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Nakatoir, can you confirm if something similar is going to happen with European realms?
just look: |
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I can´t really understand why you had to overdo this to such a degree. There were no need for new technology and most importantly - no one asked for it. We simply wanted you to close realms and move the population. I agree on this one. No one asked for this innovative, expensive and new technology that has taken Blizzard years to develop; people just want server merges and a more balanced A-H ratio. Simple as that. Everyone knows that cross-servers have damaged the community by a great deal. Yet Blizzard keep throwing more x-realm features into this game; making the community even more rotten. I do not understand the logic. |
Most serious PvP and PvE is done by guilds: RBGs and raids. This system sounds really cool, but it does nothing to give guilds on low pop realms access to a larger base of max level players. Without such a base, it is very hard for guilds on those realms to progress. Low pop realms need to have their AH's and trade/tradechat merged, much more than they need low level zones to be merged. One thing that concerns me: When I visit low level zones to work on achievements, the zones are of course fairly empty, but I encounter at least as many 85s as low level players. As a lowbie questing on a PvP server, I would hate to run into a hostile 85 every few minutes - I'd take the dungeon finder route instead. |
We do realise that this system does not address all of the issues affecting low population and faction imbalanced realms, but we do feel that it will improve things quite a bit...What needs to be understood with the cross-realm zones technology is that it opens more doors to future systems that could help with those other matters as well. Why is all this effort being put into cross realm systems when the solutions already exist in the Character Migration system? The FCM has been used in the past to try to shift populations but you seem to be blind to what everyone has been saying for the past year. Use it to move low population realms to other low population realms instead of trying to ease Full realms by offering players unattractive Free migrations to low population realms...which simply hasn't worked. Even if FCM cannot handle mass migrations in this fashion surely Paid Migration can, why not shift entire populations using Paid Migration and just don't charge for it. A simple credit/debit transaction by your Billing department. Instead we see more and more of these band-aids that in all honestly are going to frustrate players on low realms because they are not a long term solution and actually rely on everyone trusting Blizz that it will actually improve things when everything done to date just hasn't worked. It all sounds very "MoP will fix it"...sound familiar? |
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It is not during the leveling process that low pop servers need help. It's in end game content.
We are on a server with like 34 people who know how to raid - it's been like this for about 3 years. We all have a ton of alts, and couldn't care less about having levelled all of em alone, especially since you put a lot of effort into making that levelling so much faster. BUT we ARE pished that we are left on this server to rot, with no other end game players. Only option is to pay our way out, but not everyone can. Merge. Low. Pop. Servers. Gosh, it's not that hard, you don't even need to PAY for a "technology being developped only for WoW" ... |
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Edited by Rodpad on 11/05/12 16:55 (BST)
I don't normally voice opinions on what I think other people's motivations are, but I do feel this is mostly a business move rather than one that ultimately benefits the players in the way they have been requesting for quite a long time now.
First off is how reluctant people are to pay to move their alts to a more popular realm for levelling. This negates that and keeps them playing. Ultimately this is good. Max level raiders who's guilds are suffering because of a lack of people to recruit are spending hundreds of pounds on server transfers to more populated realms. A great source of unprecedented income. Finally the cost of merging a server, not to mention the logistics and how you decide who gets to keep duplicate named characters and guilds will be an expensive fiasco. This would also cut off those £500+ guild transfers that people pay from very low population realms. I can see why Blizzard are reluctant to do this. Don't get me wrong, this is great for those levelling alts and those new to the game, however I feel it is a token gesture to the larger community, driven by optimising potential revenue. This is a business after all, but lets drop the pretence of "we are looking into ways that we may be able to help in the future" when simply the only possible solution is to merge realms, or close a realm and offer people free transfers away, which isn't going to happen for reasons mentioned above, plus it being a sign of decline which isn't great publicity for the general public or one's investors. Again, all my opinion. |
Short, succint, and repeated for truth. I bet many people even like to quest in empty zones, just to get it over with fastest. |
Most of us posting here have already learned to live with the idea that merges will NEVER happen in the technical sense. It would probably require both realms to be offline for weeks, even it it could be done. However FCM works fine every day of the week for players who can use it, as does PCM. Merging low population realms using FCM would be easy, open FCM from Sporeggar to Argent Dawn and give everyone 4 weeks to move. How easy is that? Who cares about names? If you want the population issues solved there will be sacrifices. If you pay to migrate you still may have name issues. To me the name issue is the smallest issue of all. I don't believe that Blizz are making as much money from Paid migrations as they losing from players leaving the game. |
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Edited by Rodpad on 11/05/12 17:11 (BST)
FCM's don't work. People tend to not want to transfer from a high population realm with good progression to a really empty one with a lack of progression. It may relieve some of queuing issues on the overpopulated realm (which is really the main point of FCM's), but it certainly does not solve the low population issues on the target realms.
Completely closing a realm and offering people FCM's to any server (or a decent selection), is totally feasible. The problem though is that they can't just close 15 realms, and people will complain when their realm hasn't been chosen. I feel the only solution that encapsulates all the low population realms are merges between them. |
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FCM will work if they change the way they do it. Pick 5 low population realms, tell them they will all be closing and have FCM to another chosen low population realm.
There you go, you just created a Medium to High population realm and solved the issue of low population for 6 realms. Then you can open FCM from a high population realm to the new Medium realm to further boost the population. That is how they should be using FCM. By analysing populations and selecting the appropriate realms it would be easy to also balance the factions this way. Giving a totally free FCM to everyone on low population realms wouldn't really help. Many players would simply choose a realm where their faction dominates because they don't want to risk another fail realm/faction. This would make the problem worse on that realm and just shift your problems to imbalance rather than low population overall. |
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No, no, no, no, no! Blizzard! What are you doing now!?
Cross-realm zones!? Splitting high-populated zones on a realm!? Splitting zones into instances is what made Star Wars: The Old Republic crap! Please don't ruin WoW by doing it. The zones should be overcrowded at the launch of a new expansion, that is part of the great experience! Otherwise leveling the first time will just be the same as when you level your alt 6 months later through the same zone. And that means that all you will have achieved is to reduce the variety of the game and ruin the "overpopulated-zone-as-everyone-pause-their-life-to-get-together-and-play-a-new-expansion-and-everything-feels-so-alive"-experience. Just merge servers as is needed to make sure every realm has a high population. The zone-merge for low levels do sound interesting though. But the zone split on realm is a big no-no, really, learn from BioWare's mistake. :/ |
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People want to level with guildies and not with random people they encounter in a zone. IF they level in a zone even.
They are fixing things that are working perfectly... Work on the real problem blizzard. |
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Its too late for MoP, but a solution that would work is to delete all realms with 3 months notice up to an expansion, rename them, so people dont just take the same - almost like a fresh game.
I really dont belive in all this cross realm shizzle, the game was much more fun, when you knew almost every "good" player on the realm, on both sides. Oh how i miss Barrek! |
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Wow Blizzard must have a LOT of spare money if they rather pay the maintenance of more than 20 low pop realms just to keep their pride, instead of merging them and make more profit even....
I'm not saying this new x-realm technology is bad, but it's not a solution to the problem. |
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A small update on the status of Twisting Nether, it's a realm with 30.000 population.
Census from 2 mins ago, 107 alliance players online. Balanced yes indeed. |
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Edited by Azbats on 11/05/12 18:24 (BST)
Im on Kazzak and we have completely the reverse problem. There are barely two alliance characters to rub together anymore with a swarm of Horde who are literally camped in Stormwind laying waste to it every single day. When Mists of Pandaria comes out there are World Bosses to fight. If we stay on this server there wont be any chance of us having a go at these bosses because the Horde outnumber us so badly we will be bullied off.. Leveling in Pandaria will also be so difficult. We'll again be bullied off quest mobs, quest tasks, quest items.. we may as well wait a few weeks before even starting to play (by which time the Horde will all be 90 and ganking the life out of every remaining Alliance character that moves). This isn't a fun environment to play the game. In fact I am now camped on the Beta so I don't have to log on to the game as it is unless I'm needed for raids etc. So we can either leave and make it even more unbalanced than it already is or turn faction to the dominant side to allow us to experience all content. CM are very expensive indeed, unjustifiably so. You'll lose more people from the game sick and tired of being ganked, bullied off or just logging on a dead server than shutting and merging or finding a new solution to this issue. On a personal level I only play Alliance on Kazzak because of a half dozen of my real life friends playing on it and I am trying all I can to convince them to leave, otherwise MoP will be a joke for us. |
We do realise that this system does not address all of the issues affecting low population and faction imbalanced realms, but we do feel that it will improve things quite a bit. This is a brand new technology being developed for World of Warcraft, with the purpose of bringing life back to the more barren parts of the world, so this is only the start. What needs to be understood with the cross-realm zones technology is that it opens more doors to future systems that could help with those other matters as well. so freaking typical of blizzard to completly ignore everything that's being said in this post and think that their solution actually will work. How about you actually listen to the players for once instead of thinking only about your income? We know and you know this is your way of trying to get out of a problem you caused! And by not caring about it for so long, you made the problem even bigger! I DONT want to do stuff x-realm! I want to do it with guildies or other people part of the server community! 99% of everyone that post in this topic feel the same, and like you stated sooo many times before, most people dont post stuff on the forum. How can you ignore the majority of people on low populated realms for this long? Even people on high populated servers have started to compain about the amount of people on their servers and i'm not even gonna start talking about server balance. There's only 1 solution to this problem. It's called server mergeing! You did it in Taiwan, then you can do it in Europe aswell! After the news about this x-realm feature, everyone(25 ish people) on my server was talking about it. And everyone said the same thing, if this is Blizzards way of "fixing" low populated servers, then they'll quit! I bet it's not only our server who's like that! |
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We got the same reply 3-4 years ago about low populated servers - (we want you guys to know that we are aware of the situation and that we are looking into ways that we may be able to help in the future.) - (but please don't interpret the lack of blue posts as a sign that we are ignoring it)
3-4 years and nothing have happened to fix the problem, how is that not ignoring the problem ? we got the EXACT same reply 3-4 years ago. The solution that will fix the problem have been suggested ALL these years, but you still dont fix it, and dont give me any bs about not being able to do it. heres the thing, next time i buy a game made by blizzard, i will stop playing it immediatly the second it have troubles, because i know you wont fix the problem even if you could. you lose paying customers as we speak, and you lose future customers because of it. |
