Edited by Ayarea on 11/05/12 19:51 (BST)
I really find it a shame that this is the so called "solution" that the community has been waiting on. More cross realm stuff, but it doesn't help guilds one bit, nor does it to dead realms.
Ok it's nice that you do realise the system doesn't address all of the issues people have been mentioning for years. You mention it will improve things, how will it improve things exactly? Cross realm dungeons have made community on low populated and medium realms horrible , due to people not making groups on their own realms. It doesn't improve the state realms in one bit. Especially not since it doesn't work for the Auction house, let alone for empty cities. Group quests have died ages ago and that's probably the only thing that might come back. This system still doesn't revive a dead and empty realm nor does it solve unbalance. Cross realm has been in the game for a while now and the community has been complaining that it's killing servers in the sense of having a proper community. The real problem is still not being covered and spending more and more time is just a waste of time and a poor excuse.
So how exactly does this help again? You can only do the raids that are behind one tier. The only solution this gives is "more crowded" "places" (with emphasis on the "places"). People are complaining about their guilds dying, be it PvP or PvE, are you guys not reading the forums or you just pretending to be ignorant (this is more aimed for the developers).
Just use the ideas ALOT of people in this thread have been mentioning for months instead of trying something experimental, hoping you keep the community happy, cause as it stands now, you're not making it ANY better whatsoever.
Is there also any way to actually contact someone from Development directly to have a decent conversation with them at all since they don't respond on any of the e-mails I've been sending?
Players: " Save low pop servers, Save the 25 mans "
Trolls : " Hey guy, you are leveling only in dungeons...right ? Look some guys are now with you while you are afk till those dungeons... "
Players : " M'kay dude.. U FUuuuu serious... ? "
So more players in zones except cities? Cities is the only place you'll be when you're max lvl. This won't solve anything. And you'll meet players you'll hardly create any bonds with because they wont feel any different than a casual npc.
85 Undead Warlock
We do realise that this system does not address all of the issues affecting low population and faction imbalanced realms, but we do feel that it will improve things quite a bit. This is a brand new technology being developed for World of Warcraft, with the purpose of bringing life back to the more barren parts of the world, so this is only the start. What needs to be understood with the cross-realm zones technology is that it opens more doors to future systems that could help with those other matters as well.
Typical of Actilizard. Nothing until you criticise their baby. Then only to tell you their idea is best and the rest of us are all in the wrong. This is one of the few occassions where I actually do think the majority asking for mergers have got it right.
The systems are still indevelopment. Why waste the tie and money on making a new system when you already have the technology to do what people have been begging for?
Character migration is a system you have and you know it works.
Given what current cross realming is like you really want to expose potential new customers to it from the get go. well I suppose that could be a "brave" move.
The positive thing is that there might a little more World PvP in the future.
But I think merging realms would fix that as well as fixing other problems at the same time.
I feel like both solutions could be used at the same time. Some realms will need to be merged, some free migrations will help in a few other cases and at last the new cross-realm system might be great for some zones.
Edited by Nnyco on 11/05/12 20:43 (BST)
firstly i dont get it how low level areas improve low pop realms ... so yea i got now 30 people in barrens but still 10 in og/sw , let befriend with em! not bad idea , can i raid with them? nah last tier cant be xrealm'd and please dont come with LFR you clearly cant compare faceroll mode with normal/hc. Also i saw you guys merged Taiwan realms, why not do so in eu and us aswell people beggin for this since ... god who knows.
this change is nice idea it improves levelin and world pvp, but if this is our "save bad realm" - plan...
well yea back to 2hours search for a dps for 10man raid
Edited by Gloriana on 11/05/12 20:45 (BST)
Which is not 100% what we're looking for here. We're looking for a community on a server. We're looking for people in a guild together we can trust. I know a lot of people on other servers that I like, but they don't keep me in this game. And they won't keep me in this game with this change either. The people on my own realm did.
I don't really care for how many raids I can do with crossrealm people by queueing up, I don't really care for how many I can do with crossrealm friends either. For me, having a guild is important for that. At least the majority feels responsible for the rest of the group, to be there in time and do their best. It's a group effort and we can be proud of it as a group. A guild is a bit of family in this game, and i'm happy for all the year i've had with my guilds.
I don't see how we can organize pve as well as we can now with guilds, in a cross realm plan.
I have regretted buying an annual pass before, and I seriously regret it now.
This awesome innovative idea of you is not because you care about your customers most, cause then you would have merged servers or let us migrate for free. This is because in the end for you this is the better system. If a 'servergroup' is getting a bit empty you just change it around like you do in battlegroups. It's a cheaper and easier option for you, and you get to keep your overexpensive moving options cause some people will still pay to move to another server.
Edited by Doffy on 11/05/12 21:25 (BST)
X-Realm zones is actually not a good idea for low populated servers, lvl 23 in guildchat help im being ganked by 10 lvl 90's farming here, 'guildchat total silence' 2 online.
now trying /1 help me, total silence all other 90's same faction(x-realm) dont care, they farm and dont have time to help someone they dont know.
Some of the few advantages in low populated servers are farming 'rare spawns' / pets / etc. is easier, but if these zones also get to be X-Realm, you will just discourage players on low populated servers even more, taking the only benefit away from them and not fixing the problem on those servers.
I guess that overpopulated servers now will come and 'steal' low populated servers herbs and ores to sell on overpopulated 'non X-Realm AH's' making it just as hard to farm for low populated servers, with already 'sick' AH prices, blizz should be ashamed of themselfes.
85 Night Elf Druid
Edited by Lestuniem on 30/05/12 17:20 (BST)
I'm actually quite speechless when thinking that they really think this will in any shape or form improve the gameplay between low populated realms..
No one was asking for anything like this, and you keep sticking it down people's throats that you always know better what people want. Guess what: This ain't solution for dying realms. It will further more discourage interaction between people in your own realm, no people will just go and jump into a raid group in another realm based on 5 minutes of interaction in outside world.
Why is free cross realm migration such a pain? (sorry, haven't time to read all 87 pages of this post).
Just tried to do so and get told I have no eligible characters, when I try to find out which realms are eligible I just get taken back to my main account page to start over again.
Why should loyal players have to pay for such? (the paid service, obviously is available and no problem to access). You'd think by paying nearly £10 a month all this sort of thing would be readily available.
Azjol Nerub -> Steamwheedle Cartel please ;D
1 Human Rogue
The only positive thing I can think about this new technology is that it may breath some air back into world PvP, with questing being so underwhelmingly easy and all - I just can't think why anyone would want to group up with some random stranger from realm X.
And it's gonna help near-dead realms... how exactly?"Dead" realms got two main problems - getting raid groups together and the bad economy/AH.Throwing a bunch of players into some zone isn't going to change that... I mean, what do they expect us to do?Head out into Tanaris and spam "LFM DS 10-man" hoping to catch somebody running back to their corpse between runs?
Anyway, guess I should be holding back a little, since I don't know/haven't seen all there is to this new feature.But please try to understand our frustration, it's a downright sad & bitter sentiment you get when you're playing alone in a mmo(!)rpg.
Well, there was one good thing about low-pop servers. You could farm herbs easier.
This last advantage is now gone....what a help!
My guild has changed servers, and that was the best decision ever. I wonder how many players have given up on WoW because they were on a low-pop server and got bored...
Good thing Diablo3 is out soon!
Edited by Ergus on 11/05/12 21:19 (BST)
The biggest changes small realms will see from this:
1: More competition on ore, herbs, leather, fish and other things farmed out in the world. Making it harder for them to lvl proffesions, flasks, potions, elixirs etc.
2: Farming rares will be alot harder, that was one of the few nice things about smal realms.
And as some mentioned: This will not help get ppl to join PvE or PvP. except for lower lvls, and thats not really needed as we have LFD tool.
So for this to work to get ppl for PVP and PVE, they need to open up all raids and pvp cross realm, but that will not happen.
So great idea, and potentional. but as a fix to low pop realms it will not help.
Edit: I know more players that quit due to beeing on a low pop realm than i know ppl paid for realm transfer. but i guess a year sub from 10 ppl is less important than 2 paid realm transfers........
Now let's see for the biggest problems players on dead server face:
- there is NO economy on dead servers
- if a guild loses its core raiders they have nobody to recruit from
- guild raiders which can't be replaced by cross-realmers since they are supposed to form a TEAM
Those "solutions" don't go in the right direction.
It may help minority factions with that world PvP which is supposed to be revived in MoP.
Edited by Zirakzigil on 11/05/12 21:36 (BST)
it's a downright sad & bitter sentiment you get when you're playing alone in a mmo(!)rpg.
So true. I want to move possibly 10 characters from AN to SC because I have a small group of local real-world friends who play there.
I don't know anything at all about any new cross-realm features in the game having taken a break for a few months, but I always thought that in raids/instances they were cross realm anyway.
I just want to move to properly enjoy the experience again with close friends on the same server, something I've not had since a close friend and WoW player on AN quite for good.
Surely, if all players were allowed to switch realm at any time freely, it would soon even out so that no single realm would be short of players? And if it is a case of server hardware being an issue on highly populated realms, then Blizzard can easily chuck more servers at those realms....do we think Google limit the number of searches from Europe if things over here get busy? No...they don't, they just make sure they have the hardware resource always available.
I've only played WoW for 2 years and love it already, so please don't make what can be an amazing experience when you are able to play with friends, either impossible or costly, just because we have more friends on other realms/servers.
PS. I'm not going to pretend to understand all of what is talked about here, I simply want to play with friends, and be of use to them in their small guild, since on my present realm I know nobody and get tired of the randomness of the dungeon/raid finder....how are you supposed to carry out a raid with many people who you have no clue about? It (for me) makes for frustration at best, and occassionally outright distress at worst.
How exactly would this "wonderful new tech" prevent normally sized servers' dominating faction to stop dominating through sheer numbers?
And as other people have stated, you're basically killing off the only advantage low-pop realms have: solo content (farming resources, camping rares). Long-gone are the days of group quests or the like. People have been spoonfed that grouping is bad the past two expansions, and nothing will change until you redo the quests to make grouping actually beneficial for them.
I'm hardly waiting to randomly group up for "collect 20 bear arses" with some random who will vanish from sight after a few hours at most anyway (unless of course it's such a great 2 hours of meeting that I'd actually exchange RealID but I'll doubt that would happen). Afterwards, I run across a corpse of a rare mob only to find out it's been killed by some cross-realm guy and to see bots from 10 different servers fly by to gather ore.
Ha, who am I kidding? There won't be any cross-realm activity here because the Horde more than doubles the Alliance so the server's artificially kept on a "medium" status.
Edited by Adremelech on 11/05/12 22:59 (BST)
since this is just "new" technology (and i use that loosely since games like gw awlready use it) tbh there is potential, it could an should relieve the problem of the world seeming to be dead a problem alot of ppl have complained about, and once tested out and working with the awlready existing cross server grp up with real id an such i dont think it will be long until they open up cross server guild invites which will then solve most of the pve problems for low pop servers
Edited by Schmonz on 11/05/12 23:31 (BST)
I think the new system could do a lot of damage to new players and growing relationships to other players.
Lets get an examples:
Goober-Thrall (a level 3 gnome) meets Yoober-Durotan (a level 4 human) while questing in Elwyn. Both of them play together, and level up to level 10. They had been in party and talked about meeting again the next day later in the evening.
One day later, some unknown blizzard technician decides to unlink the both realms in the starting area.
What is going to happen? Neither Goober nor Yoober know how to find each other once again. Being new players, they got no idea that their characters were home at different realms.
So Goober and Yoober cant stay friends, just because of some naughty technical concept they did not understand yet?
How are you, blizzard, going to keep friendships made over realm borders?
Suggestion: Dont link realms using the dungeon-technique.. Link them permanently, if they got low pop, with another low pop realm.
Another suggestion: Yes, keep the instancing of levelup regions (the "burn-the-scroll" quest in the pandaren starting area is a great spot to instance heavily, no?)