raids for 10 and 25.
The fact that people could actually run icc 2 times per week, one in 10 and one in 25, that especially at the beginning of the tier was pretty much mandatory since the respective 10 people gear of icc was higher than the 25 people gear on ToC. Thus, for guilds to stay more competitive it was almost mandatory to farm both formats. 10 people guilds were pegging as much of 25 raid as possible, while 25s were organizing multiple groups of 10 to get the upgrades till fully upgraded with 25 mode gear. Also, as others stated, if this testing carries on for long only in those 2 markets, you are creating an unfair advantage for them in the race for world ranks next tier. As it has happened before, one decision is either countered or reversed with another. This is not good, and making the raid available 2 times in normal mode per week plus 2 times through LFR, obliges people to raid more at the beginning of the tier. Now the only argument for having 2 formats in the same raid is the so called "choice". With the 25 people guilds diminished to 3000 tops in the world, the choice is nullified. People can't chose to join 25 cause there are hardly any. And to those that they will prompt people to form one if they want it so much, laugh is the only answer. You see, not all want to become officers or leader. Especially in a 25 people guild with current raiding status. That is why bringing 10 in same level with 25 left the total number of guilds approximately the same as it was when 25 was supported, but the number of people raiding today is reduced. Different slots are created by 50000 10 people guilds compared to 50000 25 people guilds. What is next? How much more inconsistent into following a policy you guys can be??? |
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reset at 2100 on sunday (or any day) would be in the middle of prime-time raid, it really sucks to have the instance reset on you in the middle of the raid
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Edited by Aquanei on 26/10/11 13:22 (UTC)
@Lorac you gotta try new things to find out if they work or not. And I've been saying it before the system even went live! Shared. Lockouts. Stink.
Doubling them up is a unique way of saying "Well okay this didn't really work so let's try this way instead" But don't jump down their throat just because they were wrong. Even huge and experienced design teams create ideas that don't go over well. And I spend half my week standing around Org not doing anything because all I enjoy in the game is raiding really. And when that is done well...bugger. I'd better go outside and stop playing this game (I never understood why this is the route you took with this Blizzard, you gave us less to do at end game than ever and forced us all to just log out basically) People raid more at the start of a Tier anyway. And I highly doubt they'll let testing this continue into Dragon Soul while we're stuck with one lockout. If it IS the case then the Tai and Korean guilds will likely be given a penalty on Guild rank sites as having finished it in 'X amount of Lockouts'. No harm, no foul. Policies change all the time, it's not inconsistent it's just life. |
